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Corvindi

Member Since 21 Mar 2012
Offline Last Active Dec 17 2012 12:57 AM

#2119393 Is the personal story too optional?

Posted Gilles VI on 15 December 2012 - 10:13 PM

I am glad it is optional really.
Apart from my main character I always get stuck at lvl20 of the personal story on all my alts.

I'm glad I'm not forced to do it, and I enjoy I can do whenever I feel like it.


#2118913 Is the personal story too optional?

Posted Alleji on 15 December 2012 - 10:34 AM

I'm glad that it's optional. If it was mandatory, I probably wouldn't have even played the game till 80.

Think about it: if anyone tried to pitch a single-player RPG with the story, quality of writing and gameplay like in GW2's personal story, they'd probably get laughed out of the industry.


#2119372 Sick Of 5 man INSTANCES

Posted Myst Dawnbringer on 15 December 2012 - 09:53 PM

I bought this game because it was going to get away from instances.  It was going to be a persistant world. But here we go with Wintersday and what do we get a 5-man INSTANCE. Go back to the Holloween model as soon as possible. It was more persistant.  You went. You played. You got some stuff. You left. You didn't have to listen to crap from anyone about why you lost or people being kicked.  I came here because of the events and so far Wintersday is one big instance flop.

For crying out loud its Wintersday let's be inclusive.  The jumping puzzle at Holloween was too hard for me and so probably is the one here. The music one I just don't understand yet, I have to give it some time.

But so far this game is more expensive than WoW or Rift.  I've spent more on gems than a year for eithor of the others.


#2116789 Effort-to-reward ratio

Posted Soki on 13 December 2012 - 02:06 PM

A major problem with GW2's Dynamic Event system is that there are a ton of events people just ~don't do~.
Every event in a given level tier gives the same Experience, Karma, and silver - no matter how much time it takes to complete.

Champion events are an obvious example - they are generally uninteresting scaled-up normal mobs that have more health and damage on their abilities (the same kinds the normal mobs do). These are generally labelled as Group Events.



I have an example to show, in the new area (meaning they had time to see which types of events were well-done, and which were skipped in the original areas - but they made this one like this anyway).
It has you kill 2 Veteran Karkas within a camp infested with smaller ones - and is not labelled as a Group Event.

(Video playing at 2x original speed)
It wasn't too challenging, but it took a long time; and gave the same reward as the event where you give the NPC 10 Karka Eggs acquired from interacting with nests.



This amount of time investment/challenge is not justified. It is the reason nobody goes out in the world, after FotM was released.
Is it really that hard for ANet to add neat little things like tokens from hard events, so that over time you can buy a weapon or armor set with a neat skin after doing them enough?


#2113421 Undocumented Nerfs/Changes?

Posted Daesu on 10 December 2012 - 06:12 AM

View PostTrei, on 10 December 2012 - 06:05 AM, said:

My level 40 gear is currently already obsolete, subpar, compared to lvl 80 gear.
Where is the difference, now or years from now?

The difference between getting your max stat level 80 gear now vs years from now?  That would be like the difference between whether you are running fast enough to stay in the same spot on the gear treadmill or you are running so slow that you are falling behind.  If I am in the latter group, I might as well stop playing altogether since I wont be able to keep up with the grind based on my real life responsibilities and my commitment to the game, etc.

In the end, there is no point playing a game that you don't enjoy playing and I enjoy playing in the toughest areas, provided that I don't kiss the dirt too easily. :)


#2113400 Undocumented Nerfs/Changes?

Posted Soki on 10 December 2012 - 05:50 AM

I love the semantics-arguing as much as everyone else, but it's wholly missing the point:
ArenaNet screws with drop rates in order to artificially inflate the prices on certain desirable goods; pushing more emphasis on the Gem->Gold conversion.


#2111953 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted MazingerZ on 08 December 2012 - 02:58 PM

View PostRobsy128, on 08 December 2012 - 10:14 AM, said:

I didn't say that. There are all kinds of reasons how someone would get their hands on Guild Wars 2. Maybe it was a present, maybe they saved up their money, etc. But not everyone has a credit card. Not everyone is allowed to use their parents' cards, either. Or, I don't know, maybe they can't afford/don't want to pay for things in the gem store. This is why I think the gold to gem conversion is a good idea. It doesn't stop people obtaining the gem store items.

