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Decollete

Member Since 19 Sep 2009
Offline Last Active May 10 2014 02:27 PM

#2208945 What is each classes "Job" in a dungeon?

Posted ylistra on 03 June 2013 - 08:40 PM

View PostRed Intensity, on 03 June 2013 - 01:09 PM, said:

Hell no
Ranger: Literally useless due to dumb-as-a-brick pet mechanics, inability to attack moving targets, heavy emphasis on single-target dee-pee-ess which is weak, lack of stun breaks with reasonable cooldowns, extreme lack of condition removal unless traited for, etc. They do, however, have Healing Spring (the best water field in the game, shortbow thieves and hammer guardians take high advantage of this) and decent access to AoE immobilize/fear via hound, Entangle and wolf respectively. But ultimately, they bring nothing to the table that another class can't do better and with less hassle. And yet they're the target for an upcoming damage nerf  across-all-formats (if ANet's track record indicates).

End-of-the-day, a random ranger might not be helping his team to full potential and a random team is unlikely to take full advantage of it.  This doesn't mean "useless", but simply underutilized.  They aren't meta, because your typical meta-build ranger attempts to do things a ranger isn't really suited well for (ranged high-DPS just doesn't exist).

Healing Spring - As you've said, one of the best water fields in the game.  Properly traited, this provides the entire team with Permanent-Regen, Vigor with high up-time, and Condition removal too!  Ranger's also have a blast finisher via Drake pets adding in AOE burst heals on top of the regen effect, in addition to whatever blast/leap finishes the team can execute.

Tanking - With evade utility, Vigor, Natural Vigor, Protect on Evade, 30% Evade on Auto-Attack, 1000+ Passive Healing per second, channeled blocking, and stone signet - a Ranger can make a damn amazing tank class.

AOE crowd control.  You've listed Hound, Entangle, Wolf.  Add in Muddy Terrain, Spike Traps, Frost Traps, and Barrage.  Rangers have insane amounts of AOE immobilize/cripple.  As far as I'm aware, this level of redundant crowd control effects is unique and unmatchable.  

DPS - In point of fact, Ranger's have two weapons that are AOE on auto-attack.  Traited, a bow ranger has pierce on auto attack.  Drake pets do cleave, can AOE, and it's a separate set of cleave/AOE targets from the Ranger.  There is no reason except for poor positioning and poor weapon selection that a ranger would not be hitting multiple targets.

The Pet - This brings risk mitigation to the team.  Pets can wade into a crowd of mobs, not draw a single bit of attention to itself, and pull a target.  If the pet gets spiked and dies, that's a whole set of heavy hitting skills that the pulled group have on recharge and the pet is instant rez.  Furthermore, the pet is immune to the vast majority of environmental effects - Fractal Blizzard / AC's spike traps / etc - and can be healed/prot'ed from any range.

Additionally, the pet allows a ranger to split his attention between multiple targets, taking a moderate DPS hit rather than committing an entire party member for control purposes - for examples:
  • DPS the CoF slave driver, while at the same time pet-tanking the flame effigy
  • CoF bubbles encounter, the Ranger can occupy a bubble and pet-DPS the controller at the same time
  • Urban Fractal - pet-tanking the squire while attacking the captain
  • TA worms, the pet can be set to auto-guard mode to clear blossoms, freeing the team to focus on the boss
  • TA end-boss, the pet can take all three spirits into a corner, allowing everyone else to concentrate on the nightmare tree
  • Fractal Maw - the pet can be deployed across the map to attack any target, so that the team can fight without becoming overextended from support
The pets are being teed up for the nerfbat for good reason.  They are practically immortal in their current state.  The last time my pet died to anything, I personally was hit for 51,000 damage in the same attack (soloing the Arah Crusher).

Damage Support - If a Warrior can reach 25 might on his own, guardian/mesmer can make +20 might team-wide, then more might doesn't make the damage numbers go up.  Frost spirit is a multiplicative bonus on top of the +30% damage you get from Might.  Longbow's almost always up-time 10 stack of vulnerability is another +10% (and pierces to multiple targets...).  The two skills together basically let you over-cap beyond the 25 stacks of +damage, allowing access to +40-50% damage ranges.  

