Jump to content

  • Curse Sites


Member Since 28 Mar 2012
Offline Last Active Aug 21 2014 09:43 PM

Posts I've Made

In Topic: Cant Log in?

21 August 2014 - 09:25 PM

View PostDom, on 21 August 2014 - 07:26 PM, said:

Some group on twitter calling themselves Lizard Squad is taking down GW2 and Wildstar.

Just wait till they move on, I guess.

I really hope arena.net finds out who they are then announces their names to the public.

Given how large the player base is its quite likely there are a few wildstar or GW2 players who could give them a taste of their own medicine


13 August 2014 - 04:20 PM

Agree. LS2 is a major improvement over 1.

And from the changes previewed so far is does indeed look like they are listening to player feedback.

So here's hoping they make allot more traits on par or nearly so with the meta, then proceed to make more of the utility & elite skills worth using.

In Topic: 2nd Anniversary Predictions

08 August 2014 - 06:10 AM

View PostOccultus, on 07 August 2014 - 07:57 PM, said:

Spooky, I was going to post the exact same things.  Get out of my head.

How do you know your not in my head.

For that matter how do any of us know were not all figments of someone else's  imagination or part of some program like the matrix. http://me.ign.com/en...g-in-the-matrix

In Topic: 2nd Anniversary Predictions

04 August 2014 - 10:20 PM

View Postdavadude, on 04 August 2014 - 08:44 PM, said:

What gets my hopes up is that apparently Arenanet has many teams working on things besides the Living Story.  Considering we now know about 20-25 people are on the LS team at a given moment, and another 20-25 are probably working on features, I'm wondering what the other 200+ people are up to.  Perhaps we'll get some announcements or hints at the future.

For some strange reason, seeing how they've begun responding to the topics on the official forums regarding the precursor hunt, I'm starting to think perhaps we may get something along of those lines.

It would be great if they finally came out with allot of the things they have said will be coming "Soon".

You know things like

1: Craftable pre cursors.
2: New weapons (great axe, spear, polearm & Whip any1 ?)
3: Spreading existing weapons around (Thief with axe & offhand sword, guardian with axe & warhorn, Mesmer with warhorn & dagger etc... yes plz)
4: New utility skills
5: Utility skills that cross classes but are profession specific (you know something the guardian and warrior can both use, then something that necro mesmer & ele can use etc...)

Though I'm not going to hold my breath. Will likely end up being another useless mini and birthday booster.

In Topic: Possible way to make condi damage viable in PvE?

29 July 2014 - 02:38 AM

As for how to fix conditions.

If you look at things that apply bleeds you will notice that almost all of them either apply very long duration bleeds & or multiple stacks of bleeding at once.
I would either nerf the amount of bleeds applied or their duration then boost the scaling to compensate. This would make it so each person applies less stacks but each stack does more damage per tick.

For confusion & torment I would leave them alone, nobody can really spam them like other conditions can be spammed.

For poison I would change it to scale in intensity instead of duration, then change how much each stack does in terms of damage & healing reduction. (makes sense really, if you ate some rat poison you might get sick but if you eat allot you die very fast.)

Vulnerability I would change by increasing the amount of bonus damage it allows to 2% per stack, but would nerf abilities that apply multiple stackor excessively long duration stacks.

Burning I would simply add an addendum to it. "Any time you would apply burning to a target that is already burning for more then X seconds you instead apply Y stacks of agony for the same duration. (think of it like trowing rock salt on someone's open wound)

This all may not make it so everyone in a zerg can apply every condition they want to on a target but it would make 5 man & slightly larger groups able to have more then 1 condition user which is currently the problem.