As for how to fix conditions.
If you look at things that apply bleeds you will notice that almost all of them either apply very long duration bleeds & or multiple stacks of bleeding at once.
I would either nerf the amount of bleeds applied or their duration then boost the scaling to compensate. This would make it so each person applies less stacks but each stack does more damage per tick.
For confusion & torment I would leave them alone, nobody can really spam them like other conditions can be spammed.
For poison I would change it to scale in intensity instead of duration, then change how much each stack does in terms of damage & healing reduction. (makes sense really, if you ate some rat poison you might get sick but if you eat allot you die very fast.)
Vulnerability I would change by increasing the amount of bonus damage it allows to 2% per stack, but would nerf abilities that apply multiple stackor excessively long duration stacks.
Burning I would simply add an addendum to it. "Any time you would apply burning to a target that is already burning for more then X seconds you instead apply Y stacks of agony for the same duration. (think of it like trowing rock salt on someone's open wound)
This all may not make it so everyone in a zerg can apply every condition they want to on a target but it would make 5 man & slightly larger groups able to have more then 1 condition user which is currently the problem.
ZCKSMember Since 28 Mar 2012
Offline Last Active Jul 29 2014 02:37 AM
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