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Lady Rhonwyn

Member Since 18 Apr 2012
Offline Last Active Dec 24 2013 08:02 AM

#2261477 Dev's Can't Complete Temples Due to Bugs

Posted Daesu on 20 November 2013 - 03:30 AM

The best way to report a bug to a dev, is to let him see it for himself.  Hope he has his debugger opened as he is playing the game. :)


#2228203 Update Notes for August 20th

Posted ben911993 on 22 August 2013 - 07:15 PM

View Postdavadude, on 21 August 2013 - 04:54 AM, said:

I can easily see why people dislike it, for me the excitement probably comes from the fact that I can see super active zones without culling and meta events with a realistic chance of failing.

This is really the main reason I'm enjoying the content. Each and every invasion I've done so far (and I've done about a dozen) has either lost or won by a very narrow margin, with either a minute left on the clock or needing just a minute more to finish Scarlet.

Also, this content doesn't have to be done in zerging. If you're only concerned with getting hot loot, get on a character than can do a lot of tagging and join a zerg. But I had more fun doing the less populated events, taking on 8 veteran aetherblades with only two other people.

Overall, I'm pretty pleased with this update and I've had a little of my faith in ANet restored. I think this is a step in the right direction.


#2137586 Social Failure?

Posted Strawberry Nubcake on 08 January 2013 - 02:29 AM

View PostDuskWolf, on 07 January 2013 - 11:03 PM, said:

I fear that English is going to become very 1984'd anyway due to text-speak and the desire to not speak at all, eventually our eloquence will be traded in for convenience and the desire to not interact.
This is actually part of the reason I don't enjoy talking to people in games.

Want to talk to me?  Don't act like your RPing a retarded chimp.  I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately?  Am I the only one noticing this when reading in-game chat?  It's like removing all the vowels to make a word shorter is the hot new thing or something.

I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be.  Maybe this is just another sign that I'm getting old.  :P


#2096541 Would you ever have reason not to rez someone after fight?

Posted Sword Hammer Axe on 26 November 2012 - 11:28 AM

I don't res people if they're acting like *s. If they're really bad, I might go as far as to purposely let them die by luring tons of enemies to them. Yeah, I know, it's bad karma, and probably also makes me sort of an *, but I really don't like *s.

I will, of course, give people the chance to apologize or otherwise show regret in their attitude. If someone says "sorry" I'll res them in a second and give them another chance.

Example: A guy died during Ulgoth in Harathi Hinterlands. We weren't a lot of people and needed all the power we could get to get him down, so even though some of us tried to res him every now and then, there'd be huge red ring around him to cast us off so we couldn't res him.
Still, he kept spamming for res, using caps more and more as it went on. We tried telling him that we couldn't get to him and even suggested he used the WP. This was when he said, and I quote: "shut the f*** up no way ill use wp just f***ing res me"
My asshole detector went off, but I just ignored him. After a minute or so I found a chance to revive him and went over there. I could've probably pulled it off before Ulgoth targeted me, but then he said "bout f***ing time" and I stopped. I said "You know what? I won't res you if you're acting like that," which is mean, I know, but I just couldn't take his attitude. That's when he started screaming profanities in caps as we killed Ulgoth in silence.
Best part is that even after Ulgoth was down and we ressurrected the downed and dead players, no one touched him. He was still calling for res, but no one went near him. In the end he used the WP and just left.


#2075783 Ascended Items

Posted Jentari on 13 November 2012 - 06:13 AM

View PostDOSGAMES, on 13 November 2012 - 06:09 AM, said:

WvW is so casual, I doubt 1% means anything when you have a 30 person zerg banging on a door.

Again you miss the point.  It isnt about the increase in stats, its about the fact we had been told all along there would be NO gear treadmill and they now have started it.  They admit to planning this and even comment on how they plan to continue this in the future.

So get off of your it's only 1%, makes no difference statements and start seeing it from the point of a lot of the people commenting about this.


#2073644 GW2 longevity?

Posted tufy on 12 November 2012 - 09:18 AM

You know, one thing I find interesting is the whole human factor. I've been talking to a few people now that whine about how Guild Wars 2 has nothing to do. When I point out that they can get different looks, they go "but that's just skins, screw that, I want better gear, a sense of progress!"

In my opinion, we are so used to what MMOs were for a lot of years now that we simply aren't able to just switch to another type of thinking. Many players rush through the game straight up to top level. In WoW, TOR, GW2, it was always just mere hours before first people dinged 80 - and then complained how the game has nothing to offer and how it's boring. In my opinion, this is something EVE got right - by smacking you hard and telling you "sorry, bro, it'll take you YEARS to finish your character", people's mentality changed. The character's progress turned into a strategic investment, an extremely longterm plan. It's common to plan your character months ahead towards one specific ship or a specific type of weapon. In turn, the whole rushing towards something was also averted - instead, the whole game turned into endgame.

