"We have a very daring and skillful opponent against us, and, may I say across the havoc of war, a great general" -Winston Churchill
"Anybody who came under the spell of his personality turned into a real soldier. However tough the strain he seemed inexhaustible. He seemed to know what the enemy were like and how they would react." -Theodor Werner was an officer who, during World War I, who served under Rommel
"There exists a real danger that our friend Rommel is becoming a kind of magical or bogey-man to our troops, who are talking far too much about him. He is by no means a superman, although he is undoubtedly very energetic and able. Even if he were a superman, it would still be highly undesirable that our men should credit him with supernatural powers... [ending the memo with] I am not jealous of Rommel." -British General Claude Auchinleck
Despite this last week's success for BG, we have learned some rather bittersweet news. That news oddly hasn't been reported here yet.
It is worth saying that one the grand advantages of playing GW2 is that you get to play with and against some of the greatest pvp guilds of the 21st century. Be they friend or foe, this is the very engine that drives the world pvp game.
There are in truth too many guilds to mention briefly. Many of these great guilds have left already without a justly earned goodbye. This is true just as many of the great guilds that are here right without getting the praise they truly deserve.
I can't right every wrong in that regard. However, I will take the time to correct this one for an honored enemy's retirement from this field.
"This is our last official combat action in Guildwars 2. [PRX] is going unofficial after a long and successful campaign.
We began in beta weekend 2 as an applicant to the Titan Alliance and have played hard for the past half year against many outstanding enemies and alongside many excellent friends and allies. Guildwars 2 is a very well-made and run MMO and let me thank ArenaNet for such a great job.
As a member of Titan Alliance on Henge of Denravi we were a part of what is still the most successful alliance in Guildwars 2 winning 30 consecutive matches to become the undisputed champion. We defeated all challengers including our chief rival The Ascension Alliance. This alliance, on paper, had double Titan's numbers and yet we went 8-0 against them and caused them to disband. We battled alongside such greatness as Condemned, Darkness is Everywhere, The Elite, DtD, Synapse, GIN, Yakisoba and RMA.
We next moved to the #10 server, Sea of Sorrows, and helped it rise to be #1 with a long undefeated streak. We won against many solid opponents, most notably the very tenacious Sanctum of Rall, on our way up the ladder and dethroned the champs JQ and SB . We were fortunate to join with such great allies such as MERC, Axis of Insurrection and Fist of the Empire.
We then loaded the Higgin's boats and hit the shores of Normandy by joining with Seafarer's Rest, a European server that was in Tier 2 and helped it rise to be #1 in Europe. We battled alongside many international friends such as the Russians of Za Drots, VcY, OSC and Vengeance of the Fallen. We battled hard against the beast of Europe, Vizunah Square, dethroning them and coming in first 3 times out of 5 weeks.
Finally, we moved to our last server, Jade Quarry. After being their enemy for so long and gaining a world of respect for them, we joined JQ while they were in 2nd place and helped them dethrone our old home, Sea of Sorrows. Thanks to the great guilds of EMP, SF, AoS, FIRE, HzH, FOO, BPA, and RG. To be in NA tier 1 for so long is a testament to the superiority of the guilds and population of JQ.
Our current record is 72 wins, 55 tier 1 wins, never a third place finish and only 4 losses (1 to JQ, 1 to SoS, 2 to VS).
Nothing we accomplished was on our own. We were fortunate enough to fight alongside some of the best of the best (as noted above) with regards to guilds and also hundreds of outstanding small guilds and individuals. We do not forget that and say a heartfelt thank you to all those who fought hard alongside us. We are not disbanding the [PRX] tag and in fact, there will still be [PRX] folks WvWing and playing the game on Jade Quarry. We are not leaving and love it here. However, we are standing down and being more casual as we fade into the next gaming adventures.
Finally, we have accomplished a lot in what is almost 14 years of gaming. Having said that, I have never been prouder of the team than I am now. Together we did amazing work and thank you for your excellence and dedication."
As the screenshot below will show, I was there on the field when you entered into Tier 1 for the first time PRX. You were in fact the guild I originally recognized the Titan Alliance by, back on August 31, 2012. http://ghost-pa.com/...hp?topic=1449.0
After a long road, Blackgate is here in T1 again. Sadly, it is when you have judged it is time for your guild to leave.
I will not debate the wisdom of your commanders. However, I will say this.
Even Blackgate would not be the server it is today without the high level of competition you provided. Further, the sportsmanship PRX and the rest of the Titan Alliance showed us in Blackgate's hour of need hasn't been forgotten.
In the fall of 2012, TA after all took the rare step of bumping up a fallen server's first cross server recruitment thread. Their endorsement helped make it the most successful thread of its time. http://www.guildwars...e/#entry1893154
My adversary of today has much to do with why I can be in Tier 1 at all on Blackgate. It is an act of sportsmanship I shall not forget.
In my opinion, this was a far better game because your guild was in it. May fortune smile on you in your next campaign. Until we meet on the battlefield again, I wish you the best.
SoS is getting their ass royally handed to them even in T3. They're not just losing, they're losing spectacularly. Oh how the mighty have fallen.
