Jump to content

  • Curse Sites
Help

Norseman

Member Since 20 Mar 2012
Offline Last Active Today, 05:23 AM

#2197376 T2 - Dragonbrand,Fort Aspenwood and Tarnished Coast

Posted chuckles79 on 01 May 2013 - 04:48 PM

This is playing out just like last fall.  First a server (BG/TC) gets some transfer love and people start hyping up the server.  Yet 1-2 weeks later, a server with insane off hours presence (SoS/DB) gets a few hardcore to transfer to NA and daytime and the former favorite gets faceplanted by the 500lb gorilla that no one saw in the corner.

That being said, it's closer than I thought it would be and TC remains the "never say die" server


#2199377 The Secret of Southsun Update

Posted Lordkrall on 07 May 2013 - 04:16 PM

View Postturbo234, on 07 May 2013 - 04:09 PM, said:

I'm happy they're doing monthly updates and all, but I would rather them focus on things we really want like guild halls, more spvp modes, armors, end game content etc. These things they're adding in just seem like temporary fillers, but we aren't getting anything we really want.

Talk for yourself.
There is a rather large group of people that want stuff to be more alive on Southsun, which we are getting in this update.
There are also loads of people that want more mini-games, they are added with this update.
There are people that complain about culling in PvE, that is coming as well (although not in this patch).
There are people that want to break up zergs in WvW, and these new traps might do just that.

So clearly there are quite a few thing here that "we really want".


#2175737 How do you win against any other class?

Posted Culture Shock on 06 March 2013 - 07:31 PM

View PostMurderer, on 06 March 2013 - 07:14 PM, said:

My post got deleted and I got an infraction. The problem with 80% of thiefs is that they are noobies and think they can just 1-2shot every class in the game and no skill is required, this is why you see almost everyone play one in spvp and wvw. I am rank 60 in pvp and I can tell you there are thiefs who kill me in my bunker builds all the time. However, there are also noob thiefs who just stand there and spam heart seeker and then I kill them. There are some thiefs that are so good that I can hardly get a hit on the sneaky buggers. What this all comes down to is you need to learn to play your class better or just maybe like I found out... a thief is not for me, I just suck on them. It all comes down to my original post that I got an infraction for "learn to play".

I agree with you here, many people "think" they know the class after lvl 20.  And I want to commend you on your "humble" post.  Anyone who can admit that they suck is my friend, welcome to the honesty club friend.... ;p

Mesmer is one of those classes that many just don't get up front.  I've actually been in dungeons and people say, I didn't think Mesmers could do any damage.  That surprises me since Mesmers have videos of them soloing dungeon bosses, anyway we live in the microwave age where gamers get bored easily or are just plain lazy.  It takes some time and thought to really master "any" class and what I've found is that each class in GW2 has some area of depth that even lvl 80s have not discovered yet.


#2189102 Leaderboards For PvE, PvP & WvW are now live.

Posted shanaeri rynale on 08 April 2013 - 07:58 PM

The worry is, is that people will see achievement points as the measure of player ability and skill.


#2185603 Survey: Guild Wars 2, the revolutionary MMO?

Posted Lunacy Polish on 29 March 2013 - 06:06 PM

When you get old and graduate school and work and pay bills and other such nonsense people over 30 do, it is really hard to enjoy a typical MMO.

GW2 works for me for that reason.  My younger self would not have liked it.  I agree it is something of a condensed experience but that is perfect tor me.  There is really not another MMO I can play that lets me be as competitive as this one because /age just does not matter.

To be honest I so not expect the traditional MMO junkie who places a higher premium on games occupying his time to like it.  Ten years ago I would have burned through this thing in 6 weeks.  But old fart me loves it despite its warts.


#2183018 World vs. World: Introducing World Ranks and More

Posted Lord Sojar on 23 March 2013 - 05:06 PM

Very interesting changes indeed.  Here's hoping that it doesn't create elitism with some commanders (ie... LF6M guard DR and +dmg people only for supply raids, or "LFM, Must have +siege dmg and reduced siege dmg" for NW tower")  Etc etc.  Usually anything with rank means there will be elitists, as is the typical mentality of immature people who gauge skill alongside grind.


