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Member Since 23 Apr 2012
Offline Last Active Jun 23 2014 01:46 PM

Posts I've Made

In Topic: The New Mesmer Meta

30 April 2014 - 02:05 PM

Come one, being suboptimal is miles away from saying we should all delete our mesmers. Straw man arguments don't contribute to this discussion at all. Mesmers were already in a very shaky position even before the patch, and this update just screwed them even further.

Mesmer is my main, but my thief and ele alts have never seem so much play. If I want optimal runs when I'm playing, who do I take to AC? I usually grab my ele. CM? My thief. CoE? My ele. And so on... Does that mean I deleted my mesmer or never use her? Of course not. I do it all the time... I'm just aware that, in most cases, I won't be contributing as much as if I chose another profession for that particular run if I'm going for a fast clear. Having said that, mesmers are still good, fun and very useful. Even if they can potentially slow down some runs, mesmers can make them much smoother in many cases.

Although some people like running each and every dungeon with a composition set in stone, most people don't and take professions that are fine, even if it deviates from the "optimal" setup, either because they enjoy playing them or because they want to try something different and have fun - it could be a mesmer, an engi, even a second warrior. I can't speak for Nike, but I think even DnT, as much as they are a hardcore dungeon guild, don't force people to run profession X or Y in every single dungeon run using perfect, optimal setups as if they were going for a world record.

In Topic: Anet moved Empowering Mantras without saying anything in the Patch Notes.

17 April 2014 - 09:03 PM

I don't think you can go 0/6/0/5/4 unless you're hacking the game. :P

I think you mean the old 0/6/0/5/3, but no, I wouldn't recommend that anymore after the EM stealth nerf. I didn't have much time to play after the patch and test builds, but I'll probably try 6/4/0/4/0 for general play, unless the warden bug is really unbearable. Then 6/6/0/0/2 for Lupi and other places you need to maximize reflect damage. Basically I'm imagining a core of 6/4/0/0/0, and then you can choose the rest according to your situation, depending on if you need Warden's Feedback, Compounding Power, Illusionist Celerity or Phantasmal Haste.

In Topic: Anet moved Empowering Mantras without saying anything in the Patch Notes.

17 April 2014 - 07:33 PM

View PostGraham_Specter, on 17 April 2014 - 05:55 PM, said:

So, a further point in favor of something like 6/5/0/0/3 would be the fact that... in some cases, it's more useful for Warden to -not- reflect. Take the Old Tom fight for instance, the projectiles are not reflected by Feedback or Temporal Curtain, so only the Warden's projectile destruction (I think Elementalist Focus can do this too) can get rid of them.

I dunno. In the wake of all of these Mesmer changes, and things that have still been left undone, I'm considering changing to a Necromancer. The only issue is, I need to come up with some in character reason for that, as well as a redefinition of my character's fighting style.

Situations like that would be an issue before, but with the ability to retrait anywhere, you can simply run a build with 4 in Inspiration if you want and change that right before fighting Old Tom or Alphard. We can discuss what would be best general reflect, utility or dps general builds, but I think it's clear to everyone that there will be times you'll be changing between them during a run, just like you were always supposed to do with utilities and weapons.

As for your change to Necro... why go from a profession that has some issues to a profession that's an issue in itself?

In Topic: S/D ele

16 April 2014 - 02:49 PM

Very true, Guan!

Hmmm... let's just say it was just a highly theoretical discussion on the advantages of Vigorous Scepter over Renewing Stamina (so far I found none in PvE), since most meta ele builds don't even have 10 in Arcana, and when they do it's for Blasting Staff rather than either endurance trait. :P

In Topic: PvE Mace/Shield build

15 April 2014 - 08:02 PM

Healing Signet will help you with a considerable amount of the weaker attacks. If you're still having trouble, you can also buy some "heal on crit food", like slices of candied dragon roll. If we consider a dungeon situation with another 4 players, you'll also have at least some of the following: reflects, regen, blinds, weakness on enemies, protection on you, aegis.