And of course... rangers have AOE revive, pet revive & quickness boosted rez.


#2205059 Geralt in high level fractals : am I doing it right?

Posted Geralt Romalion on 22 May 2013 - 03:55 PM

Updated main post with sections for my findings at fractals 50/60+ and added alternative tactics/forummer advice.


#2200152 Resource: Dungeon and Fractal PvE Meta Builds

Posted Digilodger on 09 May 2013 - 01:15 AM

View Postjthamind, on 08 May 2013 - 11:57 PM, said:

so, what's the deal with Sigil of Night? do you have to just hope the dungeon you're running is at night time or what? how often is it actually useful?

Dungeons have fixed day/night.

Off the top of my head:
  • Night dungeons include AC, TA, SE, CoF, CoE.
  • Day dungeons include CM, HotW, Arah,
  • and FotM are mixed (used to be all days before Jan. 28 update)
I'll re-check this tonight once I get home from work (at work right now).  Will get home in around 2 hrs or so.


#2171912 Gearing up at L80 - a semi comprehensive guide to endgame gearing

Posted dulfy on 27 February 2013 - 04:13 PM

Updated guide for Feburary update to include new ascended rings, amulets, and accessories :)


#2111748 Free Upgrade to the Digital Deluxe Version with Purchase of Guild Wars 2

Posted Aurawind on 08 December 2012 - 08:43 AM

so.. the real fans dont get rewarded for getting the game sooner..? >_>! rage


#2111760 Free Upgrade to the Digital Deluxe Version with Purchase of Guild Wars 2

Posted Mif on 08 December 2012 - 09:20 AM

One of the big reasons this promotion will rub people the wrong way, was that many fans bought the Digital Deluxe as a way of helping to support ArenaNet, even though they thought it was bad value.

Giving it away for free makes many feel like their extra commitment wasn't appreciated.


#2071545 Legendary Precursors Nerf

Posted Alex Dimitri on 10 November 2012 - 03:34 PM

Speculation:

1.Anet increasing drop rate (world/forge) of precursors
2.Lowering mats needed to create one

In either case prices will drop (TP), and my humble opinion would be "GOOD MOVE", pleasing the large crowd is always better than patting on the back few "good" kids !


#1959072 Comprehensive Twilight Arbor explorable dungeon guide & token farming

Posted dulfy on 22 September 2012 - 07:13 PM

Hey there, I have being running Twilight Arbor explorable mode with a couple friends for quite a bit now. We have cleared the dungeon maybe 20-30 times on all three paths and accumulated a bit of experience from doing so. I thought I would share my TA explorable experiences with those who are looking to run TA explorable for the awesome armor or for legendary weapon components.

There are three paths for TA explorable and you will be given the choice to chose after you defeat the Greater Nightmare Vine Boss, they are Up, Forward/Up, and Forward/Forward.

Up path is the one most commonly farmed as it has rather easy bosses but hard trash. Forward/Up is the second easiest path but the bosses are slightly more difficult. Forward/Forward path is in my opinion massively overtuned with very difficult trash and boss fights. You can do the Up and Forward/Up path daily to get 60 tokens in about 1 hr with an experienced group.

Most of the boss fights are fairly straightforward but if you are stuck on a particular fight or just want to read more on the dungeon I do have a rather lengthy guide that I wrote here. It discusses the bosses for all three paths (with videos if possible) and some tips and tricks here for clearing the trash.
  • Introduction (Path selection, Deadly Bloom farming, Dealing with blossoms)
  • Shared path(Greater Nightmare Vine)
  • Path 1 (Malrona, Fyonna, Nightmare Tree w/ Leurent)
  • Path 2 (Leurent elite guards, Leurent, Nightmare tree w/ Vevina)
  • Path 3 (The Defiler, Vevina, Nightmare tree w/Fyonna)
Hope you find it useful!


#1842575 Common Game Acronyms & Terms

Posted Ankeus on 29 August 2012 - 06:26 PM

View PostDecollete, on 28 August 2012 - 12:24 PM, said:

What does tPvP mean? I kept on encountering this term but I can only find out about sPvP.

It is Tournament sPvP.