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Norseman

Member Since 20 Mar 2012
Offline Last Active Mar 25 2014 03:59 AM

#2224957 What makes for a good Mesmer player?

Posted Naglifar on 07 August 2013 - 09:12 PM

Mesmer Staff is a very viable weapon.

I would compare it to Guardian Hammer, Its a team support weapon. Not every guild wars 2 player has a guild or stable 5 man dungeon party. As someone who usually find pugs via LFG, I realize that not every composition of 5 players includes an 'anchor' of sorts.

Thing is: Mesmer Staff can built built into an Anchor Role. I would even argue it's comparable to the effectiveness of Guardian anchors--I regularly have to go PVT Staff/Sword+focus in order to carry random groups through content like Arah Explorable.

In WvW/PvP Staff is an amazing escape/defensive Option. Its very easy to whittle down groups of melee invaders just by using the staffs constant condition pressure + defense. Also Chaos Storm literally melts thieves, and can do a number on DD eles if you time it proper.

------

The constant criticism made towards staff DPS is a really weak argument. Why? Because staff is a weapon you don't linger around with...If you need to do damage, you use Sword + X. There are three reasons to swap to staff:
1. Put long CD skills back on CD
2. Proc 'on-swap' Weapon sigils  
3. soak up damage/attention/or make space (phase retreat)

Another way to rephrase the staff pickup: expand utility bar...think of it like an engi utility kit. In almost all cases, sword is good for proper damage--However in some cases I'd rather have more utility than more damage, so I swap to staff.


#2224996 What makes for a good Mesmer player?

Posted Coren on 08 August 2013 - 05:55 AM

There's many theories but in PvE mesmers aregreat at projectile reflection and distractions with phantasms and clones (great help when you're the last standing in fractal bosses).

I'm a huge staff fan despite what some may think and I've never had complaints, especially since it helped me a lot in the aforementioned fractal boss fights.

I'm not a huge fan on greatsword reliance, since the damage is lower than sword focus, sword sword and sword pistol.

Basically a good mesmer can get out of any tricky situation using his clones and phantasms by shattering or using them normally.


#2224518 What makes for a good Mesmer player?

Posted Enesty on 06 August 2013 - 06:26 AM

View Postthewindwaker, on 06 August 2013 - 03:58 AM, said:

for me personally a good mesmer (in PvE, seems weird that one has to spell that out every time) doesn't frickin' use staff, ever - except for one single boss in fractals of the mist where the phantasms bug out and are invulnerable and you have time to switch back to a weapon which actually deals damage before there's something to attack again.

a good mesmer is using greatsword only as a last resort, usually not even carrying one in the majority of encounters, but uses sword + focus & another off-hand of choice (not torch though :D)

speaking of focus: a good mesmer HAS to have warden's feedback, for it makes him what he is.^^
(and obviously being able to use it correctly, knowing that for the focus 4 reflect you need to be right next to it for example)

you can usually make out a fantastic player be seeing him focus pull mobs efficiently by placing it correctly (especially when there is not wall to pull them into) without scattering them across the map.
also, he should have it's eye of the might stacks of the group to efficiently use 'signet of inspiration' when the moment is right, not just use it for the passive 1 random boon every 10 seconds effect.

that's all I can think of right now... :-)

p.s.: what is usually an abysmally, unmistakably bad sign is a mesmer using improved condition damage signet and/or staff^^

PvE is more than just Fractals you know? If a mesmer has fun using staff,that doesn't make him a bad player. I really don't like this "everything has to be optimal or else you suck"-attitude. But well, since most of the playerbase thinks that way, you are better off listening to him if you don't want to get kicked out of the L33T-Groups.

I think a good mesmer plans ahead, he lures his enemy into a trap und punishes them if they are bold enough to not take the bait. It's really fun, though not for everyone.


#2220379 Looking Ahead: Guild Wars 2 in 2013

Posted Dirame on 18 July 2013 - 02:39 PM

LEGENDARIES WITH ADJUSTABLE STATS????!!!! I think I'm going to pay to win that one!

View PostRitualist, on 18 July 2013 - 02:31 PM, said:

Posted Image

That's one of my favourite bosses in the whole game AND my absolutely favourite type of enemy. Seeing that I should have know it was too good to be true.
Because that shot was followed by:


Removing rewards from the stuff I like doing will not make me want to do stuff I don't want to be doing: it will just transform stuff I like doing into stuff I don't like doing. When you guys nerf CoF, I will not move to a different dungeon: I'll simply stop doing dungeons. And since this is one of the few things I actually still enjoy doing in GW2 ...