#2172772 March Patch (WvWvW) PreviewB

Posted Lordkrall on 28 February 2013 - 09:07 PM

View PostRitualist, on 28 February 2013 - 09:00 PM, said:

So fake-PvP is grindier than actual PvE?
Toto, I've a feeling we're not in Guild Wars anymore.

How is it grindier?
You get WvW-xp by doing the exact same thing as you have done since release.

Just like how you get regular xp by doing things, but I suppose that is grinding aswell?


#2178934 Taking the R out of RPG

Posted Heart Collector on 13 March 2013 - 11:43 PM

View PostCulture Shock, on 13 March 2013 - 10:57 AM, said:

I agree with what is said about the trinity.  It does bring in a monotonous action of heal, heal, tank, tank, where one class does "nothing but heal" while the other does "nothing but tank".  In GW2 you can't "just heal someone", you have to "heal yourself", so I don't understand how this brings the depth "down".

It is one dimensional combat when your character only does "one thing".  Perhaps GW2 does not have the perfect formula, but my question is "why would I want to just heal all the time as a character in a fantasy world if I can do more than that?"  or "Is a dedicated healer a better or more fun character to play than being able to "attack" and heal?

I think those two questions haven't been talked about, but there are some views posted that lean towards the old trinity with defined combat roles.  So the final question is "if not the old trinity, then what should characters be able to do?"  and  "does having a single role or more than one role in combat make it more or less interesting?"

Oh believe me, I dislike the trinity just as much as you do... It has its good sides of course, but in my eyes the negatives outweigh the positives.

My problem with the GW2 system is not that the combat does not have nuances and depth. I believe it does, and whilst I may not be too experienced in the more challenging content in the game simply glancing at the class forums tells me that there is indeed much more than meets the eye. And even individual abilities can have a lot of depth. Just look at the rangers axe#2 attack for example, it throws axes in a spread. Meaning you can stack 5 bleeds on a single enemy point blank, a couple of bleeds on a few enemies a bit further, and a single bleed on more enemies at max range. Quite a few options and possibilities, as well as an element of skill!

My problem is that all the nuances tend to get a bit lost in translation, in a way. It tends to feel a bit all over the place at times. The action is quite fast paced and flashy, and that can often drown out other elements in a fight. As far as the classes are concerned, whilst they are entirely different to each other in most aspects, they often feel like they're basically doing the same thing even when they're not. And the lack of class-tailored quests and distinct armor further takes away from their uniqueness.

That been said, I still prefer GW2s system over the trinity. Though my "perfect game" would have slightly slower paced, more deliberate combat with different types of attacks and damage, active blocking, parrying as well as dodging, combos for melee classes and actual aiming at weak points for ranged, a lot of environmental factors like high ground, quicksand, bushes offering some camouflage, climbing... I could go on and on :P


#2177345 IGN: How Guild Wars 2 Plans to Survive.

Posted Sans on 10 March 2013 - 06:56 PM

View PostI, on 08 March 2013 - 12:39 AM, said:

No... official expansion planned...?

I'm still currently playing this game in hopes of an expansion..

God, I hate Arenanet. Who even likes that living story crap so far?

Guess you can quit now.


#2173419 Anyone else kinda /prefer/ low-level armor?

Posted Omedon on 01 March 2013 - 09:48 PM

I knew how I'd look at 80, from looking in my bags, by the time I was level 30.  Zero desire to own a single dungeon set, and even the legendary weapons aren't sufficiently superior to asuran designs, which I adore, to bother pursuing.

As a result, GW2 exists for me as  a zero pressure game, and I feel no "compulsion" to log on to grind for anything, playing only to scratch the "GW2 is fun" itch, and to hang out with the guild on Sundays.  It's glorious!


#2173551 Tier 1 NA

Posted MikeSr on 02 March 2013 - 04:01 AM

View Postcrowea, on 02 March 2013 - 03:28 AM, said:

Went to MoS http://mos.millenium.org/matchups/#NA to check score and someone is having problems entering numbers again, putting JQQ on +690.

I am SURE it wouldn't be a JQ person...

U still in this match?


