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Member Since 25 Apr 2012
Offline Last Active Nov 25 2015 08:09 AM

#2360873 HoT as a topic

Posted JemFayCrystal on 28 October 2015 - 04:26 AM

Total hero points to learn an elite specialization has been reduced from 400 to 250.

That should take some acid out of a few players.  I have to say Anet is quick to listen to complaints if enough agree.  That seems like an overall good thing but I have seen it go sour in MMO's that nerf classes because pvp'ers cry they got killed by another class that was to OP.  Don't think that kind of thing goes on here at GW2 but I'm fairly new too.

#2360792 HoT as a topic

Posted typographie on 26 October 2015 - 04:57 PM

View PostJemFayCrystal, on 26 October 2015 - 05:45 AM, said:

Next Subject:  GRINDY

Omg I have not seen this many angry players.  The over all report on HoT is there was a lot of potential here that got locked away behind a grind system to make the expansion look bulkier than what it was.  Note I do not have the expansion but I can read.  People are afraid to get an account ban or moderation on the main forums so they are voicing their opinions elsewhere.  That is not to say some are not voicing on Anet's Main or that moderator's have been harassing the opinionated.

See User Reviews here - http://www.metacriti...heart-of-thorns

Do you think Anet will revamp HoT to appease all those that are screaming grind?


All the Mastery system asks of you is that you play the game, in basically any way you'd prefer to do so for a protracted set of rewards. That is not a "grind" to me. You don't have to go kill 3,000 boars, you can just continue to do whatever you like to do in the game. And we get to care about XP gain as a mechanic again.

It takes a long time because it's supposed to take a long time. Masteries are something we're supposed to get over time; goals to keep us invested in the game for a lot longer than the base game did. At least I hope that's how they designed them. I suspect that those who are screaming about the "grind" are those who are also skipping through all the dialogue, instantly leveling up their revenants with scrolls, and expecting they should get everything done in the expansion over the launch weekend. They're also probably the ones who will complain the loudest when they run out of things to do.

What does kind of suck is that some parts of the HoT personal story are gated behind Mastery unlocks. Mostly it's just "go get level 1 in this Mastery," or "go get level 2 in this Mastery that we already required level 1 of a few missions ago." That's not so bad. But there was one near the end that suddenly required Itzel IV. That was absurd enough that Arenanet removed that requirement in a patch yesterday.

So in my opinion, the amount of time it takes to get Masteries is fine as end-game progression. Not so great as an artificial gating mechanism to keep you from seeing the story.

#2357093 Update Notes - June 23rd, 2015

Posted Neo Nugget on 24 June 2015 - 06:17 AM

The highly anticipated patch finally went live earlier today. Aside from the huge amount of skill and trait adjustments, Lion's Arch has also been completely rebuilt. The notes are just as lengthy as last week's preview, so you might need to prepare a light snack before opening them up.

#2352529 Mastery System = vertical progression?

Posted Konzacelt on 04 March 2015 - 08:43 PM

View PostI post stuff, on 04 March 2015 - 08:11 PM, said:

Come on, the game throws gold at you for doing anything. Plus there is a early farm event.

It throws some silver at you for doing anything.

In 2 and half years I've never had more than 150g in my pocket, never had a precursor drop, nor anything else drop worth over 10g.

I honestly have no idea what you're talking about.

#2348381 I’ve been playing GW2 wrong, and loving it.

Posted Baron von Scrufflebutt on 28 January 2015 - 08:47 AM

View PostArkham Creed, on 27 January 2015 - 11:29 PM, said:

... the ONE GAME with the balls to do something else for someone else.

But that's the core of the issue, isn't it? GW2 isn't that game. The only reason why it seems to be that game is because you are playing it "wrong". And, ultimately, that's exactly what the bitching is about: a lot of us want GW2 to be THAT game. But it can't be that game until A.Net says that they are not happy with the current game and that they are going to change it so that it becomes that game. They need to change GW2 to be that game when played "right", rather than when played "wrong".

Now, as I said before, I very much support the idea of playing the game "wrong". We play games to have fun and if you are not having fun, there's very little point in playing a select game, Might as well play a different game. And GW2 does allow you to win, despite playing it "wrong". Which is lovely. For a while. But if you decide that you want to grow as a GW2 player, if you want to do better, then you realize that your way of playing the game is in direct contradiction with how the game wants you to play.
And then it stops being lovely.

#2347721 I’ve been playing GW2 wrong, and loving it.

