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SirGamesalot

Member Since 24 Apr 2012
Offline Last Active Sep 24 2013 02:53 PM

#2208135 [Massively] The Best MMO of 2013 ... So Far (includes updated MMOs, not just...

Posted Featherman on 31 May 2013 - 04:48 AM

The title of the article is misleading. It should read: "The best of a small pool of MMOs, most of which are lousy. We have nothing better to write about."


#2180617 Ultra “Fiery Support” Guardian Build – Best Guardian Support Build For Dungeo...

Posted Nikephoros on 18 March 2013 - 02:19 PM

Oh boy.  Another cautionary tale of someone posting a build on guru labeled "best" "ultimate" "perfect" when it's far from that.  Try letting the build and your guide speak for themselves rather than hyping it up, but when in the end it makes you look like an attention seeker.


#2148959 Why do people want mounts?

Posted Gli on 23 January 2013 - 11:58 AM

View PostVexies, on 23 January 2013 - 11:51 AM, said:

The question should not be why do you want but why do you NOT want mounts?
That's nonsense. No one ever needs a reason to not want something.


#2096722 Nov 15th: Reversed principles, Incompetence, or Both?

Posted Lheimroo on 26 November 2012 - 01:55 PM

We all know the kafuffle about gear grind, ascended gear, etc.

We know what's been said, we know what we've seen in game.

We know it's just the start.

So, my question is this:

Does the ascended gear tier and agony content gating adhere to the principles on which Areanet marketed this game?

Those principles brought anticipation to near Old Republic levels because there was an honest market out there of people tired of gear-grinder MMOs.. and seemingly Areanet has done an about-face on those ideas, and I've seen a lot of people claiming it's so egregious that it amounts to a bait-and-switch.

So what would it take for Areanet to, as it said in it's PR, 'not intend a gear treadmill'? What would it take for that to be the literal truth?

My answer.. based on the implementation of the fractals dungeon that I observed in game is that the patch - or at the very least the mechanics surrounding the acquisition of ascended gear - for Arenanet's intentions to be honest, must have been implemented in a panic at a level of incompetence that is staggering.

Think about that - if you want to adhere to your principles you don't pull such a fast 180 that people are left with whiplash and shock. If you don't want to adhere to your principles, you don't implement a grind that is so hideous it immediately disheartens an entire segment of your casual playerbase.

WoW does gear-grind and new gear tiers in a comparatively light-hearted, simple, easy-going fashion. In fact, no game I've yet played has implemented a new gear tier with such awful mechanics for acquiring the pieces.

The dungeon's gating mechanic is designed so poorly that people who couldn't play on the Lost Shores weekend found themselves already starting to be left behind by the time they got to the game. The costs and RNG of the new items are so shocking that many people are saying they are simply going to wait until Arenanet lowers the cost, or just plain out creating thread after thread of justified criticism, or they're just completely opting out. There's only one method to attain the gear, and only a few slots - all of it points to this stuff being added in a total panic, without proper forethought, testing, or listening to  tester feedback.

Why? C'mon. Surely they must have known the locusts would move on after three months. Surely they must've known the pattern for every single MMO launch since Warcraft. Why this as their response to a totally predictable event?


#1807816 To Arenanet: Good Luck.

Posted cesmode on 24 August 2012 - 04:08 PM

Since we are roughly 12 hours away from what could be the official begin of head start, I just wanted to take a moment to thank Arenanet for their hardwork, dedication, and responsiveness(with regard to our feedback).  You have developed a great MMO, and I hope launch goes smoothly, not only for us players but you as developers.

Make us proud and good luck!

I also wanted to add that I am not soliciting a response from Arenanet, just wishing them success with the launch!


#1495959 Chat bubbles are in!

Posted Colin Johanson on 05 June 2012 - 11:40 PM

View Postdeathblossom, on 05 June 2012 - 11:35 PM, said:

This is the WORST ideal i have ever heard of.. if i didnt already purchase the game.... between this and the trait changes... my god... why people would want to see chat bubbles instead of combat ill never know...

now everytime i play GW 2... it will be like unavoidable popup ads in my combat. There had better be a way to turn it off.

Chat bubbles come with an option down in the chat menu to disable them if you so choose, yup!


