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Baldur The Bold

Member Since 24 Mar 2012
Offline Last Active Apr 21 2015 07:04 PM

#2318044 GW2 has a content, not a feature problem.

Posted Tevesh on 18 April 2014 - 10:10 AM


  Getting someone to engage in something for free vs charging them are two vastly different things (and I challenge anyone here to say they'd pay a subscription to GW2).

I'd much rather pay a subscription for a good game than play a crappy one for 'free'.


I'll also say that perhaps NCSoft wants to make sure its not competing with itself,

It's been pretty clear for years now that GW2 was turned into a proving grounds for content and revenue milking systems staged to release in their real games like Wildstar.


Combat has an insanely high floor and low ceiling.
Progression is completely messed up:
1. the game fails to provide you with a reason why it has 80 levels
2. by selling gold A.Net removed a game's system of progression and failed to provide us with an alternative

3. other tracks of progression were devaluated either though shitty balancing (karma, dungeon tokens) or cash shop items (rank)

0. Realistically, the combat does not have any degree of 'high skill floor'. Combat in Planetside 2, for example, has a relatively high skill floor (still nothing 'insanely high', I can't realistically see myself calling any MMO 'insanely high skill floor', mashing some buttons is no rocket science). And that is not because of the complexity of the combat itself, since aiming your gun at people and shooting is not hard. It's the metagame, situational awareness and advanced pattern recognition that make the combat complex and skillful, not mashing a couple of buttons in an obvious order, which is also chewed up for you all over the internet in case you did not manage to figure if out yourself.

1. The game fails to provide any reason for any sort of vertical progression whatsoever. There is zero sense of accomplishment in anything related to progression in gw2.

2. Selling gold is just one of the many flaws with the monetization system that drives anet to make lousy money-milking junk instead of actual content.

3. Based on what we actually see in game, those currencies were never designed to be full-fledged 'progression tracks' but rather time-sinks on the path to the endgame goals. Who would realistically expect people to get karma unless they went out of their way to farm it?

As far as class-related content like classes themselves, weapons and skills go, we have a major issue with balancing the existing ones already. Every class has at least one utility type that is broken (maybe except for warriors...oh well they also have some), several broken traits and a weapon or two with mixed identity. Basically 25 to 50% of the class system is not functioning correctly at the time, and adding more fresh new content will not solve this. Anet need to dedicate several times the resource and man hours they are doing now to balance, or we will have broken turrets/conjures/weapons forever.

#2318023 GW2 has a content, not a feature problem.

Posted Konzacelt on 18 April 2014 - 07:03 AM

View PostSave 4 Less, on 18 April 2014 - 07:01 AM, said:

When the Wardrobe is the only thing post patch that isn't bug ridden it makes me wonder if Anet is just trying to make this into Fancy Wardrobe Simulator where the person with the prettiest gem store outfit wins.

Wait...it's not that?

#2318020 GW2 has a content, not a feature problem.

Posted Save 4 Less on 18 April 2014 - 07:01 AM

I think part of the problem was that Anet hypes the up the Community TOO much.

I don't have the post on me but I remember one Anet Member posting that we would have Legendary Armors and Precursor Crafting by the end of 2013 sometime long before Ascended Weapons/Armor was even announced. Another recent example was them hyping people over the Fractal Weapon Boxes and Leaderboards a few weeks before Fractured came out only for them to say after the release that "Fractal Weapon Boxes only drop in level 51+ Fractals and Leaderboards aren't done yet".

Even with the recent patch none of the balance changes have lived up to their hype. Zerker is still the best in slot pve gear with the newly buffed Strength runes becoming one of the best sets to run in poorly organized pugs as Zerker, PVP is still who can outbunker/outcondi each other now with uneven playing ground if you're new to the game because of outrageous amulet and rune costs, and WVW is still a blobfest that's about who's blob can outbunker/outcondi each other since Anet doesn't want to touch Tanky specs in WVW because that would inadvertently buff Zerker and that's a nono.

None of the changes in this patch aside from the Wardrobe have really pleased me especially because of all the bugs this patch brought. When the Wardrobe is the only thing post patch that isn't bug ridden it makes me wonder if Anet is just trying to make this into Fancy Wardrobe Simulator where the person with the prettiest gem store outfit wins.

#2317996 GW2 has a content, not a feature problem.

Posted rukia on 18 April 2014 - 06:02 AM

Breaking the MMO mold in ANets eyes is denying us much needed/wanted features and content in order to be different.

No particle effect slider *this seriously baffles me at this point. Still blind as shit in any group setting.

No proper end game

1 spvp mode

Pure dps game

Man we sure are breaking the mold here~ let's be honest that ship sailed forever ago.

My idea of breaking the mold would be like how Rift gave the ability to play any role on any class, it's been stated many times before but ANet did not have to reinvent the wheel. I see no reason why we can't have end game pve progression aka raids with tons of bosses thrown in like tequatl and 3wurm without it being a massive zerg fest.

IMO proper raids would fix this game in a heart beat, we wouldn't run into the overflow issues, zerging issues, all these complex event bugs and other bullshit I run into when attempting these events. And really.. they are 15 minute events either way. I can spend hours in a WoW or Rift raid just on one boss.

In GW2, you are spending hours not to get into an overflow WAITING for the boss. Lol


#2313503 Introducing the Megaserver System

Posted sanctuaire on 02 April 2014 - 10:51 PM

quite pleased with these developments. not exactly like gw1 where you can manually pick
the district to ensure that you are always grouped with your party/friends/guildmates;
but if the new system can do so consistently, automatically, then i'm cautiously optimistic and hopeful.

