Finally, after months of questioning the fate of the Elder Undead Dragon, I've found Zhaitan's body!
After killing the Elder Dragon (with sparkle cannons =P), my party and I decided to check-off skydiving over Orr from our Things-To-Do-After-Level-80 List. Well, amazingly, we all forgot our parachutes on the ship and fell tragically to our deaths.
We found we ended up where our first gunship had fallen, still running along with various other Pact soldiers (who we hope weren't ghosts @_@) Fortunately, I brought a revive orb and thus we began our exploration, or so we thought. Unfortunately though, I was the only one not stuck with the ship (curse those invisible walls!) so I had to venture alone. From this point it was all just empty space and swimming in nothingness for a long while which I will not bore you with a thorough retelling of.
After long periods of swimming and moving around invisible walls, I found Zhaitan! Here are the screens =3
(The dead elder dragon!)
(Mee and muh buddae, Zhaitan. Say Hi Zhaitan!)
(First Person to Touch an Elder Dragon ^^)
(Mystery Cloud! O_O)
EDIT: Forgot to also mention, found Zhaitan's tails that were cut/beamed off which actually led me to Zhaitan, so I guess those are also included in the model.
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Am I the only person who read that statement as being so unbelievely sarcastic that it couldn't possibly be taken seriously, not even to the "person" who implimented it?
I think this is something that really needs to be stressed. Some people are paying real money (some of those people being minors [be it with the assistance of their parents or not], I have no doubt) for the BL chests/keys, and partaking in very real gambling. But in the west we don't recognize virtual items as being just as legitimate as material items, so we have no laws against the kind of gambling that is taking place in GW2. There was a thread on this recently that very well pointed out how BL chests can be seen as capitalizing on a psychological addiction to gambling.
Indeed. I generally shrug it off because I don't regard it as any skin off my teeth if I don't get the stuff in RNG boxes and so I don't bother even trying.
However, they're hiding behind a very thin veil to avoid the anti-gambling laws. If there was any legal way to convert stuff from boxes into real-world currency, they WOULD need a license to do what they're doing. Because there isn't, though, they (and Valve - the keys for boxes in TF2 was basically exactly the same principle as BLCs now) get away with it because the laws in Western countries don't view virtual goods as being real - you're not gambling because regardless of what you get, in the eyes of the law it's worth nothing, and it's not the law's concern if the worthless thing you get isn't the worthless thing you were hoping for.
Just because the law doesn't regard it as gambling doesn't change what it is, though.
If you want to spend 10 bucks to buy the latest skin, that suits me just fine. It's your money. I take issue with the company and how they choose to try and sell that though, and wrote a fairly long post about it. If you think the gambling boxes are better for you as a consumer than a flat fee and 100% assurance that the product you're getting when you buy it will be there, then I honestly just have to call you a poor consumer.
For any that are defending the practice of RNG in their game PLEASE take the time to read this post: https://forum-en.gui...RNG-Boxes/first
One of the best posts I've ever read, even if I don't agree 100% with it.
I suppose you have missed the earlier posts they have made about new items in the gem store then? Because this is not the first time.
And why is it really a problem?
It is a rather good idea to inform people that are not actively playing or actively using the Gem store/Trading post that there are new items in there that they might be interested in.
The problem is that it's only a promotion for more gem store items. There's not even any content to go with it, just stuff to buy. In GW1, the only time they released cash shop items was when a new arc of content was released. But the cash shop in GW2 is now starting to overshadow the actual content players are supposed to be coming back for, which is exactly what I had mentioned before. GW2 is headed down a very profit-focused path.
I'm all for releasing a couple cosmetic items in promotion of new, quality content. But this Living Story is far from what I'd call quality, and soon the cash shop items may be outshining it.
Guild Wars 2 was going to be a worthy successor to the original gem and at the same time Anet was planning revolutionize MMORPGS forever more. This was going to be a gamechanger that would shift the paradigm so dramatically that all major MMOs released after GW 2 launched would have to take note. This game was going to rewrite the mother♥♥♥♥ing playbook. Has it? It's not even deserving of the name Guild Wars let alone even coming close to any of the expectations placed on it. I love how some people have been reduced to trying to drag threads off-topic or merely telling people that the game is not quite as bad as they think it is. How low the messiah has fallen that the fanboys are reduced to the statement: "Well, it's not complete shit!"
If you dont like this then go back to a Pay to play game and they arent selling power on these RNG boxes either.
i know people spent. a tons of money for this maid costume and it was the same RNG stuff and how much people spent on them ALOT!
Lotteries are a tax on the stupid.
How much but BL Key did i from the store? None!
How much lotteries tickets did i buy in rl? Not even 10 tickets since i was 18 and in im my late 20s.
These boxes always favor the house. i dont buy them in the first place!
Strawman argument. You can't just change the argument by saying that they exist in other games so they are OK.
This has nothing to do with how to stop these practices or whether other games have these practices, but whether these practices are good and ethical.
I mean, did you even watch the video you posted about microtransactions? There are a good and bad way to handle micro-transactions. DO YOU THINK THIS ONE IS A GOOD ONE?