At this point, you've reached an ends justifying means argument.  That gold/gem conversion should be allowed because it allows people who don't want to or can't spend money to use the gem store.  So its fine if ArenaNet manages to manipulate the economy to make money off those with means instead of time.


#2109278 The grind

Posted The_Blades on 06 December 2012 - 11:30 AM

Tossing stuff into the forge to get a weapon is nothing but a grindy system, grind your ass at the materials and thats it.

I obviously agree with the op.

Until they put in the game the same reward system gw1 had, for dungeons for instance, where you had a small chance of getting good loot from the end chest, the game will always feel like its lacking something on the pve side of things.

Green weapons are meaningless, why the hell did they even bothered to add white blue and green variety? its all crap.

And yeah, making the game revolve around the cash shop its a cheesy move.

Yes i want a chance at a good drop if i get to kill a boss.


#2109266 The grind

Posted Soki on 06 December 2012 - 11:19 AM

TO CONDENSE MY SENTIMENTS:
Good players are not rewarded for overcoming challenges – the majority of the game’s status symbols and cool items are gained from performing an easy task for an inordinate amount of time. This sums up my opinion, and why I think GW2 is not as good a game as it could be – but I implore you to read the rest of the post if you’re going to add to the discussion.



I believe that Guild Wars 2 was designed with the philosophy of urging players to spend money to buy Gems to convert to Gold – first and foremost; with every system in the game pushing players to spend money on the Gem store for gold.
Every single item that is even remotely neat or hard to get in this game is received from the Mystic Forge.
Not only does tossing a huge amount of trade materials into the forge remove flavor from the items you’re getting; but it empowers players who have a lot of RL capital to spend far more than it should.

The exotics for a fresh 80 are cheap enough – 12g maximum to deck yourself out, inclusive of exotic jewelry. This ignores runes and sigils.
After this, players go for cosmetic gear to transmute their stat-gear into. Here is where the tacky design starts up.
When you transmute gear’s appearence, you lose the actual item you’re transmuting. The two items fuse into one. That means that if you ever want to use that item’s skin again, you need to reacquire it.
After getting the item skins and transmuting your exotics to what you want, what do we, as players, have to strive for? Vanity items, like Mystic Weapons and other neat-looking gear from the Mystic Forge.

Mystic Weapons are Okay. They have a feasible grind attached to them. To make a Mystic weapon, it usually costs between 7 to 12 gold , which is entirely feasible. I wish it were more than a simple grind for gold, but hey, it's from the Mystic Forge. No big deal. ...Or it wouldn't be, if there were unique items to get that were ~not~ tied to the Mystic Forge (and thus, gold).

Check these recipes out:
http://wiki.guildwar...rge/Other_Items
Most of these unique equipments take an excessive, unfeasible amount of goldto get. No flavor. No quest. No challenge. No adventure. No journey. No ~fun~. Just grind. Plain, boring gold grind.
These equips don’t even have a unique sigil or rune.

With the way the market works, it’s nearly impossible for the average player to amass money at a decent rate without grinding, unless they convert bought gems to gold. Killing a champion in the world does not give you appropriate reward for the effort involved. Aside from this fact, Champions are generally pretty bland – just normal mobs with more health and damage. ~That’s it~.


As you can tell, I am very disappointed with how GW2 turned out – and have seen these sentiments mirrored by many other players. The game’s combat is fluid, and the gameplay is solid – but gameplay should be supported by strong systems that reward good players – and GW2’s economic and legendary/vanity item systems simply do not deliver on that. They reward spending real money on the gemstore and converting to gold; or grinding easy content until you drop.


As far as discussion goes, I’m interested to see what the broad community of GW2Guru forums think about the state of the game; and what they feel about my opinions on the underlying item-acquisition systems of GW2; independent of the gameplay.


#2101544 Why is it so hard to get money in this game?

Posted DuskWolf on 29 November 2012 - 08:00 PM

View PostGreen, on 29 November 2012 - 11:28 AM, said:

Its well known on these forums that you hate the game and in fact don't play anymore. So why are you still here?
Ah yes! The statement that's so original it has to be marched out in every thread I talk in. And then, hey, when I answer... they flee in fear because I'm offering a reasonable, valid answer! Oh no, logic! Logic is like the kryptonite of faithfuls like yourself. So, hey, I'll answer you again. No skin off my nose.

