Jump to content

  • Curse Sites
Help

coglin

Member Since 05 Apr 2012
Offline Last Active Yesterday, 08:25 PM

Posts I've Made

In Topic: Complete newb here asking for advice

Yesterday, 05:43 PM

View PostAltom85, on 17 May 2013 - 03:29 AM, said:

What kit to use, and skills rotation to use, traits, what attributes I should be leaning toward, what weapons to use, what armor is best, what gems to use, etc.
First anf formost, one of the best things you can do for yourself and those you play with, is to take steps to remove the concept of "rotation" from your thought process all together. The biggest key to staying alive while killing the enemy is learning your skills and how to act and react with them. That may not be as promonent in PvE as it is in say WvW,

Are you looking to be pure damage? Engineer is a great CC profession that can lay fields as well as blast finish them for AoE buffs. A profession great for AoE heals as well.

In Topic: King of Condition Damage

16 May 2013 - 05:42 PM

View PostGerroh, on 16 May 2013 - 05:17 PM, said:

Most of PvE is a team effort,
Based on the fact that literally 99% os all mobs in this game can be soloed, this statement holds little water to be honest.

View PostGerroh, on 16 May 2013 - 05:17 PM, said:

And if we're not factoring in team effort, then the vuln stacks the engineer provides are worth a lot less than we were previously accounting for.
25% more damage to a mob isn't worthless, no matter how you look at it. This comments suggest your perspective is getting skewed a bit.

View PostGerroh, on 16 May 2013 - 05:17 PM, said:

And let's be honest here, a grenade engineer is not going to cause a significant amount of burning or confusion
Considering my build can keep confusion, burns, and poinson up 100% of the time, I am starting to question if you ever played an engineer, or just posted out of ignorance of the profession.



View PostGerroh, on 16 May 2013 - 05:17 PM, said:

And if they switch kits they instantly lose out on massive amounts of bleeding which require constant grenades to maintain. And what exactly in the grenade kit causes weakness?
You do realise that we have other skills that doo heavy bleed right? and that we have other traits that add bleeds to even more skills and abilities?

View PostGerroh, on 16 May 2013 - 05:17 PM, said:

And yes, a nec can make a build that gets weakness, chill, poison, bleeding, and fear. All of those come with just staff. Scepter+dagger adds in more bleeding and weakness, as well as cripple and blind. And I haven't even touched the utilities, yet.
Yes, I already stated this in the post you quoted, not sure why your repeating me. I gave them credit for every condition they have. Notice both your list and my list do not have burn or confusion. Hard to suggest a profession is the "king" of conditions when they are liited to less stacks then the engineer in alost all aspects, as well as limited to fewer over all access to conditions then the engineer.

The fact that you assume I am refering to grenades is a mistake in itself. I do not use grenades in any build. I play alot of WvW and I get my chill from morter. I get my poison from pistol #2 and EG. My blind from pistol #2. And bleeds, well we spew bleeds with every other trait and skill. Thise are the only conditions nades have. I use pistols and EG for range. I use bombs and EG for vulnerability. EG for weakness. Bombs for more blind, burns, confusions, cripples, and imobilize. All of which are a hearty AoE range and traited for vulnerability.

In Topic: Giganticus Lupicus 46 second kill

16 May 2013 - 05:17 PM

View PostBrazilTheHue, on 13 May 2013 - 06:15 AM, said:

Strife is using OMM instead of Tactics. And having a Warrior for DPS will still make more of a difference than having an Engineer add a few more vulnerability stacks. We've also since thought of anther super pro strat to solve the might stacks issue.

You are essentially telling Santa that he should replace Rudolph with a cow so that he can make his own milk whilst flying his sleigh
Due to the fact that engineers do as much damage as warriors while adding the vulnerabilty, I am not justifying GK needless comments. He trolls almost every subforum here. I am just pointing that this is one of those very few times he actually mad a point with sense. He made a decent point here, even if he did troll the point home.

Beyond that, it looked like a nice speed kill to me.

In Topic: Most Overrated and Underrated skills

16 May 2013 - 04:50 PM

View PostRaoulDukeHST, on 13 May 2013 - 09:24 PM, said:

Utility Engineer - Throw Mine - I know it's a gadget and gadgets suck,but...a knockback that you can use at range with a 360° radius?It's also a blast finisher,can be laid down to set up a fight and detonated at the right time,and has a very small cd(18s)
Just because several idiots posted this on the forums doesn't make it true. 2 have longer then needed recast, but the skills hardly suck. They are all actually very functional and usefull. Perhaps you are simply not familiar enough with them to use them properly.

I think rocket boots are very under rated. They do solid, AoE, direct damage. Great AoE burning damage.This skill is one of the only utility skills that cures all mobility-impeding conditions in one move. Instantly moves you 900 away fro a point of danger. Breaks stun. And is a blast finisher. all on the option of a 24s cooldown.

I see it bad talked all over the forums because most players experimenting with the engineer are too mentally limited to comprehend that for all of that, the skill has a trade off of a simple knock down. Yet, on tier 1 WvW servers, I see a great many engineers using it.

As to your coment on mines. They are handy in a static discharge build that does a bolt of lightening upon evert tool belt skill use, because thowing mines uses static discharge and instantly changes the tool belt skill to detonate mines. Which can then instantly be use and also releases a static discharge. This skill in particular, gives an extra and immidiate use of static discharge.

I think Elementalist sceptor is heavily under rated.

The ranger as a class is highly under rated.

Guardians torch is under rated.

Thieves in WvW as a whole are grossly over rated. The best the ycan do to a skilled player is annoy them temporarily then run away.

Mesmer torch is under rated.

As a player who has had all professions to 80 since christmas, I feel like there are a whole lot more under rated skills then over rated ones.

In Topic: King of Condition Damage

16 May 2013 - 04:39 PM

View PostGerroh, on 15 May 2013 - 04:21 PM, said:

But you don't need to take two condition damage people to make epidemic effective because nearly every build in almost every profession is going to "accidentally" cause conditions, especially guardians. You can maintain 25 stacks of bleeding plus, (possibly) 25 vuln, and seemingly infinite duration of any duration-stacking condition that isn't fear or immob, and that's what often happens when I or a guildmate play condition nec in a dungeon.
You keep pointing out in every post what a necro can do with other classes in a fight. Making it very clear that necro are inferior in solo matches. If they cannot touch an engineer when solo, what is the logic in attempting to argue them as King of conditions.......Engineers can literally have access to every condition in the game except fear, in one build......necros cannot do what? Confusion and burning. Can the averge necro make a productive build that utilizes all the skills needed to get all of thier conditions avaliable to them?