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Member Since 16 Apr 2012
Offline Last Active Jan 02 2013 04:10 AM

Posts I've Made

In Topic: The Effect of Quasi-Living for the Success of an MMO.

23 December 2012 - 12:13 AM

I agree that the GW2 world is probably the best in game world I've seen in a video game (GTA series aside).

Unfortunately, no amount of awesome world is going to make up for the boring, Diablo III-esque skill system.


In Topic: Colin Johanson is Lead Content Developer

02 December 2012 - 10:35 PM

View Postbeadnbutter32, on 02 December 2012 - 10:26 PM, said:

I have never heard single word come out of his mouth that indicates he knows anything at all about coding.
Seen plenty of slick PR banter gush, so for all intents and purposes he is a well paid actor putting youthful cool guy face on GW2 PR.

If he is what he claims, show me one sentence anywhere that shows he knows anything at all about coding games.

Where in his new title do you find the requirement for programming experience?

Programmers == design tools for game designers/content developers

Game Designers/Content Developers == use tools created by programmers to make the game

If his new title was 'IT - Systems Engineer' or 'Senior Programmer Roles at ArenaNet' then I could see the problem with his lack of programming experience...

In Topic: Do MMO players demand too much?

01 December 2012 - 09:42 PM

That's why you don't make an MMORPG.

You make a CORPG.

In Topic: Who all hasn't hit 80 yet?

28 November 2012 - 07:59 AM

I have a Necro at 63 and I just got my Warrior to 69 a minute ago.

I don't play much except with my wife.

I have a hard time keeping interest in the game when there is no build variety (I remember sitting in my C++ class thinking up new character builds for GW1 instead of paying attention) T.T

Sadly, GW2 went the route of D3 for me with the lack of character variety.

In Topic: Is Arena.NET pulling a Jeremiah Tenton on Us?

27 November 2012 - 06:33 PM

So I just read about Crystin Cox in this thread and decided to have a gander at her profile on LinkedIn:


Crystin Cox's Overview
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