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CorvindiMember Since 21 Mar 2012
Offline Last Active Dec 17 2012 12:57 AM
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- Member Title Seraph Guardian
- Age 42 years old
- Birthday September 12, 1970
Posted Gilles VI on 15 December 2012 - 10:13 PM
Apart from my main character I always get stuck at lvl20 of the personal story on all my alts.
I'm glad I'm not forced to do it, and I enjoy I can do whenever I feel like it.
Posted Alleji on 15 December 2012 - 10:34 AM
Think about it: if anyone tried to pitch a single-player RPG with the story, quality of writing and gameplay like in GW2's personal story, they'd probably get laughed out of the industry.
Posted Myst Dawnbringer on 15 December 2012 - 09:53 PM
For crying out loud its Wintersday let's be inclusive. The jumping puzzle at Holloween was too hard for me and so probably is the one here. The music one I just don't understand yet, I have to give it some time.
But so far this game is more expensive than WoW or Rift. I've spent more on gems than a year for eithor of the others.
Posted Soki on 13 December 2012 - 02:06 PM
Every event in a given level tier gives the same Experience, Karma, and silver - no matter how much time it takes to complete.
Champion events are an obvious example - they are generally uninteresting scaled-up normal mobs that have more health and damage on their abilities (the same kinds the normal mobs do). These are generally labelled as Group Events.
I have an example to show, in the new area (meaning they had time to see which types of events were well-done, and which were skipped in the original areas - but they made this one like this anyway).
It has you kill 2 Veteran Karkas within a camp infested with smaller ones - and is not labelled as a Group Event.
(Video playing at 2x original speed)
It wasn't too challenging, but it took a long time; and gave the same reward as the event where you give the NPC 10 Karka Eggs acquired from interacting with nests.
This amount of time investment/challenge is not justified. It is the reason nobody goes out in the world, after FotM was released.
Is it really that hard for ANet to add neat little things like tokens from hard events, so that over time you can buy a weapon or armor set with a neat skin after doing them enough?
Posted Daesu on 10 December 2012 - 06:12 AM
Where is the difference, now or years from now?
The difference between getting your max stat level 80 gear now vs years from now? That would be like the difference between whether you are running fast enough to stay in the same spot on the gear treadmill or you are running so slow that you are falling behind. If I am in the latter group, I might as well stop playing altogether since I wont be able to keep up with the grind based on my real life responsibilities and my commitment to the game, etc.
In the end, there is no point playing a game that you don't enjoy playing and I enjoy playing in the toughest areas, provided that I don't kiss the dirt too easily.
Posted Soki on 10 December 2012 - 05:50 AM
ArenaNet screws with drop rates in order to artificially inflate the prices on certain desirable goods; pushing more emphasis on the Gem->Gold conversion.
Posted MazingerZ on 08 December 2012 - 02:58 PM
At this point, you've reached an ends justifying means argument. That gold/gem conversion should be allowed because it allows people who don't want to or can't spend money to use the gem store. So its fine if ArenaNet manages to manipulate the economy to make money off those with means instead of time.
Posted The_Blades on 06 December 2012 - 11:30 AM
I obviously agree with the op.
Until they put in the game the same reward system gw1 had, for dungeons for instance, where you had a small chance of getting good loot from the end chest, the game will always feel like its lacking something on the pve side of things.
Green weapons are meaningless, why the hell did they even bothered to add white blue and green variety? its all crap.
And yeah, making the game revolve around the cash shop its a cheesy move.
Yes i want a chance at a good drop if i get to kill a boss.
Posted Soki on 06 December 2012 - 11:19 AM
Good players are not rewarded for overcoming challenges – the majority of the game’s status symbols and cool items are gained from performing an easy task for an inordinate amount of time. This sums up my opinion, and why I think GW2 is not as good a game as it could be – but I implore you to read the rest of the post if you’re going to add to the discussion.
I believe that Guild Wars 2 was designed with the philosophy of urging players to spend money to buy Gems to convert to Gold – first and foremost; with every system in the game pushing players to spend money on the Gem store for gold.
Every single item that is even remotely neat or hard to get in this game is received from the Mystic Forge.
Not only does tossing a huge amount of trade materials into the forge remove flavor from the items you’re getting; but it empowers players who have a lot of RL capital to spend far more than it should.