#2167411 WvW NA T1 Final score gaps between Gold and Silver

Posted DeagarFA on 20 February 2013 - 04:55 PM

You'd have to assume a lot of things to believe that's what the numbers indicate. One of the key factors is how much the WvW population on a server will fight if the result is more or less decided. SoS generally took it easy once victory was secured (Which is a preferred option because it prevents burnout), but JQ has a much more consistent fighting force that fights in heavy losses or victory.


#2167639 Bye Orange Swords

Posted johnhock on 20 February 2013 - 09:33 PM

I guess you do not understand what I said. They were in a party together, they were talking in a whisper, they guy mistakenly answered in regular chat. So what he planned to say to his buddy on the other side was said to us on his side. Understand now?


#2159397 Arenanet - Is Mark Jacobs consulting?

Posted Lunacy Polish on 06 February 2013 - 07:17 PM

I played DAoC quite a bit.  Let me state the following:

1. THANK YOU for the link to Camelot Unchained.  DAoC without its grindy and terrible elements would be a very good game.  One that goes a step further to balance things more could be fantastic.

2.  DAoC is good memories for me but that is all I want from it any more.  The game had a lot of cool stuff GW2 does not but major items were utter kitten.  When I quit I was playing a caster with a speed buff who could throw huge area of effect mez a country mile away And I had buffs and spells and a pet and it was just silly.

Why was it silly?  Because my other spellcaster threw little poofs of ice that did a lot of damage once upon a time but after spellcrafting went in everyone had Max resists to everything.   So he did like 100 a cast.

I was not even playing the most broken class.  Bards Enchanters Critzerkers etc were all insanely powerful.

There were a few gems in the game.  The Friar was such a cool idea for instance.  But then you had healers who were more useful stacking buffs on you and staying in the portal keep and going AFK than they were coming with you.  Blade turn characters speed song and power song characters could just /stick and go Afk and no one would complain.

There was a ton of other ridiculous broken kitten too like an economy based entirely off of salvaged door hinges (I am not making this up) and the incredible ease of griefing other players (like getting a Telamon in Cotswald Hills where the level 35 guards nor the level 10 players can kill it and the constant mob training to kill people)  and how spellcasters couldn't move and some characters could solo purples and others could not do yellows and on and on.

I loved it but so many systems are janky old relics or created new problems (realm ranks basically created a two tiered PvP system with incredibly powerful no lifers roflstomping anyone who plays normally) and Mythic would never admit there were any problems with class balance (some Team Lead reports were not changed for YEARS at a time).

It had huge problems.   But it was amazing at the time and many of the glaring flaws are only obvious in hindsight because at the time I loved it.  But there is now no way I Can ever go back.

3.  ANet can't really do what DAoC did.  In Dark Age the open world pvp was a persistent zone and your opponents dis not change.  In retrospect this is a superior system but it is too late for that.  I am enjoying WvW for what it is and patiently waiting for the promised revamp.  ANet is not 100% but they try and I have been pleasantly surprised before.


#2138705 The End of Bad Videos is Here!

Posted The Mighteous One on 09 January 2013 - 12:21 PM

You know, I almost forgot that I had posted a video to YouTube. I almost forgot about this forum post. What I haven't forgotten however, is that there are no good GW2 YouTube videos but mine. As of right now, I have generated 1,406 views, 10 thumbs up, and 36 thumbs down.

This forum post has been viewed 817 times, and accounting for AKGeo, my first official fanboy, who has probably clicked this thread 500 times by himself just to look for updates, that leaves approximately 900 views generated just by word of mouth & other means. That tells me that I'm probably the biggest thing on the internet right now. Little Pokemon lovers are calling their friends up on Facetime or whatever the Hell you kids use, and asking each other if they have seen the greatest GW2 video since launch! That's what it tells me. I guess I would do the same thing if I were an impressionable youth.

I don't know when I'll be putting up another tape of the proper way to play the game. Since this one, I've transferred to Tarnished Coast mainly to try out a little PvE. I hear this and that about how you can only PvE if you stand there laying traps all night. I've seen videos of that nonsense. More nonsensical than the videos is the Pokemon lovers in the comment section applauding that type of silliness!

It's evident to me that the Ranger is by and large being played the wrong way. Don't worry. Mighteous is on the case.