I got the chance to ask ArenaNet what their favorite parts of being involved with GW2's development were, and got some great answers.
Quote
Colin Johanson, Lead Content Designer
My favorite part of the experience was the very first Gamescom, when we showed the game for the first time! Not knowing what the reaction would be like going into it and knowing how long the flight home would be if it didn’t go over well, I approached the weekend with equal parts nerves and excitement. Thankfully the weekend went amazing; our fans were incredible and so much fun to hang out with that weekend. The flight home turned out to be a time to reflect on a successful weekend and look ahead to PAX one week later where we’d get to show the game again. That weekend really set the tone for all of us at ArenaNet when we truly knew we were on to something, and it has been an awful lot of fun ever since!
My favorite part of the experience was the very first Gamescom, when we showed the game for the first time! Not knowing what the reaction would be like going into it and knowing how long the flight home would be if it didn’t go over well, I approached the weekend with equal parts nerves and excitement. Thankfully the weekend went amazing; our fans were incredible and so much fun to hang out with that weekend. The flight home turned out to be a time to reflect on a successful weekend and look ahead to PAX one week later where we’d get to show the game again. That weekend really set the tone for all of us at ArenaNet when we truly knew we were on to something, and it has been an awful lot of fun ever since!
The rest of the interview can be read here.

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