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Caldagar

Member Since 05 Apr 2012
Offline Last Active Dec 21 2012 01:46 AM

#1643245 HoM rewards look much more appealing now

Posted Mordakai on 27 July 2012 - 03:57 PM

View Postulrich mourneblade, on 25 July 2012 - 07:55 PM, said:

Heritage armor looks absolutely awesome!

Here for your viewing pleasure is ALL of the HOM weapons, don't look if you want to save them for yourself. Do also bear in mind that these datamined models do not have particle effects and many of them have graphical glitches (i've tried to angle the model viewer so to reduce them as much as possible). These can all be found on http://www.gw2db.com/, armor models aren't available however minipets are so feel free to go check them out as I havent included them.

CLICK TO ENLARGE- Not sure how to make images larger in post if mod wants to go ahead or else someone let me know

Gnarled Walking Stick - Staff - 7 HOM

Living Shortbow - Shortbow - 8 HOM

Fiery Dragon Sword - 1H Sword - 10 HOM
Spoiler

Diamond Aegis - Shield - 11 HOM

Centurion's Claw - Dagger - 13 HOM

Wheelock Rifle - Rifle - 14 HOM

Wayward Wand - Scepter - 16 HOM

Seathunder Pistol - Pistol - 17 HOM

Deldrimor Mace - 1H Mace - 19 HOM

Ithas Longbow - Longbow - 22 HOM

Fellblade - Greatsword - 23 HOM
Spoiler

Icebreaker - Hammer - 25 HOM
Spoiler

Flaming Beacon - Torch - 26 HOM

Stygian Reaver - 1H Axe - 28 HOM
Spoiler

Mountaincall Warhorn - Warhorn - 29 HOM

http://www.guildwars...99/page__st__30


#1639412 Ask the Sylvari!

Posted Magnolia on 26 July 2012 - 07:08 PM

Posted Image

Hello, fellow Tyrians! My name is Magnolia, and this is my twin brother, Rowan!

We are here to let you all know that we have what you humans call an "ask blog", where you can ask us questions, and we will be happy to answer them to the best of our ability! So go ahead! Ask away, whatever the question may be!

http://asksylvari.tumblr.com/

[[Ooc notes: We'll take any questions, even ridiculous ones. Those are the best. ;3 I'll even throw up a few of the first questions so that you can see whether you like it or it not! Thanks for taking the time to read, and I'll be sure to post any art stuff here as well!

Edit: At the request of a certain person, I have posted ALL of the questions I have answered below, instead of a just a few as a sample. The latest is at the top, while the first is at the bottom. I tried to put them in spoiler windows, but there's just too many. I do still suggest reading them all on the tumblr, so that you don't have to click on each link, but to each his own! Enjoy!]]


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#1630158 Full Size Comparisons of races and genders

Posted Xuphor on 24 July 2012 - 10:52 PM

Males are in gold, females are in Silver. Click to enlarge.

Posted Image


#1621219 Introducing a new area in WvW... the Forest of Forgotten Foliage

Posted Bunzaga on 23 July 2012 - 07:42 AM

So we were checking on the status of our keep (Dreaming Bay), we had to defend it constantly on Sunday night against the combined forces of Fort Aspenwood and Darkhaven.  I looked over the wall and beheld a site, I will surly never forget (it even caught the attention of Arena Net).



EDIT: It seems the Titan Alliance, specifically Condemned, Dusk Til Dawn and Unlimited were the ones responsible for setting it all up.  /salute



Here is a second video from another guild member, PrimalPat, it has quite a bit more footage, plus shows Snow join our guild toward the end LOL.




#1611183 Sylvari character design discussion

Posted DeConstruct on 18 July 2012 - 10:48 PM

Haha I was thinking of making a thief of some kind with the shroom samurai head, dual wielding swords. Or an elementalist and go lightning exclusive, call him Raiden :D


#1596354 legendary weapons

Posted unraveled on 13 July 2012 - 03:28 PM

My sincere apologies to anyone who came to this thread genuinely wanting to discuss the OP, but I am not cleaning up four pages of "oh but it is on topic if you squint at it when the sun is at precisely 32.7 degrees from the horizon" posts.

You were warned. Thread is closed. I'm going to bed now so I'd suggest PM'ing an admin if you can come up with a very good reason as to why this thread should be reopened.


