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Member Since 31 Aug 2009
Offline Last Active Jun 12 2013 09:34 AM

#2208790 The Next Living Story.

Posted Saul Spotter on 03 June 2013 - 06:50 AM

Clearly this preview image:

Posted Image

Indicates that there's not going to be a dragon festival.

I think the hint was in Faren's talk about judging Divinity‚Äôs Reach Fanciest Cat competition.  Clearly there's a brewing civil war over the event.  But I think we'll find that the Mursaat are behind it, ultimately revealing that the last remaining aspect of Lazarusthe Dire is posessing Chauncey von Snuffles III.

#2207488 How to turn GW2 into GW1 without breaking the game

Posted Baron von Scrufflebutt on 29 May 2013 - 06:22 AM

Guild Wars 3.
And given how different GW2 is from GW1, I don't think GW3 would need to replace GW2: they could easily co-exist.

#2207323 Expansion?

Posted Saul Spotter on 28 May 2013 - 07:32 PM

I really hope they don't do one dragon per expansion.  That'll take forever and the lore will never expand beyond the dragons.

Preferably, the living story will lead us to fighting Jormag, or another nearby dragon Bubbles maybe, and the first expansion will close out the others.

They really haven't made the dragons very engaging story-wise.

#2205772 Xbox One & Playstation 4 Thread

Posted Coren on 24 May 2013 - 02:11 PM

Also, I would direct you guys to Jim Sterling's Jimquisition on the escapist : http://www.escapistm...campaign=videos

Never was into consoles, but this seriously is cementing my PC master race mentality.

Wonder how moronic Microsoft takes its consumer base for. Here's a game but you can only have it once. And be careful, if you want to change account, then you lose the game, forever (drifting voice).

When did games stop being products and started being services?

#2205760 Xbox One & Playstation 4 Thread

Posted Naoroji on 24 May 2013 - 12:53 PM

Pretty much just this: (Strong language and implied violence)

#2207329 Update Notes for May 28th

Posted Lydeck on 28 May 2013 - 08:07 PM

Oh come on, I'm someone who defends ANet when the opportunity is there but this update is inexcusable. The harvesting sickle is the exact same as the molten alliance pick, just reskinned, and they still want $10 for it. It has the same animation and even the same sound of mining ore.

The "dungeon" is a single room with no dialogue pre-fight ,and post-fight over half the dialogue is bugged and doesn't play at all. The explorable mode is just the exact same with a harder boss fight. The only good thing from these two "dungeons" is the fact that you get 1 gold from completing it.

There's literally nothing else of note in this update. Sure, there are some event updates, but the big meta event won't even come for another week.

As a GW2 apologist, this is embarrassing. It looks like minimal effort was put into this.

#2207252 Update Notes for May 28th

Posted Lunacy Polish on 28 May 2013 - 04:45 PM

View PostLordkrall, on 28 May 2013 - 04:36 PM, said:

Because that would be quite unfair to those that prefer PvE, would it not?

PvE has fractals and guild missions.  The ectos are an option that is nice to have and all but no one uses it.

Additionally killing players entails a great deal more challenge.

Also a CoF P1 run yields more loot in 10 minutes than intense WvW does in an hour.

#2206136 Today's Patch Nerfed the Malchor's Leap Event Farms

Posted Lydeck on 25 May 2013 - 05:08 PM

It's not the fact that they removed it, for me, it's the fact that they made that change and told nobody about it and tried to sneak it in there.

That's incredibly sketchy and extremely disappointing that ANet would do that. They need to a show a little more respect for their player base than that.

EDIT: Spelling

#2206391 Scarecrow Army Volume 1 - Minion Master Necro WvW Movie

Posted Bohya on 26 May 2013 - 02:06 PM

MM was an iconic playstyle in Guild Wars. It's sad to see that it's almost non-existant in Guild Wars 2.

#2205973 Upcoming Gem Store Items - May Edition

Posted Arshay Duskbrow on 25 May 2013 - 01:46 AM

I really wonder how long they'll continue to churn out town clothes that nobody wants until they finally, finally make the simple change that would cause people to want them - making them displayable in combat.

#2204035 Consortium is Nexon/NCSoft?

Posted Desild on 20 May 2013 - 03:46 PM

Guys, guys. We're missing the point here. Obviously the problem is that ArenaNet is evil, so is Nexon and NCSoft. They have their poor employees sequestered and we are ignoring their cries for help.

In the past, ArenaNet was formed by rogue developers from Blizzard. Defectors from decadence, as I like to call them. And maybe those gold-hearted souls that pulled off GW1 might still be out there, somewhere. We have to call them out, give them support.

So that one day, a new ArenaNet (pure and incorruptible, not this shade that took over the Guild Wars franchise) might be formed, and hushes us into a new dawn of MMO gaming. Now wouldn't that be sweet?

#2204015 Consortium is Nexon/NCSoft?

Posted Dark on 20 May 2013 - 03:00 PM

View PostLordkrall, on 20 May 2013 - 02:58 PM, said:

Incorrect, they added "needed" PvE titles that required quite a bit of grinding in Factions.
Are you trying to say that GW dies with the release of Factions then?

Are you talking about the luxon and kurzik titles? Cuz those were not needed at all...

#2204009 Consortium is Nexon/NCSoft?

Posted Dark on 20 May 2013 - 02:52 PM

View PostGilles VI, on 20 May 2013 - 02:33 PM, said:

Do you know howlong it took to grind 1 platinum? Do you realise the hp rune costed 50 plat and more? and alot of mods costed 30 plats and more?

Man you must have really sucked at that game to think that 1 plat took a while to get...

#2205182 Xbox One & Playstation 4 Thread

Posted Featherman on 22 May 2013 - 09:10 PM

I was already rolling my eyes at the PS4's streaming service, but this...wow. Looks like this this generation's console war will boil down to which console has less built-in corporate nonsense.

#2202471 Why does XP suck unless you do Hearts or DE's?

Posted Baron von Scrufflebutt on 16 May 2013 - 08:48 AM

The non-existent XP for killing trash is starting to bug me more and more: the drop rate in this game simply isn't good enough that it would make sense to additionally dissuade players from running around, killing stuff. It's like the only function trash currently has is to put you into combat mode, forcing you to run slower.