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TarugMember Since 23 Apr 2012
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Posted Nikephoros on 14 April 2014 - 03:27 PM
I am One I am Legion is a bad player who doesn't understand the game and doesn't make good builds. I am not being mean, and I am not trolling, and I am not trying to be controversial. This is simply a a basic fact. So, in general, basing a build off of anything he has to say is a notoriously bad idea.
Specifically, condition damage is terrible in pve, especially confusion, but good in WvW. My advice is that a berserker mesmer is optimal for pve and also quite useful for wvw whereas a condition damage mesmer in pve is a joke but useful in wvw. Based on trying to get the most mileage out of one gear set, you should pick berserker.
Lastly, you say you want "non-squishy" and "decent DPS." Memser is the most survivable class in full berserker gear in the game, thanks to many evades, vigor on crit, medium health pool base and distortion. Even a full glass cannon mesmer can stand in melee against the biggest hits with ease. I would try to dissuade you from putting any defensive gear on your mesmer as a result since those stats will tend to be a waste.
The best mesmer build for PVE is 0/30/0/25/15 with full berserker and scholar runes. You should consider that your "base" and deviate from that as much as you're willing to make concessions for WvW knowing it will make you worse in pve.
Posted raspberry jam on 14 April 2014 - 10:23 AM
I see this a lot on this board and elsewhere - dismissal of whatever a person don't agree with as the "personal preference" of someone else, regardless of whether that person made a solid argument or not. It's pretty similar to how solid science is sometimes described as "just a theory" by people who just don't want to agree with the conclusions of said science.
Posted _femto on 07 April 2014 - 05:22 PM
Posted guanlongwucaii on 26 March 2014 - 03:35 PM
OP base heal is only OP, if you trait for it (remember, we're talkin PvE here). The meta is 30/25/0/0/15 or 30/30/0/0/10. Either way, no 'Dogged March" or anything that boosts that Healing Signet. Yeah, base armor is great, if we run dungeons in PVT, or Knights gear. If yer talkin meta, we have Eviscerate and we have "adrenaline", but we won't be using that skill often (if at all) because of the "Berserker's Power" trait. Whirlwind is always on cool down, because you use it to stack Vulnerability.
Man, i wished i never took aggro! LOL
If you don't run the meta zerker warrior, then your comments are correct. If you run meta zerker warrior, then your comments are incorrect. Our only solace to be able to dodge alot, which is nice for some fights, but rarely helps against mobs where we have to stack somewhere, while the mobs put long-lasting DoT circles on the floor, while applying conditions like crazy. Sorrow's Embrace Path 1 comes to mind on this, as the bosses tend to do all the above.
Have you not played any other class? There's a reason why warrior is the easiest to solo lupi with, there's a reason why pugs love to stack warriors. Conditions? Warrior ignores conditions - hell, if you're so desperate to avoid them you even have multiple condition cleanses. If you need dodges you should still burst - losing 15% damage is still preferable to dying. You can still use signet of fury's active in a pinch, and it's not as if adrenaline regen is slow.
Sure, base armour isn't the biggest factor contributing to survivability, but it's just another one of the things that makes meta warriors so tanky by themselves.
Healing Signet not OP??? Damn, I'd like to have whatever you're smoking, it must be some pretty strong stuff. This is a heal that outheals almost every other classes' active heals. It lets warriors sponge damage for days. Sure, if Healing Signet was trash (like it was a few months back) I would agree that warrior lacked some sustain since we don't have much in the way of reflects, but there's no disputing that Healing Signet is one of (if not THE) strongest heals in the game. The only thing I've seen healing for more is Thief's signet of malice with FGS.
And of course I run meta. I'm guessing you PUG in crap groups a lot or run with people in tanky gear, since I very rarely take aggro as a warrior in full zerker groups.