In fact, I'm going to copy this to an .rtf file so that I can spam it whenever it's necessary. So, let's get to the meat of the matter, shall we? The response you seem to dread.

I stick around for two reasons.

The debate will be illuminating for future developers.

It's a discussion of horizontal versus vertical progression, and the evils of things like taxes, and what constitutes good or bad game design. I've had a lot of input on this and I've suggested many ways in which ArenaNet can fix their game, or ways in which future developers can avoid replicating the entertaining failure that is GW2.

The fact of the matter is is that horizontal progression fans on the forums seem to outnumber faithfuls 5 to 1, and that number seems to be growing more and more all the time (I'll come back to this below). Also, the arguments for horizontal progression are more sensible and reasonable than those for vertical. Ultimately, it goes something like this:

"I like horizontal progression. I don't want stats to play the game for me, furthermore, I'm not a fan of the moving goalposts and item grinds that accompany such poor design decisions."

"I like vertical progression. And you're a poopoo head who should get out of my forum and give me a walled garden community!"

So, yeah. This is going to be an interesting resource for future developers. And don't think that they won't come across discussions like these. Either via searches or knowing where they are and following them. I'll state it again: My observations show that horizontal progression fans outnumber vertical progression fans, and have more reasonable, sensible arguments.

Thiiiis brings me to point two!

It's a train wreck, isn't it?

See, I'm watching the hope of the ArenaNet hopefuls deteriorate every day. Bit. By bit. By bit. And the comment I get flung my way for my efforts now is, indeed, that I am a poopoo head and that I should get out of the forums so that faithfuls can have their walled garden. But why do they want a walled garden? That's the question! That is the question, isn't it?

It's because when one of my camp argues with an ArenaNet hopeful, we tend to put forth very sensible ideas (like why taxes are bad and exploitative, or why vertical progression takes away from displays of player skill only to offer a placebo effect in its place that convinces bad players that they're good). What we get is, to say it again, insults, fallacies, character assassination, and an increasingly desperate attempt to just get rid of us.

You're that desperate right now that if you had a 'kill all haters' button, you'd probably press it. And that's terrifying to me, that you're that far gone. But with each valid post you read, we're bringing you back to reality. And reality is a good place to be, rather than the elysian fields of delusion. Because that's merely an illusion, and the illusion has to be shattered eventually. And for the sake of your mental well being, it's better shattered sooner than later.

so, hey, I guess you can consider me a good samaritan in a way. Since I can see that you're trying so hard to delude yourself. And that's what these screams for a walled garden are about. If you were really confident in your game, you'd be playing it and citing valid, logical reasons as to why it's a good game. Instead, you're hanging around the forum all day at the expense of everything else, and making desperate attacks in the hopes that us naysayers will all just ... dissappear.

I doubt you'll counter this. I don't think you have it in you. You're asking for a walled garden community, so of course you don't. In fact, half of the reason you're hanging onto your delusion is clearly because you don't want to admit that you were wrong. Because that makes you look stupid. I've already passed that point, myself. I had the balls to man up and do it. I admitted that I was being something of a retard by believing in ArenaNet, and that I should have seen the signs.

I caught onto this in the beta weekends, when I started talking to my friends about the negative changes they were making. And when the game launched, we quickly became tired of the taxes and the grind. Not only that, but other poor design choices, like combat which is as agonisingly slow as treacle, which is distinctly unfun. Combat which only reaffirms the placebo affects of stats deciding one's awesomeness.

So I came here to see what other people thought.

I'm surprised that so many people are hanging onto the illusion that this is a good game. It isn't. So it's morbid curiosity at this point. The question remains: "How many times do ArenaNet have to stab you in the back before you realise what's going on?" And that's why the faithfuls are becoming silent, or joining my camp. Because each new backstab, like Ascended armour, is making people realise that GW2 is a distinctly unfun game. And an exploitative one at that.

You can't deny that the gambling aspects of the mystic forge are exploitative, you can't deny that keeping the amount of money in players hands and then putting artificially high prices on things in order for them to buy gems from the cash shop to convert to gold is exploitative, you can't deny that the taxes themselves are exploitative. Guild Wars 2 is a cynical example of exploitation, and how some people just like to bend over and take it up the butt.