I can see why EVE isn't more popular - most modern gamers want "BIGGER, FASTER, NAO!" and when they get it, they turn elsewhere. If that one particular item seems out of reach, they'll whine for hours and hours until they get it. Take for instance GW2's legendaries - when they were introduced, there were whole threads calling anet crazy for introducing such an expensive item that's essentially just a skin. And yet, now, mere months later, tons of people have them.

Want my honest opinion? I'd like games to make people think - kinda like those old adventures like Space Quest II, where we repeatedly died at the same spot over and over again until someone figured that he can put plunger on wall. But I can see how a modern gamer, instead of using his brain, will rush straight to the forums, whine about a bug where he keeps dying even though he's mashing his autoattack into the wall to destroy it, then, when someone points out that's not the solution, would run straight to youtube for step by step instructions. When he'd see the solution, he'd come back to the forums, whining how retarded the devs are for putting such unlogical solution into HIS game and how he was quitting over it or demands compensation for his pain.


If I go back to modern MMOs, both TOR and GW2 have their good and bad side. TOR, for instance, is an awesome game right up to top level. It has fun leveling, good storyline, the maps could be better (mainly smaller, more packed with elements), but overall they do their job. Even the space combat is fairly fun. The problem is, when you reach endgame, it turns from what was essentially Kotor with WoW mechanics into a pure WoW grinding clone. Gone are the storyline missions, gone are the exciting battles against sith lords and imperial intrigues, you are given a mission to kill X NPCs and that's it. What's worse, the three Warzone maps were too few and Ilum was a huge disaster due to obsolete game engine as soon as you had more than 5 people on the screen. In my opinion, Bioware would have had to do two things:

1. they would have to drop the pay to play model and embrace the DLC model or at the very most the PLEX model EVE is using (which is coming now, a year too late)
2. They would have to build on the whole storyline system either through more stories put out faster (about one major line a month at least) or though ingame events, to retain the Kotor feel.

Sadly, obsolete technology did its work and TOR flopped. It's a bit ironic that TOR would be an amazing game, were it a single player Kotor 3 with co-op.

Guild Wars 2 is a different manner of beast - mechanics are fun, classes can be built in many different ways, dynamic events work and it's also free. It's not built around storyline, but it does have somewhat grindy nature. Still, as we see from EVE and WoW, that's not necessarily a bad thing, if you engage the player. The WvW (RvR) is clearly better than anything any themepark MMO ever did, aside from small fixable glitches and sPvP seems fairly popular as well. Still, I can't help but feel that people don't see "different skins" as a sense of achievement. It doesn't help that many low level skins actually look better than the high level rarer ones either. It also doesn't help that all those skins you get in the world or wvw are completely useless when you step into sPvP - no more your cute character, you're stuck with an ugly guild robe until you grind up your sPvP looks - which, again, you can't use out in the world.

One other thing I'm missing is different weapons. Say what? Think about it - you have a level 1 guardian with all unlocked skills and a level 80 guardian with Twilight. Yet, apart from one streak behind the weapon, they have the exact same skill set. I'm aware MMOs never did go beyond this - hell, even as far as GW2 went it's further than the vast majority of games. But what I see when playing my elementalist is that the conjured weapons are extremely popular, because they offer something different from the same old. As it stands, the only reason to ever go for a highly expensive weapon is looks / e-peen. But what would happen if for instance Destroyer weapons had magma effects, while sylvari weapons were trailing leaves? What would happen if a Guardian wielding Twilight would no longer have his regular set of skills, but something similar to elementalist's Flaming Greatsword? Tie the skills to skin, have stats transmutable as now and the players will go leaps and bounds to get something different and rare.

Anyway, to answer the main question - does Guild Wars 2 have a future? I'll say the same as I said with TOR - yes, provided we will see constant and expansive updates. One daily mission area every few months won't do, you have to engage the players - only then will they stick around. That's what TOR got wrong - and where I hope Anet will be smarter. As far as I'm concerned, the game's the best MMO to date - but it's far from perfect.


#2070255 I like to get map completion on every character I make

Posted Tregarde on 09 November 2012 - 02:44 PM

I'm an explorer at heart, so getting 100% on all my characters certainly is a goal, but it's not a priority. I'll get there, eventually.


#2045566 Kinda bored of the game already

Posted Alesthes on 27 October 2012 - 12:41 AM

View PostKrisa, on 26 October 2012 - 11:39 PM, said:

Think it is more that ppl have been trained and trained and molded to expect raiding at the end game with progression and since gw2 doesn't have that , they get bored quickly of their other options.

Right. Many of those who complain about the lack of "end-game content" and how boring GW2 is, were otherwise happy to pay 15$ every month just to play the very same instanced raid every single week. For months. Just to get the gear necessary to start a new instanced raid, same run every week, some months later. Bah...


