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Member Since 22 Mar 2012
Offline Last Active Dec 29 2013 08:58 PM

#2218380 Permanent account bonuses - Treadmill?

Posted Arewn on 10 July 2013 - 10:50 AM

I had my suspicions when people were flipping out about ascended gear, but I'm really starting to think the vast majority of players don't understand the use of the word "treadmill" in the context of MMOs.

#2181271 I'm trying really hard to like this game

Posted Doctor Overlord on 19 March 2013 - 09:52 PM

View Postraspberry jam, on 19 March 2013 - 08:35 AM, said:

But games like Mass Effect and Sim City are different. They exist in genres that have a lot of good games. GW2 does not. In the MMO genre there are a handful of games that even fulfill their purpose of offering a social experience together with the gameplay, and even fewer where said gameplay is actually interesting. To damn the genre even more, the biggest player in it falls in neither of those categories.
I can’t argue about the lack quality of historically seen in the MMO genre.   When games like UO and EQ are considered great successes it shows that the past MMO community has displayed an almost unhinged tolerance for buggy products.

This became accepted and the expectations for MMOs were shaped by it.  Until Blizzard did something different.    For all of its (many) flaws, WoW did progress the MMO genre so that now the MMO community no longer stomachs paying to beta-test bug-ridden pieces of junk that would have been tolerated in the past.  And I think that's a good thing.

Unfortunately, that may not seem worthwhile if you don’t enjoy the actual gameplay of WoW.    But I think that’s all we can really expect from the MMO genre - gradual steps. The MMO genre has years of inertia to fight and MMOs are expected to be more complex and offer a wider breath of content than any other type of game.  That makes them more expensive and that means less willingness to engage in risks.

That doesn’t mean improvements shouldn’t be pursued, but I just think that expecting truly significant changes is too much to ask from the MMO genre.   We are seeing the genre slowly pulling itself from the mire of its past but it will be a slow and painful process.   The multi-million dollar disasters we saw in the immediate post-WoW launch era left a trail of bodies and we are far from done, I think.     The evolution of MMOs will see more bloody catastrophes ahead.  


I'm fairly sure that they would have sold tons on release if GW2 was GW 2.0 so to speak.
There’s the rub, isn’t it?   You are fairly sure but how much are you be willing to risk on it?

GW1 was lightning in a bottle.   It was a niche game that made it big.    We see stories of that happening in gaming because it always makes the news, but for every niche game that succeeds, literally thousands fail.   Even today, how many big coop-RPGs are there?   There are single player RPGs dabbling in online play but it's still a nebulous (and thus risky) area.  

If you were a small company with a couple of dozen employees, a new company making their very first game like ArenaNet was when they were working on GW1, maybe you would be willing to take a risk like that.

But ArenaNet grew up.  They had a lot more employees in 2007-8 when they started GW2.  Even their original employees probably had families with kids by then.   With those kinds of stakes, would you take the same risks you could back when you were a smaller company?

ArenaNet did take some risks with GW2.  They started development years before the non-sub model became so accepted for example.  They chose to move the behemoth of the MMO genre in a gradual step, just as Blizzard did.   Those kind of risks are a naturally different than the ones the ArenaNet of 2000 would take because ArenaNet is no longer that company.

Would I be wrong in judging from your previous posts that you are upset because ArenaNet is no longer that company from 2000?   The thing is it’s nearly impossible to stop a company from growing and evolving.    Companies either do that or they stagnate and fail.    

ArenaNet in 2008 needed to make a successful game.    They needed to keep paying the people who had helped the company grow over the years.   And from all accounts they have made a successful game to the point where there are even GW1 players who enjoy it.   Going back to you point about Mass Effect 3 and Simcity, gamer rage is pretty much universal across genres when it manifests.    There hasn't been the kind of upswell with GW2 compared to other MMOs that ended up real failures like FFXIV, WAR, SWG post-NGE etc.    

I don’t think ArenaNet could have or should have tried to make a co-RPG like GW1 again.   That kind of game really needs to come from a small company.    ArenaNet had become a larger player and they are making games to reflect that.   And I’m glad to see the game they ended up make is helping to push MMOs into a better place.