The exotics for a fresh 80 are cheap enough – 12g maximum to deck yourself out, inclusive of exotic jewelry. This ignores runes and sigils.
After this, players go for cosmetic gear to transmute their stat-gear into. Here is where the tacky design starts up.
When you transmute gear’s appearence, you lose the actual item you’re transmuting. The two items fuse into one. That means that if you ever want to use that item’s skin again, you need to reacquire it.
After getting the item skins and transmuting your exotics to what you want, what do we, as players, have to strive for? Vanity items, like Mystic Weapons and other neat-looking gear from the Mystic Forge.
Mystic Weapons are Okay. They have a feasible grind attached to them. To make a Mystic weapon, it usually costs between 7 to 12 gold , which is entirely feasible. I wish it were more than a simple grind for gold, but hey, it's from the Mystic Forge. No big deal. ...Or it wouldn't be, if there were unique items to get that were ~not~ tied to the Mystic Forge (and thus, gold).
Check these recipes out:
Most of these unique equipments take an excessive, unfeasible amount of goldto get. No flavor. No quest. No challenge. No adventure. No journey. No ~fun~. Just grind. Plain, boring gold grind.
These equips don’t even have a unique sigil or rune.
With the way the market works, it’s nearly impossible for the average player to amass money at a decent rate without grinding, unless they convert bought gems to gold. Killing a champion in the world does not give you appropriate reward for the effort involved. Aside from this fact, Champions are generally pretty bland – just normal mobs with more health and damage. ~That’s it~.
As you can tell, I am very disappointed with how GW2 turned out – and have seen these sentiments mirrored by many other players. The game’s combat is fluid, and the gameplay is solid – but gameplay should be supported by strong systems that reward good players – and GW2’s economic and legendary/vanity item systems simply do not deliver on that. They reward spending real money on the gemstore and converting to gold; or grinding easy content until you drop.
As far as discussion goes, I’m interested to see what the broad community of GW2Guru forums think about the state of the game; and what they feel about my opinions on the underlying item-acquisition systems of GW2; independent of the gameplay.
Posted Allmightybob on 04 December 2012 - 12:15 AM
Posted DuskWolf on 29 November 2012 - 08:00 PM
In fact, I'm going to copy this to an .rtf file so that I can spam it whenever it's necessary. So, let's get to the meat of the matter, shall we? The response you seem to dread.
I stick around for two reasons.
The debate will be illuminating for future developers.
It's a discussion of horizontal versus vertical progression, and the evils of things like taxes, and what constitutes good or bad game design. I've had a lot of input on this and I've suggested many ways in which ArenaNet can fix their game, or ways in which future developers can avoid replicating the entertaining failure that is GW2.
The fact of the matter is is that horizontal progression fans on the forums seem to outnumber faithfuls 5 to 1, and that number seems to be growing more and more all the time (I'll come back to this below). Also, the arguments for horizontal progression are more sensible and reasonable than those for vertical. Ultimately, it goes something like this:
"I like horizontal progression. I don't want stats to play the game for me, furthermore, I'm not a fan of the moving goalposts and item grinds that accompany such poor design decisions."
"I like vertical progression. And you're a poopoo head who should get out of my forum and give me a walled garden community!"
So, yeah. This is going to be an interesting resource for future developers. And don't think that they won't come across discussions like these. Either via searches or knowing where they are and following them. I'll state it again: My observations show that horizontal progression fans outnumber vertical progression fans, and have more reasonable, sensible arguments.
Thiiiis brings me to point two!
It's a train wreck, isn't it?
See, I'm watching the hope of the ArenaNet hopefuls deteriorate every day. Bit. By bit. By bit. And the comment I get flung my way for my efforts now is, indeed, that I am a poopoo head and that I should get out of the forums so that faithfuls can have their walled garden. But why do they want a walled garden? That's the question! That is the question, isn't it?
It's because when one of my camp argues with an ArenaNet hopeful, we tend to put forth very sensible ideas (like why taxes are bad and exploitative, or why vertical progression takes away from displays of player skill only to offer a placebo effect in its place that convinces bad players that they're good). What we get is, to say it again, insults, fallacies, character assassination, and an increasingly desperate attempt to just get rid of us.
