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Essence Snow

Member Since 20 Mar 2012
Offline Last Active Jun 11 2013 06:07 AM

#1933170 Who else is addicted to jumping puzzles?

Posted dallbee on 15 September 2012 - 02:36 AM

View Poststonelead, on 14 September 2012 - 09:52 PM, said:

how many "stent"' (s) in jail did you do? next time do a spelling course while your banged up

*You're.  Not your.
Maybe next time "do a" proofread while you're nitpicking other people's errors.

On-topic: jumping puzzles make me ridiculously nervous.  Does anyone else get that?  I even hate some of the more deliberately nerve-wracking vistas to the point that I'll avoid them for as long as possible.  I think GW2 may have single-handedly introduced me to an unrealized fear of heights and/or falling.


#1850783 Guild Wars 2 Dungeons were designed to be difficult! Deal with it!

Posted Beothel on 30 August 2012 - 09:03 PM

Phillukin:
I agree with your content, but not with your tone. The issue is simply one of misinformation. Yes, harder levels of difficulty should be provided for dungeons, you're absolutely right - but for so long, harder difficulties in dungeons has meant better gear rewards. The fact that this is no longer the case is not well known enough to justify calling people "incompetent".

I agree with your argument - in my opinion, higher difficulty content fulfills a lot of necessary functions in an MMO.
  • It caters to a more hardcore audience who want to have a harder test of their skills (not their gear - gear is not relevant for this discussion in GW2). If there is an audience who wants this challenge, it is important to provide them with what they want.
  • It encourages players who attempt the dungeon to improve their skill level - I'm a perfect example of this. I was a bad but enthusiastic player until I attempted harder difficulty content in past games, which encouraged me to improve my knowledge and skills. I improved a lot, became a far more skilled player, and all because of the challenge was presented to me.
  • It provides a sense of progression. Without a distinct gear progression, how are players going to feel their character has "improved"? It's very important for players to feel they're making progress, even at max level. Without gear progression, you're left with two things - Aesthetics and Skill, and in PvE the only way to provide a measure of skill progression is with content that scales in difficulty.

Your posts come off as "I'm better at this game than you, therefore my opinion matters more", despite the fact that your argument is logically sound. People are far more inclined to listen to someone who isn't insulting them in the same breath.


#1772167 Syncing Personal Stories

Posted Splice on 20 August 2012 - 04:32 PM

I think you get the option of whether or not to progress with the person or to re do it so you can make your own decisions.


#1682347 GLBT server. What's The Point? Be Nice

Posted Frozire on 05 August 2012 - 07:12 PM

Closing this thread as it has already gone far beyond what it should have.

People regardless of gender, sexuality or religious belief should learn to get along. If you are playing a game and your biggest concern is that people have the same sexuality, religion or is right handed or left handed then you are playing on the wrong premises.

Let’s not divide our wonderful community even more by splitting it up into million bits.