#2181001 Upcoming Mega Boss Chest Change

Posted Menehune on 19 March 2013 - 09:46 AM

Not touching this debate with a 10-foot pole. Another damned if they do, damned if they don't for ArenaNet.

#2158262 PSA: I appreciate the help but......

Posted xLik3aBOSSx on 05 February 2013 - 04:02 AM

Please, if you see someone kiting a mob and dodging but not attack don't kill the mob.
They are probably doing daily dodge.
This happened to me 4 times tonight making a 5 min process take way longer.
I do like the fact people are willing to help but it does get frustrating.  

Thank you and see you in game

#2151734 Social Failure?

Posted leongrado on 27 January 2013 - 03:27 AM

We're playing a MMO........ Most of the people who live on my floor would probably consider that a social failure right there!

#2149014 Social Failure?

Posted Heart Collector on 23 January 2013 - 01:46 PM

View PostArquenya, on 23 January 2013 - 12:22 AM, said:

Why play a MMO if you basically want to do things on your own?

Why go out for a beer if you want to sit at the bar on your own?

Some people just want to play alongside others without feeling forced to interact with them.

#2148982 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted Sevens on 23 January 2013 - 12:47 PM

People cheated...exploited a bug, got caught and are now whining and crying that they got banned
Boo Freaking Hoo
Good riddance to bad rubbish

#2148396 Flame & Frost: Prelude

Posted Jentari on 22 January 2013 - 06:55 PM

View PostAzure Skye, on 22 January 2013 - 04:52 PM, said:

i wonder how many people will buy the quaggan backpack. o.O

Posted Image
I wont, cant stand them.

#2148251 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted Gli on 22 January 2013 - 04:15 PM

View Postraspberry jam, on 22 January 2013 - 02:47 PM, said:

Naaa. What I want is for ANet to take full responsibility of bugs, since that would lead to that they had a profit motive of creating as bug free code as they can. Currently the motive is to create as bug free code as they can get away with, not the same thing. I'm thinking about my interests as a player here.
I posted a simple breakdown of this issue a few days ago. Let me quote myself:

View PostGli, on 17 January 2013 - 01:34 PM, said:

There will be bugs, and if they're out of hand, a software product will stop being commercially viable.

If they're acceptably scarce and/or quickly fixed by an individual user's standard, there's no problem. If they're too much to bear for an individual user, said user could just stop using the software and maybe even get a refund or damages if applicable.
I guess I forgot about the option to irrationally expect miracles and post on forums about it until you're blue in the face.

#2143967 Guesting Arrives January 28th

Posted Lordkrall on 16 January 2013 - 08:14 PM

View PostProtoss, on 16 January 2013 - 08:09 PM, said:

Today = temporary, insanely shitty solution.
After January 28th = permanent, slightly less shitty than insanely shitty solution.

Having said that, surprisingly, I am not that disappointed. I still absolutely despise the solution, but I guess I am starting to accept the idea to not expect great things from GW2.

How surprising.
I don't understand why you are even playing the game. All you ever do is complaining about every single thing ArenaNet says or do.

View PostVirdiana Sovari, on 16 January 2013 - 08:09 PM, said:

1. I'm WvWing with my guildies on Gunnar's Hold and i I want to play on an rp server (=tarnished coast, piken square is much worse).
2. I play WvW on Gunnar's Hold. I'm PvEing on Blacktde (have some friends there). RPing at Tarnished Coast (well, piken square because i can't go to NA server...). That means I can't just meet with someone on other server without sacrificing possibility to play with my friends.

So you need to be on all those servers every single day? Well, though luck I suppose. Not that you would have time to meet much people if you could guest at unlimited amount server each day anyway though.

They need to have limitations, simple as that.
The fact that they even add a free server-"changing" at all is really nice in my eyes.

#2143939 Guesting Arrives January 28th

Posted Gerroh on 16 January 2013 - 07:37 PM

View PostKilian, on 16 January 2013 - 07:21 PM, said:


This feature was in Guild Wars 1, what is their reason for this?

