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#2342399 Tangled Paths Begins November 18

Posted davadude on 11 November 2014 - 07:51 PM

View PostRobsy128, on 11 November 2014 - 06:44 PM, said:

Well, I'm excited! Especially considering the last patch and generally the entire season as a whole has been AWESOME.

The dragon boss has me peaked... I also see paths that head toward it.  It's giving me a marionette-ish vibe.

#2342396 Tangled Paths Begins November 18

Posted Robsy128 on 11 November 2014 - 06:44 PM

Well, I'm excited! Especially considering the last patch and generally the entire season as a whole has been AWESOME.

#2342066 Starting over

Posted Andemius on 05 November 2014 - 05:52 AM

Off-hand, my general dps build is 4 5 0 0 5 with sword focus and GS.

I used to use a supporty variant for fractals with hammer and symbol duration, I'm sure you could put something reasonable together there.

#2341961 Account Blocked due to unacceptable behavior (for not playing for months?)

Posted Dawn Quickblade on 04 November 2014 - 07:51 AM

Sounds like you may just have been hacked if you don't think you did anything to warrant said block.

That being said we can't help you much here, best bet is to file a support ticket.

And no, there's no inactivity violation.

#2317518 GW2 has a content, not a feature problem.

Posted Beyond Freedom on 17 April 2014 - 10:26 AM

View Postdavadude, on 17 April 2014 - 10:18 AM, said:

Renown hearts, dynamic events, and meta events rely on other people to be viable.

Dragon and temple events rely on other people to be accomplishable. Hearts, DEs? Totally soloable.

#2317503 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on 17 April 2014 - 08:57 AM

View PostDarkHorseKnight, on 17 April 2014 - 08:49 AM, said:

You may well be right, but that doesn't take away from the feature patch. The feature patch is excellent and has made the game a lot more fun and a lot better.

As I said, I think that just further showcases how much the game really needs content improvement: I like a lot of this patch and yet I would be willing to give up on a number of its features (I'd still like to keep the Megaserver and account-wide dyes/WXP :P), if that would mean that we would get more and better content. I like the Wardrobe, but if we could get a number of quests for each map instead: I'd prefer the quests. The game needs content more than it needs these, albeit superb, features.

#2317492 GW2 has a content, not a feature problem.

Posted konsta_hoptrop on 17 April 2014 - 07:58 AM

dude other MMO games that are almost 2 years old, added half a dozen new instances and dungeons at least(permanent) . new class, new skills. The Baron is right, content wise GW2 is behind other MMOs and online games. I know that diablo 3 isnt in the same genre but its nearly same age as GW2 and already has full content expansion....  
And please dont advertise that LS patches.. they are joke. Temporary content that takes max 2-3 hours to complete and most of them are based on gem store items and promotions. Game with name Guild wars 2 still doesnt has gvg battles and guild halls? WTF Anet. The reality is that the game was far away from finished when they released it and they still can't catch up , they still cant build the main game and its content and features, thats why i doubt we ll see real new content soon :S

#2317489 GW2 has a content, not a feature problem.

Posted davadude on 17 April 2014 - 07:49 AM

They just spent more than one year exclusively developing features in the form of the Living Story and holiday updates.  If you like them or not, don't care, but it was content-focused.  They do one feature patch that aims at improving the QOL and making it easier for them to add new content (megaserver system makes it much simpler to add zones), and the complaints begin about too much time being put into feature-only patches, even though this is the first one.

#2317486 GW2 has a content, not a feature problem.

Posted Soki on 17 April 2014 - 07:47 AM

Quite true.
GW2 suffers from a major PvE polish problem that I don't think will ever be addressed - and the dungeons they have worked on after launch were temporary aside from Fractals.
That's stupid.

#2317485 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on 17 April 2014 - 07:42 AM

I like the Feature patch. The PvP changes are atrocious, but since A.Net seems hell-bent on making GW2 into a PvE game, even that shit makes sense. It's not good, but it makes sense. Looking past that, as I said, I think there's a lot in this patch that one can like: A.Net is certainly continuing to push the envelope when it comes to making an MMO as accessible as possible. I've always considered GW2 to be the best MMO on the market when it comes to features and accessibility and this just further cements that position and leave the competition behind. GW2 set the bar and this is what I now expect to see from other MMOs. And sadly, those other MMOs are not achieving that bar.

The problem though, is that GW2's content isn't of the same quality as its features: while GW2 leads the MMO pack when it comes to features, when it comes to content, GW2, at best, manages to catch up, and at worst, trails way behind the competition. GW2 fails at incorporating those amazing features into a game worth playing: a superb dye system loses a lot of its shine, when the loot, that it's being used on, is utterly boring. Or the fact that you get to play with your friends from all over the EU (without being forced into servers), matters little when everything can be C+SPACE'd. We have an amazing foundation, now we need a game on top of that.

Once again, I like the changes and I can't imagine the game without them: but neither I, nor my friends, are playing the game. We see the game grow and it's amazing, but nobody wants to play it, because playing it isn't as amazing. And the reason why it's not amazing is because the game has a content, not a feature problem: thus, A.Net spending its limited resources on features is a mistake.

#2333585 The charr view of necromancy?

Posted draxynnic on 28 July 2014 - 09:08 AM

While, incidentally, humans seem to be more able to adjust to magic's inherent unpredictability on the fly by using their gut - as seen in the discussion between a human elementalist and an asura mesmer in Sea of Sorrows, presuming this isn't simply a difference between elemental and mesmeric magic. Which may go some way to explaining why human spellcasters seem to have the potential to do more impressive things without the aid of magitech or other external sources of power than the asura do.

Basically, the asura understand magic more at a scientific and logical level, which allows them to bind it into magitech. Humans seem to understand it more at an artistic and instinctual level, which allows them to do without such crutches as individuals - but means that their magic is less suited to creating a technomagical society.

#2337267 Crafting Backpacks, New Leveling Items, and More!

Posted MCBiohazard on 27 August 2014 - 08:56 PM

View Postrusticgamer, on 27 August 2014 - 08:22 PM, said:

Okay I'm peeing myself laughing. Who designs these skins and what goes on in their brain???

"Let's fight the Elder Dragons! But just wait for me to get my ANVIL backpack...you know... for combat and stuff..."

You obviously don't realize the glorious military tradition of Anvilania.

#2337056 New region incoming!

Posted davadude on 26 August 2014 - 03:06 PM

Well, look what Arenanet has been teasing...

For extra information, this was posted by WoodenPotatoes today.  The screenshot looks like a beta screenshot, but isn't,  He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission.  There is a reason they want to share this.

He also claimed he'd have more new today about upcoming content, including information about a new region.

#2335658 Contest: Guild Wars 2 Memes

Posted Shadok on 16 August 2014 - 01:29 AM

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#2335640 Contest: Guild Wars 2 Memes

Posted Miragee on 15 August 2014 - 07:59 PM

Was posted here on the forums years ago (I'm not taking part in this contest with this! It's not mine ofc):

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