#1596777 Achievements

Posted Everlast on 13 July 2012 - 06:02 PM

This is a blog by arenanet's Eric Flannum in http://www.arena.net...elopment-update. Just read the bold parts of the blog if u are a lazy reader.

Quote

Hey, there! It’s time for another update on some of the new things we’ve been working on. Jon and I have a lot to talk about this time, so I’ll get started with our achievement system before I hand things over to Mr. Peters, who’ll talk about some more subtle combat refinements as well as recent changes to the thief.
Be an Achiever
We’ve spoken about and even shown achievements briefly in the past; however, we’ve never really spoken in much depth about the system.
The first thing you’ll need to know is that there are now three different types of achievements located in your achievement panel. First, there is what we refer to as just “achievements.” You’re probably familiar with these: they tend to be similar to the achievements in the original Guild Wars and many other games, which means they tend toward things that are difficult or time consuming to achieve. These types of achievements are designed to reward long-term progress and are all account based. They include things like the Centaur Slayer achievement, which tracks how many centaurs you’ve killed, as well as achievements specific to each of the different story arcs. Achievements encompass all aspects of the game from WvW to PvE to PvP, and even noncombat activities, such as trading and leisure games. Each achievement is divided into tiers, and every tier you complete awards you with achievement points. As your achievement points accumulate, they are reflected in your account’s achievement score. This score is easily viewable in both the friends and guild panels and is an easy way for you to compare your overall level of achievement progress with your friends and guild mates.
“…there are now three different types of achievements located in your achievement panel.” Comparing scores with your friends and guild mates can be good fun, but we also wanted to provide rewards other than just a higher achievement score. This is where titles come into play. A title can be earned by completing certain achievement tracks and is displayed beneath your name for everyone to see. For example, a player could choose to display the Dungeon Master title if they’ve completed the explorable mode for every dungeon at least once. Those who are really into earning achievement points can also unlock repeatable versions of some achievements after completing the base set. For example, anyone earning the Dungeon Master title will also earn access to a repeatable achievement that gives them points every time they finish a dungeon in explorable mode.
We also track what we call daily and monthly achievements in the achievement panel. Daily achievements are what we used to call daily feats and have been in the game for quite some time. We were looking for an easy way for players to track their progress on their daily feats, and rolling them into the achievement system made a lot of sense. Daily achievements are a list of achievements that reset every 24 hours. They are very easy to accomplish, and players are expected to complete them in a short period of time. For example, one of the daily achievements tracks the number of monsters of any type killed by the player. Once an achievement has been completed, the player is rewarded with some achievement points as well as a chest containing gold and experience orbs. The player can now progress toward completion of the next tier of the achievement. There are a finite number of tiers for each daily achievement, and the numbers are skewed such that more casual players should finish a high percentage of them in an average play session. If a player is able to complete enough daily achievements, they will also unlock a special bonus chest. This system makes the first couple of hours of play each day extremely productive and helps equalize experience and gold gain between casual and hardcore players.
Monthly achievements are a new addition to the game and serve the purpose of bridging the gap between the short-term goals offered by daily achievements and the long-term goals offered by regular achievements. Monthly achievements are intended to be more difficult to complete than daily achievements and usually encompass a variety of different types of content, from completing dungeons to social activities to participating in competitive PvP. As a player completes tiers in their monthly achievements, they will receive achievement points as well as a chest containing gold and experience orbs. Much like daily achievements, any achievement points earned also contribute toward a special bonus chest. Monthly achievements reset every month, but unlike daily achievements, they change to a completely new set of achievements.
So to sum up:
Achievements are long-term goals with purely cosmetic rewards.
Daily achievements are short-term, easy-to-complete goals that reward you with gold and experience.
Monthly achievements are medium-term goals that encourage a variety of play and reward you with gold and experience.
Titles can be earned by completing certain achievement tracks.
That just about covers achievements! Now, let me turn things over to Jon to talk about improvements we’ve made to the thief and combat.



#1593938 Illusions and Inanimate Objects

Posted enantiodromos on 12 July 2012 - 06:14 PM

View PostShriketalon, on 12 July 2012 - 01:52 AM, said:

This raises an interesting philosophical question.

If clones and phantasms disappear when the target dies because "they are in the enemy's mind"........are crates in GW2 sentient?  Are mesmers the only ones who know that weapon racks and keep doors scream silently into the night, unable to communicate with the animate denizens of the world?  Is this some cruel joke by the Mesmeric orders, or do the stand vigilant over the silent sapients in the world to prevent their inanimate revolution?

