If I have it right, Rickter is not referring to static tanking, just the ability to maintain aggro.
The whole group still remains mobile with his caring wife only concerned with healing whilst I presume the remainder are using ranged damage to take down the mob(s). This fits the brief set out by ANet that any player can fulfil any role, with the benefit of team members being certain of their responsibilties.
The team can then optimally spec their toon and forget issues such as wondering if it's his or her turn to heal/buff/debuff/etc. Still got to do the dodge/roll dance, but then back to the given role between-times. The outcome really is no different to what everyone else is doing already except the 'Tank' runs a merry dance, and thus has the busiest time of it, but overall the repairs costs are reduced.
The damage gained from the high-DPS members is offset (perhaps moreso) by gimping the Tank and Healer's damage output in return for surviveability and job satisfaction. Satisfaction perhaps being the real driver here.
Current game mechanics don't allow for the face-rolling tank-and-spank of yore. I doubt even 4 dedicated healers could keep 1 static tank alive in GW2.
I think the game is neither broken, nor in need of fixing, with regard to 'roles'.
phineas
Member Since 18 Apr 2012Offline Last Active Jan 22 2013 01:02 AM

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