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Member Since 02 Apr 2012
Offline Last Active Mar 10 2015 08:36 AM

#2347721 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:36 AM

And is so often the case when this game gets a big announcement we have the typical arguments against the game being thrown around. And with such a big addition being announced, with a new profession no less, its time for the same old “we need healers/trinity” and “everything is a zerg” arguments as well as my personal favorite; “its all DPS; there is no challenge!” Well….I’ve got to call BS on pretty much every one of those. And I’ll happily tell you why.

Here is the thing; the GW2 content/gameplay problem isn’t an issue of design or mechanics. One of these days I’m going to have to get my act together and start that youtube show “Blame the Fans” I’ve been dreaming up….anyway, the deal is we’re the problem. Or I should say you’re the problem, since I’m not doing these things. You see I am the head of a very small semi-casual guild. Not one of us has a single piece of Ascended gear, only one of us bothers with zerker stats, we rarely read the wiki or boss guides, and often don’t know what we’re doing in dungeons. Yeah; we’re bad. But you know what else? It’s a freaking blast.

You see the reason content is so zergy and everything can be DPSed down in seconds isn’t because of a lack of challenging content or defined player roles; its because MMO players have an almost religious aversion to thinking outside of highly optimized min/max builds adhering to dedicated roles. It doesn’t matter what Arena Net does someone is going to find the right place to stack to EXPLOIT AI pathing or targeting bugs, everyone is going to repair their zerker gear, and the whole server is going to break the game and then complain that its broken. But you don’t have to do that. Yeah me and mine aren’t going to be breaking any speed run records, but we really couldn’t care less.

When you DON’T use an optimized zerker build, and when you DON’T stack in exploitive areas, and DON’T mindlessly zerg the game is great. Even story mode dungeons are challenging, dynamic, exciting, highly tactical, FUN, and require a huge amount of team work and coordination. Basically everything the community wants out of the game. And don’t any of the vets out there remember how face meltingly hard even AC story was back before people knew how break it? That’s the issue; when you play the game wrong (IE; as intended by the developers) its one of the best on the market these days. But the meta killed GW2. If you play how it is meant to be played; play the characters and build you WANT to play rather than what the meta tells you is “optimal” it’s a totally different experience. And a much better one.

So, in the spirit of what Guild Wars 2 was meant to be, I invent you all to just try something. For a month or even a week; just try this. Call it an experiment. Set aside your zerker gear and forget the meta. Play how you want to play; come up with a crazy build and take it for a spin with a group of like-minded players. Build your group around a theme, not roles. Attack that boss for the sake of an epic battle, not DPSing it down as fast as possible for the rewards. Play the game wrong. You just might find that you like it.

#2345637 Runes

Posted typographie on 07 January 2015 - 05:07 PM

I'm still a proponent of Scholar runes, as I don't generally find I'm under 90% health very often and when I am, I'm generally more concerned with recovering my health/avoiding death than I am with optimal personal DPS.

I think Ranger runes count Mesmer clones and phantasms as pets, don't they? If so, I think those are still a perfectly viable alternative.

#2345226 The Vigil, Order of Whispers, or Durmand Priory?

Posted Kattar on 30 December 2014 - 03:31 PM

View PostAlbion, on 30 December 2014 - 03:28 PM, said:

Thief, therefore Order of Whispers.
Nice armour.
Can't imagine going around with a big kitty, though. Aaaarrgh watch the claws!
I will get a Charr for a mentor/companion. Brrr!
Newbie fears, much?
So first you rez a thread from almost three years ago, then you double post?


#2345508 This is why Guild Wars will always be great

Posted Cube on 05 January 2015 - 01:12 PM

Posted Image

#2344971 Guild Wars 1 play style carry over?

Posted Shayne Hawke on 24 December 2014 - 01:13 PM

Playing Thief will let you tap into shadowstepping like the Assassin.  One of the main mechanics of the Assassin was the Lead to Off-Hand to Dual attack chain, which doesn't exist anywhere in GW2.  Thieves get stealth mechanics instead, and these two changes result in a much different play style.

There is nothing comparable to the enchantment build-up and tear down of the Dervish in GW2.

Engineers have some similarity to Ritualists since turrets can be looked at like they're spirits, but in that sense, the only "spirits" carried over have been ones with direct attack effects.  There aren't really any turrets that have considerable, large radius, battle-changing effects like reducing damage per hit or increasing duration of knockdowns.  Skill synergy with turrets is also not nearly as strong as Ritualists had with their spirits, though there is minor compensation for this by letting Engineers have some minor control over what their turrets are doing via overcharge.  Bundle juggling is done by both professions but has fundamentally different effects.  Ritualists carry and drop ashes to make things happen and can still use all their skills while holding ashes while Engineers change out almost half of their skill bar when using a weapon kit.  On the whole, the two play very differently.

In any case, so much of the core gameplay is so different between the two titles that even if two professions had been made mechanically similar, they would still operate in completely different ways in each game.  If you're looking for any profession-specific play style to carry over from GW to GW2, I doubt you'll find it.

#2338215 Precursor Dawn, how to get it?