#2313306 Introducing the Megaserver System

Posted davadude on 02 April 2014 - 01:54 PM

View PostVeji, on 02 April 2014 - 01:52 PM, said:

Seems cool, but it it is the "red flag of death" that the MMO isn't supporting a high enough population to span several servers.

Nope, the issue is even outlined in the blog post itself.  Many zones are simply more interesting to the majority of players (due to greater challenge, reward, or interesting boss events), leaving many of the less popular zones very desolate.  By combining the small populations in the least popular zones, you get active zones no matter when or where.

#2313300 Introducing the Megaserver System

Posted shanaeri rynale on 02 April 2014 - 01:48 PM

In one fell swoop Anet have got rid of one of my largest issues with the game…

It will also negate the need for server merges due to low population and help the overflow issues in a single stroke. It’s pretty much how things should have been designed from the start but better late than neverPosted Image

So happy at this. I hated the server system intensely and felt it was a step backwards in tech terms from GW1. There’s still the EU/US divide to breach but this is a quantum leap from where we were.

#2303680 Update Notes - March 4th, 2014

Posted The_Blades on 05 March 2014 - 10:36 PM


Stopping by to catch up on whats new and i cant do much more than laugh and regret having bought the game.

so now its tormented weapons... How nice of them.

I remember a time, not so long ago, where tormented weapons were a prize for completing a new part of the game, new content.. now they're just stuff to get gems from players.

Is gw2 still a game or just a shop?

shame on you anet. shame on you.

#2303590 Update Notes - March 4th, 2014

Posted Desild on 05 March 2014 - 07:42 PM

What those monsters did to the sanctity of Torment Weapons! UNACCEPTABLE!

Guild Wars is dead to me.

#2303415 Update Notes - March 4th, 2014

Posted ArianeB on 05 March 2014 - 06:29 AM

View PostVeji, on 04 March 2014 - 08:24 PM, said:

I hate that they took the previous event away - i was loving it.  This new event is just a champ zerg....and i can't figure out how to get the 3rd portal attunement >>>>_<<<<

Totally agree, this "finale" is a major disappointment.  Leave Lions Arch as a war zone with events all over the place, and make the final chapter into a story dungeon for groups of five.  The three "legendary" fights are attracting everybody to them, and are laggy and boring as hell with no reward.

#2296662 Whaaaat? No karma? Heeeere

Posted Minion on 17 February 2014 - 02:31 PM

Since the dissolution of karma in dungeons, there are now only three places in which to seriously gain karma:

1. Tequatl
2. lower-level fractals (I think 10 levels below your personal reward yields max karma)
3. WvW

It seems incredibly unfair and inconsistent of Anet to pigeonhole players wishing to craft legendaries, and other karmic required goods, into these three events. No other world event yields the insane karma rewards as Tequatl. Most world events offer 500 karma tops, with all the buffs, while Tequatl gives closer to 15-20k.

Fractals is essentially a glorified dungeon chain, yet earning 9k-15k karma is justified? Why not balance this out for daily dungeons too?

By the way, check your Birthday Boosters, there's something fishy about them. Remember, you only get them once every 365 character days.

Posted Image

Posted Image

Should karma really be this exclusive?

#2296503 Do You Consider GW2 to be a "DPS Race"?

Posted turbo234 on 17 February 2014 - 02:00 AM

Not a dps race but dps focused. There really isn't an alternative. I always say with gw1 it was about strategy. With gw2, it's faceroll dps.

#2296485 Do You Consider GW2 to be a "DPS Race"?

Posted sanctuaire on 17 February 2014 - 12:40 AM

its not a race in terms of timers,

but gameplay-wise in pve,
its just purely DPS.


#2296473 Do You Consider GW2 to be a "DPS Race"?

Posted ObscureThreat on 16 February 2014 - 11:31 PM

GW2 is the most blatant example of a game where almost all encounters are just a DPS race. There is no boss/encounter in PVE where DPS is not only the best strategy but most of the time the only viable strategy also.

#2296470 Do You Consider GW2 to be a "DPS Race"?

Posted ilr on 16 February 2014 - 11:26 PM

Having collected over 2000 Orr & COE tokens, by fighting generally the most interesting & challenging Bosses you'll find in any of the dungeons, wearing everything from Clerics to a mix of Sents & Valks to straight up Zerker, I can say with definite certainty that the game generally is not...

...anything other-than a 100% total DPS race :P

Not being a smartass here,  literally, ALL of your total party damage mitigation, comes down to just plain killing IT, before it kills all of you.  The few or only exceptions to this was where every single member of my party was so bad that I ended up Soloing the Boss for them which is even more boring to watch and more than a few times I'd just take the Repair hit by suiciding or getting out of combat to let them all rez and walk of shame their way back to the fight until they got it right.

Again, the issue here, is and always will be:  Not just damage application, but the fact that the fastest damage application, also doubles as total Damage mitigation for your party the shorter you can cut every fight down to, with the added bonus of making everything a speed clear.   In Gw1 it wasn't common, but there WERE mechanics that existed, that would stop this.  Damage reflection, Prot-Spirit and mark of Protection (which hardmode Stone Summit LOVED to use to make their dolyaks or sages unkillable for knuckle dragging DPS spammers). Or juust the crazy crap Shiro & Mallyx pulled.   So in that regard, Gw1 had it all figured out b/c it could actually make fights take LONGER if all you did was DPS.  This is Gw2's #1 failing in Combat... the fact that universal DPS templates are always the only Answer to every single speed clear