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Raytla

Member Since 04 Mar 2012
Offline Last Active May 03 2013 03:16 PM

#2185554 Survey: Guild Wars 2, the revolutionary MMO?

Posted Veldan on 29 March 2013 - 03:01 PM

Hello people. To collect some player's opinions about current topics and some of the changes GW2 made compared to other games, I created a survey. I avoided questions about stuff like class balance or dungeon encounters, and tried to look at the game as a whole. Here is the link to it:

http://ow.ly/jzoD4

Results are viewable after you complete it (or at http://ow.ly/jzpST, but don't look before answering the survey). Thanks in advance :)

Also, let me know if you think any question should be added.


#2185771 Survey: Guild Wars 2, the revolutionary MMO?

Posted Cures on 30 March 2013 - 12:44 PM

thx for the survey - very interesting and nice to see that most people obviously appreciate the way ANET is going (as i do).


#2180505 Quantifying fun: Checklist vs. Experience

Posted Trei on 18 March 2013 - 04:50 AM

Every time I log on, the first thing I check us to see what my friends are doing, then join them.
It doesn't matter what.

While I'm doing so, these so called "checklists" help me keep track of what I could do along the way.

If my friends are not on, or afk, or crafting, then I proceed to do my own things, which is literally just pick a random cardinal direction and GO.

Usually I would end up following some random player and do what they happen to be doing.

My "checklist" ticks off by itself without me ever needing to pay much attention to it.

Now why is that so?

I no longer go look up on a certain item on some database, research on how to get it and start doing nothing but the things that would get me that thing in the fastest most efficient way possible.

Rewards are byproducts to me.
I'm not doing only things that are worth MY time.
As a result, everything is worth playing, everyone is worth playing with.

Try it.
Make the point of you playing the game not entirely for yourSELF.

Just play.







#2180408 Quantifying fun: Checklist vs. Experience

Posted Desild on 17 March 2013 - 08:11 PM

Yeah, you know what? I think I figured it all out.

This game is ridden with carrots, dangling on sticks. My problem with this, is not the carrots. As the arse that I am, I love them carrots. Juicy and dripping with goodness that makes me go after them

The problem here is that the stick is too damn long!

There are things that an accomplished game will always crave. The feeling of accomplishment for completing a challenge, my ability to express myself through the way I look and how I shape my character through the means available in the game, and attain a special uniqueness that describes who I am. Like a business card, my character is my own, and the time I invest in it should reflect it!

Unlike what some white-knighting fools (which I have no other words to describe) would have you think, my character is not an amalgamation of stats walking and prancing in Lion's Arch with the sole function of being a medium to play this incredible "fun" game. Those cosmetics you folk quickly dismiss as "just cosmetics" are as part of a character than the best-est of best item in slot. And the path to attain them was made excruciatingly hard by ArenaNet...

...on purpose! And designed as such! Not by chance nor accident!

Cosmetics aren't gold nuggets in a river waiting for a lucky prospector to come along and hopefully comb them out. This is a beef I have that has made me claw my eyes out. ArenaNet are devils, demons, for purposely make things either too hard or too time-consuming, for no reason. Their clamoring of "captivating customers" through appealing content was a sham, and we were all fools for falling for it. Yeah I've seen it. We all have.

But what have they done wrong you ask? Well...

1) The needlessness of having to go through dungeons, not once, but several times in a row to obtain the gear associated with. And best of it all? Said gear cannot be obtained in any other way! A smart move would be having that gear dropping randomly from instances, but no, all we get is trash loot from chests that barely makes up for the trip. Even a single remote shot of saving me 3-6 runs through an instance would be better than the travesty of loot I get from dungeons. Not a single rare item in two weeks is just not right!

2) The idiocy of the inane quantities of RARE items required for even the simplest non-dungeon equipment. Said rare items that don't drop anywhere except on the remote occasion that Lady Luck smiles your way, items with no practical method of being obtained I may add. Even the most efficient farming guides only guarantee an "average" of ONE item PER hour. And be glad if it drops at all, as the cryptic and borderline useless Rare Item Plus stat is as reliable as screwing a nut with a hammer.

It makes my blood boil when I think about it.