Edit: @OP, warrior is definitely your choice if you're looking for a class that functions very well both solo and in groups, and has high survivability and good damage (probably 2nd only to ele when solo)
Posted guanlongwucaii on 26 March 2014 - 11:36 AM
All the other classes are fine, though engies aren't amazing (their main specialty is vuln, which can be replaced with any vuln-on-crit class with FGS, and eles do might better) - not to say that they're bad, because they have a very wide array of utility. Eles (with FGS and high DPS even without it) and Warriors (easily attainable DPS and strong party buffs) are favourites, and if you want more defensive roles guardians and mesmers also provide a lot of more defensive utility (reflects, aegis etc) while also doing good damage (guardians especially, mesmer not so much). Rangers provide frost spirit/spotter, but aren't as often seen, especially because most PUG rangers are bad. Thieves are very high DPS, along with the best stealth/blind access in the game. They also do some decent vuln stacking.
If you're not very confident in your ability to survive in a full DPS build I'd suggest warriors since they're easy and fun. Eles and thieves are probably on the bottom rung of survivability, and it can be difficult to survive in PUGs where you don't kill things fast enough/get hit too much by small attacks.
Posted typographie on 16 March 2014 - 11:40 PM
That may be partly true, but to be honest it's kind of a discussion-killer. There's not much point in using the class forums if you don't care about objective information for your class. Sooner or later, math has to play some part in it or there's not much basis for constructive discussion.
There's a portion of the player base (and I suspect its a sizable portion) that finds maximizing their potential to be the most fun aspect of play, whatever that ends up meaning in their case.
Posted Nikephoros on 28 February 2014 - 04:40 PM
Compare that to the following records
CM1/3 = under 5 minutes
TA(both) = under 7 minutes
SE1/3 = Under 6 minutes
CoF1= under 6 minutes
CoF2= 9 minutes
Cof 3 = 7 minutes
Hotw1 = 6 minutes
Arahp3 = 8 minutes
Arah1= 11 minutes (3g reward)
Arahp2 - 13 minutes (3g reward)
Double those for pugs/casuals: AC3 and even 2 are really not remotely worth doing until you've done the other faster paths first and are on DR
If only you knew what you were talking about...
Posted El Duderino on 18 February 2014 - 04:56 PM
Conversely, if you see "Arah p2 full melee, meta builds only" and you join with your PVT bowbear don't be surprised when you get kicked and please don't complain.
I feel like half of the problem is a failure of people to properly label their LFG descriptions and the other half is people who ignore or dont even read the ones that are properly labeled.
I don't see why this is so hard, if you have particular expectations make that explicit.
Winner! There is nothing wrong with asking for meta builds in your party, but communication is important. Conversely, there is nothing wrong with having a random PUG to do content even though it isn't optimal. People argue so much on both sides, but really, there is a middle ground here and this post exemplifies it.
Posted Epixors on 17 February 2014 - 08:21 PM
See now this is what bothers me. If those people can play how they want, why should others not be allowed to do so. People are merely asking for a decently efficient setup for PUG terms instead of carrying some "tanks" and "healers" through the entire thing. I am perfectly fine with people running those builds, as long as they respect the requirements others give.
This is like parking in a non-parking zone and saying you have every right to do so because you own a car. It makes no sense at all. People can play how they want, but they should also let others play how they want too. If I ask for a full DPS party in LFG and I get some tank guardian, bowbear ranger and all that good stuff it's no fun at all for me.
I PUG, and I do it on a somewhat regular basis as my guild is very casual and not really focused on speedclearing at all (like ranged rangers, AH Guardians, etc). and I don't always have the time to play when most people on my friends list are on (people I play with regularly).
The community, as open as it might be, should never be so ignorant to shout "PLAY HOW YOU WANT, YOU HAVE ALL THE RIGHT" while ignoring those that set requirements to how they want to play.
Posted Obal on 12 February 2014 - 09:12 AM
Captain Mai Trin
Here is a playlist as well - Fractal Playlist
Bonus Video - Reactor Room Solo with no Cooling Rods
- DPS Rotation (Hammer Only) = Auto attacks only or Mighty Blow -> 2x AA chains -> Mighty Blow -> 2x AA chains -> repeat. They do the same DPS so you really only want to use Mighty Blow for fire fields and not break up your auto attack chain or else it will be a DPS loss.