Wow.... so you complain that they aren't making improvements to the game and when they do make improvements you complain because the improvements affect a dungeon which you are literally exploiting because of how easy it is? .... I need to go sit down for a sec....


#2210894 Dragon Bash Festival Thread!

Posted Lordkrall on 12 June 2013 - 12:03 PM

View PostSyndic, on 12 June 2013 - 11:50 AM, said:

They're obviously running out of money and need to ramp up in game gem purchases etc. It's sad because this game had such potential. At the moment it's being handled worse than most F2P games out there.

Oh?
I would actually say it looks like the complete opposite.
The fact that you can get every single thing from the Gem-store box in-game would suggest that they don't feel the need to only make it obtainable via gems.


#2206131 Why Not Buy Gold From Gold Sellers?

Posted Darkobra on 25 May 2013 - 04:50 PM

You have to keep in mind where this gold came from. This isn't coming from people wanting to make a bit of money by farming gold and deciding to treat themselves to a nice dinner this weekend. The main source is from Chinese gold farmers who hack accounts, use them to farm and sell the gold and let legitimate players get banned. By buying from them, you encourage their business to prosper and more accounts may be lost.

Bots can also destroy an economy in a game and even an environment as they fix themselves to the best spot in the game, leaving legitimate players finding it harder to get the mobs. Either for their quests, experience or just plain loot.


#2197376 T2 - Dragonbrand,Fort Aspenwood and Tarnished Coast

Posted chuckles79 on 01 May 2013 - 04:48 PM

This is playing out just like last fall.  First a server (BG/TC) gets some transfer love and people start hyping up the server.  Yet 1-2 weeks later, a server with insane off hours presence (SoS/DB) gets a few hardcore to transfer to NA and daytime and the former favorite gets faceplanted by the 500lb gorilla that no one saw in the corner.

That being said, it's closer than I thought it would be and TC remains the "never say die" server


#2199377 The Secret of Southsun Update

Posted Lordkrall on 07 May 2013 - 04:16 PM

View Postturbo234, on 07 May 2013 - 04:09 PM, said:

I'm happy they're doing monthly updates and all, but I would rather them focus on things we really want like guild halls, more spvp modes, armors, end game content etc. These things they're adding in just seem like temporary fillers, but we aren't getting anything we really want.

Talk for yourself.
There is a rather large group of people that want stuff to be more alive on Southsun, which we are getting in this update.
There are also loads of people that want more mini-games, they are added with this update.
There are people that complain about culling in PvE, that is coming as well (although not in this patch).
There are people that want to break up zergs in WvW, and these new traps might do just that.

So clearly there are quite a few thing here that "we really want".


#2175737 How do you win against any other class?

Posted Culture Shock on 06 March 2013 - 07:31 PM

View PostMurderer, on 06 March 2013 - 07:14 PM, said:

My post got deleted and I got an infraction. The problem with 80% of thiefs is that they are noobies and think they can just 1-2shot every class in the game and no skill is required, this is why you see almost everyone play one in spvp and wvw. I am rank 60 in pvp and I can tell you there are thiefs who kill me in my bunker builds all the time. However, there are also noob thiefs who just stand there and spam heart seeker and then I kill them. There are some thiefs that are so good that I can hardly get a hit on the sneaky buggers. What this all comes down to is you need to learn to play your class better or just maybe like I found out... a thief is not for me, I just suck on them. It all comes down to my original post that I got an infraction for "learn to play".

I agree with you here, many people "think" they know the class after lvl 20.  And I want to commend you on your "humble" post.  Anyone who can admit that they suck is my friend, welcome to the honesty club friend.... ;p

Mesmer is one of those classes that many just don't get up front.  I've actually been in dungeons and people say, I didn't think Mesmers could do any damage.  That surprises me since Mesmers have videos of them soloing dungeon bosses, anyway we live in the microwave age where gamers get bored easily or are just plain lazy.  It takes some time and thought to really master "any" class and what I've found is that each class in GW2 has some area of depth that even lvl 80s have not discovered yet.


#2189102 Leaderboards For PvE, PvP & WvW are now live.

Posted shanaeri rynale on 08 April 2013 - 07:58 PM

The worry is, is that people will see achievement points as the measure of player ability and skill.


