Here are a couple Ideas I had for fun/useful utility skills that could be introduced to the game for that little extra strategic depth without permanently unbalancing the game.
Surveillance Cam: 30 Recharge, 1/2 activation time
Deploy a turret that can be activated to remotely view its surroundings
Skill Chain: Surveillance Cam -> Glass Blast (causes 3 second cripple, no damage)
Tool Belt Skill: Observe (self explanatory)
Why this is cool: In WvW, remotely scout roadways and defensive structures while you actually do something constructive. Use in jumping puzzles to make sure a bunch of players are not sneaking up behind you. In PvE keep tabs on your friends, pick up a turret someone else has placed and redeploy it in hilarious locations for them to discover later! Precariously on the side of a cliff - up a tree - on top of a stray cat!! Its up to you!
Eyes of the Beast: 45 Recharge, 2 second activation
Enter a trance and take manual control of your pet. The ranger remains stationary during this skill.
Why this is cool: In PvE use your pet to lure mobs away while your ally's sneak behind them, use it to safely pull said mobs, defeat easy NPC's in pet mode for the lols. In WvW scout enemy territory with little risk to yourself, check for zergs right around the bend, Engage in "Pokemon battles" with other rangers.
Mirror Recall: 60 Recharge, Instant activation
Mark the ground with temporal magic. When this skill is activated again you will teleport to this location
Why this is cool: Like portal but just for you! use it to confuse people while not actually harming them (Mirror recall is more subtle because it does not leave a portal behind) Use in conjunction with portal to zip across the map like an ADHD ferret on stimulants!
Do you think these would be welcome additions to the game? Or would they cause too many problems?
Any other creative uses or ideas?