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ToriSama

Member Since 29 Aug 2009
Offline Last Active May 10 2014 03:57 PM

#2128386 [Playing together and different story experiences] New couple with a question...

Posted Flaming_Foxx on 26 December 2012 - 10:06 AM

Also it's worth mentioning that even if you do pick different races and have different storyline quests for the first part of the game (the story lines begin to merge later on) you can still do them together. Your girlfriend can tag along for your personal story and you can tag along for hers. Which is actually a really cool way of doing it because it means you both get to experience twice the amount of content that most players get to with one character.


#2120933 Dungeons are breaking again.

Posted Green on 17 December 2012 - 03:46 PM

View PostBloodtau, on 17 December 2012 - 03:35 PM, said:

I do video game programming as a degree, so yes, i do.

Lol, yeah right, anyone who knows anything about programming would not post a rant on a fan site if they hope to notify the company in charge of the issue. They know to submit a bug report via the proper channel(s) and understand it is normal to have minor bugs that we've noted at this point in the game.

Or your just an smug a**hole programmer who thinks he knows more than Anet and is happy to do nothing to try and fix the issue (by reporting) to improve the game experience for anyone including himself.


#2115995 Forcing players to PvP for World Completion

Posted Gerroh on 12 December 2012 - 08:14 PM

I've got world completion and I still think it's bullshit that people have to go into wvw to do exploration. It's bad for both parties.
WvW'ers have to put up with PvE'ers who don't contribute and just want to grab PoI's, vistas, and skill points.
PvE'ers have to go into something they don't enjoy, sit around waiting for the main force to take a tower or keep they need just for one PoI or vista.

Sure, WvW isn't structured pvp, it's not hardcore, but it's the fact that no matter how hard an individual tries, they just cannot at all get world completion until their server puts up a decent fight(And this is assuming you world transfer. You could be waiting for weeks or even months if you refuse to transfer).
The rest of world completion can be done solo. It might be a real pain in the ass at times, but it can be done solo. Putting world completion into wvw is just a shit sandwich for everyone.

Edit: Anyone suggesting you can just "run in and run out" has no goddamn idea what they are talking about.


#2115958 Forcing players to PvP for World Completion

Posted d_fens on 12 December 2012 - 07:49 PM

Stop wasting your breath (keyboard?). This has been discussed many times and each times fanboys jump on you like a pack of angry jackals. I had to do this too for my world completion. It took me 3 weeks and 6 server transfers (they were not limited to 1 per week). I ran with no armor to avoid repair costs and my contribution to my server's victory was exactly zero. Good way to implement this ANET, really. This makes completely no sense, WvW takes part in the Mists, which is completely OUTSIDE of Tyria as a world.


#2115915 Forcing players to PvP for World Completion

Posted FreeBooteR on 12 December 2012 - 07:15 PM

I agree with the OP on this. Map completion should be split out between pve and pvp completion. It doesn't make sense to have people in wvw who don't want to be there. Though the weak pvpers do appreciate the easy ganks i suppose, since they can't cut the mustard otherwise.


#2115856 Forcing players to PvP for World Completion

Posted Daesu on 12 December 2012 - 06:25 PM

Currently, to get world completion you need to also explore all 4 of the WvWvW maps.  I hate to start a negative thread but I don't think it is fair to force someone to PvP just to get this PvE title.  I refuse to be forced to participate in a game activity that I don't enjoy.  Anyone knows of any good tip on how to avoid getting ganked while climbing up a vista?

The repair cost to get to all these points is also horrendous if you don't wish to attack back, so the only way I know is to quit the game client fast when you are under attack.  There is no way to declare yourself neutral to stop other people from attacking you.


#2119357 I have been trying for at least a hour and haven't completed puzzle...

Posted Bottoms_Up on 15 December 2012 - 09:41 PM

View PostGilles VI, on 15 December 2012 - 06:00 PM, said:

I hoped they would make another hard one like for Halloween..
But they decided to give in to all the whiners.. :(

And a happy Wintersday to you too, in this season of good will :)


#2108606 What would you get if you salvaged a Legendary?

