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Pipples

Member Since 03 Apr 2012
Offline Last Active Mar 30 2013 12:54 AM

Posts I've Made

In Topic: Improving the Game: Increased XP Percentage?

22 March 2013 - 04:20 PM

View PostRobsy128, on 21 March 2013 - 07:37 PM, said:

I was just wondering what your opinions would be of an increased XP percentage (for a limited amount of time) for those people who have been logged out for more than a day.

Wat? Are you serious?

You get experience for almost everything in this game.
* Stumble across a new area? XP gain.
* Run into a waypoint? XP gain.
* Kill a creature no one else has touched recently? XP gain WITH A BONUS.
* Crafting at all? 10 levels per max craft.
* Want to a dungeon? 2/3 of a level per path, once a day.
* Oh is that a local event? XP per kill PLUS an overall event bonus.
* Bored of X area? Go back to lower-level Y area, still get XP.

Don't even get me started on 70-80. Those levels are pretty much free, hit up Orr and spend a day doing events. And you want MORE XP? Why are you even playing this game?

In Topic: State of the Dungeon Crowd - Good or Bad?

22 March 2013 - 12:41 PM

View PostRickter, on 21 March 2013 - 10:19 PM, said:

as with most communities, there is a certain degree of ethics.  the absence of ethics breeds a poor community

Have you SEEN the differences between a 1999 Everquest community and today's MMO community? They're two completely different things. Ethics, proper behavior and community got tossed out the window with WoW. Now it's all 'faster, harder, better, more money'.

Join groups you want to join or don't. GW2 is free, get another MMO to play when GW2 bores/annoys you. We, as a society in general, are headed down a hole we won't get out of without a massive social implosion and cleansing.

In Topic: Quantifying fun: Checklist vs. Experience

21 March 2013 - 06:05 PM

View Postadra12, on 21 March 2013 - 05:56 PM, said:

I disagree. This game is attempting to cater to both the WoW/ex-WoW population and the under tapped casual/social gamer. It includes high effort rewards for the carrot chasers but is loaded with different environments, encounters and adventures for the casual gamer.

High-effort rewards? What are these, pray tell? I know of only two things that would require any real effort, and the first of them can be obtained rather quickly if someone is determined enough: legendaries and the cat potion from fractals.

That's it. I can make 5g/day with very little effort and fully gear a character from nude to max for ~20g. Legendaries and the cat potion are cosmetic only and neither appeals to me in the slightest. GW2 is a cash grab, pure and simple. I don't blame them, but don't try to convince us otherwise.

In Topic: Quantifying fun: Checklist vs. Experience

21 March 2013 - 05:21 PM

View PostEl Duderino, on 21 March 2013 - 05:15 PM, said:

I forget what thread it is in but featherman made a good post with a video about how WoW ruined MMO's and a big part of it was that even though everyone tries not to be WoW, they are still following in their footsteps in many ways. One of those ways is that the majority of MMO's follow the themepark mentality. On a scale from 1-10 I think GW2 is a 10 as far as being a theme park. GW1 was a bit less so.

But anyways, there is a large group of video fan players, especially single game players, that would not be interested in the theme park model. An I think there is opportunity there. I mean look at some of the people in the one sentence thread. Many of them loved the eauty and the story and the lote of GW2 and GW1. Those are people that don't need "attractions" to make happy. There are people in this thread that have found their fun just going around leveling and doing whatever fits their whim.

I've been saying WoW ruined MMOs for years, I've just stopped saying it as much because people either know already or don't care. I'm an Everquest 1 player and currently have a Project 1999 account (EQ Classic server) for the nostalgia. Many of these MMOs fail because they're so 'ezmode' now and there's really nothing to work for, it's just grinding. EQ was grinding too, but in a different way. EQ Next is slated to release eventually and is supposed to use old Everquest mechanics with new graphics and allow player-generated content.

Developers can either go for the money and make an easy game that appeals to all for a short timeframe, or make a game to target a specific sector of the community and make it memorable. WoW was an anomaly and will never happen again. Ever.

In Topic: Engineer vs Ranger

21 March 2013 - 05:16 PM

View PostDen Spie, on 19 March 2013 - 08:04 PM, said:

I like both playstyle (shortbow ranger) but I dislike bomb kit but I like the flamethrower & the grenades etc :P

You haven't told us WHY you dislike kits. You also don't have to use them if you don't want to. My pistol/shield spec does reasonable damage by itself, though I see rifle as more of a CC weapon than a damage weapon.

That said, my main is a power/crit/condition Grenadier. I run pistol/shield with grenades and a flamethrower for kits. They finally fixed sigils so now the crit you can get is borderline insane. I can't say if my damage is better or worse than anyone without parsing but I CAN say that my damage is more than reasonable. On top of that I'm typically the last to die in a wipe, and the one to survive in near-misses.

Engineers are very, very flexible, lack pets to worry about and I personally love them. If you want to play one, though, a Razer Naga or other gaming mouse comes in handy. It helps a LOT with kit-swapping