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Gecko

Member Since 25 Apr 2012
Offline Last Active Yesterday, 01:28 PM

Posts I've Made

In Topic: I’ve been playing GW2 wrong, and loving it.

Yesterday, 01:28 PM

Arkham, I am so much on the same page as you. GW2 is a game and every single game in the universe can be fun or un-fun to play, depending on how you play it.

I have a cousin who played professional soccer and he got to a level where he was demanded to play in a certain optimized way if he would continue his soccer career. He stopped. The game had been fun to him until focus shifted to optimization, then it was boring.

I do not think it is possible to make an MMO without players trivializing it. I think what game developers should do is to create the game they want to create. If people plays the game in a way that isn't fun to them, those players should simply stop playing. The rest of us can have fun until we don't.

In Topic: Preview of Upcoming Balance Changes

23 January 2015 - 11:34 AM

@Kymeric: I think they have a testplayers that try out how for instance the mighttweaks work before releasing them. I am aware that the results may not translate 1:1 into the entire playerbase. I get where you are coming from, that you should introduce one change at a time, but on the other hand, if they could never do some semibig changes the game would evolve pretty slow (and people would probably be screaming for moar changes).

In Topic: What will need to be announced on Saturday...

23 January 2015 - 09:52 AM

A larger focus on crowd control and support.

I have by far the best gaming experience when I have to outwit my opponents. I love to play a scepter/sword mesmer, reacting to and blocking attacks feels great. On my guardian I like to turn conditions on me into either damage or boons through the meditations.

On the contrary I have tried to run with boss trains and doing dungeonruns and almost every time I am in bad mood afterwards, probably because I haven't had the least fun. Dealing damage along with 20 other people to down something in 7 seconds doesn't feel like a game, it just feels trivial.

To be fair I think that I like GW2 best when I play solo or in 2-3 person groups, since that is when I feel I do a difference. This does not align very good with Anet aiming for at a social gaming experience, which - I guess - calls for enemies so tough that you need a lot of people to defeat them which probably will evolve into DPS at some point.

In Topic: Forget to unlink authenticator after change phone

29 December 2014 - 07:34 PM

Well, to be precise, the authenticator is locked to your phone number, not your phone. If you could somehow manage to get your old SIM-card back or find another way to get acces to your old phone number you would be good to go.

In Topic: The New Leveling

17 September 2014 - 09:30 AM

I tried out Divinity: Original Sin and I am thinking of making that my main game leaving GW2 behind.

The combat in Divinity is complex, the customization is vast bordering insane, the story and the quests are immersive and fun, ranging from being wingman for a cat in love to saving time and space, and the overall game is hard as fog. I thought I liked the way GW2 handled these things, but playing GW2 right now feels like being treated as an infant, where as Divinity doesn't give a damn if I can't figure out stuff. And that makes it so so so rewarding to finally solve that puzzle or take down that guard at the lighthouse.

This has little to do with the new patch, I just found a game where my actions matter.