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Member Since 14 Mar 2012
Offline Last Active Dec 08 2012 08:15 PM

Posts I've Made

In Topic: Anet on why there is vertical progression

03 December 2012 - 11:38 PM


How is introducing VP respecting the player? Because it's fun to be challenged and rewarded. Because it's fun to have the character you play grow and evolve over time. Because ArenaNet (sort of) held a hard line against all VP with GW1 -- no VP ever, year after year -- and it wasn't that fun. It was stagnant.

That's funny, I played GW1 for 5+ years non-stop; I've already stopped playing GW2 and haven't logged in in weeks. They've trashed the game for anyone that bought it for what was in the "manifesto".

In Topic: 100% Region exporation..

30 October 2012 - 09:29 PM

The exploration achievement tracks and the percent world completion are unrelated, but are being used interchangeably.

You can get 100% completion while only partially completing the achievements. Likewise, you can complete the achievement tracks without reaching 100%. You need to go to WvW for 100% map completion, but not for the achievements. And dungeons don't apply to either of them.

It sounds like you want to complete both. In that case I recommend focusing on completing the 100% first. This is an easily defined goal, completely laid out on the in-game map, and will get you most locations needed for the achievements in the process. After that, see what you're still missing and do what others have said and try finding them on the wiki.

In Topic: Mad King's Clock Tower

28 October 2012 - 03:57 PM

Of all the jumping puzzles I've done, this is one of the ones least affected by the camera. As one of those tall Norn, I've gotten used to literally having my head instead the terrain above me in tight spaces, which means I can see next to nothing and have to jump based on memory/feeling. There is not a single case in this jumping puzzle, when done right, where the camera poses a problem.

As far as having it as a solo instance:
1. They would need to hardware capacity to make hundred's of thousands of these instances at the same time because of the popularity, so there may be a technical limitation.
2. Part of the intended difficulty comes from the rush at the beginning (they didn't need that wait step at the beginning; it's there to purposefully herd us up). It's the same as asking them to make the platforms wider or the jumps smaller. You think they designed it too hard, and you want them to make it easier. Don't disguise it as a "design flaw" when it's just a design you find difficult.

And to suggest that you can't actively help people through the puzzle is wrong. The first half is the hardest, and from what I've seen most people spend the majority of the time learning how to get through it (including how to successfully pull away from the pack). Once they do, and the time factor slows down, having someone with them to show them how to get through the rest of the way is very helpful. I've taken plenty of people (strangers I've never talked to) through to their first completion.

In Topic: Longbow+Axe/Warhorn and traps...

23 October 2012 - 01:11 AM

My suggestion is either start stacking Condition Damage, or choose something other than traps. Without it they are just too sub-par for me.

If you stick with traps, the answer to your questions depends what stat you replace with Condition Damage and how much of it you add. You could go glass cannon with Power, Precision, and Condition Damage, then everything hits hard at the obvious expense of defense. Otherwise, you're dropping something (Power or Precision) which weakens all non-condition based weapons.

How much will you feel this effect? There's no easy answer. If you replace all your Power with Condition Damage, yeah you will notice it a lot. If you replace half of it, they're each half as good, etc. To minimize the negative effects while maximizing Condition Damage, consider mixing and matching some new pieces to replace the Knights armor. Go from every piece having Power/Precision/Toughness, to having:

2 Pieces with Power/Precision/Condition Damage
2 Pieces with Power/Vitality/Condition Damage
2 Pieces with Precision/Toughness/Condition Damage

Make up the stats you feel are lacking through accessories, runes, and weapon stats. Runes of the Undead, one of my favorites, will stack more Condition Damage and Toughness nicely. Add in some accessories with Power/Vitality/Condition Damage, and get a Berzerker's Longbow/Greatsword (Power/Precision/Critical Damage). Don't forget all the stats you're getting from your current trait selection. You've now got a lot of Condition Damage, and medium-to-above average amounts of just about everything else.

Bottom line is (and you already figured this out) without Condition Damage you're probably better off not using Traps for damage. The rest is a sliding scale based on your preferences.

In Topic: 100% World Completion, but no gifts?

07 October 2012 - 09:10 PM

View PostMournblade, on 07 October 2012 - 03:44 AM, said:

Look under your Explorer accomplishments. You must not have uncovered one or more 'fogged' areas on the world map.

^ Not this

View PostmadmaxII, on 07 October 2012 - 03:52 AM, said:

You have to enter the order of whispers headquarters south of lion's arch to get the reward. No one knows why you have to do so or why the devs don't care about that bug but you have to enter them to get your reward.

^ This