Guys, guys. We're missing the point here. Obviously the problem is that ArenaNet is evil, so is Nexon and NCSoft. They have their poor employees sequestered and we are ignoring their cries for help.
In the past, ArenaNet was formed by rogue developers from Blizzard. Defectors from decadence, as I like to call them. And maybe those gold-hearted souls that pulled off GW1 might still be out there, somewhere. We have to call them out, give them support.
So that one day, a new ArenaNet (pure and incorruptible, not this shade that took over the Guild Wars franchise) might be formed, and hushes us into a new dawn of MMO gaming. Now wouldn't that be sweet?
Spirit Watch is relatively close to CTF, and it doesn't work very well. So I'm not in favour of that.
It's almost as if Anet actually tried other modes out before settling on conquest, just as they had said.
It may be shitty but it's basically what their PvE design mechanics forced them into. For example I don't get how you can suggest GvG without monks, as if it would be even remotely comparable to GW1, or a decent format at all.
The non-existent XP for killing trash is starting to bug me more and more: the drop rate in this game simply isn't good enough that it would make sense to additionally dissuade players from running around, killing stuff. It's like the only function trash currently has is to put you into combat mode, forcing you to run slower.
You know, I might just think about trying this game now...
You should man. It will be a most remarkable experience. You won't regret it.
But do be careful. The moment it starts draining on your soul and feel the crushing weight of despair over unreachable goals and unseeingly frustrating mechanics whose sole purpose is to chip away at your mind, that's the time you should consider taking a break. Or something...
By the time that feeling kicks in, you should join us and complain. Vote with your wallet and all that stuff, you know? Chariots chariots.
except if the ranger is the sniper in that analogy, then the sniper would be pointing the gun the wrong way and shoot himself in the face. the bullet would pass through his head, hit a fuel tank, blow up his entire squad and a stray puppy walking by.
The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while… everything they have ever known will come to an end.
I am of the genuine conviction that the Gem Store side of things is dictated to ANet by NCSOFT. I would not be surprised if that's why half the original team including two of the three original founders quit before Guild Wars 2 was even released. I wonder if we will even know the full story behind all this...
Of course not, but the simple fact that is that the gem store is the only portion of the game that is generating after-sale revenue. The content updates are loss leaders. Free samples. They have a much lower bar because people rationalize "it's not the best, but its free" and therefore keep playing and being invested and increasing the chance that they buy from the gem store. The emphasis is the gem store.
There were tons of people willing to both buy a sparkling pegasus pony and continue to pay 15 bucks a month for a certain game. Why? Because the 15 bucks was worth it for what they got and they wanted a sparkling pegasus pony. I'm not inferring GW2 needs a subscription, it's that there are games that managed to make content worth the while of people to pay a recurring fee... because they focused on game development and not as a low-quality framing for their main revenue source after-sales.
Exactly this. WoW kept me interested for 6 years due to patches introducing actual relevant content that made me progress in one way or the other. Gw2, with all it's monthly updates so far made just one thing right-Fractals. Everything else is just eye-candy to cure the persistent fact of not knowing what to do in this game.