So I'm morbidly curious. Where is your shame? Where is your self-respect? Why do you do this to yourself? There are developers out there who'll treat you better, like people and not walking wallets, less cynically. Mostly single-player devs and indies, yes. But hell, there are even some online multi-player games (like Mass Effect 3's multi-player) and some MMOs (like Dungeons & Dragons: Online) which will treat you more like a person.

It's just... I can't stop watching. When will you come to your senses?

Anyway, this has been copied to a file. Going to just paste it when necessary. This statement you've made is that unoriginal that I'm having to come up with a PR-like canned response to it! Doesn't that tell you something?


#2101356 Why is it so hard to get money in this game?

Posted Zhahz on 29 November 2012 - 06:01 PM

View PostDuskWolf, on 29 November 2012 - 08:46 AM, said:

Because the way ArenaNet handles money in this game is broken. They're stingy and only allow the tiniest trickle of money into the game, and they tax what little mone you get. The game has been forced into a deflationary spiral, devaluing everything except prices which ArenaNet controls. This is to drive people to the gem store to buy gems to convert to gold.

This.

The player economy in this game is miserable and so are activities you can do to accumlate wealth.  Most people who gain significant gold are either getting lucky (occasional drops worth selling or mystic forge lottery), grinding like hell (not fun), or exploiting/borderline exploiting (enjoy it while it lasts since you either get banned or ANet closes the loophole once it's known - for ex, wouldn't surprise me to see ANet change how Arah explorable works to give you money after completion to crush 3 minute money runs since that is obviously not the way they want the game to work).

You want F2P, this is what you get.  Game design focused on steering you to the cash shop = suck but it's how it has to be.


#2100803 Why is it so hard to get money in this game?

Posted azanti987 on 29 November 2012 - 08:46 AM

Money is hard because they sell it in the cash shop, they want you not to have much gold so you buy it.


#2100802 Why is it so hard to get money in this game?

Posted DuskWolf on 29 November 2012 - 08:46 AM

Because the way ArenaNet handles money in this game is broken. They're stingy and only allow the tiniest trickle of money into the game, and they tax what little mone you get. The game has been forced into a deflationary spiral, devaluing everything except prices which ArenaNet controls. This is to drive people to the gem store to buy gems to convert to gold.

A surprising (even to me) number of my friends have moved on from GW2, even one really hardcore friend from tumblr whom I was sure would be with it for years. And aside from the vertical progression bait & switch, the reason I hear the most is that they're sick and tired of being broke and they strongly dislike the cynical feeling of the game - where it almost feels necessary sometimes to buy gems if you just want to bounce around everywhere with the waypoints.

I've been playing a lot of other games lately, and they've all shown how unfun GW2 is in its current state. Mass Effect 3, Champions Online, and even Free Realms have a far less cynical approach to online gaming. GW2 is a casino dressed up as a game, the people who play it are gambling addicts.

GW2 is just not a fun game. More and more people are realising it. Sounds like it's begun to sink in for you, too. OP. Move on, don't draw it out.


#2101607 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted Milennin on 29 November 2012 - 08:40 PM

And with a subscription based game the game is designed around grind to keep you playing longer.

Pick your poison.

Point being: Whether you play sub games or f2p games, neither have a desirable game design to them.


#2101555 After playing GW2, I decided I'd prefer a sub fee over any cash shop

Posted DuskWolf on 29 November 2012 - 08:06 PM

I don't think this proves what you think it proves at all, OP.

What this proves is that predatorial, exploitative, insidious business models can exist in both pay-to-own and subscription models. What we have to watch out for in the future isn't the financial model, but whether any of the people involved have acted like sharks. I know I won't trust an NCsoft product ever again. Blade & Soul, WildStar, and any future titles are all off my list solely because they're NCsoft. With NCsoft being obviously owned by Nexon at this point, it's clear that future games will only be more predatory, not less.

And I'm not the kind of sheep who'll roll over and take bad punishment up the butt. I actually respect myself enough to not stand for that. So NCsoft isn't getting any more of my money. So long, ArenaNet. It was nice knowing you when you were you. Back when you were the ArenaNet that put together the likes of Prophecies, when you actually believed in your passions, rather than the shameless construct of exploitation you've become today.