You're that desperate right now that if you had a 'kill all haters' button, you'd probably press it. And that's terrifying to me, that you're that far gone. But with each valid post you read, we're bringing you back to reality. And reality is a good place to be, rather than the elysian fields of delusion. Because that's merely an illusion, and the illusion has to be shattered eventually. And for the sake of your mental well being, it's better shattered sooner than later.
so, hey, I guess you can consider me a good samaritan in a way. Since I can see that you're trying so hard to delude yourself. And that's what these screams for a walled garden are about. If you were really confident in your game, you'd be playing it and citing valid, logical reasons as to why it's a good game. Instead, you're hanging around the forum all day at the expense of everything else, and making desperate attacks in the hopes that us naysayers will all just ... dissappear.
I doubt you'll counter this. I don't think you have it in you. You're asking for a walled garden community, so of course you don't. In fact, half of the reason you're hanging onto your delusion is clearly because you don't want to admit that you were wrong. Because that makes you look stupid. I've already passed that point, myself. I had the balls to man up and do it. I admitted that I was being something of a retard by believing in ArenaNet, and that I should have seen the signs.
I caught onto this in the beta weekends, when I started talking to my friends about the negative changes they were making. And when the game launched, we quickly became tired of the taxes and the grind. Not only that, but other poor design choices, like combat which is as agonisingly slow as treacle, which is distinctly unfun. Combat which only reaffirms the placebo affects of stats deciding one's awesomeness.
So I came here to see what other people thought.
I'm surprised that so many people are hanging onto the illusion that this is a good game. It isn't. So it's morbid curiosity at this point. The question remains: "How many times do ArenaNet have to stab you in the back before you realise what's going on?" And that's why the faithfuls are becoming silent, or joining my camp. Because each new backstab, like Ascended armour, is making people realise that GW2 is a distinctly unfun game. And an exploitative one at that.
You can't deny that the gambling aspects of the mystic forge are exploitative, you can't deny that keeping the amount of money in players hands and then putting artificially high prices on things in order for them to buy gems from the cash shop to convert to gold is exploitative, you can't deny that the taxes themselves are exploitative. Guild Wars 2 is a cynical example of exploitation, and how some people just like to bend over and take it up the butt.
So I'm morbidly curious. Where is your shame? Where is your self-respect? Why do you do this to yourself? There are developers out there who'll treat you better, like people and not walking wallets, less cynically. Mostly single-player devs and indies, yes. But hell, there are even some online multi-player games (like Mass Effect 3's multi-player) and some MMOs (like Dungeons & Dragons: Online) which will treat you more like a person.
It's just... I can't stop watching. When will you come to your senses?
Anyway, this has been copied to a file. Going to just paste it when necessary. This statement you've made is that unoriginal that I'm having to come up with a PR-like canned response to it! Doesn't that tell you something?
Posted Zhahz on 29 November 2012 - 06:01 PM
The player economy in this game is miserable and so are activities you can do to accumlate wealth. Most people who gain significant gold are either getting lucky (occasional drops worth selling or mystic forge lottery), grinding like hell (not fun), or exploiting/borderline exploiting (enjoy it while it lasts since you either get banned or ANet closes the loophole once it's known - for ex, wouldn't surprise me to see ANet change how Arah explorable works to give you money after completion to crush 3 minute money runs since that is obviously not the way they want the game to work).
You want F2P, this is what you get. Game design focused on steering you to the cash shop = suck but it's how it has to be.
Posted azanti987 on 29 November 2012 - 08:46 AM
Posted DuskWolf on 29 November 2012 - 08:46 AM
A surprising (even to me) number of my friends have moved on from GW2, even one really hardcore friend from tumblr whom I was sure would be with it for years. And aside from the vertical progression bait & switch, the reason I hear the most is that they're sick and tired of being broke and they strongly dislike the cynical feeling of the game - where it almost feels necessary sometimes to buy gems if you just want to bounce around everywhere with the waypoints.
I've been playing a lot of other games lately, and they've all shown how unfun GW2 is in its current state. Mass Effect 3, Champions Online, and even Free Realms have a far less cynical approach to online gaming. GW2 is a casino dressed up as a game, the people who play it are gambling addicts.
GW2 is just not a fun game. More and more people are realising it. Sounds like it's begun to sink in for you, too. OP. Move on, don't draw it out.
Posted Milennin on 29 November 2012 - 08:40 PM
Pick your poison.
Point being: Whether you play sub games or f2p games, neither have a desirable game design to them.