Indicates that there's not going to be a dragon festival.
I think the hint was in Faren's talk about judging Divinity’s Reach Fanciest Cat competition. Clearly there's a brewing civil war over the event. But I think we'll find that the Mursaat are behind it, ultimately revealing that the last remaining aspect of Lazarusthe Dire is posessing Chauncey von Snuffles III.
Oh come on, I'm someone who defends ANet when the opportunity is there but this update is inexcusable. The harvesting sickle is the exact same as the molten alliance pick, just reskinned, and they still want $10 for it. It has the same animation and even the same sound of mining ore.
The "dungeon" is a single room with no dialogue pre-fight ,and post-fight over half the dialogue is bugged and doesn't play at all. The explorable mode is just the exact same with a harder boss fight. The only good thing from these two "dungeons" is the fact that you get 1 gold from completing it.
There's literally nothing else of note in this update. Sure, there are some event updates, but the big meta event won't even come for another week.
As a GW2 apologist, this is embarrassing. It looks like minimal effort was put into this.
I really wonder how long they'll continue to churn out town clothes that nobody wants until they finally, finally make the simple change that would cause people to want them - making them displayable in combat.
Guys, guys. We're missing the point here. Obviously the problem is that ArenaNet is evil, so is Nexon and NCSoft. They have their poor employees sequestered and we are ignoring their cries for help.
In the past, ArenaNet was formed by rogue developers from Blizzard. Defectors from decadence, as I like to call them. And maybe those gold-hearted souls that pulled off GW1 might still be out there, somewhere. We have to call them out, give them support.
So that one day, a new ArenaNet (pure and incorruptible, not this shade that took over the Guild Wars franchise) might be formed, and hushes us into a new dawn of MMO gaming. Now wouldn't that be sweet?
The non-existent XP for killing trash is starting to bug me more and more: the drop rate in this game simply isn't good enough that it would make sense to additionally dissuade players from running around, killing stuff. It's like the only function trash currently has is to put you into combat mode, forcing you to run slower.