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The Shadow

Member Since 21 Apr 2012
Offline Last Active Jan 28 2014 07:19 PM

#2169370 Post a Picture of Your Warrior.

Posted RemarkableSushi on 23 February 2013 - 09:46 PM

Male Sylvari take the win for Best Humanoid Pauldrons in my book, so I made one. Here's mine taking an all-natural, bark-and-bone approach to war. Armor is T2 Cultural with T3 gloves.

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Wielding The Ugly Stick of JusticePosted Image

#2220104 Which of the available weapons should be added to a profession?

Posted Bakelith on 17 July 2013 - 03:55 PM

Chuck is also a Ranger
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#2220005 Which of the available weapons should be added to a profession?

Posted Just Horus on 17 July 2013 - 07:54 AM

View PostGerroh, on 17 July 2013 - 06:38 AM, said:

This does not change the fact that the ranger in the GW universe always has been and always will be about being one with nature. Technology doesn't go well with nature, and is often considered the antipode. Your logic is lousy and a far, desperate reach for rifle being acceptable.

Asuran rangers must have one hell of an existential crisis.

#2219602 Need help: I really suck as a player!

Posted Elric of Grans on 15 July 2013 - 10:02 PM

Thank you for all the advice.

View PostThe Shadow, on 15 July 2013 - 04:01 AM, said:

Just kill them before they kill you by abusing AoE/ cleave while circle-strafing.

I feel like a complete idiot.  I did not equate cleave with AoE.  I was thinking I had no way of hitting multiple targets :P  I was only using melee against single targets, and trying to use ranged attacks to take out one at a time against ranged targets.  Now that it is pointed out to me, it is really, really obvious that I can kill a bajillion times faster with cleave!

I have taken a more aggressive approach, taking advantage of cleave(!) against multiple foes, and things are definitely much improved.  I am more likely to rally on down now too, as all enemies are injured.  I have since tried things I almost gave up on and succeeded with them, and have succeeded in challenges I am sure I would have failed in before.  I still die, but nowhere near as much as before.  I have not yet had a chance to try out an event, but I am fairly confident I will not have the respawn issues of before!

#2218411 Permanent account bonuses - Treadmill?

Posted Culture Shock on 10 July 2013 - 12:45 PM

The word "grind" is also over worked in this thread, especially since you get xp for just playing the game rather than killing a particular animal over and over.  In fact there is nothing in this game that forces you to grind anything unless you count "playing the game" as grinding.  People mistake "their own" desire to get something done fast as grind, which ignores the meaning of grind.  Grind :  "forcing one to perform a monotonous task repeatedly to progress".  Keeping up with the Jones's is fulfilling your own desires and not necessary to enjoy GW2.

#2218130 Update Notes for July 9th

Posted Dimber Damber on 09 July 2013 - 05:30 PM

I'm not here to defend RNG boxes or anything, but here's a sum up of what this patch brought.  And yes, it's generally positive.  For the record I have never bought, nor will ever buy, an RNG box.  Vote with my wallet on that one.  And yes I have bought gems for items before.

1) New skins available through gaining achievements.  Can be applied infinite times for free if I'm understanding it right.  Account wide and achievable through many different playstyles.  That's right, end game cosmetic gearing that's not RNG based, reusable and account wide.

2) RNG boxes now contain scraps (guess what, community requested) which allows a guaranteed skin after X boxed (X yet to be determined), so regardless of the actual price there is a very discrete range of money spent per skin.  Still somewhat random, but not "open 5000 boxes and no skin" random.  Again, community requested feature added into the game to alleviate bad luck.  Sounds pretty sweet.  Oh, and like the last patch you don't have to spend a single gem if you don't want to.

So what exactly are people complaining about?  They are adding new skins, they are adding ways to get the skins WITHOUT dealing with RNG, WITHOUT needing gems from the store and in the case of the achievement stuff WITHOUT spending any in game gold.

Plus, what's all this P2W stuff?  A free level out of a black lion chest (rarely)?  Leveling in this game is a joke, and you could pay for levels using crafting already anyway.  I don't see how this changes anything.  If you are opening black lion chests hoping for a free level then I think that's probably closer to P2L than P2W.

I'm all about constructive criticism. And this game has a long way to go.  But what's the deal with people just taking massive craps on everything in here?  I swear the developers could lay a golden egg in your living room and you'd still find something to complain about. Give it a rest, focus on what actually needs changing.

Looking forward to the patch myself

#2216452 Are You One in a Million?

