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Member Since 26 Apr 2012
Offline Last Active Feb 20 2014 10:03 AM

Topics I've Started

Extreme FPS drops while recording.

22 August 2012 - 08:48 PM

At the first bwe's and stress test I had no problem at all with recording. I also had 30 FPS since that's the FPS cap of fraps, but this time and also at the end of the previous stress test I had huge fps drops to around 10-15 almost all the time while recording my sPvP matches. Anyone else had problems with this or knows how to fix it?

Stability a bit underpowered?

22 August 2012 - 02:05 AM

Okay so after todays stress test I've noticed a huge mistake of stability. I don't know if it was always like this, but it really annoyed me this stress test as I was actually fighting a lot better people.

So let's take a look at what stability exactly does:
Ignore control effects (stun, knockback, launch, knockdown, sink, float, fear, daze)

Looks pretty nice and such, but what about immobilize? If I can remove stun, knockback, almost ANYTHING, why not this condition that basicly does the same, but in a worse form? I was spamming my armor of earth a couple of times when a thief or whatever faction immobilized me, just not knowing it wouldn't remove and I was stuck there, 2/3 seconds getting hit a lot, but seriously a lot.

(To give an example: I got immobilized by a thief, popped on armor of earth and tried to run/dodge away, but then I noticed it doesn't remove immobilize and got hit from 19000/12000 to 19000/0 in about 3 seconds...)

Anyone else had problems with this or is it just me having probs with the immobilize?

Tank/Support build

20 July 2012 - 09:20 AM


It's really defensive whereas you cast several debuffs and healings to support your team in WvW/sPvP. I've actually tried to pvp with staff in BWE2 in sPvP after I've noticed I could handle 1vs2/1vs3 pretty good in WvW. With 2 staff elementalists you could basicly lock melee classes away from hitting you.

It might not be the best option to choose if you're randomly joining a sPvP battle since you can't rely on your team if they will work together or all split up but if you do it, I'll suggest you to stay near ally's. 4, and 5 of water should heal pretty much to support your team plus 5 from water removes conditions every 3 seconds. (that's also why I didn't go for the cleansing water major trait)

Slow down/immobilize enemy's with:
Water: 3
Earth: 4/5
Air: 3/5

If you notice your team can easily handle the enemy's, switch to fire to deal enough damage to move on quickly to another point/ enemy.

I've noticed people target you really fast since you deal aoe damage mostly and because probably people like to target elementalists for some reason. Your team could really make profit of this because you can tank really good by removing conditions and great defensive skills to be immune for at least 9 seconds.

Comment what you think about the build and for some changes to improve the build!

Edit: Added Glyph of Ele. power instead of lightning flash.