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Tarug

Member Since 23 Apr 2012
Offline Last Active Apr 17 2014 11:38 PM

Posts I've Made

In Topic: Anet moved Empowering Mantras without saying anything in the Patch Notes.

17 April 2014 - 09:03 PM

I don't think you can go 0/6/0/5/4 unless you're hacking the game. :P

I think you mean the old 0/6/0/5/3, but no, I wouldn't recommend that anymore after the EM stealth nerf. I didn't have much time to play after the patch and test builds, but I'll probably try 6/4/0/4/0 for general play, unless the warden bug is really unbearable. Then 6/6/0/0/2 for Lupi and other places you need to maximize reflect damage. Basically I'm imagining a core of 6/4/0/0/0, and then you can choose the rest according to your situation, depending on if you need Warden's Feedback, Compounding Power, Illusionist Celerity or Phantasmal Haste.

In Topic: Anet moved Empowering Mantras without saying anything in the Patch Notes.

17 April 2014 - 07:33 PM

View PostGraham_Specter, on 17 April 2014 - 05:55 PM, said:

So, a further point in favor of something like 6/5/0/0/3 would be the fact that... in some cases, it's more useful for Warden to -not- reflect. Take the Old Tom fight for instance, the projectiles are not reflected by Feedback or Temporal Curtain, so only the Warden's projectile destruction (I think Elementalist Focus can do this too) can get rid of them.

I dunno. In the wake of all of these Mesmer changes, and things that have still been left undone, I'm considering changing to a Necromancer. The only issue is, I need to come up with some in character reason for that, as well as a redefinition of my character's fighting style.

Situations like that would be an issue before, but with the ability to retrait anywhere, you can simply run a build with 4 in Inspiration if you want and change that right before fighting Old Tom or Alphard. We can discuss what would be best general reflect, utility or dps general builds, but I think it's clear to everyone that there will be times you'll be changing between them during a run, just like you were always supposed to do with utilities and weapons.

As for your change to Necro... why go from a profession that has some issues to a profession that's an issue in itself?

In Topic: S/D ele

16 April 2014 - 02:49 PM

Very true, Guan!

Hmmm... let's just say it was just a highly theoretical discussion on the advantages of Vigorous Scepter over Renewing Stamina (so far I found none in PvE), since most meta ele builds don't even have 10 in Arcana, and when they do it's for Blasting Staff rather than either endurance trait. :P

In Topic: PvE Mace/Shield build

15 April 2014 - 08:02 PM

Healing Signet will help you with a considerable amount of the weaker attacks. If you're still having trouble, you can also buy some "heal on crit food", like slices of candied dragon roll. If we consider a dungeon situation with another 4 players, you'll also have at least some of the following: reflects, regen, blinds, weakness on enemies, protection on you, aegis.

In Topic: S/D ele

15 April 2014 - 07:06 PM

View PostZCKS, on 15 April 2014 - 06:19 PM, said:

That being said if you have 1 or more thieves in the group, certain specs of mesmer etc.. that can provide group vigor then the +50% when using a scepter may still be better.

Unfortunately Vigorous Scepter doesn't stack with vigor, so it would be useless if you already have group vigor.

Considering how hard it is to not crit at least once every 10 seconds, I can only see it being better than Renewing Stamina in PvE in fights vs enemies you can't crit, like Teq or the Nightmare Tree.