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GeckoMember Since 25 Apr 2012
Offline Last Active Apr 18 2014 10:38 PM
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- Member Title Asuran Acolyte
- Age 32 years old
- Birthday April 27, 1981
Posted Phineas Poe on 02 April 2014 - 02:34 PM
My primary concern is how they're going to handle Tequatl/Wurm and organized attempts. They made this clear in the release that they'll get to this in subsequent posts, but I'm still just curious how they're handling this. Are we going to be able to create private overflows through the guild interface? And RE: "the long-term plan for guilds," are we going to see a return to guild halls? As an officer of one of the largest most active guilds in the game, I'm really thinking selfishly here, but I want to preserve what we have made such an effort to create. If we can level up alts across the game with other players but still have our organized Teq kills and Wurm attempts, I'll be beyond satisfied.
The wardrobe system will push me to spend more time in PvP, and the WXP overhaul will push me to take other classes into WvW (and similarly spend more time there). But I am a PvE player at heart and I was dying to hear this news, especially being on a server that has fallen in recent months down the population chart. Despite EG's and GSCH's best efforts, we really just need something like this to save the community we've built over the past 18 months.
I want Part 2 and Part 3 now!
Posted gw2guruaccount on 19 March 2014 - 02:46 PM
I said all along that minigames are stupid as shit and that ultimately people won't play them. Now I get to say my favorite thing.
I told you so.
It's typical for MMOs that huge parts of the opening post is focused on rewarding the players into playing these games. Only a line or two are touching upon the almost-actual problem of the minigames not being fun. The actual problem is racing and barfights is not the game.
Simply put players want to kill dragons, farm gold and have adventure, not see how far some designer could push the game's scripting system.
Posted Lunacy Polish on 19 February 2014 - 01:34 PM
1. Awkward interfaces and poor control.
2. Lack of useable features and menus.
3. Obscure, insanely impossible to guess barriers to progress.
4. A complete lack of transparency of mechanics.
A couple decades of design refinements have helped on all those fronts, not that some stinkers don't still exist (I even find GW2 awkward in spots!).
Now I will give that there were more consequences for failure back then and things were more "manual" generally speaking, you didn't have the computer making moves/playing for you.
But I think a lot of that is the technology just didn't exist for a lot of quality of life style improvements like the ability to save frequently/easily, the memory just wasn't there for a lot of the automation type stuff that seems to dumb things down, etc.
I think a lot of this stuff is old 30+ year old farts like me looking through rose tinted glasses and getting a little jaded about the present sometimes. I mean I remember when Evercrack was a new thing, UO was stil going, and when WoW was awesome, after that everything in the MMO genre seems old hat.
I also don't think we look around enough sometimes. A lot of the good old stuff is coming back in a new form via Kickstarters and Indie devs for example. I've spent a good deal of the past year in Minecraft and Path of Exile for two quick examples, and I wouldn't call these games "hard" per se but they represent something that couldn't have existed 10 years ago with their current infrastructure (gameplay mechanics yes, but infrastructure no). And there's still your Super Meat Boys and Dark Souls type things if you really want the hard games. They haven't died out they're just not mainstream. But again it's a golden age for that kind of thing, we have so many options now.
The other point is, even if things seem too "easy" now, do you really want stuff to never change? Things that stay the same too long become brittle and dull. Of course new changes bring new problems, but that's always been the case.
Posted davadude on 13 February 2014 - 11:30 AM
It is, but somehow everything on this forum related to the game or the companies behind it is turned into a conspiracy or a negative "thing."
Was any news regarding LE expected? I was searching around the major journalism sites and found no reference to it, and I don't recall there being any announced news regarding a mention of LE at the conference.
Posted Konzacelt on 07 February 2014 - 02:44 PM
Posted Apokh on 05 February 2014 - 09:45 PM
Posted Konzacelt on 31 January 2014 - 04:28 AM
Posted El Duderino on 31 January 2014 - 02:57 PM
This this this. Thank you. I can only speak for myself, but it is often that I post something because I feel something isn't right with how I feel about something or a direction the game has taken. So, I post about it - not just to bitch - and often not with some grand answer to fixing it (which is annoying to be called out for constantly to come up with fixes and not complaints) - but to understand WHY I don't like it. What about this thing I don't like is causing me not to like it?
