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Baldur The Bold

Member Since 24 Mar 2012
Offline Last Active Apr 17 2014 02:33 PM

#2313503 Introducing the Megaserver System

Posted sanctuaire on 02 April 2014 - 10:51 PM

quite pleased with these developments. not exactly like gw1 where you can manually pick
the district to ensure that you are always grouped with your party/friends/guildmates;
but if the new system can do so consistently, automatically, then i'm cautiously optimistic and hopeful.

#2313306 Introducing the Megaserver System

Posted davadude on 02 April 2014 - 01:54 PM

View PostVeji, on 02 April 2014 - 01:52 PM, said:

Seems cool, but it it is the "red flag of death" that the MMO isn't supporting a high enough population to span several servers.

Nope, the issue is even outlined in the blog post itself.  Many zones are simply more interesting to the majority of players (due to greater challenge, reward, or interesting boss events), leaving many of the less popular zones very desolate.  By combining the small populations in the least popular zones, you get active zones no matter when or where.

#2313300 Introducing the Megaserver System

Posted shanaeri rynale on 02 April 2014 - 01:48 PM

In one fell swoop Anet have got rid of one of my largest issues with the game…

It will also negate the need for server merges due to low population and help the overflow issues in a single stroke. It’s pretty much how things should have been designed from the start but better late than neverPosted Image

So happy at this. I hated the server system intensely and felt it was a step backwards in tech terms from GW1. There’s still the EU/US divide to breach but this is a quantum leap from where we were.

#2303680 Update Notes - March 4th, 2014

Posted The_Blades on 05 March 2014 - 10:36 PM


Stopping by to catch up on whats new and i cant do much more than laugh and regret having bought the game.

so now its tormented weapons... How nice of them.

I remember a time, not so long ago, where tormented weapons were a prize for completing a new part of the game, new content.. now they're just stuff to get gems from players.

Is gw2 still a game or just a shop?

shame on you anet. shame on you.

#2303590 Update Notes - March 4th, 2014

Posted Desild on 05 March 2014 - 07:42 PM

What those monsters did to the sanctity of Torment Weapons! UNACCEPTABLE!

Guild Wars is dead to me.

#2303415 Update Notes - March 4th, 2014

Posted ArianeB on 05 March 2014 - 06:29 AM

View PostVeji, on 04 March 2014 - 08:24 PM, said:

I hate that they took the previous event away - i was loving it.  This new event is just a champ zerg....and i can't figure out how to get the 3rd portal attunement >>>>_<<<<

Totally agree, this "finale" is a major disappointment.  Leave Lions Arch as a war zone with events all over the place, and make the final chapter into a story dungeon for groups of five.  The three "legendary" fights are attracting everybody to them, and are laggy and boring as hell with no reward.

#2296662 Whaaaat? No karma? Heeeere

Posted Minion on 17 February 2014 - 02:31 PM

Since the dissolution of karma in dungeons, there are now only three places in which to seriously gain karma:

1. Tequatl
2. lower-level fractals (I think 10 levels below your personal reward yields max karma)
3. WvW

It seems incredibly unfair and inconsistent of Anet to pigeonhole players wishing to craft legendaries, and other karmic required goods, into these three events. No other world event yields the insane karma rewards as Tequatl. Most world events offer 500 karma tops, with all the buffs, while Tequatl gives closer to 15-20k.

Fractals is essentially a glorified dungeon chain, yet earning 9k-15k karma is justified? Why not balance this out for daily dungeons too?

By the way, check your Birthday Boosters, there's something fishy about them. Remember, you only get them once every 365 character days.

Posted Image

Posted Image

Should karma really be this exclusive?

#2296503 Do You Consider GW2 to be a "DPS Race"?

Posted turbo234 on 17 February 2014 - 02:00 AM

Not a dps race but dps focused. There really isn't an alternative. I always say with gw1 it was about strategy. With gw2, it's faceroll dps.

