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DOSGAMES

Member Since 24 Apr 2012
Offline Last Active Oct 10 2013 08:21 AM

Posts I've Made

In Topic: Water Sentry: Optimized Support build for Dungeons/Fractals

26 November 2012 - 11:00 PM

View PostJabtangs, on 26 November 2012 - 10:29 PM, said:

Who's gonna do the AOE damaging when the ele goes full support tho =/

Good post, but I'd rather have 20 points in fire to do at least some damage

Thanks!
I do go 20 into Fire and by also stripping away all Condition Damage, Critcal Chance, and Critical Damage I am able to get a decent amount of Power for being so invested into Toughness and Healing Power. Ice Bow adds some good AOE when I need it.

In Topic: Is Arena.NET pulling a Jeremiah Tenton on Us?

24 November 2012 - 01:55 PM

You have only scratched the surface my friend. Keep digging. Discoveries will follow. RNG and Gem store lines the pockets of the Bilderburg group and the Trilateral Commission. Ancient Aliens forsaw the coming treadtrill. Beyond that... The Matrix.

In Topic: Water Sentry: Optimized Support build for Dungeons/Fractals

24 November 2012 - 12:25 AM

View PostFeatherman, on 24 November 2012 - 12:02 AM, said:


Renewing stamina comes from the same trait like, but you'd be giving up blasting staff. It's more of a scepter or d/d skill. The amount of vigor you get from it is really high though.

There's also soothing distruption to consider if you're running a cantrip-heavy build.

For sure, I'll have to look into Cantrips and Soothing disruption. I cant see me doing away with Blasting Staff though. The tooltip on Blasting Staff is incorrect. It says it only effects Attacks but, it increases the size of heals as well. Blasting staff makes Geyser so much better, the skill is tough to master and Blasting staff makes it more forgiving.

In Topic: Water Sentry: Optimized Support build for Dungeons/Fractals

24 November 2012 - 12:00 AM

Also, I saw a lot of people have mentioned Evasive Arcana. Im sure many know that it has recently been nerfed and is no longer a combo finisher. I actually didn't like it even before the nerf, at least in dungeons and fractals. I felt like I was compelled to dodge for the sake of healing, then end up Endurance starved. Perhaps it's more viable if I had a better way of gaining vigor.

In Topic: Water Sentry: Optimized Support build for Dungeons/Fractals

23 November 2012 - 10:10 PM

View PostTGIFrisbie, on 23 November 2012 - 02:54 PM, said:

Just wow.  Someone can not take valid criticism without being butthurt.

When someone puts forth criticisms and the OP attacks them with sarcasm and ridicule instead of valid arguements, the debate is won by the more mature side.  My opinion.

I was only insulted by posts by Senatic, which basically stated "Your profession is bad at healing, you need to re-roll." It was off topic and doesn't contribute to the discussion.

View PostAetou, on 23 November 2012 - 11:30 AM, said:

This severely undermines your credibility.  Not only can Staff apply pretty much the most bleeds on a single target within a set period out of all our weapons it can apply those stacks onto 4-6 targets just as easily.  Yes, you rely heavily on Eruption to do the bleeds but there is nothing wrong with that - it frees up your other skills to apply other conditions (like Weakness, Chilled, Vulnerability and Burning.)  As others have said, raw healing isn't really the Ele's strength (although Water 1 puts out a LOT of healing when you need to) so you need to go for a fuller, Support build.  The defensive Conditions are a key part of that, so gearing for condition damage and increased condition duration is so much better than using those Crests.  You can have permanent weakness on a boss - which means a 25% reduction in their damage.  That's huge and shouldn't be neglected just to sit in fire and throw a few fireballs (which without the investment in Pre/CritD will be rather lame) - so spec Earth/Water/Arcane and play to the classes' strengths if you want to go support.

I definately agree that bleeds from Eruption and Buring from Fire skills do provide a good source of conditions.  Other posters have pointed out that conditions can be used effectively while also providing support.  I wish there was a "Recount" feature so that we could get more detailed numbers.

I should also note that one shouldn't look at the build in a vaccum, especially when considering conditions. Unlike raw damage, conditions can overlap with other party members. Often, In my team composistion we have other professions that provide Weakness, Bleeding, Burning, ETC.

I'm not staying conditions don't have their place, but the quality of a build can't stand alone. One must also consider how it interacts with other party members.

Thanks for the on topic comments and opinions