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ZCKS

Member Since 28 Mar 2012
Offline Last Active Apr 15 2014 08:30 PM

Posts I've Made

In Topic: "Ultra Guardian" Support Guide - PvE & WvWvW

15 April 2014 - 08:33 PM

Healing power tends to not be much use in PVE as the mobs tend to hit hard enough that you cant make up for stupidity & keep people alive anyway.

That being said it does work decently in SPvP & small scale WvW.

Think there may be allot more people using bunker/support guardians with the 15th patch.
The new trait in valor is really the best one we got & could be insane for group play if worked with rune of the monk, shelter, retreat, renewed focus, the weapon focus, mace etc.... & pure of heart.

In Topic: Do people still bother with world bosses?

15 April 2014 - 08:09 PM

Isle of Janthir runs a world boss train every day at reset & has been doing so for a good 6 months at the very least.

In the past it has gotten so big that many of the people from the server were not able to actually play on their own server because of all the people guesting to get in on it.

In Topic: S/D ele

15 April 2014 - 06:19 PM

View PostMalganis, on 15 April 2014 - 04:22 PM, said:

50% endurance regen all the time is better than 100% endurance regen ONLY when you crit, in my opinion.   Your mileage may vary.   Go with what you like better.

Depends on your crit chance & how fast you attack & weather someone else will be bringing vigor to the group. Generally speaking though if your crit chance is anywhere in the upper 40s or above then vigor on crit would be better, especially if you have someone in the group to provide fury (which the build I linked above does)

That being said if you have 1 or more thieves in the group, certain specs of mesmer etc.. that can provide group vigor then the +50% when using a scepter may still be better.

In Topic: PAX East Feature Patch Interview

15 April 2014 - 05:26 PM

Kinda disappointed in a good third of the new traits. (across all the classes)

Allot of them were just add X to Y stat, the guardian ones especially (other then the aegis one) are pretty bland, in the wrong trees (or things that they should do at base to make up for nerfs in the case of the one that effects resolve)

I know they said guards were near where they wanted them to be but there are still plenty of traits out there that could have been modified or changed to encourage a wider variety of play styles.

In Topic: Rabid or Zerker Accessories?

14 April 2014 - 06:13 PM

First off I would say wait till after the patch has come and the theory crafters have decided what is the new meta before you commit to anything gear wise.

That being said I have been using http://gw2skills.net...BjIq2hAjMA zB-e
for WvW on my mesmer for a while and it works great.