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Gecko

Member Since 25 Apr 2012
Offline Last Active Sep 15 2014 08:07 AM

#2333267 Dragon's Reach: Part 1

Posted Neo Nugget on 24 July 2014 - 06:22 AM

View PostI, on 24 July 2014 - 02:52 AM, said:

It still feels like theres no content.

Really?

There are plenty events around Dry Top, not to mention all the hidden stuff and story content. And I feel like I haven't even scratched the surface of either releases. What are you looking for, specifically?


#2310058 So What Does Your Engineer Look Like?

Posted carnifex2005 on 23 March 2014 - 03:57 PM

My human female engineer. The Gas Mask is my personal favourite helm in the game. So nice for this class...

Posted Image

Posted Image


#2332655 So What Does Your Engineer Look Like?

Posted NerfHerder on 18 July 2014 - 02:51 PM

Simple rifle engi, had more pics but they were too big.
gw038.jpg


#2327117 Introducing the Story Journal

Posted konsta_hoptrop on 09 June 2014 - 10:48 AM

it's not a problem for active players . They log in daily to do their dungeons and daily achiev. Others that log in once a 2 months don't really care about the game so 1 or 2 missed chapters is nothing ... I can't see the problem. Active players won';t pay a single 200 gems , not active players that are not that interested in the game can just skip the missed chapters and contunie with the new ones. I am not active now because the game is really boring and repetitive atm. But i am not complaning about that 200 gem per chapter system. If i find the LS 2.0 interesting i ll log in once per 2 weeks... that's 1-2 minutes work... Some people can complain for everything. 200 gems are 19 gold or 2,5 dollars. Even if you are that lazy to log in for 2 mins. 2,5 dollars are nothing for someone from a Western country from Europe or USA. 19 gold are nothing too 6-7 daily dungeon runs and you got it. But again active or even not that active players won't need to pay. Only that ones that totally forgot about GW2 and log in once per 6 month would "suffer" from that system. But who cares about them - they don't use gem store they don't care at all about GW2. Their problem.


#2327063 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 10:56 PM

View PostBaron von Scrufflebutt, on 08 June 2014 - 10:45 PM, said:

I've taken multiple months-long breaks with GW2: the game stopped being appealing, so I stopped playing it. And one of the bigger reasons for this was the lack of intriguing content. LS2 aims to fix this and that's fantastic. More permanent, repeatable content is exactly what the game needs.
Now, if I am not playing, there's a reason why I am not playing. And the fact is that this moronic cash grab isn't making me want to play more: on the contrary, as I said, it actually makes me want to play less. A.Net comes out and introduces a solution to one of the game's issues and then they incorporate it in such a fashion that they create new problems - why?
If the content is going to be intriguing I'll gladly play it. But if the content fails to be intriguing, focus on making it intriguing instead of trying to piss me off additionally with more moronic ideas. Forcing me to log in when I don't want to (or be forced to pay) feels exactly like a sub: Log in! Log in! or you're wasting it.

There's a reason why I am not subbing to any game and I don't think this fake sense of urgency is making GW2 into a better game.

How is it a cash grab?
If it is crappy content, you don't care.
If it isn't crappy why aren't you playing it for free?
If it is crappy why would anyone pay for it?
If  you chose to not get it for free and then decide it is worth the money, how is it a cash grab?

Content Arenanet produce costs money to produce.
If they are giving it to the players for free it is because they want people to keep logging in regularly (they don't force one to play everyday with Living Story Season 1).
If players aren't logging in regularly and still want the content they attach a price tag to it.

There won't be many games that give content for free, especially 2 years after release.


#2327042 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 09:21 PM

View PostMordakai, on 08 June 2014 - 09:18 PM, said:

As I said: it's the principle.

Before the content was "free" for a limited time only.

Now, it is "free" or 200 gems.  We have a price Anet thinks their content is worth.  So, now it's legitimate to ask ourselves: is this worth $2.50.

$2.50, 19 gold (or whatever the conversion rate) or a log in.

If the content is not worth a log in to you, being free or $1000 makes not much difference.

I'm an active player and I log in pretty much daily - I keep getting content for free.
Someone is not an active player, not logging for weeks and months - who the hell care what he/she has to say?

All you guys complaining got this wrong.

The 200 gems are not for those that go on weeks or months without logging but for those that are active players but that for some reason (vacation, PC melted, business trip, home change with no internet, etc) couldn't log but want to complete everything.


#2327036 Introducing the Story Journal

Posted Improvavel on 08 June 2014 - 09:17 PM

View PostBaron von Scrufflebutt, on 08 June 2014 - 11:27 AM, said:

And the decision that is VERY appealing right now is to completely uninstall GW2. Permanent content is good. The ability to replay said permanent content is even better. The fact that A.Net is choosing a system that is intentionally worse than what it could have been (permanent, replayable content for all, with no limitations) shows very clearly that A.Net is creating inconveniences to push their cash shop.

It's very "two steps forward, one step back" and it sucks that we are dealing with a system that intentionally sub-par. How about if A.Net started working on their game to give us a game and content that people would enjoy to log in for (and even pay for it) instead of these obvious cash grabs?

It sucks because the game has so much going for it and the things that the game does right really showcase the things that are done poorly: they stick out like a sore thumb.

It's a waste.

Do you play the game once every 15 days?

