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Member Since 19 Aug 2009
Offline Last Active Today, 09:41 PM

Posts I've Made

In Topic: whats the point of level 80?

Today, 05:45 PM

So, when I first heard that GW2 would have a Level 80 cap, I wasn't too worried
  I figured it would be fun to level, and that we would be bumped up levels anyway when in higher level areas.  But then details came out:  there would be no upscaling.  There would be level gated content.  Skills would unlock at higher levels.

OMG, I realized, they are imitating all the time-sinks in a traditional sub MMO - without the sub!

I was sure by now we would all be given at least one level 80 scroll....  or at least be upscaled to do the Living Story!  Seriously, there is no reason not to allow this, esp. when we are just going to be given gimmicky situations like Fragility or change into Caithe anyway!

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 07:42 PM

I don't understand the point....  it's not like Anet gets more money the more people log in.

If Gemstore sales are down, maybe they need better items to sell?

I know I'm beating a dead Yak, but where is this game going?  What do the players have to look forward to?

In Topic: Introducing the New Daily Achievement System

11 December 2014 - 02:55 AM

[quote name='Satenia' timestamp='1418254152' post='2344223']

And precisely because of that business model they have absolutely no obligation to keep up the bi-weekly rhythm over the holidays or even offer you something on top of their scheduled announcement such as this change to the daily achievement system.

If the kind of consumers who complained previously in this thread had indeed any saying, I'm fairly sure Anet wouldn't make a single buck with this game because said consumers keep on moaning about "how they don't financially support them till they make proper content" - which of course never happens because they are impossible to please. Empty consumers promises don't look very good on a financial report I'm afraid. They also do not make a company want to work overtime or involve them into decision-making processes.

Based on [url="http://www.superdataresearch.com/blog/mmo-arpu/"]this research from April 2014[/url], the [i]average [/i]revenue per user is about 3.88$ - give or take a few. The important part to consider here is that because there is no actual sub, those players who actually do spend money on the game end up far far higher than this average, meaning they carry a whole bunch of those "complaining free-loaders" I've mentioned.

Since you brought up fairness, next time one complains about the games content or the perceived lack of such, said person might want to consider what his personal average spending per month is and how that stands in relation to what Anet should deliver to that person in return. We might just start seeing more constructive points in the future.

It's not just about content.  Hell, I played GW1 for years with no meaningful updates.

But Anet is the one who promised "an expansions worth of content.". They are the ones who claimed we would be getting the same updates as a sub game.  I didn't expect it until they promised it.

And I've spent well over $200 on this game expecting them to deliver.  Now it's over 2 years in, and nothing to show for it but gimmicky LS segments.

Where are the major game-changing new professions, races, or at least weapons needed to breathe new life into this game?

In Topic: Is GW2 dead now or is it just the forums?

04 November 2014 - 04:27 PM

View PostNerfHerder, on 02 November 2014 - 09:55 PM, said:

Correct me if I'm wrong. In GW1 lifespan, we had GW:EotN within 2 years using half of the staff they have now. I know its a different game with a different engine, yada yada. But we really should have more by now. Thats why people are bored and there isnt much to talk about.

This is really the core of the problem.  If a game is fun and interesting, people tend to overlook microtranactions and gem gambling.

But when there is nothing else to do.....

I'll be honest, I have not even completed this last Living Story. The first part just did not hook me.  I will try to log-on this weekend to see if the new story grabs me.

In Topic: I get the feeling GW1 lore is incoming...

25 October 2014 - 06:21 AM

Hard to believe people still get excited over rumors and datamines.

Show me a new profession, race...  hell, a new WEAPON and I may get excited.

Even if Abaddon shows up (and I doubt it), it will probably suck.