Another reason for players to buy gems?  If that's the case, what a shame.

In GW1, everything was instanced and people only ever met up in outposts and towns. The server design is so drastically different in GW2 that I'm baffled you're even asking why it'd be different in GW2.

View PostPerm Shadow Form, on 16 January 2013 - 07:26 PM, said:

Is that so?
Well, I have no idea, however it looks suspicions to me, seems like they just want to cash in more.

This is sheer madness. People need to cut this shit out.
"I didn't get exactly what I want, Anet must be conspiring to steal my money."
How the * are they going to "cash in more" from limiting this? People are only going to switch servers once in awhile and I seriously doubt their income is going to be affected in any noticeable way by limiting it to either Euro or NA. It's likely a technical issue, or something else we might not be aware of. Don't be so quick to pass judgement, instead you should ask why Anet is limiting it, or wait for someone with programming experience to come along and give an explanation of what may be the reasons for this.

#2141157 The Guild Wars 2 Endgame... Let's be realistic here..

Posted The Comfy Chair on 13 January 2013 - 01:35 AM

View Postjthamind, on 13 January 2013 - 12:50 AM, said:

i've never played GW1, so this question isn't intended to sound sarcastic at all. was GW1 as good as it ended up being right from the start, or did it take a while to get there? i'm just curious, because i see people saying GW1 was so good at such and such, but GW2 is still bad in such and such way.

of course, you could say that if certain things were already in a game x amount of years ago, then why couldn't they also have them in this game at launch, which i would agree with. i just hope they bring back some of the awesome sounding ideas from GW1 into this game, because i want more fun content that won't lose its luster so quickly, especially on the PvE side of things.

Gw1 took a loooooooooooong time to get all the stuff people say is 'awesome endgame'.

GW2 is insanely better as a launch title. As in, stupidly better.

#2139336 Will I enjoy this game as a casual player who can only play in short spurts?

Posted Krazzar on 10 January 2013 - 01:14 AM

If you care more about the experiences a game can give you than the experience points you'll have fun with GW2. The individuals that have the most complaints about GW2 are "hardcore" players, much like pretty much every other game out there. If you want to jump in, do something fun and leave without strict time commitments or forced grouping you can easily do that with GW2, but generally playing with others is far more enjoyable, which is why being able to join multiple guilds without restriction is a major positive.

#2137530 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted Lafiele on 08 January 2013 - 12:23 AM

There were under 200 bans.

Every single person who got banned knew it was an exploit.

Saying they should have just taken the items away and not banning is like saying if we capture a thief, we should take the money they stole away and let the thief back onto the street. (i.e. exploiters will keep exploiting and more people will keep exploiting if they know exploiting will have NO negative consequences. Why not do something with zero risk at all?)

Playing the trading post is not an exploit. Big money is made off masses of dumb people. monopolizing wouldn't work if the demand didn't match the supply. For example, a smart person would understand what an items real worth is and would only buy below a certain price. A desperate or a dumb person would buy an item regardless of the price. Sadly, the majority of the world in game and in the real world are full of dumb people.

Yes, it was Anets mistake for letting in this exploit, but no game is without bugs or exploits. How they handled this was perfect however. As I have mentioned above, if they didn't show the exploiters the consequences, people would just keep exploiting, thus promoting an environment which strongly promotes exploiting. So with any new patch, the game would be concentrated on finding the exploits before everyone else and getting ahead. It's like a society without law and police force, it would be in chaos. People would rob and kill as they please because they know there is no one who can stop them. Why work hard when you can steal someone elses hard work? Humans are horrible creatures, we'll kill our own for the sake of our own selfishness and greed. Therefore, the banhammer was a necessary and good thing. When I see people defending this action by Anet, I wonder if they were the ones banned or they exploited but got away and want to be able to continue exploiting in the future.

#2127796 GW2 as intended is very fun!

Posted Plutonsvea on 25 December 2012 - 08:54 AM

I am glad that somebody on this forum is open to discuss how much they enjoy Guild Wars 2. Rather than a majority of topic creators who decide to bag the features in the game that they don't slightly fancy.
Enjoy the game, it is amazing.