#2181966 One sentence that defines GW2

Posted Craywulf on 21 March 2013 - 12:54 PM

Guild Wars 2 is most the accessible MMO on the market, but it isn't for everyone.


#2169475 I'm trying really hard to like this game

Posted Norseman on 24 February 2013 - 02:21 AM

View Postclipbord, on 24 February 2013 - 02:13 AM, said:

How do you guys keep yourself playing?

Many folks here don't. They prefer to come on here and complain. The rest of us, we still enjoy it. Life is funny...if you don't enjoy something you don't have to do it. Maybe there is a game out there better suited to your style?


#2178941 Too Many Waypoints

Posted xarallei on 14 March 2013 - 12:08 AM

View PostEl Duderino, on 13 March 2013 - 11:07 PM, said:

Ok, I'm sincerely not trying to be snarky; but, I really want to know if you would really stop "doing stuff" if there were fewer waypoints?

It makes me think that you think this game is too dull to play outside of the fact that it is easy to waypoint around and do stuff. If the content isn't worth getting to, then isn't the content the problem and not the means of travel?

Also, I figured someone would say if you don't like waypoints, don't use them. It's not that I don't like waypoints - I just think the game would be better for everyone without as many of them.


Because I have a very busy schedule and I don't have time to waste trekking through nonsense mobs and cc to get to where I want to go. I already went through and got those way points the first time around. It frees my time up so I'm doing more actual content rather then running around.

If you really love running around then I suggest not taking whatever the closest way point is and walking the rest of the way if you want that experience.


#2178943 Too Many Waypoints

Posted Verranicus on 14 March 2013 - 12:10 AM

View PostEl Duderino, on 13 March 2013 - 09:37 PM, said:

I realized something that I think would make this game better: less waypoints.

Right now, we can way point to within a a few digital feet of anywhere in the game.

One of the things about GW1, regardless of the instancing, was that you had to travel from an outpost to get anywhere. It made adventure feel more rewarding. You had more encounters. More difficulty getting some places.

Plus, this would be a great way to get people to stop just waypointing to events and leaving. At least they might have to work together to get to the event.

Sure, they could run it, but maybe ANet buffs the mobs in some places to put in more snares to make it more difficult to run.

Anyways, I know it will never happen, but I would love to see way less waypoints. In fact, perhaps just waypoints in the major cities and few major outposts.

Waypoints are fine. This isn't Guild Wars 1. Nothing is stopping you from manually running around and you have no right to force others into your brand of fun.


#2173117 [Answered] Seeking advice; should I quit Guild Wars 2?

Posted Fizzypop on 01 March 2013 - 03:02 PM

Take a break. I play gw2 in spurts because it does bore me to some extent. Some months I hardly play at all and others I play a lot.


#2173002 [Answered] Seeking advice; should I quit Guild Wars 2?

Posted raspberry jam on 01 March 2013 - 09:55 AM

View PostArkham Creed, on 01 March 2013 - 05:13 AM, said:

... for me my time with the game is becoming increasingly strenuous, rather than the relaxing entertainment a game should be.
You might want to consider simply not playing for a while. Do something else, either play another game, do something else on the computer, or just go do something else altogether. When you want to go back to the game, go back.


#2172996 [Answered] Seeking advice; should I quit Guild Wars 2?

Posted Fenice_86 on 01 March 2013 - 09:39 AM

you are not leaving home, your family nor ur girlfriend... u are taking a break from a game man... do it.

Come back when u like, if you will ever like, and that's it lol.

IT'S A GAME


#2168738 Is GW2's combat system a step backwards from GW1?

Posted st_clouds on 22 February 2013 - 05:57 PM

View PostFeathermoore, on 22 February 2013 - 05:43 PM, said:

I have failed to see any noticeable difference between the pace of combat in GW1 and GW2.

The only place I have noticed any change is that in GW1 there was much more "pre-fight posturing" to get a good position and proper placement of people. This is more noticeable due to the larger number of people who are playing together, but the "chest thumping" phase of a battle is longer in GW than GW2. In a 10 min fight in GW you might have the first 2-3 min being a "you come to me" "no you come to me" "I'm going to fake coming at you" "Oh I see what you did there" tug of war for positioning. Once that ended, the speed of play increased greatly. A frontline player might not notice it as much, but midline and backline players should be able to attest to just how fast GW actually is.