Posted Dawn Quickblade on 05 September 2014 - 12:29 AM

As this seems this thread seems to be used more to vent and complain rather than pose an actual question, (It appears you know the answer anyways) I will be closing it.

Have a lovely afternoon.

#2206612 Guild Wars 2 In Five Seconds: The Abridged Series

Posted Eon Lilu on 27 May 2013 - 04:06 AM

Haha, that is pretty awesome, Anet should hire you for their PR department, would probably do a better job. :P

Looking forward to seeing what else you come up with lol.

#2206479 Guild Wars 2 In Five Seconds: The Abridged Series

Posted Desild on 26 May 2013 - 07:08 PM

I may be many things, but talented isn't one of them. Or funny for that matter. But I've taken up to me the paramount task of making internet parodies, for my personal entertainment. And coping over the dreadful state of the game.

And these videos are pretty lousy if you ask me. Hey, I'm not exactly Wowcredor, so give me a break will you?

If you want to check out the entire series, you can do it right HERE. It's a playlist!

Or check my latest video bellow!

What The Kitten Am Doing In Five Seconds

Like my videos? Well be sure to toss me a comment!

Hate my videos? Tough luck. But toss a comment all the same! I'm receptive to criticism after all.

#2331821 Back to GW2: need some help!

Posted Satenia on 13 July 2014 - 09:20 AM

As you may already have noticed, the trait-system got a major overhaul and this also affects new characters. Generally speaking, they have fewer traits available (unlocks!) and at later levels. This limits your build-options significantly.

Therefore, when leveling a new character, I would suggest to focus on trying out each weapon to get a feeling for their advantages and disadvantages. In open-world content anything works really, so you cannot go wrong at this point.

#2331890 Back to GW2: need some help!

Posted Obal on 13 July 2014 - 11:41 PM

GS/Sword+focus would be the most damage.  Hammer/GS would be tankier since it gives you perma prot and isn't too much of a dps loss so I guess that seems like what you want.  This would be what you would want to run http://intothemists....r_guardian  Put points to get 3 in radiance first for blind spam then 4 in honor for shout cd for more aegis and swiftness to get around faster as well as symbols last longer for more damage and perma prot.

This would be the full guide.  It goes over all the weapons, builds, traits, etc.

#2284476 entropy or genesis

Posted Misty Six on 24 January 2014 - 11:22 AM

Legendary hammer looks like a ♥♥♥♥ing lamp post, the only thing nice is the chrome/reflection.

#2344437 whats the point of level 80?

Posted Andemius on 14 December 2014 - 03:33 PM

View PostArtimas, on 11 December 2014 - 06:39 AM, said:

So whats lefts PVP?   Great so i got to waste more time and gold cause the rest of this game is basily unplayable now?

Side note: PvP costs you nothing. (or less than 5 silver if you don't have full armor/weapons)

#2344404 whats the point of level 80?

Posted Knuckle Joe on 14 December 2014 - 06:19 AM

I'd say people who start years after a MMO is launched have a harder time adapting to a community that has already done everything. GW2 is a prime example of this, with its low content for a level 80.

8 dungeons means a huge chunk of the people you will be playing with have already done everything there is in the game. Most of the people doing dungeons are not newbie friendly, they expect you to follow them and know all the mechanics. I've been playing  since closed beta and I've never had more fun in this game than I did in launch, where everyone was new, everyone was exchanging tactics or even making their own in the heat of the moment when you couldn't pass a point in a dungeon. A fond memory is when I was playing Elementalist and we were getting our asses handed at path 3's burrows part, I discovered all by my own that ice bow was amazing for it. A new game meant there was little to no guides on the internet on how to do stuff, so most of the time it was experimenting and actually having a craplaod of fun.

I would say that that is your problem. You are not enjoying the game because the people you play with are simply doing everything in automatic more than to have fun. My advice would be to make your own LFG for dungeons and put "New to dungeons" or "Newbies welcome" or even "Learning run". Search for people who are playing the game like you, maybe invite some IRL friends and you could have an experience as many of us did in launch.

#2344136 I hate jumping puzzles.

Posted Miragee on 10 December 2014 - 10:15 AM

To everyone their own. For me, jumping puzzles are among the most fun things to do in gw2. I leave it at that.

#2342174 I get the feeling GW1 lore is incoming...

Posted Konzacelt on 06 November 2014 - 04:03 PM

View PostEl Duderino, on 05 November 2014 - 07:13 PM, said:

I thought that it had been determined that ANet is not really interested in resurrecting much from the GW1 glory days. Hasn't it always seemed that the new ANet is a bit contemptuous of the old ANet and seems to want to do their old thing?

To some extent, yes.  But remember that the ANet of Nightfall, and especially EotN, is largely(at the core anyway) the same ANet we have today.  As opposed to the Proph/Factions ANet, which is mostly gone.  The whole "Abaddon did it" thing didn't even exist until Nightfall, he was retro-actively written into the reasonings behind the Cataclysm, The Searing, and Shiro.

Looking at it in that light, it's not very surprising to recycle him a bit.  I mean, he worked great for them as a cure-all the first time, right? ;)