I mean, I hope you aren't seriously saying that because "Lotteries are a tax on the stupid." That you think it is OK to use predatory practices in a game that don't even conform to the same kind of regulations as a lottery. (What % chance do you have to win these items? I'm guess you don't know because they aren't published.)
You can try and change the argument all you want to make it OK to exploit the psychological mindset of the average gamer, but it is still exploitative, unless you want to argue that it isn't.
And, I'm still waiting for someone who wants to argue that this is good simply because it adds revenue to the game that the ends always justify the means and it doesn't matter how you make revenue.
It's smart psychology by ArenaNet to pad their own pockets. I mean, let's face it, no matter how many people here want to disagree, the accumulation of in game "gear" as it represents a status symbol, especially in a socially focused game like an MMO, is perhaps the biggest competition between PvE players.
So now take the psychological DESIRE for status and couple that with the psychological aspect of gambling, both as it relates to behaviorism (see: Skinner Box) and the fact that gambling addiction is a disease - and you have what amounts to a full fledged ethical dilemma.
Yes, people don't have to buy the boxes. But, that is not the question. The question is whether it is ethical to incorporate two giant psychological attractions to basically take advantage of the weak willed players in the game merely for profit.
Also, let's not assume that just because a company needs to profit, that is the answer to that question. There are plenty of ways to create profit without lowering oneself to exploiting your player base.
I just imagine the developers thinking "a fool and his money are soon parted" right as they hit the button to launch the new update.
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and yes it is all of a sudden an issue. i've seen probably 4 threads in the last week pertaining to this "meta".
i brought this up about 3 months ago and i was told there is nothing wrong with the game.
i went about it in the "they eliminated trinity so that dumbed down the game to everything dps" and i was met with quite a bit of rejection from this very community.
so you dont want trinity, you dont want all dps action oriented combat
what is it that you all really want? i mean, the above posters are 100% correct in their assessment of the situation especially this:
so what do you people want? this is turning into a damned if you do, damned if you dont on ANet's part because of the increasingly demanding and whiny player base.
I think we DO want the holy trinity...but I think the change we need most at the time being are some well revised condition mechanics.
chullster, on 10 May 2013 - 11:30 AM, said:
Because I doubt it's costing them any money, for now.
Trying to think of a way to fix it? I can't, it seems to be too embedded in the game now.
So far in PvE: DPS is everything
Healing is useless
CC is mostly useless
condition damage is useless
pets/minions pretty useless
hardly any interupts/shutdowns so mesmers are for gimicks and rangers are ultra useless
Good luck with that anet......
Everything this man says is correct. (Except for rangers being useless. I don't agree.)
Conditions VS DPS("slash slash slash," etc.)
DPS currently destroys condition damage. Thus why everyone goes full berserker. We have no use for conditions, EXCEPT poison.
I don't think ArenaNet gives a damn about that. But CONDITIONS is what they need to address directly, in order to have some interesting builds coming out instead of, "GLF3M WARRIOR FULL ZERKER ONLY!!!" as well as full zerker being the ONLY viable gear build in PvE... i'd say, PvP as well.
My two mains, ranger and mesmer, I both had at full condition damage for at least 4 months, carrion sets. I just recently made the change to ALL zerker sets last month and saw how much more damage I was dealing on a constant basis. Condition damage is far from viable. Thus players ONLY have one choice at the moment: "The Zerker Build." This is a strict "holy build" that everyone must follow and it's not creativity or fun at all.
Or it could allow them to do what they did with it for the last couple months - pretty much nothing of significance. Either get a bigger team to provide content that actually matters, or leave the bread-bits out of overblown announcements to begin with, that way - nobody gets their hopes up.
Everything he says is geared towards "THE FUTURE." Every month the community asks hundreds of questions and all the devs give us is:
"We're developing new ideas that we will continue to work on in the distant future! Our ideas are unique and innovative and exciting! Players will be going through an entirely new experience never before seen in an MMORPG!"
"We're trying new things."
"We're trying something unique and different."
"We're looking at what we can do."
"You have not seen what we will do in the future."
We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes.
Our goal is to get to a point where on a regular basis, the world around you is not only changing in the short term through our normal event system, it’s changing and evolving permanently through our living world releases as well. What you’ve seen so far is primarily some tests and warmup stuff while we in the background organize the company to support this exciting future for our game, the future for living world is filled with endless possibilities.
Christ, isn't this what the development & planning stage was for?
8 months after release and they still don't know what they're doing...Can we just get development for an official expansion started already?... we barely have anything to do in the current game...
Is it just me, or does Colin seem more and more out of touch with the player base lately? Comparing the living story to a T.V. show is pretty silly, especially since TV shows can be watched repeatedly (and more often than not these days it can be done on-demand). One thing that should have been abundantly clear after the fiasco that was the Karka event is that temporary or one time content does not sit well with players, especially when it means resources were devoted to such content when there are still many bugs needing to be fixed and improvements that should have been made to the permanent content.