Without taking Guru's name in vain, I know there have been several attempts to get PvE versions of state of the game up and running, other fan sites have AFIK have had similar issues with trying to get hold of regular dev and CM times. That's fine, they are busy guys.. Just that in GW1 they seemed to be.. well.. less busy.
We see examples of Dev's being given a slap for saying stuff that's not on the approved messages list and that's fine too. It's one way to run a company. BUT it was a direction change from Ye Olde Anet.
Watching a live stream isn't community interaction, it's show and tell. The one's I've seen (all of them so far) the responses to questions from the chat are sanitised and only the ones that make the update appear in a good light are answered. Live streams atm are a PR exercise
Having dev's and CM's in game answering Q&A from players, joining in festivals and player run events is community interaction. Even if there was the above, the server based structure means that there means that not every player will get the chance to participate.
Ask any GW1 vet about how excited and connected players felt when Gaile and the frog appeared as opposed to how things are now.
I too have dev's in my guild and I know that since the LS has kicked in they have been on a heck of a lot less due to workloads
I'm reserving judgement on the collaborative development threads until we actually see an end product. Until then it could just be a way to give the critics some place to spout off and feel like they are helping.
Yeah I know... I used to love patch day in GW1 because I knew everything would work, or if it didn't then it would be fixed PDQ
content challenging and whether or not it's set to an appropriate level, but there is quite a bit of failure in Guild Wars 2.
Last did Teq today, as I do every day. I'll re-specify then. Group content such as dungeons and personal story. It's impossible to fail those, just run out of patience or repair money
Again, think back to GW1. Thunderhead keep, Thirsty River, completing FoW/UW etc all felt special when you did them because of the times you failed and had to think again or play better together.
In GW2. There's no risk of shared adversity, that brings people together and unifies a team. You never get ejected from a dungeon. fractal or PS because you failed an objective. Just res up and try again.
If you fail a temple, then so what? Other than missing out of the blues and greens you'll get it's just a casual ships pass in the night style of content. Just look at which server has it open and go there or look at the dragon timers and go onto the next one. Rarely is there personal or group buy in to make the failure hurt enough to improve.
Name one piece of content you need a guild to do in GW2? Don't say guild missions because non guilded players can do them too, The poorly implemented multi-guilding and guild management systems means guilds are more like facebook groups. Server and regional splits fragments groups of friends forcing them to choose one over the other
As for GW1. GvG
I also never said necessary, I said important. Key difference. Without reading up can you name 3 guilds outside your region in PvE, WvW and SPvP that stand out for you as being great players? I know I'd struggle.. Think back to GW1, I bet answering the question was a lot easier then.
I also said each change could be viewed as a good thing or a bad thing and out of my list above there are some changes I liked, others I don't and that's fine I'm not trying to slate Anet or be super negative, but the facts are simply there is a lot of directions that Anet changed and it seems a lot of players are less than happy with them.
Perception is key. Perception of something outweighs the facts and reality of things(why else to rumours of bad news wipe millions off stock markets, create media storms and cause the rich and powerful to fall). You can argue to and fro forever and not change a single perception of a single player.
There seems to be (based on forums, in game observations and chatting to people) a perception that GW2 is a worse game than GW1 because of some key changes of direction made during it's development and those who are still passionate about the game and Anet are getting increasingly frustrated at the perceived(there's that word again) lack of progress