- DPS Rotation (Hammer + Greatsword) = GS2 -> GS4 -> GS3 -> GS5 if no pull is needed -> GS auto until GS2 is up -> GS2 -> Swap to Hammer and do 3 AA chains (If need to dodge or use Mighty Blow then complete current chain while swap becomes available and swap) -> repeat GS and Hammer rotation. For quick mobs use GS2-4 -> Hammer.
- Whirling Wrath hits more than 9 times if you stand in a target hitbox
- Binding Blades hits more than once if you stand in a target hitbox with adds around it
- Flashing Blades is a big DPS loss so only use it if you need another blind or your group is really lacking vuln stacking.
- Zealot's Defense is nearly identical DPS compared to sword auto. I only use it when projectile defenses are down.
- You can take 10 out of Radaince and put it in virtues for more removal or valor for strength in numbers if you want
II – Fiery Wrath – Increases damage by 10% against burning foes
- Everywhere except at Imbued Shaman
- Only at Imbued Shaman
VI – Blind Exposure – Applying blind also applies 3 stacks of vulnerability (10 seconds)
- Always on
- Use at Elemental Source and Mai Trin
- Use when you have a Sword or Spear on swap
- Use for everything else
II - Superior Aria - Reduces recharge on shouts.
- Always on
- Use if you have Hammer on swap
- Use if you don't have Hammer on swap (Imbued Shaman, Jade Maw, Aquatic Ruins)
VI – Master of Consecrations – Consecration skills recharge 20% faster and last longer.
- Always on when wall is on your bar
- Use if wall is not on your bar (Lornar, Dredge Bosses, Jade Maw, Aquatic Ruins, First Archdiviner Fight)
- Berserker - Everything other than below
- Knight - Archdiviner #2, Snowblind stab the fire event, Old Tom, Uncategorized Champ room to get the Ettin
- Hammer - Main weapon
- Staff - Use only when running, kiting, vet grawl to cc, and when mobs aggro to an LoS spit to drop line of warding
- Greatsword - Use when mobs don't run to an LoS spot, use for dps rotations against easy trash/bosses, use to cc ice ele, use to group mobs
- Sword/Focus - Use as a swap for hard bosses to use shield of wrath and then swap back to hammer
- Scepter - Use for when you need to range things if need be. Only the Anamoly needs to be ranged if it is on you with the floor destruction
- Spear - Use underwater
- Trident - Use for projectile defense and blasting fire fields at the start of the fight and for interrupting the jellyfish beast agony
- Mace, Shield, Torch - They aren't worth taking over the weapons above
- Force + Night
- Force + Accuracy
- Force + Energy if you feel the need
- Bowl of Sweet and Spicy Butternut Squash Soup
- Cheap Alternatives - Minotaur Steak, Slice of Candied Dragon Roll, Dragon's Breath Bun, Plate of Steak and Asparagus
- Skale Venom - OP #1 thing to use for fractals
- Shelter - Main heal since using blocks is the best way to survive as a dps guard
- Signet of Resolve - Mai Trin and Elemental Source
- Retreat - Use for bosses, running, and if nothing else is needed for other content
- Wall of Reflection - Use when there are projectiles
- Shield of the Avenger - Use when there are a lot of projectiles along with Wall of Reflection
- Sanctuary - Subject 6
- Purging Flames - Use for condition removal or to blast for might stacking if you have a free slot
- Stand Your Ground - Dredge, Harpies, Elemental Source, Rampaging Ice Elemental, Molten Furnance room after tunnel
- Hallowed Ground - Elemental Source, Rampaging Ice Elemental, Molten Furnance room after tunnel
- Bane Signet - Use if you have a free slot for extra dps
- Hold the Line - At the start of Krait battles
- Renewed Focus - Main Elite
- Tome of Courage - Old Tom
- Tome of Wrath - Use at bosses where Renewed Focus is worthless to give group haste
- Virtue of Justice - Spam for blinds and to trigger Fiery Wrath
- Virtue of Resolve - Use if team is low
- Virtue of Courage - Use to alternate blocks at boss fights or at LoS spots
- Blind Spam - Virtue of Justice Spam, Leap of Faith
- Block Rotations - Virtue of Courage, Retreat, Shelter, Shield of Wrath, Renewed Focus
- Projectile Defense - Wall of Reflection, Shield of the Avenger, Sanctuary (if need be)
- Crowd Control - Binding Blades for grouping mobs to kill quicker, Line of Warding or Ring of Warding when luring to a LoS spot to keep them interrupted while you attack freely and blind them from behind the line/ring
- Dodge - You have vigor from Vigorous Precision
- Condition Removal - Purging Flames and Whirls in light fields
- Perma Protection from hammer
- DPS - Stuff will die faster than you! Rallying off good dps is usually better than reviving.
