RaoulDukeHST, on 03 January 2013 - 10:33 AM, said:
they should focus on the trading post exploiters,who make thousands of gold just because they have thousands of gold.A person can buy 100 $ worth of gold from gold farmers and double that money in an hour,arenanet doesn't do anything about these people who are creating artificial prices,they ban some poor sucker who tried to get 50 ectos to craft some backpiece.
And how would they need to fix it?
It's a free market, if anything it's the fault of the brainless people who do exactly what the smart people anticipate.
The game was never bad, it is just a matter of preference. If you're used to the WoW method of a gear treadmill then this is likely not for you since a lot of the drive behind getting gear is for cosmetic purposes. There is however exploration to do, dungeons to complete, achievements to fill out, WvW or sPvP, or RP if you're into it.
Its a social game so if you're playing -alone- then you're doing it wrong xD
I don't know what others might think, but to me it matters whether my gear has max stats or not. The whole thing about stats is knowing that your stats are as high as possible so that you can focus on other things (alts and cosmetics).
Well, I have exceedingly few complaints about this game and very happy with it overall. But the introduction of this new tier of gear does make me a little miffed. Not game-breaking, but miffed. An annoyance caused by working towards dungeon armor and weapons which were once max stat, and now realizing I have yet something else to, dare I say it, grind for.
There will always be people who are restlessly looking for the next big thing to work towards. Personally, I'd rather just get max stat gear ASAP, then work for the aesthetics (if I didn't already get them on the way to max stat gear), with a focus on exploring the game, mastering the professions and enjoying the social side of things.
1. camera's Fine for me (as a tiny asura)
2. collision's fine for me
3. The engine works great for platforming
4. Wasn't an issue for me. But I will say they may have been better off making it a solo instance.
5. Hardly sadistic. The fact that this point is even in your list tells me you thinks it's poorly designed because you can't do it.
6. The wait was frustating a bit yeah.
So you got 2/6 points. Both of which are small downsides.
Now what makes it well designed? The aesthetic is pleasing, and highly appropriate to the theme of GW2 Halloween. The way they put the various parts and jumps together with the rising green much with skeleton hands grabbing you is awesome.
It is quite challenging as opposed to most of the jumping puzzles in the game. The main component of the difficult is the timer. It was designed from the ground up to be a hard jumping puzzle. Why? Because people asked for it. They wanted something hard. Not easy, not "balanced" (which is really just saying medium difficulty), but hard. Hard is fun for some people.
Having fun through decently (not going to say it's perfect) implemented, genuinely challenging content is good design.
It is HARD because it's timed, and you have to do the jumps quickly and correctly. There is some issues with the game engine, but not overbearing.
You make the point of it being hard because of issues with the game engine, yet say that while designing the puzzle within the limitations of said engines, those could be avoided....easily? Really? Huh
Anyways. I enjoyed the puzzle. It was quite hard, but fun. I did not in any way feel like I was "overcoming the limitations of a broken system" or anything like that. All 100 or so of my fails were pretty much my fault.
I hope you enjoy your time doing other things in this horrible, horrible engine you love to hate on.
Oh boy! 2/6 of my points got through the airtight refuting system that is your personal opinions.
Whereas your entire counter arguments are:
1. It looks good
2. It's hard, so you get off on it.
Oh and me "hating on the engine". Seriously, try HARDER. Or stop trying so hard. Doesn't matter really.
I don't love "hating on the engine" I actually like the engine. I like the game a lot. It's not made for platforming. Josh Foreman even admitted this much.
So because you bugged out right after the patch this is the worst thing to happen to gw2? Lol, I thought I was gonna read some proper arguments about how the update was bad.
This is just pathetic. But at least it gave me a good laugh.
LOL @ "the end". Yes, because your straw man argument should obviously end this conversation. As we all know, logical fallacies are the best arguments to conclude discussions because they're so objectively correct (that's sarcasm, by the way, since by definition using a logical fallacy makes you *wrong*, objectively).
No one ever claimed precursors should be obtained for zero effort. Arguing against that position (that you fabricated) is a straw man argument. And in fact, if you actually thought that, you'd be against the current Mystic Forge setup since, as I mentioned, some players get precursors for no effort, while everyone else gets screwed over.
Also, precursors != legendaries, so let's stop acting like they are. Making the legendary takes a TON of work above and beyond getting the precursor, so there's zero reason to act like the precursor should be so impossible to attain that you're sitting 2-3 legendaries worth of materials before you ever see one. Making the precursor not moronic to obtain (but still plenty rare, just not full retard, like it is now, where some players put in zero effort and get precursors, and others are throwing away hundreds and thousands of gold in the Mystic Forge with nothing to show for it) by either an intermediary item or some fixed recipe would not diminish, AT ALL, the rest of the stuff required to get a legendary. So let's just stop acting like that's even remotely true, it's disingenuous and absurd.
It's a retarded system, poorly designed and anti-fun, and no amount of spewing forth vapid straw men will change that.
The game is free? Really cause i could have swore I spent money for it
Other than that....welcome to the interwebz...natural habitat of the trollz and QQ beast
All games cost money when you buy them, have you never bought a game before? If you completely missed my point, try reading my post again. This game has no subscription fee, compared to other games.
This post is a good example of trolling by the way. You're just adding fuel to the fire instead of saying something constructive.
Dulu, on 04 October 2012 - 04:35 PM, said:
Guild Wars 2 is a PVP game?
Where is this PvP? The WvW is a joke, and the Scenarios/SPvP are too boring. It's almost as bad as Warhammer's PvP.
The downed state was the only thing this game added to PvP, and that was a complete failure.
Dulu, you're pretty known to people who frequent this forum. I'm not going to feed into your rants, but you're one of those players who hates games and still play them and bother people who actually enjoy them on the forums. Just move on if you dislike the game so much.
Sieran, on 04 October 2012 - 04:39 PM, said:
So even a Guru staff member is spouting the "GW2 is a PvP game" bullshit. Huh. Ok. Bye.
This is my personal opinion. I'm a content writer, but even with out this tag, i would still feel the same. Yet another completely pointless post that contributes absolutely nothing to the discussion. Bye!
Edit: Either way, I don't want to derail the thread. All i want to say is that if you haven't got anything constructive to say and just want to vent, please stay out.