#2046311 Sweet Sweet Graphic enhancements!

Posted Red_Falcon on 27 October 2012 - 12:21 PM

Too much contrast imo.


#2041435 Why do you all still play this game?

Posted Juanele on 25 October 2012 - 05:43 AM

Because I still have fun, nothing more, nothing less.


#2010633 Seriously, how are people making money?

Posted dazza64 on 11 October 2012 - 09:53 AM

The game hasn't even been out for 7 weeks yet and already people are complaining that they don't have everything unlocked or that they don't have a 1000g coins yet. If you want it that badly then go pay some RMT thousands of Dollers/Euros or what every to become rich quick. If not go play CoD and you can be 1337 in hours.


#2007231 what ever happened to horizontal progression?

Posted Kichwas on 10 October 2012 - 12:28 AM

View Postverrda, on 03 September 2012 - 07:31 AM, said:

I leveled by running from event to event I finished exactly 25 hearts (in low level zones)

I don't have enough karma to buy one piece, let alone the whole set

So you were a zerger.

And now you are reaping the results of your own flawed playstyle.

One more warning to other people that they need to stop doing the 'running between the active events and skipping the chains and content' method. It may level faster - but to what end?

View Postkerafrrym, on 07 October 2012 - 02:31 PM, said:

Karma farming is boring as hell. Sitting in orr, farming the same 3 events because the other two are broken? How is that fun. Oh right, it is fun because I need 200k Karma for a set, or else I won't be able to play in the top tier.
Top tier of what?

Raiding?

What raid?

You skipped the game to get to the game, and not as a result you have missed the game.

Watch the video:

And start again. Do it right this time.


#1964075 Gem's virtually worthless when trading for Gold?

Posted Linfang on 24 September 2012 - 04:24 PM

So my friend who was in America at the time bought Guild Wars 2 when it released and put down $500 in gems. However he just went back home overseas he can't log onto his account because he is region locked. He said if you mail him 5 gold he will convert them to gems on his new account and send you back 25 gold for helping him. His name in Guild Wars 2 is Nigerianprince.1337


#1948587 Whats the freaking rush?

Posted Requiem For Dawn on 19 September 2012 - 05:21 PM

I really don't understand why everyone cry about all the recent nerfs
In fact, am I the only one who likes them?
First of all, what's the freaking rush? seriously, the game is not a month old and everyone is in a crazy haste to get everything available RIGHT NOW

You can see whiners everywhere:
"Cultural armor is so expensive it's over 250k karma"
"I need to make CoF like 25-40 times before I can get my whole set"
"Legendary items are too damn expensive"

WELL OF COURSE IT IS! IT'S FREAKING END-GAME LUXURY ARMOR/WEAPON
It has the same stats as every other level 80 exotic which is easily obtainable in the TP or simply by crafting but "noooooooooooooo we must get THAT item". and of course it's going to be hard to get, what's the point otherwise? Everyone in the map has complete [Insert dungeon name here] set with legendary weapon and the game loses it's value after 2-3 months ...

Did none of you play GW1? Did none of you get the Obsidian armor set? a freaking 1000k worth of armor. I know I did. I farmed my ass off to get this armor with what not method (FoWSC, 600/Smith , 600/SS, 55, 330Rit, SoS Rit, UW SF, Raptor farm, Glacial shroud farm...) day by day for like 3 or 4 months but when I finally had it fully black dyed with sup runes I felt godly. So maybe I'm just a bad farmer / have the worst luck but it shouldn't take anyone 2 days to get those kind of stuff

I'm not living in a fantasy world that gw2 will be completely farm-free but come on, just play the game and enjoy it, I have a level 80 character and I didn't even reached orr. I'm just having fun roaming around the world completing stuff, having fun with friends / guilidies doing jumping puzzles or whatever, leveling alts etc etc...


#1924685 How are you "supposed" to play the game?

Posted chiclet on 12 September 2012 - 11:53 PM

I think you're "supposed" to play it like you actually like playing games. I feel like you're asking "What's my incentive here? Why do I have to do all this stuff that's really boring?" when that never crosses my mind when I log in. I pick a goal and start heading for it - and find myself distracted seventeen or eighteen times on my way across the map. I play the game.

I don't stop to ask why I should bother since the rewards are apparently trivial. I don't much notice what the rewards are actually, since I don't do an immediate check to see if the time I just invested in that DE / Story / Whatever was worth the monetary value of what I was given. I don't tally the score and decide I was underpaid for my "work". I play, I get better, I congratulate myself for noticing and using that combo field somebody set up.  

I think your approach doesn't really work in this game because your attitude seems to be about bean-counting and not about enjoyment for the sake of it. My two karma, of course.