Because the way ArenaNet handles money in this game is broken. They're stingy and only allow the tiniest trickle of money into the game, and they tax what little mone you get. The game has been forced into a deflationary spiral, devaluing everything except prices which ArenaNet controls. This is to drive people to the gem store to buy gems to convert to gold.
A surprising (even to me) number of my friends have moved on from GW2, even one really hardcore friend from tumblr whom I was sure would be with it for years. And aside from the vertical progression bait & switch, the reason I hear the most is that they're sick and tired of being broke and they strongly dislike the cynical feeling of the game - where it almost feels necessary sometimes to buy gems if you just want to bounce around everywhere with the waypoints.
I've been playing a lot of other games lately, and they've all shown how unfun GW2 is in its current state. Mass Effect 3, Champions Online, and even Free Realms have a far less cynical approach to online gaming. GW2 is a casino dressed up as a game, the people who play it are gambling addicts.
GW2 is just not a fun game. More and more people are realising it. Sounds like it's begun to sink in for you, too. OP. Move on, don't draw it out.
Sometimes I wish we didn't have these type of threads, cos no doubt people will speculate and hype it up so that by this time next week we'll be getting Elona, Cantha, 2 new Elder Dragons and a whole new profession to play.
Then when we "only" get a new zone/WoD/Polymock etc then Anet have lied and failed and how crap everything is...
I'm one of those who plays the game to have fun; I do not care for treadmills, grinding, farming, and all those brain-dead activities.
I like to entertain myself through different, funny activities.
I have 420 hours in, still having a blast and all, but I just hit a big, hard wall of bricks.
Sadly, I realized (or, my bank made me realize) that playing for fun (which was Anet's philosophy) is not viable economically.
I delayed this by doing some things like playing with alts and getting money with map completions so my main would be able to travel, but ultimately that money ended.
By playing the game normally (visiting different places, doing some guild helping, jump puzzles etc), I incur in at least 1-2g of Waypoint fees in a day.
But I make less than 1-2g/day by playing normally.
Therefore, in order to play for fun I need to farm gold or I will go bankrupt.
Be it farming nodes or farming dungeons, farming is required; you cannot just "enjoy the game" or you will go broke.
This leads a major design flaw, the game basically forces you to farm gold or go bankrupt.
Wasn't the focus that one should play for fun?
I see no intention of addressing this issue from Anet whatsoever; they are so scared of gold sellers and inflation that they prefer their players to be forced to farm just to pay taxes.
Many guildies joined this protest, we're going to never touch paid waypoints and walk on foot until we're not forced to spend 1-2g per days just in travel fees.
We're going to use LA port from PvP and portals alone as a traveling system.
Just letting you all know that not everyone surrenders to the current high-taxes, forced-farming policy.
Funny thing is, look at alot of subscription MMO's at the moment, do they provide new content weekly?
I find it very amusing people think they pay a subscription monthly so they would get new content weekly/monthly, but look at WoW, it's been months since a content patch. And it's not like your subscription fee from those months will pay the new expansion!
Oh no you still gotta pay for the expansion too.
There is no raiding, and it does not take long to get the most powerful gear in every slot,
And now you finally understand why people like this game.
You essentially failed to understand that "MMO" does not mean "WoW-clone", expected WoW, and obviously didn't get that. It's really like someone crying that Portal was bad bad bad because you can't heatshot people in it, and there were no arena matches. Totally missing the point that it's not a FPS
I hope this is a lesson. MMO =/= WOW. It has never been, nor will ever be. The mere fact that you think a MMO needs to be about "max stats" or "raiding" says it all. And yes, MMOs are moving away from WoW, thankfully. Just stick to that.
After only a week, I am really starting to look at Mists of Pandaria with renewed interest, and this is coming from a GW2 fanboy who thought he was done with WoW for good, but now is so ever thankful that an MMO exists that understands that having a carrot is a GOOD thing. If everyone has everything instantly, then its not special anymore.
The thing I am worried about most of all, is that if Guild Wars 2 is super successful, the next generation of MMOs will follow these design decisions instead of the better ones in WoW. I think I would be done with MMOs if that happened.
God Of Fissures, on 27 August 2012 - 11:37 PM, said:
Typical nosy person who can't mind his own business. These people are not in any way bothering you or your game experience, so simply avoid them. Let people level the way they want, even if it is in a way that is faster than the developers would consider "normal". They are not exploiting either, they are simply farming.
Although some of them are botters, it doesn't matter as it is not your job to police the game...that is ArenaNet's.
Unless you are one of those that is taking advantage of a mechanic that is exploitable then it does in fact affect you. Nobody cares about the xp gain, it's the coin, karma and the resources being gained that will impact the prices YOU will pay in the TP. So thank people that turn in folks like this rather than berate them.