Posted S34G4T3 on 05 December 2012 - 07:46 PM

A magical hand appears from your display and slaps you.


#2116841 Effort-to-reward ratio

Posted B3aT on 13 December 2012 - 02:46 PM

Why do you people say that fun shouldn't be rewarded ?
What about people that doesn't know the reward before he finish his cool and fun event, after he struggle for 1h he is poorer then before :(

Exploring is the most nerfed "profession" in GW2, doing dungeons instead of 100% world is 10000 times more rewarding.

Still at this subject, is the only game I know where killing veterans and champions doesn't worth the time, last 4 champions I beat dropped less items (actually 0 items, just trophies) then the regular mobs around them.


#2116821 Effort-to-reward ratio

Posted Mura on 13 December 2012 - 02:27 PM

I've been working on world completion, and I've really enjoyed it.  I spend time doing the dynamic events, and sticking around listening to the NPC's dialogs, and what happens next.  I don't do that every time, but they are really entertaining.  When I run into a champion, I almost always find someone to help me kill it, and it's been fun.  I see what you mean about the rewards being sub-par, and maybe I am wasting my time, but I have been having a good time.

Now, once I am 80 and have world completion, I'll probably be in fotm or farming cursed shore a lot myself.  I have a goal in mind, but I am enjoying the journey.


#2116789 Effort-to-reward ratio

Posted Soki on 13 December 2012 - 02:06 PM

A major problem with GW2's Dynamic Event system is that there are a ton of events people just ~don't do~.
Every event in a given level tier gives the same Experience, Karma, and silver - no matter how much time it takes to complete.

Champion events are an obvious example - they are generally uninteresting scaled-up normal mobs that have more health and damage on their abilities (the same kinds the normal mobs do). These are generally labelled as Group Events.



I have an example to show, in the new area (meaning they had time to see which types of events were well-done, and which were skipped in the original areas - but they made this one like this anyway).
It has you kill 2 Veteran Karkas within a camp infested with smaller ones - and is not labelled as a Group Event.

(Video playing at 2x original speed)
It wasn't too challenging, but it took a long time; and gave the same reward as the event where you give the NPC 10 Karka Eggs acquired from interacting with nests.



This amount of time investment/challenge is not justified. It is the reason nobody goes out in the world, after FotM was released.
Is it really that hard for ANet to add neat little things like tokens from hard events, so that over time you can buy a weapon or armor set with a neat skin after doing them enough?


#2098127 Dye drop rate now way too low

Posted AetherMcLoud on 27 November 2012 - 01:57 PM

Dyes should be accountwide that is their biggest problem IMHO.


#2098126 Dye drop rate now way too low

Posted MandraxUK on 27 November 2012 - 01:57 PM

I'm a born skeptic and wouldn't be surprised if they have done this on purpose in an attempt to boost sales of dye in the cash shop...


#2093775 [Discussion] Black Friday Sale Items - Friday

Posted Var on 23 November 2012 - 07:36 PM

View PostBloodtau, on 23 November 2012 - 07:25 PM, said:

Why would anyone consider buying anything from the store with the game in it's current state?

This is a thread about discussing the items on sale and their deal value, not about the state of the game. We have a thread for that, go seek the satisfaction of your attention craving there.


#2089430 What happened with Tyrian assembly?

Posted Steadfast Gao Shun on 20 November 2012 - 03:35 PM

Long-time fangirl here. Been with Anet since the inception of Prophecies. I personally have faith in Anet still - I'm willing to give them time to see how this game turns out. I've clocked in nearly 400 hours - a staggering amount - and I am still discovering new things about the game.

Does the gear treadmilling bother me? Maybe a little. But they're right in that there is a part of their content that I don't have to experience to optimally engage the game. And, frankly, the fact that other players may have bigger numbers don't bother me at all. I play this game for the progress, not for the end goal. Physically, I know that I hit those buttons to achieve a particular goal of killing a mob. Conceptually, however, it feel as if I was there. Myself. Transported into a magical world and seen through the lens of my character.

Am I frustrated by the general community's behavior? Of course. But that's not going to stop me from playing my part for the community. Even if it means leaving mapchat on. ;)