What you don't know is that the keep doors, crates, weapon racks, and various other inanimate denizens of the world are part of a highly secretive occultish organization with roots back to the times of Guild Wars 1. Their sole mission is the entire eradication of the so-called "higher organisms" that they believe have ruled this world for far too long. Although the major disasters of the world are attributed to "greater powers," it was all the inanimates' workings (thats what we refer to them as in my club). For example, although there are conflicting stories between Humans and Charrs as to what set forth the Foefire in Ascalon, we know that it was a cleverly elaborated plan by the Inanimate Elder Boxlox the Four and Twenty Angles of Right! Even as we type, these dasterdly villians are conspiring with the dragons, arrogantly confident in their plans for world domination. Clones are our only hope. Their blank, vacant stares and statuesque resilience inhibit the Inanimate's higher functioning and shut down the psychic hivemind link they all share! Clones are the key to our salvation! Don't blink! Don't even bat an eye! Queen Jennah is a vampire! The Pale Tree is a cover-up! The cotton candy is made of Asura!


#1593312 Guild Wars 2 has many ways for players to play together, but very few ways to...

Posted Iron Legionnaire on 12 July 2012 - 02:00 PM

View PostReikou, on 12 July 2012 - 01:20 PM, said:

While I don't remember the exact quote, the gist of it is the following:
"Guild Wars 2 (GW2) has many ways for players to play together.  However, Guild Wars 2 also lacks many ways and reasons for players to interact with each other."
I do not believe playing with people and interacting with them is different. GW2 removes some minor chatting of no significance such as "can I join your group". You can have a very quiet group in a game like WoW. In fact, they're much more awkward, because you're kinda tied to each other, rewards distribute funny, etc.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

one must realize that any sort of player interaction, even negative interaction is important in building a community that is all-important in any sort of MMORPG, or even any sort of MMO game.
Again, I'm not really sure what you mean by interaction. Playing with people is definitely interaction. Community is built by remembrance, IMO. If you play with someone, or if you talk to someone on map chat, you'll probably remember them over time. If you go to a dungeon with someone, you'll probably remember those 4 players. If you meet someone on a jumping puzzle and you both struggle you may remember each other. Or not.

I think things that kill communities are those that a) set people against each other; B) remove server remembrance. b can be caused by things like overly large servers, cross-server dungeon finders. Knowing this, I'm far more worried about guesting.

Forced grouping doesn't build a community. EVE doesn't really have a community, and it's basically forced grouping from top to bottom.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

I'd like to read some other opinions regarding this, and perhaps some proposals as to what incentives there are to player interaction in the current state of GW2.
If one needs incentives to play with others I believe that is a false concept. One shouldn't be forced to do what they do not want to do.

If you dislike playing with others, nobody can do anything about that. Similarly, if you like playing with others, joining a guild or hitting up players won't be a problem for you. Guild Wars 2 removes a multitude of barriers to entry to playing with others that are present in other games. For instance, I really liked grouping in SW:TOR, and I did, as long as I could. But the game consistently put spokes in the wheel. Many quests were heavily chained, which meant I couldn't join most peoples' activities. There were instance division issues, my party members would get separated, stuff didn't work, etc. In GW2, all quests are world based, there are no blocked chains, anyone can join anyone. On top of that, GW2's downscaling means older players can play with their new guild members or anyone else, really, while GW2's content scaling means content is not trivialized by a large party. I had a party of 5 going in Ascalonian Foothills and we got our asses handed to us by a bunch of harpies, even though one of us was like a level 42 lol.

While you think a game should provide grouping incentive, I believe the game should just get the * out of the way.

Have you tried soloing a 15+ area in GW2? 15+ areas aren't terribly populated, so that's pretty common. Soloing those areas is quite ugly. Playing with 1-2 players, at least, is a lot more fun because of all the synergies you can have between each other. I really don't see myself playing in those 15+ areas without a buddy or two. And the best part, if there IS someone in that zone, I can join them, without an awkward "Oh, can I join you?" interface. And I don't screw them up by joining them.

So here's your incentive:
playing in groups is a lot more fun!

View PostReikou, on 12 July 2012 - 01:20 PM, said:

While this may be fine at lower levels, I get the feeling that this could end up becoming very boring in the long run. There is no competition with other players, no DPS race, no inter-player/party/guild trash talking, no drama. And lets be honest here.E-drama is always fun.
Well, this is subjective. I don't find any of this fun. I could see some competition with a close friend, but the last thing I want to do is "compete" with some people who care about their DPS meter more than actually playing the game. The immersion break and fun killer from this kind of stuff is immense and why I hate instances in WoW.