Posted Arkham Creed on 26 January 2015 - 06:36 AM

And is so often the case when this game gets a big announcement we have the typical arguments against the game being thrown around. And with such a big addition being announced, with a new profession no less, its time for the same old “we need healers/trinity” and “everything is a zerg” arguments as well as my personal favorite; “its all DPS; there is no challenge!” Well….I’ve got to call BS on pretty much every one of those. And I’ll happily tell you why.

Here is the thing; the GW2 content/gameplay problem isn’t an issue of design or mechanics. One of these days I’m going to have to get my act together and start that youtube show “Blame the Fans” I’ve been dreaming up….anyway, the deal is we’re the problem. Or I should say you’re the problem, since I’m not doing these things. You see I am the head of a very small semi-casual guild. Not one of us has a single piece of Ascended gear, only one of us bothers with zerker stats, we rarely read the wiki or boss guides, and often don’t know what we’re doing in dungeons. Yeah; we’re bad. But you know what else? It’s a freaking blast.

You see the reason content is so zergy and everything can be DPSed down in seconds isn’t because of a lack of challenging content or defined player roles; its because MMO players have an almost religious aversion to thinking outside of highly optimized min/max builds adhering to dedicated roles. It doesn’t matter what Arena Net does someone is going to find the right place to stack to EXPLOIT AI pathing or targeting bugs, everyone is going to repair their zerker gear, and the whole server is going to break the game and then complain that its broken. But you don’t have to do that. Yeah me and mine aren’t going to be breaking any speed run records, but we really couldn’t care less.

When you DON’T use an optimized zerker build, and when you DON’T stack in exploitive areas, and DON’T mindlessly zerg the game is great. Even story mode dungeons are challenging, dynamic, exciting, highly tactical, FUN, and require a huge amount of team work and coordination. Basically everything the community wants out of the game. And don’t any of the vets out there remember how face meltingly hard even AC story was back before people knew how break it? That’s the issue; when you play the game wrong (IE; as intended by the developers) its one of the best on the market these days. But the meta killed GW2. If you play how it is meant to be played; play the characters and build you WANT to play rather than what the meta tells you is “optimal” it’s a totally different experience. And a much better one.

So, in the spirit of what Guild Wars 2 was meant to be, I invent you all to just try something. For a month or even a week; just try this. Call it an experiment. Set aside your zerker gear and forget the meta. Play how you want to play; come up with a crazy build and take it for a spin with a group of like-minded players. Build your group around a theme, not roles. Attack that boss for the sake of an epic battle, not DPSing it down as fast as possible for the rewards. Play the game wrong. You just might find that you like it.

#2333267 Dragon's Reach: Part 1

Posted Neo Nugget on 24 July 2014 - 06:22 AM

View PostI, on 24 July 2014 - 02:52 AM, said:

It still feels like theres no content.


There are plenty events around Dry Top, not to mention all the hidden stuff and story content. And I feel like I haven't even scratched the surface of either releases. What are you looking for, specifically?

#2310058 So What Does Your Engineer Look Like?

Posted carnifex2005 on 23 March 2014 - 03:57 PM

My human female engineer. The Gas Mask is my personal favourite helm in the game. So nice for this class...

Posted Image

Posted Image

#2332655 So What Does Your Engineer Look Like?

Posted NerfHerder on 18 July 2014 - 02:51 PM

Simple rifle engi, had more pics but they were too big.

#2327117 Introducing the Story Journal

Posted konsta_hoptrop on 09 June 2014 - 10:48 AM

it's not a problem for active players . They log in daily to do their dungeons and daily achiev. Others that log in once a 2 months don't really care about the game so 1 or 2 missed chapters is nothing ... I can't see the problem. Active players won';t pay a single 200 gems , not active players that are not that interested in the game can just skip the missed chapters and contunie with the new ones. I am not active now because the game is really boring and repetitive atm. But i am not complaning about that 200 gem per chapter system. If i find the LS 2.0 interesting i ll log in once per 2 weeks... that's 1-2 minutes work... Some people can complain for everything. 200 gems are 19 gold or 2,5 dollars. Even if you are that lazy to log in for 2 mins. 2,5 dollars are nothing for someone from a Western country from Europe or USA. 19 gold are nothing too 6-7 daily dungeon runs and you got it. But again active or even not that active players won't need to pay. Only that ones that totally forgot about GW2 and log in once per 6 month would "suffer" from that system. But who cares about them - they don't use gem store they don't care at all about GW2. Their problem.