If you do, you will keep the game installed and will get your free content.
If you don't, you will uninstall the game and not get the free content (or pay for it if you feel it is worthwhile).

This clearly is an example of how people like to complain just because, because if they are active players they aren't concerned about this and they will gladly pay the $2.50 if for some reason they had a 3 week long vacation.

The only group that has any real concerns about this is the "new player".
And if this become a barrier to new players, Anet will suffer.
Since Anet is a business they will make sure it doesn't become a barrier, just like, for example, you don't have to buy WoW+4 expansions to play the game.


#2326370 Introducing the Story Journal

Posted Lordkrall on 05 June 2014 - 01:41 PM

Really nice, hopefully this will calm down the spam about temporary content quite a bit.

Looking forward to seeing the new Achievements as well.


#2322608 Your gameplay objective in a sentence

Posted Hybarf Tics on 08 May 2014 - 06:48 PM

Since the mega global server thigny update I'm having more fun than ever.
Got all professions at 80 with 3 x 100% map, 97, 95, 95, 67, 62.
I'm learning to appreciate all of them as they all have something unique.
My goal right now is to map all 100% while getting everything I need for 3 Legendary simultaneously, hopefully before the new maps come along which could be a while considering Anet's gift at keeping silent.


#2322506 GW2 - What's Next?

Posted Datenshi92 on 07 May 2014 - 04:58 PM

View PostMordakai, on 07 May 2014 - 04:18 PM, said:

I am still trying to find substantiation for this claim Anet said there would be a break.

I don't mind them taking a break, I would rather they take their time.

But silence fuels speculation.

Is there anything that doesn't fuel speculation? Besides, who cares in the end? Conspiracy theorists will always see conspiracies even in tea leafs and smoke shapes.


#2322293 The 9th Profession - What should it be?

Posted Wonsavage on 06 May 2014 - 05:21 PM

Planeswalker.  Has the ability to shift between megaserver shards at will.  One of his elites allows him to create a separate server instance to spawn world bosses in.


#2322152 Your gameplay objective in a sentence

Posted Occultus on 05 May 2014 - 05:58 PM

Considering I've played since day one, I'd have to say that it's to finally finish the bloody storyline.


#2318682 Unlocking traits.

Posted lomi on 20 April 2014 - 08:48 AM

For me as returning player this new trait system is great! I had 4 80s from before and all of them was boring as hell to lvl up (except first one). After first character I just wanted to go to 80 asap so i didnt care about anything. I rushed throught game (because it was boring), which sucks. NOW after patch i made elementalist and these new trait system kinda force me to do everything slowly. But this is great for me, I go through game slowly, enjoying exploration, doing story dungeons etc. I like it and new players should stop saying they wanna go to 80 asap to catch rest of the people. You don't want to rush through game to catch other people! Believe me! Enjoy leveling and do everything slowly otherwise you will get bored of the game too fast! But yes I agree everything from new patch including new traits have good and bad things, depends from which side you look at it but thats with everything in life.


#2313322 Introducing the Megaserver System

Posted Phineas Poe on 02 April 2014 - 02:34 PM

Similar to the trait reset system obviously leading to build templates returning to the franchise, I feel like this is a precursor to the district system returning to the franchise, but this time not just in towns but open world as well. Color me beyond stoked!

My primary concern is how they're going to handle Tequatl/Wurm and organized attempts. They made this clear in the release that they'll get to this in subsequent posts, but I'm still just curious how they're handling this. Are we going to be able to create private overflows through the guild interface? And RE: "the long-term plan for guilds," are we going to see a return to guild halls? As an officer of one of the largest most active guilds in the game, I'm really thinking selfishly here, but I want to preserve what we have made such an effort to create. If we can level up alts across the game with other players but still have our organized Teq kills and Wurm attempts, I'll be beyond satisfied.

The wardrobe system will push me to spend more time in PvP, and the WXP overhaul will push me to take other classes into WvW (and similarly spend more time there). But I am a PvE player at heart and I was dying to hear this news, especially being on a server that has fallen in recent months down the population chart. Despite EG's and GSCH's best efforts, we really just need something like this to save the community we've built over the past 18 months.

I want Part 2 and Part 3 now!


#2308219 Why don't people like Activities?

Posted gw2guruaccount on 19 March 2014 - 02:46 PM

View Postdavadude, on 19 March 2014 - 05:55 AM, said:

The activities are always filled up, and even the less popular ones by number (Key Brawl, Crab Toss), always have a game ready.  Activities are really for a niche audience, but they're always filled up.

View Postraspberry jam, on 19 March 2014 - 08:18 AM, said:

Because they are stupid ♥♥♥♥ing minigames. They should never have been put in the game but there was a large amount of the playerbase that thought it would be soooooo much fun if ANet wasted time on implementing bar brawls and silly racing instead of making proper ♥♥♥♥ing gameplay.

I said all along that minigames are stupid as shit and that ultimately people won't play them. Now I get to say my favorite thing.

I told you so.

It's typical for MMOs that huge parts of the opening post is focused on rewarding the players into playing these games. Only a line or two are touching upon the almost-actual problem of the minigames not being fun. The actual problem is racing and barfights is not the game.
Simply put players want to kill dragons, farm gold and have adventure, not see how far some designer could push the game's scripting system.
Only one of you is right.