#1426872 Speculative Release Date Thread: The Ninth Part

Posted grimmer on 09 May 2012 - 03:10 PM

i went with june. i accept that early july is also a possibility. reason being:

i've never encountered an mmo (and i've seen MANY) that has pre-sold the entirety of their product, then let the general public (hundreds of thousands of us) test it so that we could make thousands upon thousands of videos, write hundreds of articles, and take millions of screenshots - thus becoming the catalyst for their viral marketing plan - just so they could turn around, pack up their goods, go back to their workshop and hammer out details for another half a year. plainly impossible.

this process in which we were all involved insists that anet is merely making note of the game suggestion/mechanical data they gathered from us during the BWE and are exclusively focusing on the technical issues pertaining to server stability and volume.

that being said, i'm sure they value our suggestions and only want to honor them the best they can. however, with where they are in the marketing/optimization stages, these changes will trickle in slowly via patching post-launch.

i would wager thousands of dollars on this were i a rich man.


#1426871 Speculative Release Date Thread: The Ninth Part

Posted Dream Catcher on 09 May 2012 - 03:10 PM

  • The NDA was lifted for the April BWE, however is was not lifted retrospectively, this means one thing, they believed the game was ready to be pasted all over the internet and that Arenanet believed they had made very significant process, from when they started having the press betas.
  • If you think some individuals on here may kick up a stink if the game isn't released on an average time scale between pre-purchase and the release date, then you really, really need to check out Facebook and Twitter. Most of the individuals who post there are generally clueless about the game and what is happening with it, even though they have pre-purchased, these are the early up takers from the so called casuals group. These individuals will fast become a nightmare for Arenanet and the image of GW2, if the game is not released shortly.
  • We do already know that the client we played during the first BWE was most definitely not the latest build, how do we know this?, the Devs were quick to point out that they had fixed many of the bugs which people were reporting.
  • If you add roughly 3 weeks to a month of development time on top of the BWE client we had, then they will have already made significant process with bug squishing and polishing. Add another month of development time and that brings us to the beginning of the BWE 2 (if it is the weekend of the 25th May). Add one more month of development time before the game possibly releases around the 26th - 29th June, then total that up, it comes to a minimum of 2 months and 3 weeks, that is almost 12 weeks of development time spent on the game since the client we experienced was locked down.
  • As some individuals are saying they will require another 2 - 3 months to have the game release ready, if you read the point above again, you can see they will have already have had that amount of time if the game goes live at the end of June.
  • Some other individuals have already pointed out, that just dropping the release date like a big fat bomb out of nowhere, when people are least expecting it, by saying the game releases on xx-xx-xxxx date and this just happens to be dropped exactly a month before the release date, this will really chum up the waters, this is smart marketing at it's best. This marketing method works extremely well, making items or anything available very shortly after disclosing the release date, keeps the item fresher in peoples minds as they are more likely to remember something that is going to happen sooner than later.
  • I am sure some of the Arenanet staff will also be looking forward to a Summer holiday this year (and doing everything within their power to make that possible, i.e having the game launched). The fact they have started working on content post release, hopefully also points towards a release sooner, if they can already afford to take people away from the launch game and then tell them to work on post release content, then this can also be taken as a positive sign that they are closer to having the client gold, than some people would like to believe.
  • I believe a great MMO released at anytime, will do exceptionally well via word of mouth after release, when that game is simply B2P, like most console games that only makes the game more attractive. In harsh times a lot of people will be looking for things to help them pass significant amounts of time without harming their bank accounts, GW2 gives them this in bucket loads.
I think we will have BWE2 starting the 25th May.
BWE3 - Mass Beta Key giveaway starting the 15th June.
3 day early access starting the 26th June. (people who pre-purchased)
1 day early access starting the 28th June. (people who pre-ordered)
Official release day 29th June 2012.

I am by no way claiming any of this to be exact, however at this point in time it seems to be the most likely avenue for Arenanet to take. I believe that if for some unseen reason they missed June, then they would release early - mid July.


View PostAzelle, on 09 May 2012 - 02:55 PM, said:

I was for a July Release but this time I pushed it to August. They said in past posts they want about one beta event per month so we will surely have one in May and June. Then July for big marketing punch and let summer pass a bit and release in August to get the big crowd returning to mmorpg's after summer break! That gives 3, potentially 4-5 beta events to polished everything. It would be weird to see a game released in the middle of summer when it'S usually at that time that the server population goes down (people on vacations, enjoying the outside etc).

Server population generally goes down in sub-games sure, but if there is no sub there and people can jump into the game on a few days per month if they wish to, without feeling like they are not getting their subs worth, then a Summer release should have a much more limited impact on GW2.