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Cobalt60

Member Since 02 Sep 2009
Offline Last Active Jun 16 2013 10:16 AM

#2143954 Guesting Arrives January 28th

Posted Sans on 16 January 2013 - 07:57 PM

View PostKilian, on 16 January 2013 - 07:21 PM, said:

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Really?

This feature was in Guild Wars 1, what is their reason for this?


Another reason for players to buy gems?  If that's the case, what a shame.

You've been playing on 1 server at a time since the end of August when the game lauched, why the hell are you bitching that you can play on 3 different servers per day? which which you can change on a daily basis.

You guys are to stupid to realize that ...

Today = 1 server at a time
January 28th = 3 servers at a time.
+ they're giving you a heads up to switch to you're permanent server.

It's incredible that you guys assume this is somehow a ploy to make people spend money on the cash shop


#2132832 Wasted 250g in the Mystic Forge so far..

Posted Lordkrall on 01 January 2013 - 01:56 PM

I wonder why people keep ignoring the fact that we already know that they ARE working on the Precursor issue and that they will add a more "definite" way to get them.

And running around shouting that ArenaNet is manipulating the drop rates in order for people to buy gems is just silly.
If they wanted to sell more gems they could easily add quite a few things to the gemstore that people would buy, and yet you think they would rather change the drop rates of things in game?


#2128453 Guild Wars, NCSoft, ArenaNet and the future...

Posted Cures on 26 December 2012 - 01:11 PM

Now I know Koreans probably don't give two shits about American and European consumers as long as we keep pumping money into their company. It makes sense that they will just keep rolling out a new game of the month in hopes they can nickel and dime the world until people realize what's up and they are forced to chapter and make a new company to do it all over again. I mean, I get that. If I was a big time CEO in their position I may look at it the same way.

I hope you get a reply that is as releaxed and friendly as is your ... whatever its supposed to be. If I were a big time CEO i sure know what id tell you with a grin on my face :D


#2125646 Fractal Improvements

Posted Sans on 22 December 2012 - 02:05 AM

View PostIzokka, on 22 December 2012 - 01:39 AM, said:

OMG YAY and that frac lv 2 will be 1/2 shooted by the agony -.-

View PostTrei, on 22 December 2012 - 01:34 AM, said:

Can a lvl 1 frac experienced (aka none) player realistically be able to handle being thrown into a lvl 21 frac like in the example?

They're just examples.

No where does it say a level 2 has to join a lvl 21 fractals.

They can join any of the 3-9 level fractals and still level.


#2119071 why so much negativity

Posted Kattar on 15 December 2012 - 03:42 PM

View Postbeadnbutter32, on 15 December 2012 - 12:54 PM, said:

Paid posters just doing their job.  Heck, this entire website is a thinly disguised PR subcontractor to Anet.  The new customer relations manifesto they operate under is "the customer is always wrong" coupled with "we know best".  Criticize anything about this game and open yourself up to personal attacks and general harassment.

Maybe there would be less negativity if Anet did not release half baked, buggy content.
You realize the OP is saying the opposite of what you're saying.

This is why forums are bad: people already have their own opinion and are convinced that they are correct. They won't listen to any kind of reason that goes contrary to their own because their reasoning is correct, so why bother listening to a different view point. Case in point, the response I just quoted.

That, coupled with poor reading comprehension and the inability to think outside our own little world makes every MMO forum crap eventually.

It's not just this community, it's all of them.


#2115067 Raids in GW2?

Posted MazingerZ on 11 December 2012 - 09:48 PM

View PostGrandmaFunk, on 11 December 2012 - 09:44 PM, said:

how would a "raid" be different from the dungeons we have now besides allowing more players in the instance?

Apparently people associate greater skill with the ability to herd cats.


#2110038 Lost Shores rewards handed out

Posted Athletic on 06 December 2012 - 11:04 PM

Nice incentive. Then again I should probably find something to complain about otherwise I wouldn't belong here


#2039499 Giving death meaning in WvW - Side effect, balancing out world populations etc.

Posted Impmon on 24 October 2012 - 11:18 AM

View PostReikou, on 24 October 2012 - 10:03 AM, said:

Very simple proposal that could fix many (but not all) the problems plaguing WvW at the moment.

Give death more meaning.

Specifically what I propose is the following;  When you are killed in WvW, you are kicked out of the WvW map and put back into the bottom of the queue.  If there is no queue, you're free to play as normal.

I think something like this could be a very interesting change to the WvW scene.  It promotes smarter play, not just zerging.  It would keep incompetent commanders and players out of WvW due to the "survival of the fittest" type scenario.  Additionally, it would add a new aspect where players have to try to keep an active commander alive due to him/her losing the ability to lead temporarily if he/she dies.  Other new dynamics added to this would be things like "commander sniping," etc.  It would make having an active commander title both a boon and a liability, because honestly as of now, there is no logical reason to turn off the commander title.

As a side effect of this, I can see many players moving on to worlds with smaller queues, thus fixing many population imbalances as well.

If they implemented this guess who everyone would be targetting ?  lol.  You'd be in the queue all day bud.