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Rytlock Bigpaw
Member Since 26 Mar 2012Offline Last Active Apr 07 2013 05:14 PM
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- Active Posts 598
- Profile Views 4569
- Member Title Sylvari Specialist
- Age 23 years old
- Birthday August 25, 1989
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Portugal/Almada
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Desolation
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#2160328 Major WvWvW update has been postponed
Posted
RivenTheValorous
on 07 February 2013 - 07:50 PM
My post got infracted on official for being rude and disrespectful, but it is just because ANet are literal Nazis on their boards and censor anyone who is actually upset with them, IMAGINE THAT!
Sure, it is quite a bit of pure anger and rage, but it doesn't make anything I said less true. The fact ANet deletes anything that disagrees with the norm just further proves to me that they could give a kitten about their players.
Anyway, here it is:
So we get promised, yes, PROMISED huge updates for WvW in February, then they decide that the patch “needs more testing”, but, in all of this, those, blessed PvE updates are still going through. Honestly, ANet, you have got to be kittening kidding me. I played Guild Wars 1 for 4 years after it launched. If it wasn’t for players like me, this game WOULD NOT EXIST. And how do you repay my customer loyalty? You spit on me by making me play a game for 6 months because of the promise of this unknown carrot on a stick, praying every day that you wouldn’t screw us over with badges not being able to buy ascended gear and that when you created these “titles” all of the game time I put in playing WvW wouldn’t be left for naught. Little known fact, most of us that play WvW DO NOT PLAY OTHER PORTIONS OF THE GAME. We got to level 80 and geared our characters and then we never left, but you decide that the only aspect of this game that we want to play is somehow less important than some carebear PvE player’s content because they totally haven’t gotten multiple holiday events, an event with an absurd drop rate of precursors, and a PERMANENT dungeon. Oh, I forgot, we got jack-o-lantern flame rams and Trebs that launched snowballs, A+ development work on WvW right there, champs.
If you think for a second that you have not made WvW second fiddle to PvE content, you are dead wrong and no politically correct statements you make about your “progress” is going to show otherwise.The rest of this game has gotten thousands of hours and repeated patches of work put into it, but WvW has only had you REMOVE entire objectives like orbs from our maps and now you have pushed the WvW updates back, EXCLUSIVELY. Also, it is astonishing that you just now decided to hire more “staff” to your WvW team. Did it take you 6 months post release to figure out that you have yet to release one solid, meaningful addition to WvW and to realize that you need more bodies working on what is supposed to be your ENDGAME? And to think that WvW had 3 whole developers compared to the dozens, no doubt, that you had working on all of that great PvE content. Explain to me, what is the point of even playing in a Borderland? What dynamic PvP happens there when you have no objective to fight for on 3 carbon copy maps?
If you detect a hint of rage or anger in my post then you are kitten right. I play GW2 for the WvW and the WvW alone. I, nor 90% of WvW players give a flying kitten about what PvE content you are adding because our favorite game type, that we love despite your dysfunction, is barely playable.
I pray that you are reading this and take my words to heart, because if you erase the 4.5k badges I’ve made by trumping them with a new WvW currency, decide that my achievements and the 20k kills I’ve gotten in WvW don’t count towards these new titles retroactively, or make it apparent that you are not even going to put in 25% of the effort into WvW that you put into PvE, then you will see players leave this cesspool in literal DROVES.
#2013725 Desolation - Orichalcum Locations 12/10/2012
Posted
SavageCore
on 12 October 2012 - 04:48 PM


Thanks to mondnuckl:
#1954772 CoF still being farmed...
Posted
jirayasan
on 21 September 2012 - 09:15 AM
#1818237 if we are supposed to have a 3 day headstart...
Posted
Hungover1
on 25 August 2012 - 01:52 PM
#1741155 Anyone else requested a day off work for GW2 release?
Posted
jeff23
on 16 August 2012 - 12:54 AM
And, it worked!! Yay me! hehehe
Any fun experiences when requesting your day(s) off for GW2?
#1705081 What "GW2 innovation" have you had to clarify for friends many times?
Posted
Alaroxr
on 10 August 2012 - 09:20 AM
#1685318 What are you waiting the most to see in-game?
Posted
HappyDragon
on 06 August 2012 - 12:01 PM
#1685377 LF Active PvE Guild
Posted
Crimson Blade
on 06 August 2012 - 12:29 PM
If anybody thinks they have a guild that could accommodate me, please send me a pm.
#1685656 Should Legendary items have unique abilities?
Posted
Senatic
on 06 August 2012 - 02:08 PM
fr0st2k, on 06 August 2012 - 02:00 PM, said:
7.5 years of Guild Wars 1 with more then 7 million sold copies wants to say hello.
The simple answer is no. Statistical upgrades have absolutely no place for legendaries in this game, perhaps you should look at some other MMO's if you feel this won't be to your satisfaction, you will not find it in Guild Wars 2 period.