Posted Guest 34905 on 03 July 2013 - 08:20 PM

This is pretty pathetic...

#2208638 How to reach the DPS output of D/D with a D/P build ?!

Posted Loperdos on 02 June 2013 - 02:05 PM

View PostLolanger, on 02 June 2013 - 10:42 AM, said:


Alright, I'll start off with saying one thing real quick.  You won't be able to reach D/D DPS with D/P because of the way D/P is setup.  The same thing with basically any other weapon-set that thieves can use, D/D simply has a "rotation" of sorts that enables you to crank out the most damage.

That being said, this does not mean that the D/P is a slacker when it comes to DPS.  You can even get some decent DPS out of a 30 point Trickery build, which I'm guessing is what you are looking for, since you are using that particular type of build in your post.  Its not a bad setup for running D/P; its actually what my thief is currently setup with and I've had good play with it in multiple dungeons and Fractals.

Keep in mind that everything I mention about your build are merely suggestions and I am by no means an expert on the thief profession, so take whatever I say however you choose. :)

The first thing I feel the need to mention is that a 30 point Trick build plays differently than a lot of thief builds.  With a good number of thief builds, its all about using your init and just cranking the dmg through various applications of burst dmg and keeping it up through your various init maintenance tools.  In a 30 point Trick build, you do quite the opposite by using as little init as possible so you can take the full advantage of the 15% (1% per unused init) dmg buff plus another 10% dmg (for having init above 6, minor in CS) and use those two dmg buffs as much as possible.  This ends up involving a lot of stealth usage through your utilities and heal skill.

Because of this basic understanding of a 30 Trick build, I generally go with HiS over and above either Withdraw or SoM.  While SoM and Withdraw are both quite good, the stealth that you get from HiS is a large boost to your DPS because you can then setup a backstap.  With a D/P build, its not so much that you don't backstap, its that you get into stealth through different means as opposed to CnD.  Because of this switch to HiS instead of Withdraw, I would definitely drop the runes of Altruism.  They are ok because of their 4th and 6th bonus, but the stat is largely wasted as its healing power.  If you want dmg, this isn't a great choice.  If you really want to stick with the Altruism runes (which you can, definitely not saying you absolutely have to drop them if you want to keep them) I would highly suggest that you switch to SoM rather than Withdraw because then you can take advantage of the 20% CD reduc on Signets that you have traited and take advantage of the Might and Fury on heal with only a 2s downtime, instead of a 5s downtime.  The only issue with this is that in order to really use the Altruism bonuses, you have to keep your heal on cooldown, which can cause issues if you get into a bind.  Plus, then you don't get to take advantage of the passive on SoM.  Personally, I would swap out the Altruism runes for Runes of the Thief.  I understand that the condition damage stat on them isn't optimal, but it is only the minor stat, plus the 10% extra dmg when attacking from the side or behind is well worth it, as you should be attacking from the side or behind a good majority of the time anyway. :D

When it comes to your traits, I would honestly drop the 10 in DA.  The minor benefit you are getting from Mug and the power boost isn't really going to help you THAT much on this particular type of D/P build because of the emphasis of keeping your init as high as possible.  Again, if you really like it, you can keep it, its not bad, its just that investing 10 points into SA synergizes with the build (if you are approaching it from the idea that you want to get into stealth as often as possible via utilities, heals and combo fields).  If you go this route, I would either pick up Master of Deception (for reasoning, see next paragraph on utility choices) or Infusion of Shadow.  Both of these are good choices.  Infusion helps keep your init high by turning your HiS into a +6 init gain from Hastened Replenishment and Infusion of Shadow, as well as benefiting you when you swap out Blinding Powder and Smokescreen for your two main utilities, giving you one more gain of +2 init on Blinding Powder, and a way to get into stealth using only 1 init from Smokescreen.

Utilities!  The two main utilities that I use are Blinding Powder and Smokescreen.  Blinding Powder because its a nice stealth plus blinds to setup and easy backstap, plus get you 2 init back.  Smokescreen I absolutely love on D/P, I would say its one of the best utilities for a D/P backstap build, especially paired with Infusion of Shadow.  Drop your Smokescreen, Heartseeker through it and you are stealthed for 1 init, you hit the enemy with Heartseeker and it doesn't pop you out of stealth so you have a perfect setup for a backstap.  Since Smokescreen lasts for 7s, this gives you enough time to Heartseeker + backstap + double strike + wild strike (first two hits of your AA chain) > dodge back into the last tiny bit of Smokescreen (even after its animation disappears, you have a very short window where you can still Heartseeker to gain stealth).  This rotation does a lot of dmg in a 7s window.  The other nice thing is that at this point, you only have to wait 23s (less if you trait Master of Deception, which would be the reason why you would want to consider it) in order to do it again.  If you are smart with your utility and heal usage, you can space them out so there are only very short periods where you aren't setting up a backstap.  During these, I generally either AA chain (which gets the full 25% dmg bonus from Grandmaster Trickery and CS minors) or if Steal is off CD, pop Shadowshot then immediately steal to get my init back up to *nearly* full (the idea that you go into a fight with the mentality that Steal isn't a way to grab an environmental weapon or a gap closer, but rather another way of getting init back and in this trait-set, it really is Steal's primary function...the environmental weapon is just a nice bonus sometimes).

