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Member Since 13 Apr 2012
Offline Last Active Nov 21 2012 10:35 AM

Posts I've Made

In Topic: Precursor Scavenger hunt?

21 November 2012 - 10:11 AM

View PostLady Rhonwyn, on 21 November 2012 - 09:23 AM, said:

Because not everybody is lucky...  And at least you're actually working towards a price you know will be rewarded instead of a price that might be rewarded.
Some people looted their precursors as regular mob drops before they even hit 80. At that point it's safe to say that any sense of 'effort' you think the precursor might be worth is already invalidated.

Currently legendaries are nothing but a grind for mats or gold. The scavenger hunt is intended to make them a little more interesting to obtain and make them feel like you had to DO something legendary for them. They're currently nothing but a legendary grind.

In Topic: Precursor Scavenger hunt?

21 November 2012 - 07:57 AM

View PostNumNumPie, on 21 November 2012 - 06:26 AM, said:

I really, really, hope not. Legendaries are not supposed to be easy. They're supposed to take commitment, and effort. They've already reduced the farming needed. Lodes are cheaper, karma drops from dailies and dungeons, precursors are cheap, etc.

I don't see how adding a scavenger hunt that takes a fixed amount of effort makes them any easier than someone getting lucky and getting it as a drop... obtaining the precursor has always been about luck, not gold (unless you were filthy rich).

In Topic: NCSoft Lost Shores Feedback Survey

21 November 2012 - 05:06 AM

View PostTrei, on 21 November 2012 - 04:40 AM, said:


The strength of a survey lies in its questions.
Ask the right kind of questions objectively and you get direct objective answers actually useful to you without needing to sift through redundant emotional clutter.

And of course most importantly, there are a lot more players who do not frequent forums than those who do.

The responses aren't likely to differ though. Everyone suffered from lag throughout the events, everyone was facing bugs, and the only people happy about the way the final rewards were handed out are the ones that got a precursor.

I don't think the forums will be much different to the survey in this case as the problems with this event were pretty much universal.

In Topic: New Underwater Content: Balance Attached, Maybe?

08 November 2012 - 09:49 PM

The problem is pretty simple really: ANet never bothered to balance underwater combat abilities.

How many changes have we seen that actually address  underwater balance? The only two significant ones were the engineer grenade nerf (which STILL left them more powerful than any other profession underwater) and the mesmer mantra nerf.

For some reason ANet is really paying it no attention beyond nerfing particularly OP skills.

To the comments that Eles have a lot of CC underwater... err sure on how long a cooldown? Just like on land eles suffer from horrendous cooldowns underwater that makes them incredibly inflexible in more than a 1-on-1 fight (and how often do those happen underwater?).

In Topic: Change "Retreat!"

05 November 2012 - 12:36 AM

View PostGreen, on 04 November 2012 - 11:54 PM, said:

Also Save Yourself is a pretty weak skill name/audible shout too. I mean its like I've just cleansed you of your condi's now you'er on your own, see ya!?!?



Pretty sure that one's meant to be the guardian telling his allies to save themselves and leave him behind, hence why he takes all their conditions and empowers himself for a last stand.

The aesthetic issues with the guardian shouts mostly just come down to them having purposes outside of the literal meaning of the shout which leads to odd situations (such as using retreat to charge as the OP points out).