- Viewing Profile: Reputation: Lady Rhonwyn
Lady RhonwynMember Since 18 Apr 2012
Offline Last Active Dec 24 2013 08:02 AM
- Group Members
- Active Posts 1067
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- Member Title Seraph Guardian
- Age 42 years old
- Birthday January 2, 1974
Lady Rhonwyn hasn't added any friends yet.
Posted Daesu on 20 November 2013 - 03:30 AM
Posted ben911993 on 22 August 2013 - 07:15 PM
This is really the main reason I'm enjoying the content. Each and every invasion I've done so far (and I've done about a dozen) has either lost or won by a very narrow margin, with either a minute left on the clock or needing just a minute more to finish Scarlet.
Also, this content doesn't have to be done in zerging. If you're only concerned with getting hot loot, get on a character than can do a lot of tagging and join a zerg. But I had more fun doing the less populated events, taking on 8 veteran aetherblades with only two other people.
Overall, I'm pretty pleased with this update and I've had a little of my faith in ANet restored. I think this is a step in the right direction.
Posted Strawberry Nubcake on 08 January 2013 - 02:29 AM
Want to talk to me? Don't act like your RPing a retarded chimp. I'm fine with LOL, BRB, LFG, etc or abbreviating location names, but why the hell does it seem like people have something against vowels lately? Am I the only one noticing this when reading in-game chat? It's like removing all the vowels to make a word shorter is the hot new thing or something.
I'm not very social to begin with and being surrounded by people that think "typin lik dis iz awsum" doesn't make me want to be. Maybe this is just another sign that I'm getting old.
Posted Sword Hammer Axe on 26 November 2012 - 11:28 AM
I will, of course, give people the chance to apologize or otherwise show regret in their attitude. If someone says "sorry" I'll res them in a second and give them another chance.
Example: A guy died during Ulgoth in Harathi Hinterlands. We weren't a lot of people and needed all the power we could get to get him down, so even though some of us tried to res him every now and then, there'd be huge red ring around him to cast us off so we couldn't res him.
Still, he kept spamming for res, using caps more and more as it went on. We tried telling him that we couldn't get to him and even suggested he used the WP. This was when he said, and I quote: "shut the f*** up no way ill use wp just f***ing res me"
My asshole detector went off, but I just ignored him. After a minute or so I found a chance to revive him and went over there. I could've probably pulled it off before Ulgoth targeted me, but then he said "bout f***ing time" and I stopped. I said "You know what? I won't res you if you're acting like that," which is mean, I know, but I just couldn't take his attitude. That's when he started screaming profanities in caps as we killed Ulgoth in silence.
Best part is that even after Ulgoth was down and we ressurrected the downed and dead players, no one touched him. He was still calling for res, but no one went near him. In the end he used the WP and just left.
Posted Jentari on 13 November 2012 - 06:13 AM
Again you miss the point. It isnt about the increase in stats, its about the fact we had been told all along there would be NO gear treadmill and they now have started it. They admit to planning this and even comment on how they plan to continue this in the future.
So get off of your it's only 1%, makes no difference statements and start seeing it from the point of a lot of the people commenting about this.
Posted tufy on 12 November 2012 - 09:18 AM
In my opinion, we are so used to what MMOs were for a lot of years now that we simply aren't able to just switch to another type of thinking. Many players rush through the game straight up to top level. In WoW, TOR, GW2, it was always just mere hours before first people dinged 80 - and then complained how the game has nothing to offer and how it's boring. In my opinion, this is something EVE got right - by smacking you hard and telling you "sorry, bro, it'll take you YEARS to finish your character", people's mentality changed. The character's progress turned into a strategic investment, an extremely longterm plan. It's common to plan your character months ahead towards one specific ship or a specific type of weapon. In turn, the whole rushing towards something was also averted - instead, the whole game turned into endgame.
I can see why EVE isn't more popular - most modern gamers want "BIGGER, FASTER, NAO!" and when they get it, they turn elsewhere. If that one particular item seems out of reach, they'll whine for hours and hours until they get it. Take for instance GW2's legendaries - when they were introduced, there were whole threads calling anet crazy for introducing such an expensive item that's essentially just a skin. And yet, now, mere months later, tons of people have them.
Want my honest opinion? I'd like games to make people think - kinda like those old adventures like Space Quest II, where we repeatedly died at the same spot over and over again until someone figured that he can put plunger on wall. But I can see how a modern gamer, instead of using his brain, will rush straight to the forums, whine about a bug where he keeps dying even though he's mashing his autoattack into the wall to destroy it, then, when someone points out that's not the solution, would run straight to youtube for step by step instructions. When he'd see the solution, he'd come back to the forums, whining how retarded the devs are for putting such unlogical solution into HIS game and how he was quitting over it or demands compensation for his pain.
If I go back to modern MMOs, both TOR and GW2 have their good and bad side. TOR, for instance, is an awesome game right up to top level. It has fun leveling, good storyline, the maps could be better (mainly smaller, more packed with elements), but overall they do their job. Even the space combat is fairly fun. The problem is, when you reach endgame, it turns from what was essentially Kotor with WoW mechanics into a pure WoW grinding clone. Gone are the storyline missions, gone are the exciting battles against sith lords and imperial intrigues, you are given a mission to kill X NPCs and that's it. What's worse, the three Warzone maps were too few and Ilum was a huge disaster due to obsolete game engine as soon as you had more than 5 people on the screen. In my opinion, Bioware would have had to do two things:
1. they would have to drop the pay to play model and embrace the DLC model or at the very most the PLEX model EVE is using (which is coming now, a year too late)
2. They would have to build on the whole storyline system either through more stories put out faster (about one major line a month at least) or though ingame events, to retain the Kotor feel.