No more discussion to be had here, this suggestion does not go with the core design principles of this game.
#1572906 What is "Endgame?"
Posted
Rhododendron
on 04 July 2012 - 09:24 PM
#1523525 South Korea bans RMT
Posted
Wayshuba
on 15 June 2012 - 11:27 PM
#1493125 [Finished]Want to play as an Asura sooner? A project of mine....
Posted
Xuphor
on 04 June 2012 - 11:04 PM
Sorry for the lack of a recent update. The hair on that model was acting oddly, so I replaced it with another hairstyle found in the game for Female Asuras. Also the pants were expanding enormously at the feet region, so I had to make them shorts.
Still, despite those two setbacks, it's in the phase where I NEED other people's opinions in Second Life on how it can be improoved, feedback, etc. I have yet to get a single person to PM me about this.
Again, progress will NOT CONTINUE until I can get at least two other people in Second Life from these forums to give me feedback on it. Once I actually get some other people to help, it'll easily be done in less than a week. But, again, this could take several more weeks. It depends on you guys. The sooner someone helps give me feedback, the sooner it comes out now. Even if you don't know how to do Second Life, but want to be nice and help this, PM me, I'll help you get into Second Life to see.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/13/12
http://www.guildwars...ost__p__1517678
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UPDATE: 6/6/12
I have fully rigged the model, and made the texture and it's Normals Second Life compatible. I skipped step 2 because I'm going to wait until I know for sure Second Life won't mangle the rigged model, which would make this entire project end/useless if it did. AKA, I'd rather not waste about 5-6 hours fixing up a texture until I know it will actually be used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hello, During the May 14th's stress test, I was busy ripping models, textures, etc from the game. They are nothing more than capture devices, and they are just as legal to use as FRAPS or the like, but instead of pictures and videos, they record models/textures. Why am I saying this and how can I play Asuras sooner, you may be wondering? Read on.
While I was looking over the models and textures, something occurred to me that was very good news. For the NPC's at least, the character models only use one texture. This is significant because this means that it's possible to edit the mesh/texture to be compatible with Second Life, and once fully done, you'll be able to play using the exact same 3d mesh/model and texture that Guild Wars 2 uses. I've already been working on this since May 14th, so about 3 weeks, and progress is coming nicely.
Here is the straight up untextured model, showing the mesh faces (aka polygons):
(Click the picture itself to enlarge)
Here is the working texture:
(Click the picture itself to enlarge)
Finally, here is the texture applied to the 3d mesh model:
(Click the picture itself to enlarge)
Here is what's left for me to do until it's fully usable in Second Life:
UPDATED to reflect the 6/24/12 change:
Make the texture Second Life compatible
Touch up the texture to make it less "noise" looking
Add full rigging to the model
Make the full rigging Second Life compatible
Adjust all of the vertices so Second Life won't interpret them wrong
Animations cannot export, so I'll need to make some on my own*see FAQS*
Touch ups to hopefully get it better looking than in Guild Wars 2 itself
EDIT: Making it and all that is done! The only thing left is to get at least 2 other people's eyes on it before saying it's done, to get extra feedback. Think of it as a Closed Beta test
FAQS:
Q: Why did you choose Second Life?
A: It's the only entirely free downloadable "game" thing that lets you make truly customizable characters with custom riggings, meshes, all that.
Q: Why are you doing this? Don't you have something better to do?
A: Not really. I'm house bound due to a medical condition I have, so computers is pretty much all I do.
Q: I don't like that armor the Asura is wearing. Can I have a different appearance?
A: Due to the fact every single one of them needs to be individually rigged and made SL compatible, I'm not taking request right now. This will be the only one at the moment. If this proove popular enough, I'll take requests for any NPC character of any race.
Q: When it's done, will you be giving these for free to those that want them?
A: It'll be entirely free to anyone that asks me for it when it's done.
Q: What's with "See FAQS" for the animation thing?
A: To be direct, I'm terrible at making animations, and they'd look terrible if I made them. You will need to either use Second Life's built in animations, or find any of thousands of AO's (Animation Overriders) available from other people, Second Life's market, etc. The free ones build into Second Life are not bad by any means, though.
If you have any other questions about this, feel free to ask, I'll add it to the Q&A if it's not already answered. Or if you just want to comment saying "nice work" or the like, I'd appreciate that too.
Also, please press "Like This" in the lower right corner if you like what I'm doing,
I always appreciate it when people do that.
#1381565 Can I run GW2?
Posted
Tanith
on 28 April 2012 - 12:12 AM
AMD Phenom II Black quad core
4 gigs
ddr 3
1600 ram
256gb WD Raptor 10000rpm hdd
And the video card he can't quite remember, but he thinks it's an nvidia 6700gtx oc
He's been play testing Diablo III on it for me, says it runs great. Most of that technobabble is over my head, however.
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