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Member Since 28 Mar 2012
Offline Last Active Nov 12 2014 07:56 PM

#2289435 If they came out with an expansion tomorrow would you buy it?

Posted Cube on 01 February 2014 - 12:29 PM

No, I wouldn't buy it right away. I may actually wait and see what people say about it and purchase it depending on that.

#2284965 "We were making [the wurm] specifically for the hard core groups"

Posted Cube on 25 January 2014 - 12:12 AM

Then make it instanced! Not open world! Just! Ugh...

So many people begging for instanced hardcore epic content and you make something open world were there are no groups just a bunch of randoms together trying to make something work.

#2284944 "We were making [the wurm] specifically for the hard core groups"

Posted Inraged Twitch on 24 January 2014 - 11:19 PM

keyword there being "groups" there are no groups when doing these so called "open world raids."  Give us FoW UW 25 man INSTANCE raids not open world crap.

#2249438 Pretend you worked at Anet...

Posted davadude on 23 October 2013 - 08:20 PM


1) I'd add a world event with an interesting boss fight to every zone, without timers (using random number generation, creating large windows), and using a notification system alerting players when a map is beginning to play the world event system.
2) Re-write the game's scaling algorithm to make all enemies a good challenge, but to cause enemies such as Tequatl and elite veterans to be fairer and beatable by smaller groups.
3) Make southsun cove and all new maps part of the world completion.
4) Re-write the AI scripts to allow enemies to use a mechanic called "voice," in which they can form groups during encounters, and have scouts that can fetch like-specied back-up.
5) Re-vamp dungeons to REQUIRE completion of all events and removing ability to skip parts or glitch out sections.
6) On a dungeon related note... fix that damn ball-disappearing graphics glitch in CoF.
7) Focus on optimization for larger groups, continue removal of culling.
8) Begin creation of new game-modes for organized PvP, add support for GvG.
9) Allow community to create custom game-modes based on existing variables, and allow them to edit maps and objectives.

Community Team

1) Maintain current foruming policy for official forums, keeps it nice and clean of circlejerk discussions.
2) Hire a small group of bug testers (like GW1 firstlook group), to play patches and test content.
3) Allow all staff to freely express their feelings to the community without repercussions, to ensure good communication.