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dzanikken

Member Since 11 Apr 2012
Offline Last Active Yesterday, 09:32 AM

#2240525 [Build][Guide] Vampiric Well-Bomber

Posted Phenn on 04 October 2013 - 07:06 PM

Updated for the April 15, 2014 Feature Patch.

With the supposed upcoming patch that'll make all the Necro's siphons scale with power and healing power, I figured I'd write out a short guide to the well-bomb siphon build I use. Again, it's not going to have the raw DPS of a full glass-cannon, and it's not going to have the kind of sustain that a full DS build does. But on the continuum of Sustain <-----------> DPS, it's right of my Specter build, while not being too far left of a full GC.

That being said the build is as follows: 3/5/0/6/0

Now that we can re-trait on the field, there are some possible variations that work in different situations (warning--you may need to unlock the new GM-tier traits for these builds). Traits:

Spite - 3 points for the Power-to-Healing Power conversion. Your choice on Adept trait.

Curses - 5 points for Banshee's Wail (Curses VIII) and 2% damage per condition. Your choice on Adept trait.

Blood Magic - 6 points for Vampiric Rituals (BM XII). Your choice of the following: Vampiric Precision (BM V), Bloodthirst (BM II), and Ritual Mastery (BM VIII). I typically run with Vampiric Precision and Ritual Mastery. In dungeons particularly against boss mobs, Bloodthirst has a better return.

Utilities:

Heal: Either Well of Blood or Consume Conditions. Well of Blood is particularly good when it's traited for CD and if you have a touch of healing power. Consume Conditions is on a faster recharge and deals with pesky ConD. I take Well of Blood 90% of the time.

Slot Skills: Wells. Take your pick. Use 'em all.

Elite: Again, use what's beneficial. Fleshy can be traited to siphon (BM VII), but his hits siphon automatically with Vampiric. I typically run with Fleshy for the extra DPS and handy knockdown.

Gear/Weapons:

Zerker everything. Don't bother with gear that has Healing Power. Even though siphons may scale, it's such a pitiful return that it's not worth it.

Take Dagger/Warhorn (Focus on-swap) for the pure DPS and the procs on Wh #5. I use a Sigil of Blood on my Wh for the extra siphon.

You can run Vampire Runes if you want, but I've found that the added siphons every now and again aren't substantial enough to merit the loss of precision and crit damage. Ruby Orbs or Scholars are ideal.

Any health-generating food will work well. I run Candy Dragon Roll or equivalent.

Explanation:

Not much to explain. Pop Locust Swarm before attacking, and spam Dagger AA. When it comes to Well use, I follow two patterns. If it's a burst I'm after (whether damage OR healing) I'll drop all of them at once, leaving 1-2 seconds in between. With Vampiric and Vampiric Rituals, even your non-damaging Wells (Blood, Power, Darkness) WILL do damage.

If it's a sustain I'm after, I'll cycle the Wells, trying to make sure one's always ready to drop. This spreads out the damage and heals for a longer sustain. At the moment I'm trying to decide if Bloodthirst is worth taking over Ritual Mastery. Haven't come to any solid conclusions. It's largely a trade between better sustained heals and more regular burst damage/heals.

Finally, use DS as you see fit. You don't get heals while in DS, so I typically use it to absorb damage or lock mobs in my Wells with DS #5. Other than that, it's nice for the fear or the port.

That's about it. Feel free to ask questions, PM me in game (Phenn.5167), or offer alternatives.


#2322005 [Build][Guide] Vampiric Well-Bomber

Posted Phenn on 04 May 2014 - 07:26 PM

Alright, so this is what I've got:

6/4/0/4/0

It's not really a Wellmancer. As soon as you go 6-deep into Spite, your siphon options alongside ConD drop off. So instead, you pick up minions as your secondary source of siphoning. Standard Rabid ConD setup after that.

You should be virtually unkillable--especially after popping Epidemic on a large group of mobs.

EDIT: Actually, after messing around with it for a bit more, the 6/2/0/6/0 build works just fine with Wells. Just make sure you get 50% Crit Chance somehow (food, sigils, etc.). Not as constant as far as siphons are concerned, but definitely higher burst.


#2156707 Cosmetic Reward is not the best carrot for an MMO

Posted Eliirae on 02 February 2013 - 05:56 PM

View PostArquenya, on 02 February 2013 - 09:54 AM, said:

So people need extrinsic rewards, "carrots", like gold, better stats and cosmetics and the like.

