I'm working on a 2nd Incinerator. I decided that doing all the skill challenges in the world would be a pretty fast way to get the Bloodstone shard. Done the whole map tonight except for Malchor's leap and beyond.
In doing this I remembered a query I had when I entered Orr for the very first time:
What's the point in having it so densely populated by annoying mobs who enjoy pushing/ pulling/ freezing/ confusing and whatever else, not to mention; ridden with events no one wants to complete? I mean; really, what's the point? No other map is nearly this annoying.
Are they meant to be "challenging"? Or are they just meant to annoy you and waste a bit more time? Is this Anet's solution to "time-sink"? Is this "dynamic"?
I mean if the intention was to make them difficult, why not actually make them difficult? Otherwise why not just make them slightly less annoying, allowing you to get on with your outing in Orr without having to be a perpetual rag-doll?
Orr isn't interesting, Orr isn't fun, Orr isn't challenging. All it does is waste your time and in my case; constantly shout "piss off!".
So I guess I'm just curious ;
What do you think of Orr?
Is it fun? or just a place to waste time/ make gold/ karma?
Why does it have to be as lackluster as it is now?
The ShadowMember Since 21 Apr 2012
Offline Last Active Today, 08:27 PM
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Guitar, Guild Wars, Weed, Girly TV shows.