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Member Since 19 Apr 2012
Offline Last Active Dec 18 2012 10:33 PM

Posts I've Made

In Topic: For those who said GW2 wasn't going to turn into a P2W game....

16 November 2012 - 01:53 AM

Wait, so people can use gems to buy chests containing items whose only use is to sell for gold.  How, exactly, is this different than trading gems for gold?  You know, the system that's been in place since the start?

You really need to look up what "p2w" means.

In Topic: Power/Precision - Longbow or Shortbow?

08 October 2012 - 09:20 PM

It depends on what you plan to do with it.  For instance, if you intend to be ONLY a bow user in most one-on-one fights, then Longbows aren't that great, but if you open the fight with a Rapid Fire and/or give your target 10 stacks of Vulnerability before switching to a melee weapon, then longbows are fantastic.

While the Shortbow has superior DPS in many PvE situations, a Longbow has two HUGE advantages if you play WvWvW:
1> The Eagle Eye trait increases Longbow (and Harpoon Gun) ranges by 25%, besides just adding 5% to the damage.  That's 1500 range for most attacks (750 for Point Blank Shot), which lets you out-range anything short of a siege weapon, and Rapid Fire at that range is tremendously useful against other players, since they often won't know which direction to run away and so will take the full 10 shots (and even if they DO run the right way, they'll still be in range for quite a while).  There's no equivalent trait for shortbows.
2> Barrage.  Standing on the wall of a keep, you can do tremendous damage with a well-placed Barrage; my personal favorite is barraging on a Downed player right as his friends run over to help rez him.  It's also useful for choke points like bridges and such, when you need to buy your team a few seconds to retreat to the Keep.

These are also really handy in large PvE events, since they'll let you "tag" a large number of enemies for loot purposes.  But to me the big difference was the WvW utility, where the longbow seems far superior.

In Topic: Strategy for fighting risen as Ranger?

08 October 2012 - 09:09 PM

My strategy for fighting Risen is the same as any other mob: stick greatsword A in slot B until they fall down.

But seriously, like the other posters have said, pets CAN tank Risen; just don't use a Bear (they don't deal enough damage) or a Feline (they don't have enough HP) unless you're good at micromanaging.  The best results I've found were with Canines; between their Cripple and Knockdown attacks they'll keep the mobs away from you for a bit, their DPS is nice and high, and some of the F2s are really useful (I'm a big fan of the Fern Dog's regeneration howl).  Assuming you've taken a pet-boosting Trait or two, they'll do more than enough damage to keep SOME of the foes on them for the duration of the fight.  (Many bird types also do well.)

The key word in that last paragraph: "some" foes.  I'm a Greatsword ranger who has some defensive boosts (Signet of Stone, Signet of the Wild), so I don't mind having a couple enemies hitting me; I just don't want to be swarmed.  What happens in a typical fight is that half the foes aggro on me, and half on my pet, and this ratio is pretty much perfect, IMO.  I can deal with that sort of incoming damage, especially with Troll Unguent, and my pet's defenses are also just strong enough to last through a typical fight.

So if someone tells you that pets can't tank Risen, they're doing it wrong.

In Topic: Orichalcum nodes nerfed

04 October 2012 - 07:16 PM

There's definitely something strange going on.  This morning on Isle of Janthir, there were two Orich nodes fairly near each other in Frostgorge; you could see icons for both of them on your map at the same time.  But, the moment you harvested one, the other was flagged as harvested as well (with the "depleted" graphic and no ability to harvest).

In Topic: Dusk being monopolized?

04 October 2012 - 07:11 PM

View PostEdge, on 04 October 2012 - 04:58 PM, said:

I think that precursors will eventually drop down to 15-25g.

I'll agree with this, but not for the same reasons.  I think what's happening is a burst of optimism: a lot of people who read these boards think they're going to get their Legendary eventually, and are trying to pick up the pieces they know about.  Everyone knows Dusk turns into Twilight, so its price shoots up from the demand.  But think about the long term: even if you discount the majority of the population who have no clue Legendaries even exist, there are still going to be a lot of folks who come to the realization that the sheer amount of karma, ectos, etc. needed for a legendary just aren't going to happen.  After a while, they'll realize that that Dusk they have sitting in the bank is just not doing them any good, because it's never going to turn into Twilight without them doing WAY more grinding than they'd like.  The period of high demand will end, as everyone who knows about the recipe and intends to get their legendary will already have one, and between these folks re-selling their stored precursors and other folks making even more of them in the MF, the price will drop like a rock.

I'm not saying it'll bottom out at that 15-25g you mention, but it'll be far less than the current value.  And yes, if the devs added a recipe that had a higher chance of getting each specific precursor, the price would drop as well.  But honestly, I'd hope they'd give us a more reliable Mystic Clover recipe first...