Posted Nikephoros on 11 February 2014 - 05:04 PM
Why? Two reasons.
1. Gear in this game is not a playstyle. Your playstyle is your weapon skills, traits and utility skills. Your gear is simply a reflection of how much damage you anticipate you will be unable to avoid in a particular setting. If you know you wont be able to avoid a lot, you are best off with tankier gear. If you know you will be able to avoid everything, you can go max offense. Risk versus Reward.
2. Current content isn't actually very easy. The dungeons are quite challenging. However, they are old and aging fast. The older they get, the more optimal strategies are found which allow an ever lower threshold of player skill to complete easily. Thus, more people are finding themselves on the "I'll be able to avoid everything" end of the spectrum. Risk has been mitigated by experience.
As a result, if they frequently introduced new content that was at an Arah level of difficulty all the people whose personal skill level is low, but being compensated for by experience would be forced to return to tankier gear and the risk/reward balance would be more aligned. So like I said, nothing needs to be nerfed. No bad puzzle content needs to be introduced. All that is needed is fresh challenging content that resets the risk/reward spectrum for most players.
Posted Cube on 29 January 2014 - 10:32 PM
If you do meet the requirements = Join the team.
If you don't meet the requirements and feel hurt about it so you're going to complain/ignore to the OP of the LFG = Uninstall the game.
If you meet the requirements but don't like them so you're going to complain/ignore to the OP of the LFG = Uninstall the game.
If you do or do not meet the requirements and you do not feel butthurt or care about the requirements = Pat yourself on the back knowing you're not a drama king and an annoyance to everyone around you.
Every game has elitism, every game has specific people who are skilled, smart and efficient that don't have a guild so they pug. And because of that they write specific requirements to filter out people because they want to get things done quickly. They realize that by pugging they will occasionally have specific people who join who don't meet the requirements and they are entitled to kick these.
You are not entitled to a spot in a team that you do or do not meet the requirements.
You are not entitled to force other players to play your way but you are entitled to have requirements.
It is really that simple, it truly is. OP is in the right as he asked for a specific set of requirements and these players ignored that and joined anyway.
Posted El Duderino on 28 January 2014 - 06:15 PM
While I don't think that "nobody wins" should be the new mantra, and I fully expect that the Wurm in some way will be re-balanced to up its success rate, it baffles me that you think it was wrong on their part to create content that actually encourages (and requires) large-scale organization.
You are completely missing what he is saying while getting extremely defensive at the same time.
Yes, you as a player SHOULD be concerned about content that cannot scale down to a decent amount of players. Content made for 60-100+ players isn't sustainable. It isn't. Just because YOU have a 500+ man guild doesn't mean that making content that CANNOT BE SCALED BELOW 60-100+ people is good or sustainable.
He isn't saying that content that can SCALE UP to 60-100+ people is bad. He is saying that no consideration has gone the other direction. And, in that regard, if you aren't part of a 500+ man guild, then the content simply isn't good for you because there is a good chance you won't ever complete it.
Not to mention the fact that it will ceased to be the center of attention at some point and will lose interest and if that interest falls below the necessary amount of people, the development of the boss is rendered useless.
I really don't know how you always fail to comprehend what people are talking about. I think if you stepped back and stopped taking offense at every little thing people say and try to reread most of these posts you would see that these are all good important questions and points.
Posted Veji on 25 January 2014 - 11:30 PM