So, things like "the game isn't made that way" or "why do you keep playing" or "but ANet needs to make money" aren't helpful in an answer to that discussion. I don't care why the game was developed the way it was or even anything about ANet as a business - I want to know why their changes affect me negatively. Not just so I can figure out this game - but maybe help me realize what I actually want in a game.
It's a bit of an introverted self exploration in to myself as a gamer and as a consumer of entertainment.
Posted christiansoldier on 05 December 2013 - 03:53 PM
Is soloing Arah p4 fun? Because if it is then earning approximately $4 an hour while enjoying yourself is not bad. In fact it would be a nice bonus for playing a game. If it is a grind and boring Krushchew makes a good point and you can easily make more using your time for other things. I would gladly pay someone 10 gold per hour to come over and shovel snow or mow my lawn and do gardening in the summer.
Posted Khrushchev on 26 November 2013 - 08:25 AM
Therefore: Get a minimum wage job and work for 2.5 hours, and you will have made approximately enough money to buy 100 gold. A lot quicker than silly hour long Arah runs.
Additionally, this means you have 5.5 hours to do things in the game you actually want to do, instead of repeating the same dungeon over and over again for other people, or spinning in circles fighting champions.
Posted Azure Skye on 10 September 2013 - 09:55 PM
I have already paid enough.
I wonder how they revamped all the other world boss in the open world, i know they shown Tequatl.
Posted GuanglaiKangyi on 05 September 2013 - 06:46 AM
Stop being bad at salvaging and step it up.
Posted evilbob on 04 September 2013 - 01:26 PM
That's incredibly rewarding, since that means nearly every salvage gets you something. And especially right now, when everyone's total Luck is low, it doesn't take much to raise it up. So you really feel like you're getting something for your in-game money, even though it's based on RNG - which, again, is so anti-Anet I have to admit again that I am impressed.
Hopefully a sign of things to come?
Posted Elric of Grans on 04 September 2013 - 10:30 PM
I find WvWvW too unwelcoming, Dungeons too difficult and just die over and over in Orr. People (especially on this forum) love to tell me that the game is a cake walk, but for me it is not. I was brought into this game by two friends who are GW1 fans, who played,,, was it called `hardcore'? Some kind of special mode that made the game super-hard. They struggle in this game more than I do.
Posted Arewn on 29 August 2013 - 12:14 AM
The armor on the trading post is called "Berserker's Draconic", make sure you get the heavy (plate) gear though
If you don't want to use your gold, you can instead buy masterwork (green) berserker armor for a few silver a piece. Point is, you need to gear yourself properly for a start.
Regardless, press 'O' to bring up the trading post screen, go to the third tab down (called 'Trading Post') and enter the word "berserker" in the search field and set the filter to 'Category: armor', 'Rarity: Exotic' (or masterwork), and 'Level Range: 80 to 80'.
Then buy masterwork (green) weapons and jewerly from the trading post. Get either Knight's (Toughness, power, precision), or soldiers (power, toughness, vitality) for all of that, depending on how much tankiness you want. As someone new, the extra defensive stats will help keep you alive. For weapons, I would suggest getting all of the following: longbow (or rifle), Greatsword, Axe (or sword) and shield. These will off you a nice variety of thing that will cover every situation you might run into. Alternatively, you can just grab what ever you find fun.
Then you can do dungeons, which will get you both gold (to buy new jewelery) and tokens (to buy weapons), and start replacing your masterwork(greens) with exotics(oranges). By the time you start replacing your gear, you'll probably feel more comfortable with the class and can replace the greens with berserker gear. You might want to spend some time playing in the open world doing w.e before going into a dungeon though.
There are other ways to get gear, such as crafting it yourself, WvW tokens, random drops, etc, but this is probably most straight forwards.
The others bring up a good point as well, keeping the warrior but starting a new character might be a good idea to get used to the game. Otherwise, if you just want to play your 80 warrior and are relatively comfortable, then you can of course just do that. Try to do map completion or join zergs to get a bit of extra currency(don't forget to gather!) and playtime experience before jumping into dungeons though.