If you get into trouble and end up popping your utilities with not the greatest of timing (cuz it happens, I've certainly done it on multiple occasions, lol) you can still pop Black Powder+Heartseeker+backstap.  Its not the most suggested way of dropping a backstap in this build because you end up with only an 8% dmg increase on your backstap from GM minor in Trick because you burned 7 init to get there.  Luckily, because of the increased init pool, you still get the full 10% from GM minor in CS, so its not something that you really shouldn't do.  More along the lines of something you may want to try to avoid if you are trying to push the maximum amount of dmg from this weapon-set and trait setup.

Your third utility is up to you, I usually swap between iHouse and Assassin's Sig.  Popping Assassin's Sig right before a HS (through Smokescreen)+BS+DS+WS makes the dmg quite good.  In situations where my group is really hurting, I'll swap out to iHouse for some added group utility....also, unless you trait for condition removal on stealth (from the SA line), iHouse doesn't remove conditions.

I like Shadowshot, I really do.  The problem is that a 30 Trick build really benefits from NOT spamming attacks that use init because with each init usage, your dmg drops.  I generally use Shadowshot for trash kills and other places where I don't really NEED to get the full benefit from Trick GM minor.  

On a final note, Sigil of Blood doesn't really synergize with thieves very well.  The idea of it is great, stealing health on a crit, but the 2s ICD just kills its real usefulness on a thief build because we attack so fast usually.

Again, take all this with a grain of salt, I'm not trying to tell you how to play the build, just offering up some suggestions for discussion about possible ways to play a 30 Trick D/P build and my experience with it!

Hope this helps! :)

EDIT: Like I said...lots of thoughts lol. I would put in a TL;DR but I just wouldn't know where to start or how to phrase it.

#2136845 Thief condition build

Posted Reverse Ghost on 07 January 2013 - 03:49 AM

View PostKhalif, on 07 January 2013 - 01:26 AM, said:

what im more interested is where the extra cond damage is coming from.

View PostThe Shadow, on 07 January 2013 - 02:52 AM, said:

Rabid + Runes of the Undead + Might

As well as Shadow's information, here is a quick little chart you can refer to in order to find out what your Condition Damage stat will produce in terms of bleed damage per tick: https://docs.google....S3ZLX2FpbHNmSGc

#2132495 Wasted 250g in the Mystic Forge so far..

Posted Lorath on 31 December 2012 - 10:48 PM

View PostSymbiont, on 31 December 2012 - 01:17 PM, said:

i don't care, don't make it any easier arenanet!

They shouldnt make it easier. They should make it not random.

#2131260 Thief - A basic Guide

Posted Rachmani on 30 December 2012 - 01:46 AM

It's one of those tools every thief should remember but nothing to keep on your utility bar. To me it's the same kind of utility Smoke Screen is. Invaluable in certain situations, of not much use in others. Still a very good ability.

#2115345 Signet of Malice or Hide in Shadows?

Posted Phenn on 12 December 2012 - 04:34 AM

What build are you using? Your heal is more or less tied directly your playstyle:

1. Hide in Shadows: Best for very early in the game (somewhat a "duh" moment there), both due to availability and as an escape mechanism. However, later in leveling it's suited best for stealth builds that rely on backstab, tactical strike, or sneak attack (D/D power/crit, S/D, and P/D conditions, respectively). In WvW it's handy in general for the high heal and the condition removal--something the thief lacks a lot of.

2. Withdraw: Best for high-evasion builds that rely on generating vigor and dodges. It is NOT a good heal at early levels simply because of the low heal and the fact that you won't have the traits to really benefit from it. If you put your first 10 into Acrobatics, you can get the Vigor-on-Heal trait, but it's best to put your first points somewhere else. Late game, however, it becomes very viable in super evasive builds--which, to be honest, all thief builds should be.

