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Bond

Member Since 13 Mar 2012
Offline Last Active Today, 09:17 AM

Topics I've Started

Possible new PvP modes?

04 March 2013 - 09:21 PM

So, maybe I didn't search with the correct words, but to my surprise I couldn't find a thread like this already existing. (Please correct me if I'm wrong)

I would like to discuss the implementation of new game modes for sPvP, and specifically what kind of game modes would work well in GW2.

I personally do not really have a problem with the conquest only approach as it is now, but I was hoping some more original secondary mechanics to maybe mimic other game modes.

However, having other game modes can only be a good thing, IF well implemented.
Unfortunately, good implementation isn't as simple as it sounds. There are many possible problems that can arise when you implement a new game mode, that the game wasn't originally designed for. So I was thinking about this, and I would like to know what the general concensus is about this subject.

TLDR: What, in your opinion, is the best game mode Anet could add to Guildwars 2, if they decide to do so.

Thing to consider:
Spoiler

thanks,

Fortifying ranger build, any advice welcome

11 February 2013 - 02:52 PM

I wanted to make a build that would abuse fortifying bond, to kill stuff with my pet, so at first, I made a build that focused completely on boons, and pet damage. The pet worked great, killing stuff left and right, but I was so fragile that I would die way too fast for my pet to do anything decisive.

So, as a sort of experiment, I decided to run with complete defensive traits, while still trying to abuse fortifying bond, and after testing, I rather like it.

Here's the build:
http://gw2skills.net...IbRuikFtAZcxWEA

It has great offense when I use rampage as one, and then hunters call, or quickening zephyr, easily giving my pet 25 stacks of might, and thanks to runes of lyssa, removing all conditions, and giving all conditions to both me and my pet. I really like the build. However, I start fighting better and better players, and I have the feeling that I'm not playing optimally. My offensive really lacks while either quickening zephyr or rampage as one is on cooldown, so I was hoping on some advice on how to improve it.

Thanks,

Advice for my PvP build?

10 February 2013 - 01:55 PM

Removed because of wrong section.

Sorry for the mix up.

Design a meta event

10 February 2013 - 01:10 PM

So, I was kind off disappointed in the way meta events work. Some are really cool, and have a nice build up, but most feel like just regular events with a longer reset timer.

I had a whole other idea of what a meta event would be when they first described the term, and well, I guess I just want to out my ideas, and hear some of yours as well. And who knows, if enough of us ask for these kind of things, maybe they will spark some ideas for Anet.

first idea:
The dams near divinty reach breaking, This would be the end of a long chain where bandits have a plan to blow up the dams in queensvale, and to rob everything from the helpless victims. Lower areas in queensdale will be completely flooded, allowing for water combat. (I know that from a technical and design standpoint this would be very hard to accomplish, but hey, it's cool :P) You can help out by driving cattle to higher ground, saving people who are stuck on roofs, repairing the dam, and of course protecting the people from the bandits. The event will end once the dam is fully repaired, and after a large bossfight with the bandits on a bandit schip that they've built for the plan with cannons and the everything.

second idea:
Massive flame legion army near ebonhawk. So this would be the end of a long chain where flame legion charr have found some ancient relics of great power which they want to use to form powerful cannons. Their leader will be a Charr, who wants revenge for something on humans. (Great emotional trauma :P), and at the end of the event chain, an army of charr, with effigies and cannons march towards ebonhawke. Each charr in the army will have a morale buff on it, making it harder to kill. The moral buff is linked to the number of charr in the army. To stand a chance against the army, players must build siege equipment (similar to wvw) on the walls and build defences, so they can kill as much of the army before they would breach the walls. If the players play very good, with lots siege equipment, it is possible to 'break'  the morale of the legion before they breach the walls, in which case the event would split in a chase to kill the leader in the open fields, or if they do breach the walls, it will end in a large boss battle before the asura gate.

I have a couple more, but I have the feeling that would make this post uneccesarily long, but I would like to hear if any of you have some ideas for bigger, better meta events.

Thanks,

Self healing thief, possible?

28 December 2012 - 07:50 PM

So, I was toying around with the idea, of having ,lots of on crit, and on attack heals. Using the signet for heals, the assasins reward trait, and the sigils of blood.

I figured this would work best with a high attack rate weapon, so I went with dagger dagger, and pistol pistol. Mainly focusing on the unload skill of the pistols. The build was so, that I could almost spam it without pause, and I focused on being able to do it quick, with haste, and making it potent, with various traits.

However, it failed big time. 1 Unload would net me about 1000 health which was not enough, and all the heals seemed to be coming from the signet.

Does anyone know of a viable way, to make this kind of build? Maybe I should focus more on healing power?

Thanks,