The combat is still inherently dodging out of red circles while doing as much direct damage as possible. All other alternatives are just bad for the sake of trying to be different for different's sake. Heaven forbid a profession is useful for more than just dealing varying levels of damage.
The core of the game is broken. It would require a revamp of most skills and traits in the game to come anywhere close to having depth beyond pretty colors.
Essentially this. This is what happens when you get rid of the trinity, or at least nerf the shit out of healing and utility. Honestly, the game would probably be best if they didn't allow for different kinds of gear, because then it wouldn't give the false impression that anything else is as important as DPS. I mean, do they want this to be an action based combat game where dodging and damage are all that matters, or do they want a class system reminiscent of the trinity? This game has proved that you can't have both.