Nope, I'm not saying any of that which I removed from your quote.  I'm saying exactly what I'm quoting you on: If you feel like you NEED a reward to justify your playing a game, then that's the opposite of what GW2 is trying to get at.  Once people start thinking that they NEED to be rewarded for something that was once fun, it becomes a job.  Playing a game solely for the endgame, or for better loot etc turns the game into a job.

But the reason they felt like they needed to be rewarded was because the game stopped being fun, right?  No.  The entire idea of deserving a reward is the reason why fun just disappears all together.

And therein lies the idea that people aren't ready.  They aren't ready to play a game because it can be a fun little time waster, because they want to play a game to be rewarded with epic lewt, which GW2 doesn't deliver.

Which is I suppose why someone like me, who never really reached the endgames of WoW and raiding and all that, is able to enjoy the game even if I happen to run the same event chains multiple times, sometimes in a row:  Because I never adopted the mindset that the game needed to reward me to justify why I'm playing it.


#1450749 Speculative Release Date Thread: The Ninth Part

Posted Nerokis on 16 May 2012 - 09:13 PM

View PostThe Axe Effect, on 16 May 2012 - 08:10 PM, said:

Again, you are wrong. Please take a look at things objectivelly.

People are angry because:
1) They paid for a product and are not receiving information regarding the progress of the product in terms of developement. You can spew that "it will be done in 2012" hogwash all you want. But one fact remains certain: you don't know if that quote remains to be true or not.

2) ArenaNet is completely ignoring the customer by their inane silence. Remaining silent during the games early/middle years of developement makes perfect sense. They said that they will release it in 2012, guess what? It is half-way through 2012, the supposed year of release, and they completely shut the blinds to customers who have already paid.

If you looked at it objectively, you wouldn't be pretending that ArenaNet has been totally silent. They haven't. For one, they guaranteed the game would be released in 2012. Two, they've constantly emphasized that the game would be released when it's ready, and not at any point before. Three, they've said that beta testing, including the BWEs everyone who pre-purchased the game is given access to, would help determine the release date. They've confirmed that there will be a BWE roughly once a month (that doesn't mean every month there will be a BWE), that this schedule isn't set in stone, and that they're not sure yet how many BWEs there will be.

They've said things like this: Last week we held our first-ever Beta Weekend Event, a humble in-game get together attended by hundreds of thousands of our closest friends. This was an old-school beta; a lot of the lessons learned and data collected from the event are being applied toward improving the game as I write this. We want to extend a huge thanks to everyone who played. Your feedback, bugs, and participation are absolutely crucial to our goal of making Guild Wars 2 the best game possible at launch.

And like this: This was definitely a real beta, designed to find problems, gather player input, and learn what work still needs to be done before we ship the game. We’ve listened to your feedback and we’re making some important improvements to the game for the next Beta Weekend Event.

In truth, there comes a point of diminishing returns when it comes to communication, where attempting to keep up with the tantrums taking place in the echo chamber of forums like this one just isn't productive. We have a basic sense of where they are: 2012 is absolutely guaranteed, they're essentially to the open beta part of the beta testing process, and they're still hard at work on the game, making improvements based on the feedback from the sudden burst of large scale testing. Until they're set on a release date, there's not much more they can productively say.


#1414337 Speculative Release Date: Part Eight

Posted Pipples on 05 May 2012 - 08:50 PM

View PostObscure One, on 05 May 2012 - 08:39 PM, said:

...the Asura and Silvari have yet to be put into action and play tested...

I seriously want to slap every person who says crap like this

1) ANet has their own bloody testers. They are perfectly capable of testing these races, and the starter zones, themselves
2) ANet has flat-out said that they aren't releasing these races because they don't want to spoil the 'twists' in the starter zones
3) Character models do not need to be beta tested. They all follow the same general physics rules and the only difference between them tends to be clipping with armor. This can also be done internally


#1410304 Speculative Release Date: Part Eight

Posted Winter3333 on 04 May 2012 - 07:45 PM

Come on, you junkies, don't give me that „technical polishing“ bull, you would play this game even if there is blue screen instead of distant environment and probably sell your Mom's TV just to get in another beta!  :P

The new drug is on the market, it is good and people are hooked, if you are drug dealer, you don't wait six months for next shipment, you supply it ASAP or junkies get their fix from something else.

This game is getting out in end of June, my guess 29th, Euro 2012 will be near the end and summer high will not be in full swing by then, if they don't get it out by then they are idiots, and no, I don't think they are, I think they know exactly what they are doing.