Once combat actually starts? GW combat is at the same speed, if not faster. Battles are won or lost faster in GW1 (there is usually a deciding action, a mistake a perfect interrupt at a crucial time, someone overextended, a time kill and the like) and each individual skill usage is more crucial. GW2 combat forces you to watch your character more (gameplay and UI limiting forcing) while GW1 forced you to watch the entire battlefield (gameplay forced, supported by UI). By bring forced to stare at your own character combat feels faster, but if you watch other people play it actually isn't that fast.

Opinions are great, they are the basis of discussion. But opinions based on incorrect information, or on greatly exaggerated misrepresentations are pretty worthless.

Lol GW1 battle is decided plenty fast alright, there's no chance of an upset victory.

Let's see - their team has a monk, and you don't. You're dead - you don't even start the game, you know you're oh so hosed.

They bring hexes, you bring condition removal. You're dead - don't even bother playing.

They got touchers and you're melee heavy. Guess what, you're dead.

Or what about earlier when rangers spiked like crazy and you're prepared for an ele spike. You're hosed.

Considering you carry the same skills with you between matches = it was only a matter of time before you get hosed. So I guess you're right, GW1 battles lasted a lot faster.

On the other hand... Ele for instance, has been called a brainwaster. Because you pretty much just sit around and push 1-2 buttons. There's a reason they're called the "heal bots". Because they got shitty heals, but they can do it non-stop by spamming skills. Not to mention Eles did crap for dmg, because pretty much anything else bypasses armor except for elemental damage.

Compared to GW2 where if you're an ele, you can go melee, dance and deal nifty damage, switch attune, drop a few heals, and get back into the fun. The zerg actually alows for AoE to really shine in PvP. In GW1, bringing AoE to PvP was considered a "noob" mistake. GW2  skills actually blur the line between PvE and PvP much better.

So I guess GW1 is faster in all the wrong ways and slower for all the wrong reasons. If you've ever noticed a good game is where a chance of an upset was possible. This is not the case with GW1.

A good chunk of your chance of coming on top was already pre-determined before the game even started. Going back to SSFIV - the game creators knew that a game is only interesting if a chance for upset was possible hence they added the super and the ultra. Have you ever watched a sports game where one team was clearly dominating the other? Yeah boring right. This is what it feels like for a lot of GW1 matches.


#2168715 Is GW2's combat system a step backwards from GW1?

Posted Wonsavage on 22 February 2013 - 05:21 PM

View PostEl Duderino, on 22 February 2013 - 04:30 PM, said:

*snip*

Congratulations, you've asked for people's opinions and then immediately refused to acknowledge them.  You're right, their opinions aren't the definitive truth and neither are yours.  There are obviously people who want more active combat and those who want to keep the more slower paced gameplay.  A developer really can't appeal to both sides in this situation; it's going to have to be one or the other. One thing that IS definitive truth, is that the combat systems you see in earlier MMOs were very much designed around the severe limitations of technology at the time.  With current tech, things like character displacement, movement, proper hit detection, physics, all of these things can now be implemented into an MMO combat system.  And that's what we're seeing happening with the vast majority of new MMOs being released.  It seems like the natural progression of combat in the majority of new MMOs is towards a more active combat system.  However, this idea is still in early stages.  It may take a while, but I certainly think you can retain a high level of strategy with more active combat.  GW2 may be lacking some strategical depth from other, slower paced, MMOs; but I think it IS a step in the right direction towards using current technology to improve the basics of combat


#2171157 New Ascended Items for Ecto's and Laurels

Posted dss_live on 26 February 2013 - 07:45 PM

View PostEl Duderino, on 26 February 2013 - 07:39 PM, said:

Says the hardcore player.

you don't need to be a hardcore player to get ectos easily. ofc being hardcore helps with lowering the time spent on getting them, but if you are a casual player do you even need ascended that quickly that you can't even let your stack of ecto's grow by playing cassually?


#2171095 New Ascended Items for Ecto's and Laurels

Posted Nabuko Darayon on 26 February 2013 - 06:52 PM

Am I the only one who's glad it's not 250 ectos....