#2296485 Do You Consider GW2 to be a "DPS Race"?

Posted sanctuaire on 17 February 2014 - 12:40 AM

its not a race in terms of timers,

but gameplay-wise in pve,
its just purely DPS.


#2296473 Do You Consider GW2 to be a "DPS Race"?

Posted ObscureThreat on 16 February 2014 - 11:31 PM

GW2 is the most blatant example of a game where almost all encounters are just a DPS race. There is no boss/encounter in PVE where DPS is not only the best strategy but most of the time the only viable strategy also.

#2296470 Do You Consider GW2 to be a "DPS Race"?

Posted ilr on 16 February 2014 - 11:26 PM

Having collected over 2000 Orr & COE tokens, by fighting generally the most interesting & challenging Bosses you'll find in any of the dungeons, wearing everything from Clerics to a mix of Sents & Valks to straight up Zerker, I can say with definite certainty that the game generally is not...

...anything other-than a 100% total DPS race :P

Not being a smartass here,  literally, ALL of your total party damage mitigation, comes down to just plain killing IT, before it kills all of you.  The few or only exceptions to this was where every single member of my party was so bad that I ended up Soloing the Boss for them which is even more boring to watch and more than a few times I'd just take the Repair hit by suiciding or getting out of combat to let them all rez and walk of shame their way back to the fight until they got it right.

Again, the issue here, is and always will be:  Not just damage application, but the fact that the fastest damage application, also doubles as total Damage mitigation for your party the shorter you can cut every fight down to, with the added bonus of making everything a speed clear.   In Gw1 it wasn't common, but there WERE mechanics that existed, that would stop this.  Damage reflection, Prot-Spirit and mark of Protection (which hardmode Stone Summit LOVED to use to make their dolyaks or sages unkillable for knuckle dragging DPS spammers). Or juust the crazy crap Shiro & Mallyx pulled.   So in that regard, Gw1 had it all figured out b/c it could actually make fights take LONGER if all you did was DPS.  This is Gw2's #1 failing in Combat... the fact that universal DPS templates are always the only Answer to every single speed clear

#2296458 Do You Consider GW2 to be a "DPS Race"?

Posted Phadde on 16 February 2014 - 11:07 PM

It is mostly a DPS race, and that's by design... It's intended, and the evidence is that there are barely any fights which encourages anything but pure damage and it's fairly easy to create encounters that do.

Just look at the two other parts of the combat: Control and Support. There is virtually no emphasis on those in PvE.

#2296035 Escape From Lion's Arch - February 18th

Posted Illein on 15 February 2014 - 02:59 PM

Life's too short for me to wait for GW 2 to be more like I want it to be. That update looks like much of the same of what we had, the whole krait and dredge shit gang of misfits ending up shovelling dirt in LA. New paint to the same 5 m² room I've been trapped in ever since release, no thank you.

Therefore I haven't set a foot into the game for 2 weeks now and left my guild, not planning to return unless there's an expansion that looks kobe-beef kind of juicy.

Au revoir, mes amis!

#2295414 Escape From Lion's Arch - February 18th

Posted Doctor Overlord on 13 February 2014 - 10:13 PM

I'll be impressive if they actually nuke the whole city.   We've seen them test zone-wide changes with the Tower of Nightmares so we know the engine can handle it.  

One thing that initially worried me was the Heart of the Mists/LA shortcut but then I imagine the Vigil Keep will have a gate to the Heart of the Mists as well as WvW gates.   ArenaNet would know that removing that convenient shortcut that has been in the game since launch would cause a backlash.

Whatever happens, I will be elated if we never have to hear 'No, your face is funny.  It's like a little raisin." conversation ever again.

#2294082 Escape From Lion's Arch - February 18th

Posted Kanikuman on 11 February 2014 - 07:28 PM

I'd like to see all the water in Lions Arch drained, and the areas that have been submerged for so long, become the new (old) Lions Arch.