#2185603 Survey: Guild Wars 2, the revolutionary MMO?

Posted Lunacy Polish on 29 March 2013 - 06:06 PM

When you get old and graduate school and work and pay bills and other such nonsense people over 30 do, it is really hard to enjoy a typical MMO.

GW2 works for me for that reason.  My younger self would not have liked it.  I agree it is something of a condensed experience but that is perfect tor me.  There is really not another MMO I can play that lets me be as competitive as this one because /age just does not matter.

To be honest I so not expect the traditional MMO junkie who places a higher premium on games occupying his time to like it.  Ten years ago I would have burned through this thing in 6 weeks.  But old fart me loves it despite its warts.


#2183018 World vs. World: Introducing World Ranks and More

Posted Lord Sojar on 23 March 2013 - 05:06 PM

Very interesting changes indeed.  Here's hoping that it doesn't create elitism with some commanders (ie... LF6M guard DR and +dmg people only for supply raids, or "LFM, Must have +siege dmg and reduced siege dmg" for NW tower")  Etc etc.  Usually anything with rank means there will be elitists, as is the typical mentality of immature people who gauge skill alongside grind.


#2172772 March Patch (WvWvW) PreviewB

Posted Lordkrall on 28 February 2013 - 09:07 PM

View PostRitualist, on 28 February 2013 - 09:00 PM, said:

So fake-PvP is grindier than actual PvE?
Toto, I've a feeling we're not in Guild Wars anymore.

How is it grindier?
You get WvW-xp by doing the exact same thing as you have done since release.

Just like how you get regular xp by doing things, but I suppose that is grinding aswell?


#2178934 Taking the R out of RPG

Posted Heart Collector on 13 March 2013 - 11:43 PM

View PostCulture Shock, on 13 March 2013 - 10:57 AM, said:

I agree with what is said about the trinity.  It does bring in a monotonous action of heal, heal, tank, tank, where one class does "nothing but heal" while the other does "nothing but tank".  In GW2 you can't "just heal someone", you have to "heal yourself", so I don't understand how this brings the depth "down".

It is one dimensional combat when your character only does "one thing".  Perhaps GW2 does not have the perfect formula, but my question is "why would I want to just heal all the time as a character in a fantasy world if I can do more than that?"  or "Is a dedicated healer a better or more fun character to play than being able to "attack" and heal?

I think those two questions haven't been talked about, but there are some views posted that lean towards the old trinity with defined combat roles.  So the final question is "if not the old trinity, then what should characters be able to do?"  and  "does having a single role or more than one role in combat make it more or less interesting?"

Oh believe me, I dislike the trinity just as much as you do... It has its good sides of course, but in my eyes the negatives outweigh the positives.

My problem with the GW2 system is not that the combat does not have nuances and depth. I believe it does, and whilst I may not be too experienced in the more challenging content in the game simply glancing at the class forums tells me that there is indeed much more than meets the eye. And even individual abilities can have a lot of depth. Just look at the rangers axe#2 attack for example, it throws axes in a spread. Meaning you can stack 5 bleeds on a single enemy point blank, a couple of bleeds on a few enemies a bit further, and a single bleed on more enemies at max range. Quite a few options and possibilities, as well as an element of skill!

My problem is that all the nuances tend to get a bit lost in translation, in a way. It tends to feel a bit all over the place at times. The action is quite fast paced and flashy, and that can often drown out other elements in a fight. As far as the classes are concerned, whilst they are entirely different to each other in most aspects, they often feel like they're basically doing the same thing even when they're not. And the lack of class-tailored quests and distinct armor further takes away from their uniqueness.

That been said, I still prefer GW2s system over the trinity. Though my "perfect game" would have slightly slower paced, more deliberate combat with different types of attacks and damage, active blocking, parrying as well as dodging, combos for melee classes and actual aiming at weak points for ranged, a lot of environmental factors like high ground, quicksand, bushes offering some camouflage, climbing... I could go on and on :P


#2177345 IGN: How Guild Wars 2 Plans to Survive.

Posted Sans on 10 March 2013 - 06:56 PM

View PostI, on 08 March 2013 - 12:39 AM, said:

No... official expansion planned...?

I'm still currently playing this game in hopes of an expansion..

God, I hate Arenanet. Who even likes that living story crap so far?

Guess you can quit now.