The reason nobody groups in WoW is because the content is too easy as it is and there's literally nothing going on in the world and the awkward transitions between being on different quest lines. And most people being too high level.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

In fact, there is not even a reason to chat with other players.
If you encounter an event you can't do by bashing your head against it, you'll want to chat with players. This is true for low-population events, and most events will be low-population eventually. But, yes, it makes sense that there's no reason to chat with players when there's no reason to chat with players. What do you want them to chat about? I spend most of my chatting time in map chat. I just wish the game had a more global chat similar to maybe EVE's corp, faction chats or something.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

If there is any major event occurring, players won't need to scramble to form a party to take on a challenge.  Instead one can just waltz into the event zone and "join" what is happening, receive rewards (due to how they're shared in GW2) and walk out without ever having to chat with another player.
Yes. And this is a good thing. The hassle you describe is the reason it's impossible to do group quests in WoW these days. So they removed them.

If I can just hop in, though? Without losing rewards? Yeah, I'll do it. You know how common it is in WoW to be on a 5-player group quest while SOLOING it because nobody joins your group ever, and have players walk by and do nothing at all? GW2's approach is against this kind of behavior. In GW2, they can just join in and they'll still get something out of it, and they won't hinder me, an we'll both get rewards. This is why in GW2 players are everywhere helping each other, reviving each other, etc. That is far more important than stupid "can I use the artificial ability of the game to mechanically recognize the two of us as in the same party?"

View PostReikou, on 12 July 2012 - 01:20 PM, said:

Gone are the days of bargaining with other players, of WTS or WTB.  Instead in its place is the Auction House (AH) console that one opens to purchase or sell... well... anything.
Most trading in most MMO's is done on the AH... bartering is very weak in comparison to what occurs on the AH. Bartering exists in DIII, but everyone still complains about the AH. It's just not viable.

I don't particularly agree with GW2 not having direct trading, but it doesn't have a significant impact on... anything.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

I'd like to ask, from an interaction point of view, how is this different from buying or selling straight to a merchant?
You're trading with players. There's plenty of stuff to consider there, such as fluctuating prices, undercutting, auctioning, buying-reselling, figuring out what to acquire to sell now, etc.

I would prefer a more dispersed local trading system (i.e., the Charr area has a separate market from the Asura area), perhaps with some caravans in between and other complex structures, but I have seen nothing of the sort in any MMORPG to date, even Eve Online, so you can't really blame GW2 for having a simplified trade system, besides a complaint like "oh ANet why don't you innovate again?"

It could be regulated that merchants would sell stuff sold to them by players, and some NPC's would be like players gathering resources in the wild, and, OK, I'll shut up now, this is for GW3...

View PostReikou, on 12 July 2012 - 01:20 PM, said:

In GW2 PvE, with the exception of dungeons, one may as well be playing a single player game.
It's in a persistent world, you are surrounded by other players, there's no way in Hell you can play this as a "single player game". You can choose to solo it, but that's up to you, and that just means you like soloing, because nothing in the game prevents you or in any way disadvantages you from grouping. But soloing in an MMO is not playing a single player game at all, that's a myth brought on by raiders and soloer haters.

On the other hand, sitting in a city, queuing up for a raid, joining an instance that doesn't exist in the world and is limited to 40 players is much closer to playing a multiplayer lobby game (like world of tanks) than soloing in a persistent world is closer to a single player game. A persistent world soloer has direct effects on the world, as they collect the resources in the world, kill mobs in the world, trade with other players probably, may be seen by other places (so they raise the "liveliness" of an area), add to scaling of various events in the area, serve as triggers for NPC's and NPC events, etc. In fact, soloers are a very natural thing for a virtual world and usually compose the majority. For them to team up only when they need to or when they happen to is normal. Increasing the "happen to" frequency is very helpful.

A raider is taken out of the world for hours and his only contribution is some side trading and maybe repair spending, since even the gear he gets is soulbound. And that's the only time he plays. So you see nobody outside cities.

You need soloers. Badly.

