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#2295051 Friendly fire

Posted Desild on 13 February 2014 - 02:12 PM

Or maybe just leave everything as it is and take it as an acceptable break from reality?

I mean, friendly fire? Really? You want AoE to damage us aswell? We're already clusterbombed with AoE by bosses, and some encounters can only be completed by blasting everything around us, and you want penalties added to that?

#2257574 Are you still doing World Boss events?

Posted Echou on 12 November 2013 - 01:13 AM

My guild usually calls the World Bosses. If I'm not busy, I'll wp to it.

#2249534 The Tequatl Debacle

Posted Occultus on 23 October 2013 - 10:42 PM

I haven't even got him down once yet and, to be honest, I can't be arsed trying any more.

#2247284 Praise and Complaint Game

Posted Guest 34905 on 19 October 2013 - 10:42 AM


I hate the direction of the LS, the lack of meaningfull/permanent updates and the checklist side of the new updates.


I love how good the world is designed, it's new and yet so familiar. Especially the statues and links to people we knew so good in GW1 are awesome.

#2241650 I can't keep up

Posted Kurr on 07 October 2013 - 11:43 PM

View Postraspberry jam, on 07 October 2013 - 07:33 PM, said:

Exactly. Saying that one can ignore achievements means nothing because one can do so in any game. But people don't buy games to ignore most of the game, they buy it to be entertained by as much of the game as possible!

I think that the LS is dull because the people creating it knows that it'll only be there for a couple weeks. If I was doing that there is no way I'd be able to dedicate myself to the work.

Oh, the story in the Living Story is absolutely terrible. The only things I've enjoyed have been sceneries, areas (Bazaar was great! Especially the hunt around the city.), and the dungeons they put in (when in decent groups, some of them were a pain to PUG which I hate in non-permanent content).

The Guild Wars 2 story and lore itself is very bad in comparison to Guild Wars 1 (which wasn't GREAT but had so much mystery and just awesome scenery to build up the atmosphere --- pre EotN anyway). ANet had the opportunity to make it a lot better, by building on things like the Mursaat, the things we find in Ruined City of Arah Explorable, the other dragons, the Inquest's experiments, etc... they just decided to make sky pirates instead because why not... I also like holiday events and in addition would love to see Living Stories in every city to focus on the uniqueness of each race and what kind of activities they would bring out (a bit like in Divinity's Reach but without the lame villain and with more festivals beyond fighting in a tiny freaking cage that I hated).

I just didn't elaborate on that in the OP because the thread would've been too vague. I kept it to "It has some flaws but it's alright."

To be fair, Guild Wars 2 does a lot of things right and has improved many UIs and minor systems. A lot of content and changes besides Living Story have been positive.

If ANet just made a big announcement saying "We're going back to 4 weeks between updates and slashing all the crappy stories we put out so far to focus on the lore that made Guild Wars 1 great + DRAGONS. Also no more luck-based or very time-consuming achievements in Living Story! Those are all permanent now so take your time!" I would be ecstatic.

One can dream...

P.S : I really want to go back to the 3 realm of the Gods we have been to, and the 3 we haven't been to either. I still can't believe the undeniably most fun part of Guild Wars 1 was completely slashed (the Mists and all associated areas besides PvP). They could've figured out a way to make the Living Story explain why we can go back (Living the slow return of the gods? YES PLEASE.) and they could've been epic areas. I think 100% of people would prefer that than the current state of the Living Story.

Ok I'll stop side-tracking my own thread. The discussion is mostly done either way.

#2240927 I can't keep up

Posted Skyward on 05 October 2013 - 11:06 PM

View PostFoxBat, on 02 October 2013 - 10:22 AM, said:

While a legitimate complaint for overall history, it's ironic seeing this now around the recent patches. The scarlet patch is mostly permanent content, SAB's full content will return periodically and eventually become permanent, teq is permanent, and so is this twilight update. We may well be looking at this much heavier mix of permanent content going forward. (Mad King likely to be not so permanent, but how do those holidays differ from GW1?)
The real problem is that the majority of players move on to the next 2 weekly achievemnts, making it impossible for other players to play older content. Teql is a good example of this. It's impossible to slay the dragon with so little organized players around, since everyone moved on to the newer content. Same for the older add ons. They are there, yes, but it's very hard to form a decent party and complete them.

#2222224 What's the one feature you'd like to see GW2 import from another MMO?

Posted Darkobra on 26 July 2013 - 05:17 PM

Rewards being in the game and not in the gem store.

#2219530 My Thoughts On Temp Content.

Posted Sounomi on 15 July 2013 - 02:27 PM

As a player that has a lot of time to play the game, I don't enjoy this temporary content if only because I feel like I'm forced to go mess with it during a limited time frame when I usually feel like doing other things.

As someone that gets into the lore behind the games, I'm rather disappointed at how this living story stuff not only has very little to do with the overall story of the game but is never built up upon what it does add to the lore.  For instance, during flame and frost we were told that Eir had a son.  Yet they never went into it or anything.  Its boom, she has a son and you'll never know how or why they dislike each other.

Then I have a beef in general with things that only available to those that happen to be there at the right time, and in the case of some games, knowing the right people that can help you get through it as well.  I feel bad using things that came out of this temporary content around those that just joined the game or weren't around when it happened (which quite often is because of real life matters that they have no control over) because I know they'll never be able to get.  ANet claims its for prestige yet everyone that was there at the time can get the stuff so easily and everyone around you winds up having it... it just doesn't feel very prestigious at all.

All in all, I've always had this disgust to come here and see all of the thread complaining about the game but I think I'm about to side with them.  I'm the sort of person that likes to focus on a single char and so what happens when I get the final skins for them and fully complete the mapping the world?  Seems I'm just gonna have WvW to do and a hand full dungeons with my guildies when they feel like it.  I just can't see that as ultimately keeping me going at this game for too long into the future since ultimately everything gets stale.  I'd really love to see new fully featured maps to explore, more deep lore to dive into it, more skins to collect, etc.  But yeah, it seems ANet only wants to give us little half ass bits of stuff that you can be easily obtained and quickly be bored with.

#1896065 Trading Post pointless?

Posted Plasticblanket on 07 September 2012 - 07:28 AM

Worst part is that we cannot preview the items.

#1836931 Conversation With A Level 80

Posted Leshil on 28 August 2012 - 08:28 PM

Topics like this one have zero constructive value.

#1836911 Conversation With A Level 80

Posted sifr on 28 August 2012 - 08:26 PM

So...someone who did nothing but grind to 80 as fast as possible, and who seems to do nothing but grind in every game, is complaining about this game being a grind-fest?

Sorry, but I seem to have misplaced my sympathy.