Hyperbole aside, the "Mighty" you refer to are still in tier one and two. When people talk about servers, they are literally talking about pieces of hardware. The communities that make up servers are transient. While there are many great guilds and players still on SoS, WvW is a huge game and coverage and numbers wins. Most of the coverage and numbers from SoS transferred to BG, SoR, FA and even JQ. Anyone who thinks the dropping in the ranks of the server is in any way the falling of the players who ruled tier one for months is outright deluding themselves. Those players are still in tier one and two, just a different server.
Look at the tier one thread, most of the posters are the same as they have been for the last four or five months despite two of the three servers being different. Why? Because tier one is full of transfers guilds like PRX, MERC, ND, SF, FoE and many others that I either don't know specifically of or can't remember. Blackgate is full of former SoS guilds that think they are too good for lower tiers, Jade Quarry is full of bandwagon guilds that saw the tide turning the servers favor like PRX and the other transfers who got in before the end of transfers, or Stormbluf Island refugees looking to transfer back into tier one. I suspect most of the well known guilds in tier one transferred there unless they were privileged to be on the server receiving the transfers. The "mighty" don't fall - they transfer (and ironically build notoriety, prestige and recruit off of reputations of transferring to the strongest servers).
Holding your own in tier three is no small feat, although atm it's very much a coverage game (Dragonbrand literally has free reign during euro hours, SoS does the same during oceanic).
st_clouds, on 14 March 2013 - 04:55 PM, said:
On T3 now and SoS is still floundering ugh...
What is wrong with the server. It seems like the only time there're people is after office hours 7-9PM PST. Past that you'd be lucky to have 20 people in any map.
Dropping in tiers wasn't the only thing the server needed. Even if the people around aren't new to WvW, they are new to playing without a lot of the core WvW guilds and commanders which bandwagoned away. Too many chiefs and not enough indians was never really a problem on SoS, people recognised good commanders and followed them, few people made waves by popping up a commander tag when someone else around knew better than them. Unfortunately that comes at a price when many of the good commanders left with their guilds, leaving a vacuum of leadership during some time slots (one of the more harmful effects of a bandwagon WvW meta – pillaging local talent from servers and then moving on leaving a weakened server behind). Unlike some of the lower tier servers, SoS players have adapted to playing on maps that always had a commander. If you look at lower tier servers and how they play, often they are able to organise and collaborate to achieve goals without a commander. That's going to take some time to adjust to for the SoS people still around. To some extent the community needs to become better at collaborating and co-operating without a commander (that's not to say they aren't already able to do that, but it's becoming more important) but we also need to see the rise of new commanders in different time slots.
One of the biggest problems in WvW (and it's a design problem as much as it is a community problem) is there is vary little viability for getting onto a map when you have few numbers, and when people have little success they get pushed off and lose numbers. People who want to WvW log in and see no allies on the map, no tower being controlled and nothing for them to contribute to and they head back to PvE or another game like LoL. If you can build a solid presence in your corner of the map, that encourages people to stick around. They see something being accomplished, something being established. They see opportunity and most importantly, allies. In time zones with incredibly unbalanced numbers (such as the euro slot in favour of Dragonbrand or the oceanic slot in favour of SoS) it's very hard for people on the underpopulated servers to compete at all (unless a dedicated guild is around) and it's too easy for superior numbers to crush them, push them off the map and kill the participation of a server. If the server can start building a reliable presence (even if it's small) that can be found on at least one map during all time zones, that will go a long way to helping to build a bigger and stronger community. One of the biggest disincentives to WvW atm is logging in and seeing the entire map being controlled by one server or another and no allies to help you out.
The problem the developers created is that most people don't enjoy PvP when they are at a significant disadvantage. The design of WvW favours the people with greater numbers and it's very easy to completely push people off of a map, which is not favourable to any party involved (you score more points but your allies log off from boredom or hop around maps crushing five man rebellions with your 20 man float team). They created an arena which allows numbers to beat everything else (and it's 24/7 so the numbers fluctuate dramatically between servers) but they didn't design a safety net to the most predictable problem – most players who get crushed by superior numbers don't want to play any more and without allies player who do want to play can't play.
Another problem is the rise of bad commanders. I saw one dude who had his tag up, was completely unknown to everyone else and was completely ignoring the advice, information, scouting reports and requests of the more experienced people on the map - he was doing his own thing without a care to what everyone else on the map was doing (and unfortunately he came when the previous commander was taking a dinner break). He dragged people to his location via his tag and his location was absolutely the wrong place to be. As a result, he managed to kill off a couple hours worth of work trying to establish a strong presence on the map by trading an upgraded tower at spawn (the only one on any of the four maps) for a tower at the enemy's spawn, by ignoring the calls for help to defend the spawn tower (the prior commander spent an hour defending, taking out trebs and upgrading), he managed to capture the enemy tower (and lose it 10 minutes later) at the cost of our spawn tower. Once the tower he captured was lost, we held no towers on the map and people logged out of WvW.
Long story short, SoS is still rebuilding. It's still a very strong server (the strength of our early lead this week showed we can compete and I'm confident even win in tier three) but there is a lot of rebuilding to be done. New commanders, new collaboration and co-operation skill sets, new strategies for different time zones and probably even new guilds (a lot of refugees that didn't want to move servers are joining new guilds to play with). People need to get used to playing without commanders and big guilds carrying the maps. Unlike Dragonbrand and Yak's Bend, SoS is a very different community from what they have been in the past. The way the server has to play is different as a result of these changes. It's going to take some time to get used to it and grow from it.
I don't think it has anything to do with not wanting to go to tier two.