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Engineer
- Packaged Stimulants trait:
- No longer increases the recharge time on the Drop Bandages skill.
- No longer reduces the recharge time on the Drop Stimulant skill.
- No longer applies incorrect fury and swiftness durations to the Drop Stimulant skill.
- No longer prevents acquisition of the Drop Stimulant pick-up while the player is under the effect of swiftness or fury.
- No longer increases the recharge time on the Drop Bandages skill.
- Rifled Barrels trait:
- No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.
- No longer reduces the recharge time on the Elixir F skill.
- No longer applies incorrect bleed and weakness durations to the Tranquilizer Dart skill.
- Forceful Explosives trait: No longer reduces the radius on bombs dropped by the Evasive Powder Keg trait.
- Fireforged Trigger trait:
- Correctly lowers the recharge on Elixir F and Super Elixir if the Rifled Barrels trait is also equipped.
- Correctly lowers the recharge on Acid Bomb.
- Correctly lowers the recharge on Elixir F and Super Elixir if the Rifled Barrels trait is also equipped.
- Grenadier trait: No longer removes the recharge when the player stows the Grenade Kit.
- Super Elixir skill: Displays the correct tooltip information when the Rifled Barrels trait is equipped.
- Toss Elixir H skill: Displays the correct boon duration on the tooltip while the player is underwater.
- Throw Mine skill: Correctly turns off the Detonate skill if the mine times out.
- Automated Response trait: Grants immunity to conditions when the inflictor has over 100% duration.
- Elixikittenll:
- Removed Quickening Zephyr from the base elixir.
- Removed Veil from the toss mechanic.
- Now casts instantly and breaks stuns.
- Removed Quickening Zephyr from the base elixir.
- Stabilized Armor trait: Reduces incoming damage by 5% while endurance is full.
- Super Elixir skill:
- Increased both impact base healing and scaling with healing power by 100%.
- Increased base heal multiplier by 50% and healing power scaling by 100%.
- Increased both impact base healing and scaling with healing power by 100%.
- Tool Kit skill: Increased potency of skills that heal turrets by 100%.
- Acidic Coating trait: Now has its intended 10-second cooldown.
- All utility turrets now detonate after 5 minutes.
- Thumper Turret skill:
- Damage from base attacks increased by 66%.
- Base attacks now cripple for 3 seconds.
- Self-destructs after 5 minutes.
- Damage from base attacks increased by 66%.
- Shockwave skill:
- Increased damage by 66%.
- Cooldown reduced from 90 seconds to 45 seconds.
- Increased damage by 66%.
- Rifle Turret skill: Increased damage from this turret’s base and overcharged attacks by 50%.
- Surprise Shot skill: Increased damage by 50%.
- Rocket Turret skill: Reduced recharge from 60 seconds to 50 seconds.
- Net Turret skill: Increased turret’s health by 25%.
- Net Attack skill: Reduced cooldown from 60 seconds to 45 seconds.
- Flame Turret skill:
- Reduced recharge from 40 seconds to 25 seconds.
- Increased main attack’s arc from 30 degrees to 60 degrees.
- Reduced recharge from 40 seconds to 25 seconds.
- Throw Napalm skill: Reduced cooldown from 60 seconds to 30 seconds.
- Flame Blast skill:
- No longer double-detonates when the projectile expires naturally.
- Turns off Detonate after the flame blast ball is gone.
- No longer double-detonates when the projectile expires naturally.
- Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.
- Kit Refinement trait: Reworked kit skills to balance their effectiveness. All kit skills are now on a static global recharge (20 seconds). The changes are as follows:
- Med Kit: Equipping this kit applies Magnetic Aura.
- Bomb Kit: Equipping this kit creates a Magnetic Bomb that pulls enemies toward the center after a brief delay.
- Elixir Gun: Equipping this kit activates a Glue Trail that follows the player for a short time. Enemies that step in the glue are briefly immobilized.
- Tool Kit: Equipping this kit grants the user Super Speed for a brief duration.
- Flamethrower: Equipping this kit grants the player Flame Aura for a time.
- Grenade Kit: Equipping this kit drops a mine at the player’s location that deals damage and removes a boon.
- Skills that activate this trait can now activate in midair.
- Med Kit: Equipping this kit applies Magnetic Aura.
- Blowtorch skill: No longer displays “miss” on attacks that connect at medium and far distances.
From: http://www.guildwars...-march-26-2013/
So we have 3 times the patch notes of other classes... but it seems several of the bullets are minor fixes/changes/corrections.
Kit Refinement builds appear to have taken a hit - grenades no longer spam a barrage, and elixer gun + kit refinement no longer means 100% uptime super elixer.
Some turret buffs that probably require some testing to determine the worth of.
Anything else major I missed at my quick coffee break at work glance over this list?

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