#2327063 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 10:56 PM

View PostBaron von Scrufflebutt, on 08 June 2014 - 10:45 PM, said:

I've taken multiple months-long breaks with GW2: the game stopped being appealing, so I stopped playing it. And one of the bigger reasons for this was the lack of intriguing content. LS2 aims to fix this and that's fantastic. More permanent, repeatable content is exactly what the game needs.
Now, if I am not playing, there's a reason why I am not playing. And the fact is that this moronic cash grab isn't making me want to play more: on the contrary, as I said, it actually makes me want to play less. A.Net comes out and introduces a solution to one of the game's issues and then they incorporate it in such a fashion that they create new problems - why?
If the content is going to be intriguing I'll gladly play it. But if the content fails to be intriguing, focus on making it intriguing instead of trying to piss me off additionally with more moronic ideas. Forcing me to log in when I don't want to (or be forced to pay) feels exactly like a sub: Log in! Log in! or you're wasting it.

There's a reason why I am not subbing to any game and I don't think this fake sense of urgency is making GW2 into a better game.

How is it a cash grab?
If it is crappy content, you don't care.
If it isn't crappy why aren't you playing it for free?
If it is crappy why would anyone pay for it?
If  you chose to not get it for free and then decide it is worth the money, how is it a cash grab?

Content Arenanet produce costs money to produce.
If they are giving it to the players for free it is because they want people to keep logging in regularly (they don't force one to play everyday with Living Story Season 1).
If players aren't logging in regularly and still want the content they attach a price tag to it.

There won't be many games that give content for free, especially 2 years after release.

#2327042 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 09:21 PM

View PostMordakai, on 08 June 2014 - 09:18 PM, said:

As I said: it's the principle.

Before the content was "free" for a limited time only.

Now, it is "free" or 200 gems.  We have a price Anet thinks their content is worth.  So, now it's legitimate to ask ourselves: is this worth $2.50.

$2.50, 19 gold (or whatever the conversion rate) or a log in.

If the content is not worth a log in to you, being free or $1000 makes not much difference.

I'm an active player and I log in pretty much daily - I keep getting content for free.
Someone is not an active player, not logging for weeks and months - who the hell care what he/she has to say?

All you guys complaining got this wrong.

The 200 gems are not for those that go on weeks or months without logging but for those that are active players but that for some reason (vacation, PC melted, business trip, home change with no internet, etc) couldn't log but want to complete everything.

#2327036 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 09:17 PM

View PostBaron von Scrufflebutt, on 08 June 2014 - 11:27 AM, said:

And the decision that is VERY appealing right now is to completely uninstall GW2. Permanent content is good. The ability to replay said permanent content is even better. The fact that A.Net is choosing a system that is intentionally worse than what it could have been (permanent, replayable content for all, with no limitations) shows very clearly that A.Net is creating inconveniences to push their cash shop.

It's very "two steps forward, one step back" and it sucks that we are dealing with a system that intentionally sub-par. How about if A.Net started working on their game to give us a game and content that people would enjoy to log in for (and even pay for it) instead of these obvious cash grabs?

It sucks because the game has so much going for it and the things that the game does right really showcase the things that are done poorly: they stick out like a sore thumb.

It's a waste.

Do you play the game once every 15 days?

If you do, you will keep the game installed and will get your free content.
If you don't, you will uninstall the game and not get the free content (or pay for it if you feel it is worthwhile).

This clearly is an example of how people like to complain just because, because if they are active players they aren't concerned about this and they will gladly pay the $2.50 if for some reason they had a 3 week long vacation.

The only group that has any real concerns about this is the "new player".
And if this become a barrier to new players, Anet will suffer.
Since Anet is a business they will make sure it doesn't become a barrier, just like, for example, you don't have to buy WoW+4 expansions to play the game.

#2326370 Introducing the Story Journal

Posted Lordkrall on 05 June 2014 - 01:41 PM

Really nice, hopefully this will calm down the spam about temporary content quite a bit.

Looking forward to seeing the new Achievements as well.

#2322608 Your gameplay objective in a sentence

Posted Hybarf Tics on 08 May 2014 - 06:48 PM

Since the mega global server thigny update I'm having more fun than ever.
Got all professions at 80 with 3 x 100% map, 97, 95, 95, 67, 62.
I'm learning to appreciate all of them as they all have something unique.
My goal right now is to map all 100% while getting everything I need for 3 Legendary simultaneously, hopefully before the new maps come along which could be a while considering Anet's gift at keeping silent.