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Member Since 04 Apr 2012
Offline Last Active Aug 07 2013 04:02 PM

Topics I've Started

March Patch - Engineer Changes

26 March 2013 - 03:25 PM


  • Packaged Stimulants trait:
    • No longer increases the recharge time on the Drop Bandages skill.
    • No longer reduces the recharge time on the Drop Stimulant skill.
    • No longer applies incorrect fury and swiftness durations to the Drop Stimulant skill.
    • No longer prevents acquisition of the Drop Stimulant pick-up while the player is under the effect of swiftness or fury.
  • Rifled Barrels trait:
    • No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.
    • No longer reduces the recharge time on the Elixir F skill.
  • Forceful Explosives trait: No longer reduces the radius on bombs dropped by the Evasive Powder Keg trait.
  • Fireforged Trigger trait:
    • Correctly lowers the recharge on Elixir F and Super Elixir if the Rifled Barrels trait is also equipped.
    • Correctly lowers the recharge on Acid Bomb.
  • Grenadier trait: No longer removes the recharge when the player stows the Grenade Kit.
  • Super Elixir skill: Displays the correct tooltip information when the Rifled Barrels trait is equipped.
  • Toss Elixir H skill: Displays the correct boon duration on the tooltip while the player is underwater.
  • Throw Mine skill: Correctly turns off the Detonate skill if the mine times out.
  • Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.
  • Elixikittenll:
    • Removed Quickening Zephyr from the base elixir.
    • Removed Veil from the toss mechanic.
    • Now casts instantly and breaks stuns.
  • Stabilized Armor trait: Reduces incoming damage by 5% while endurance is full.
  • Super Elixir skill:
    • Increased both impact base healing and scaling with healing power by 100%.
    • Increased base heal multiplier by 50% and healing power scaling by 100%.
  • Tool Kit skill: Increased potency of skills that heal turrets by 100%.
  • Acidic Coating trait: Now has its intended 10-second cooldown.
  • All utility turrets now detonate after 5 minutes.
  • Thumper Turret skill:
    • Damage from base attacks increased by 66%.
    • Base attacks now cripple for 3 seconds.
    • Self-destructs after 5 minutes.
  • Shockwave skill:
    • Increased damage by 66%.
    • Cooldown reduced from 90 seconds to 45 seconds.
  • Rifle Turret skill: Increased damage from this turret’s base and overcharged attacks by 50%.
  • Surprise Shot skill: Increased damage by 50%.
  • Rocket Turret skill: Reduced recharge from 60 seconds to 50 seconds.
  • Net Turret skill: Increased turret’s health by 25%.
  • Net Attack skill: Reduced cooldown from 60 seconds to 45 seconds.
  • Flame Turret skill:
    • Reduced recharge from 40 seconds to 25 seconds.
    • Increased main attack’s arc from 30 degrees to 60 degrees.
  • Throw Napalm skill: Reduced cooldown from 60 seconds to 30 seconds.
  • Flame Blast skill:
    • No longer double-detonates when the projectile expires naturally.
    • Turns off Detonate after the flame blast ball is gone.
  • Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.
  • Kit Refinement trait: Reworked kit skills to balance their effectiveness. All kit skills are now on a static global recharge (20 seconds). The changes are as follows:
    • Med Kit: Equipping this kit applies Magnetic Aura.
    • Bomb Kit: Equipping this kit creates a Magnetic Bomb that pulls enemies toward the center after a brief delay.
    • Elixir Gun: Equipping this kit activates a Glue Trail that follows the player for a short time. Enemies that step in the glue are briefly immobilized.
    • Tool Kit: Equipping this kit grants the user Super Speed for a brief duration.
    • Flamethrower: Equipping this kit grants the player Flame Aura for a time.
    • Grenade Kit: Equipping this kit drops a mine at the player’s location that deals damage and removes a boon.
    • Skills that activate this trait can now activate in midair.
  • Blowtorch skill: No longer displays “miss” on attacks that connect at medium and far distances.

From: http://www.guildwars...-march-26-2013/

So we have 3 times the patch notes of other classes... but it seems several of the bullets are minor fixes/changes/corrections.

Kit Refinement builds appear to have taken a hit - grenades no longer spam a barrage, and elixer gun + kit refinement no longer means 100% uptime super elixer.

Some turret buffs that probably require some testing to determine the worth of.

Anything else major I missed at my quick coffee break at work glance over this list?

Screenshot Directory

24 August 2012 - 05:38 PM

Anyone happen to know if there's a way to change the default directory that ingame screenshots are dumped to?