View PostReikou, on 12 July 2012 - 01:20 PM, said:

- Basically, the lack of opposing player names/inter-server chat in WvW again kills trash talking/rivalries/drama necessary for a healthy competitive community.
I do not believe thrash talking is necessary for a healthy competitive community. I also do not believe WvW will contribute to that much... mostly sPvP. Otherwise, I agree. I would like to see at least guild names in WvW, so I know if I'm fighting reddit or guru or team legacy or w/e.


#1592429 Illusions and Inanimate Objects

Posted Shriketalon on 12 July 2012 - 01:52 AM

This raises an interesting philosophical question.

If clones and phantasms disappear when the target dies because "they are in the enemy's mind"........are crates in GW2 sentient?  Are mesmers the only ones who know that weapon racks and keep doors scream silently into the night, unable to communicate with the animate denizens of the world?  Is this some cruel joke by the Mesmeric orders, or do the stand vigilant over the silent sapients in the world to prevent their inanimate revolution?


#1589822 Queen Jennah pregnant of Logan?

Posted RaizinMonk on 11 July 2012 - 12:41 AM

View PostCaldagar, on 11 July 2012 - 12:18 AM, said:

Honestly though he's the leader of the Seraph
Technically he is only one of several captains. Queen Jennah is the one in charge of the Seraph, and the only one that outranks the 5 to 10 captains in the Seraph command structure. But yeah, because Jennah is busy with heaps of other responsibilities Logan temporarily fulfills a good part of that role, especially in the Divinity's Reach area.


#1589812 The Best Scholar profession for a Norn lore wise?

Posted draxynnic on 11 July 2012 - 12:35 AM

There's a lot of posts here along the lines of "norn are close to nature, elementalists use the elements of nature, therefor, elementalist."

I don't think that's actually true. Norn attitudes are a little more complex than that - it's the animal spirits they revere, not nature itself. When it comes to the more general aspects of nature, then to quote from Egil Fireteller: "There are more hostile, even malicious, spirits in the world...spirits of the mountains, seasons, fire, and darkness. The animal spirits are our allies against these foes, and we thank them for their aid, singing the praises of all beasts as we hunt. This is the Norn way."

Or, to put it another way, the norn don't seem to regard the elements as their allies - just the animal spirits themselves, whom the norn call upon for aid against the spirits of the elements. A norn elementalist could be taking pride in having forced such foes to do their bidding, but the relationship between the norn and the elements is an antagonistic one. I'd also disagree with the assessment that elementalists can be associated with Bear and/or Raven. There is the connection with magic, but Raven would probably prefer his followers to take up schools of magic closer to his interests, such as mesmerism and necromancy. Bear, on the other hand, might prefer elementalists to those mesmers and necromancers, but what she'd probably really like of her followers is to adopt a more physical profession like warrior, guardian or ranger.

Out of the scholar professions, I'd expect more norn to be mesmers - as that fits within the purview of two of the major animal spirits. Necromancers only fit Raven, and may have the stigma of letting minions do the fighting rather than being a hero themselves. Elementalists, as described above, are probably the least favoured.

View PostMinkoAk, on 07 July 2012 - 07:16 PM, said:

I always thought him being a necromancer was yet another thing among all the stuff you mentioned, so for me it meant that a Norn necromancer had to be perfect (or close enough to perfect) so as not to become an outcast...
Norn don't even outcast Sons of Svanir until they clearly step out of line (beyond declaring for the Sons). I don't think they're going to outcast anyone for profession choice.


#1589670 If Arenanet designed Baseball...

Posted diggdugg on 10 July 2012 - 11:24 PM

ya i detest baseball as is -- a change might do it good -- some fan suggestions --

more half naked women
baseball is set on fire
baseball bat is set on fire
bases are set on fire
must use bare hands to catch ball
automatically win the game if you catch pop fly in your mouth
oil or slippery substance placed on base running lane
free beer for all fans
must drink a beer at each base
oh and --
more half naked women

just a few to make baseball better -- cause it is boring as shit right now


#1586036 need to repick a server at release?

Posted Asylums on 09 July 2012 - 08:00 PM

View Postprism2525, on 09 July 2012 - 07:15 PM, said:

Short answer: Yes.

Long answer : Yes, you will.


#1588888 Guild wars sprites! (WIP)

Posted Silent The Legend on 10 July 2012 - 06:10 PM

A wild Charr appears! Go Asylums! Asylums used pokeball. You fool you know Charrs arent beasts and cant be tamed! Charr uses Eat Human. Its super effective!

However, nice work :P