With the supposed upcoming patch that'll make all the Necro's siphons scale with power and healing power, I figured I'd write out a short guide to the well-bomb siphon build I use. Again, it's not going to have the raw DPS of a full glass-cannon, and it's not going to have the kind of sustain that a full DS build does. But on the continuum of Sustain <-----------> DPS, it's right of my Specter build, while not being too far left of a full GC.
That being said the build is as follows: 3/5/0/6/0
Now that we can re-trait on the field, there are some possible variations that work in different situations (warning--you may need to unlock the new GM-tier traits for these builds).
- Against high-boon-stacking mobs: 0/6/2/6/0
- For more durability and tankiness for the party: 0/5/3/6/0
- For more group heals: 0/5/0/6/3
- For uber-tankiness: 0/0/6/6/2
Spite - 3 points for the Power-to-Healing Power conversion. Your choice on Adept trait.
Curses - 5 points for Banshee's Wail (Curses VIII) and 2% damage per condition. Your choice on Adept trait.
Blood Magic - 6 points for Vampiric Rituals (BM XII). Your choice of the following: Vampiric Precision (BM V), Bloodthirst (BM II), and Ritual Mastery (BM VIII). I typically run with Vampiric Precision and Ritual Mastery. In dungeons particularly against boss mobs, Bloodthirst has a better return.
Heal: Either Well of Blood or Consume Conditions. Well of Blood is particularly good when it's traited for CD and if you have a touch of healing power. Consume Conditions is on a faster recharge and deals with pesky ConD. I take Well of Blood 90% of the time.
Slot Skills: Wells. Take your pick. Use 'em all.
Elite: Again, use what's beneficial. Fleshy can be traited to siphon (BM VII), but his hits siphon automatically with Vampiric. I typically run with Fleshy for the extra DPS and handy knockdown.
Zerker everything. Don't bother with gear that has Healing Power. Even though siphons may scale, it's such a pitiful return that it's not worth it.
Take Dagger/Warhorn (Focus on-swap) for the pure DPS and the procs on Wh #5. I use a Sigil of Blood on my Wh for the extra siphon.
You can run Vampire Runes if you want, but I've found that the added siphons every now and again aren't substantial enough to merit the loss of precision and crit damage. Ruby Orbs or Scholars are ideal.
Any health-generating food will work well. I run Candy Dragon Roll or equivalent.
Not much to explain. Pop Locust Swarm before attacking, and spam Dagger AA. When it comes to Well use, I follow two patterns. If it's a burst I'm after (whether damage OR healing) I'll drop all of them at once, leaving 1-2 seconds in between. With Vampiric and Vampiric Rituals, even your non-damaging Wells (Blood, Power, Darkness) WILL do damage.
If it's a sustain I'm after, I'll cycle the Wells, trying to make sure one's always ready to drop. This spreads out the damage and heals for a longer sustain. At the moment I'm trying to decide if Bloodthirst is worth taking over Ritual Mastery. Haven't come to any solid conclusions. It's largely a trade between better sustained heals and more regular burst damage/heals.
Finally, use DS as you see fit. You don't get heals while in DS, so I typically use it to absorb damage or lock mobs in my Wells with DS #5. Other than that, it's nice for the fear or the port.
That's about it. Feel free to ask questions, PM me in game (Phenn.5167), or offer alternatives.