Sadly, obsolete technology did its work and TOR flopped. It's a bit ironic that TOR would be an amazing game, were it a single player Kotor 3 with co-op.
Guild Wars 2 is a different manner of beast - mechanics are fun, classes can be built in many different ways, dynamic events work and it's also free. It's not built around storyline, but it does have somewhat grindy nature. Still, as we see from EVE and WoW, that's not necessarily a bad thing, if you engage the player. The WvW (RvR) is clearly better than anything any themepark MMO ever did, aside from small fixable glitches and sPvP seems fairly popular as well. Still, I can't help but feel that people don't see "different skins" as a sense of achievement. It doesn't help that many low level skins actually look better than the high level rarer ones either. It also doesn't help that all those skins you get in the world or wvw are completely useless when you step into sPvP - no more your cute character, you're stuck with an ugly guild robe until you grind up your sPvP looks - which, again, you can't use out in the world.
One other thing I'm missing is different weapons. Say what? Think about it - you have a level 1 guardian with all unlocked skills and a level 80 guardian with Twilight. Yet, apart from one streak behind the weapon, they have the exact same skill set. I'm aware MMOs never did go beyond this - hell, even as far as GW2 went it's further than the vast majority of games. But what I see when playing my elementalist is that the conjured weapons are extremely popular, because they offer something different from the same old. As it stands, the only reason to ever go for a highly expensive weapon is looks / e-peen. But what would happen if for instance Destroyer weapons had magma effects, while sylvari weapons were trailing leaves? What would happen if a Guardian wielding Twilight would no longer have his regular set of skills, but something similar to elementalist's Flaming Greatsword? Tie the skills to skin, have stats transmutable as now and the players will go leaps and bounds to get something different and rare.
Anyway, to answer the main question - does Guild Wars 2 have a future? I'll say the same as I said with TOR - yes, provided we will see constant and expansive updates. One daily mission area every few months won't do, you have to engage the players - only then will they stick around. That's what TOR got wrong - and where I hope Anet will be smarter. As far as I'm concerned, the game's the best MMO to date - but it's far from perfect.
Posted Tregarde on 09 November 2012 - 02:44 PM
Posted Alesthes on 27 October 2012 - 12:41 AM
Right. Many of those who complain about the lack of "end-game content" and how boring GW2 is, were otherwise happy to pay 15$ every month just to play the very same instanced raid every single week. For months. Just to get the gear necessary to start a new instanced raid, same run every week, some months later. Bah...
Posted Red_Falcon on 27 October 2012 - 12:21 PM
Posted Juanele on 25 October 2012 - 05:43 AM
Posted dazza64 on 11 October 2012 - 09:53 AM
Posted Kichwas on 10 October 2012 - 12:28 AM
I don't have enough karma to buy one piece, let alone the whole set
So you were a zerger.
And now you are reaping the results of your own flawed playstyle.
One more warning to other people that they need to stop doing the 'running between the active events and skipping the chains and content' method. It may level faster - but to what end?
You skipped the game to get to the game, and not as a result you have missed the game.
Watch the video:
And start again. Do it right this time.
Posted Linfang on 24 September 2012 - 04:24 PM
Posted Requiem For Dawn on 19 September 2012 - 05:21 PM
In fact, am I the only one who likes them?
First of all, what's the freaking rush? seriously, the game is not a month old and everyone is in a crazy haste to get everything available RIGHT NOW
You can see whiners everywhere:
"Cultural armor is so expensive it's over 250k karma"
"I need to make CoF like 25-40 times before I can get my whole set"
"Legendary items are too damn expensive"
WELL OF COURSE IT IS! IT'S FREAKING END-GAME LUXURY ARMOR/WEAPON
It has the same stats as every other level 80 exotic which is easily obtainable in the TP or simply by crafting but "noooooooooooooo we must get THAT item". and of course it's going to be hard to get, what's the point otherwise? Everyone in the map has complete [Insert dungeon name here] set with legendary weapon and the game loses it's value after 2-3 months ...
Did none of you play GW1? Did none of you get the Obsidian armor set? a freaking 1000k worth of armor. I know I did. I farmed my ass off to get this armor with what not method (FoWSC, 600/Smith , 600/SS, 55, 330Rit, SoS Rit, UW SF, Raptor farm, Glacial shroud farm...) day by day for like 3 or 4 months but when I finally had it fully black dyed with sup runes I felt godly. So maybe I'm just a bad farmer / have the worst luck but it shouldn't take anyone 2 days to get those kind of stuff
I'm not living in a fantasy world that gw2 will be completely farm-free but come on, just play the game and enjoy it, I have a level 80 character and I didn't even reached orr. I'm just having fun roaming around the world completing stuff, having fun with friends / guilidies doing jumping puzzles or whatever, leveling alts etc etc...
Posted chiclet on 12 September 2012 - 11:53 PM
I don't stop to ask why I should bother since the rewards are apparently trivial. I don't much notice what the rewards are actually, since I don't do an immediate check to see if the time I just invested in that DE / Story / Whatever was worth the monetary value of what I was given. I don't tally the score and decide I was underpaid for my "work". I play, I get better, I congratulate myself for noticing and using that combo field somebody set up.
I think your approach doesn't really work in this game because your attitude seems to be about bean-counting and not about enjoyment for the sake of it. My two karma, of course.