3. Signet of Malice: This is, perhaps, the best leveling heal but ONLY if you're speccing toward D/D Death Blossom spam or S/P Pistol Whip. It won't let you facetank with just auto attack. But when coupled with DB-spam, you'll almost never run low on health. If you're specced for it, it's awesome. End game it becomes far less useful for a few reasons: One, you can't really USE the active heal. The benefits of the heal-on-hit outweigh the active heal, but that also means you won't get procs on any trait that works with healing skills. Two, you have virtually no condition removal. The other two have some of sorts, and with low access to stealth, it's difficult to survive conditions. To be sure, SofM's passive does not proc on-heal traits. If you can do the consistent damage, however, it's great.

So there you go--depends on your build.

#2128470 Class Balance Philosophies

Posted ErraticFaith on 26 December 2012 - 01:38 PM

I dont really have the mind to post often, so expect me to break politically correct etiquette or w/e and make mistakes. In reality posting just causes debates, which become arguments and little else.

Ok, so most of my pvp experience comes from korean games. Yeah comparisons hold little real relevance I know. Yet still I find myself wondering how any of you would have survived in Aion, where assassin can not only permanently hide with no restriction for 5 whole minutes..but can also disable your toon to the point you dont get a chance to counter AT ALL.

Now that point is not a comment about the balance of that game. Or its links to the publishers. Its designed to show that thief design is a philosophy and with that comes 'player' expectation.

Many people speak of nerfing thief, changing his dynamics and designs. Why because he kills you? what about the thieves, who having their class made boring and worthless all the more, just give up playing. It seems to me all you care about mostly is taking away. Without really thinking what thief players might want or think. In any event you treat them like they dont have the right to defend the class 'you would say that your a thief player! etc' ... well yeah, who wants to see what the spent time levelling ruined by the moans of others.

In my aion reference, the community complained just like you did. The result was that for a short time, only the best could even continue the class, but we arent talking a good thing. As a different class, I went from fearing them, to treating most of them like a joke.

Funny at first, until you realise that everyone will just become a carbon copy warrior and gw2's limited versatility becomes even more limited.

Having played this game on and off for a long time.. I have tried thief, its problem for me is, its too basic. In aion assassin had many skills and little health, the design is different - more to think of > harder to pull off the kills, plus a few things can see through stealth. Here it feels more like your hating on the game/engine design and trying to blame a class for it simply because hes the one who can use hide. Those issues are different.

Tl:dr as most wont care. Maybe instead of trying to render thief useless and unfun for those who love it (and yes its ok to love to stalk in stealth and enjoy 1v1!) you should think about what you can add to their fun, to their class.

They might hate you less, arenanet might actually take anything you say seriously and well, it might just be more productive than kicking a core element from a class and making alot of people quit.

Just a thought though. No way a direct attack on the OP either, threads attacking thieves are all I ever see. Sad really, since with a bit more depth it could be a really fun game.

#2128167 Class Balance Philosophies

Posted sanctuaire on 26 December 2012 - 12:01 AM

i just hope they continue on with the pve-pvp skill splits.

thieves are getting a hard time enough already getting on groups for hi lvl fractals/ dungeons
since they 'lack group support' for pve.
groups *only* looking for heavies (guards/warr) in LA are very real ~_~


#2126160 S/D D/P thief viable?

Posted Maple on 22 December 2012 - 09:43 PM

EDIT: *. Wrong section. I only 5v5.

Some D/P thieves say that it gives them more utility. Yet you'd need to take an alternative stealth to replace cloak and dagger.

S/D is just as viable as backstab, yet you are sacrificing some burst-damage for more crowd control. I think S/D is rather sexy, because it allows you to infiltrator strike treb repair, and infiltrator strike doubles as a stunbreak + escape mechanic which requires much less initiate than spamming shortbow 5.

Now with the new patch that has hit thieves so hard, it is difficult to switch between builds. I would say practicing D/D is best for newbs so that they can transition to caltrops thief on foefire, yet a sword is essential for repairing on khylo. It also makes stealing NPCs very easy.

So it really depends - is my team CC'ing for me? If not - I want the extra utility of an offhand pistol. If so, then my D/D backstabs will land just fine. But S/D's tactical strike has some excellent implications for mindgames, and if leaving combat is your primary method of healing and your team does not have rezzing potential (signet undeath, rune of mercy, knockbacks, guardians) then I personally prefer sword for the infiltrator strike. Just remember- you cannot stunbreak while knocked down.

- Maple Maple