I'm glad that my reach and ability to contaminate the community is so profound.
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ElrathanMember Since 27 Apr 2012
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Posted BrazilTheHue on 13 June 2013 - 08:36 PM
I'm posting this guide here to offer a complete rundown on the build I use in a lot of Strife's videos. People ask both of us questions, so I decided I may as well copy it from my Guild's forums and post it here. Herp derp about how it's not the best DPS I could get, herp derp about Berserker's gear on Guardian, herp derp about how Rangers are better. This build is effective and there is plenty of supporting video evidence for the haters or skeptics to review. That being said, read and enjoy. Feel free to post questions below.
Before we get started
You will not have Altruistic Healing and life steal food will not save you. You need to be confident in your ability to play Guardian and your ability to dodge in general, and you will need to master new Sword and Greatsword rotations and tricks. This build will probably look tempting to play because people perceive Guardian DPS as generally being fairly low. That being said, it won't be fun if you don't use skills properly and die every 3 seconds. You are going to die a lot at first because you will have little health / have probably gotten used to a playstyle associated with Guardian, and this is quite a bit more active and involved than an AH Toughness build. It's also expensive as ♥♥♥♥ because EVERY PIECE OF GEAR YOU HAVE WILL BE BERSERKERS (JK just farm CoF for tokens).
- Sword - Primary DPS weapon. With Fury, you will have nearly 100% crit chance and with 25 Might stacks, you will easily do over 3k per autoattck. You've got a blink and Blind, as well as mini Wall of Reflect (no actual reflection, though), and once you learn to time these abilities, silver mobs will be a complete joke.
- Focus - Primary supplement to Sword. Gives Regen, blinds, and removes conditions from you and your group. Has a block that is more overpowered than an electronic penis in Elton John's ♥♥♥♥♥♥♥, but still requires good timing and some thought to make it work.
- Scepter - If you really need to range something, use Scepter. Smite will do crazy damage on a target that is snared, so use that combo together for ♥♥♥♥♥♥s like Mossman. I suggest having a Sword on swap with Scepter so you can blink in and melee in Time Warp when you need to.
- Greatsword - Used for pulling and using Symbol of Wrath / Binding Blades for a DOT while you attack with Sword. The jump can be used cleverly as well if you know how.
- Staff - For running and starting boss fights with Empower. Optimal for aggroing mobs if you need to due to the spread of the autoattack.
- Hammer - Useful in CoE and Fractals where you need group Protection or really need to prevent mobs from getting to you. You won't have Two-Handed Mastery in this build, so use your CC wisely and effectively and don't be a YOLO hero ass bitch with Mighty Blow. Use it for Combos and as a gap closer.
Virtue of Justice
- Spam the ♥♥♥♥ out of this. Each time you kill a mob, it is refreshed. 10 in Virtues already reduces the CD on this as well. Each time you activate it, it blinds enemies and gives 3 stacks of Might. You will do tons of damage and mobs won't be able to see you.
Armor and Trinkets
- Berserker's Trinkets
- Berserker's Back
- Berserker's Weapons
- Berserker's Armor w/ Scholar Runes
- Sigil of The Night on Sword and Scepter.
- Sigil of Force on Focus
- Sigil of Force on GS and Hammer
- Sigil of Bloodlust on Staff for trash mobs
- 10 Zeal. II. Fiery Wrath. 10% damage against burning foes.
- 30 Radiance. VI, X, XI. Blind everything and crit like a mother♥♥♥♥er.
- 10 Honor. II. Shout cooldown
- 20 Virtues. VI, IX. Master of Consecrations and Absolute Resolution
Skills to Have
- Signet of Resolve
- Hold the Line
- Stand Your Ground
- Wall of Reflect
- Shield of the Avenger
- Save Yourselves
- Renewed Focus
- Hallowed Ground
- Purging Flames
- Hounds of Balthazar
- Curry Butternut Squash - Crit Damage and Crit Chance. Expensive as ♥♥♥♥ but good to have.
- Sweet and Spicy Butternut Squash Soup - Best option for every class, this especially.
- Dungeon Potions - Duh.
- Seaweed Salad - 10% Damage while moving. Apparently bugged and gives no damage bonus.
- Orrian Truffle and Meat Stew - Endurance refill and Might on dodge.
Risen Giant kills:
This is essentially all of my experience on Guardian rolled up into one build (that doesn't make sense) so hopefully it helps you out. If you have a problem with swearing or enthusiasm, you will love this guide.
Posted Dahk on 12 July 2013 - 10:32 PM
One small thing though: You mentioned pistol whip as not being a dps increase, but since the last patch where the aftercast was decreased, I've noticed it increasing dps slightly. Now, I can't remember if I was using a trickery build when I tested and it may not be a dps increase, considering the ini cost's effect on lead attacks, but in a non-trickery build, I'm pretty sure it would give higher dps than auto attack alone (although you would still want to cast only before or after an AA chain since the 3rd attack of the chain deals such high damage).
Posted Guattari on 12 July 2013 - 06:10 AM
One of the really fun things about thieving is that there is a lot of potential to hot-swap your weaponsets to suit particular encounters (or just to give yourself a change in gameplay) without totalling gimping your damage or utility. A lot of other classes you have very specific builds which are great for one/two sets but really don't function very well with other weapons.
That said, there are trait-lines which don't suit particular weaponsets very well, and others which have great synery - shadow arts and sword pistol springs to mind as one which doesn't work so well (as s/p doesn't give you access to stealth outside of utilities), but in general most power/crit builds work with pretty well with X/30/X/X/X and any weaponset outside of p/d (which is more of a condition damage/stealth WvW harassment set)
Posted DstroyaX on 11 July 2013 - 01:50 PM
Okey so I decided to try Sword with this build and it feels great. Infitrator's Strike is just awesome. But my doubt remains: should I be saving initiative to maximize my dps? I feel that Pistol Whip is great when I'm AoEing but I'm not sure about single target. I feel PW is only worth using (on single target) when otherwise I would have to dodge. Same question for dagger. I feel most of my damage comes from my auto attack and I barely even use Hearthseeker(mostly to get back to mobs, finish off low health mobs).
Any thoughts? Thanks in advance!
Auto attack will be your bread and butter when it comes to DPS. The more initiitive you have, the better your dps. If you can keep it over 10, then you have a damage boost like no other. At 10 you are equal to many other builds and below 10, you're sacrificing dps. I use infiltrator's strike to get in, auto attack and then get out when I have to. I only PW when i'm fighting 3 mobs. As far as dagger, it sounds like you are doing it "right," using it chase fleeing mobs and nailing low health ones.
Posted Ship Soo on 09 July 2013 - 07:40 PM
A positive game post ?
Where's my infraction button....
Posted Dahk on 08 July 2013 - 09:30 PM
Posted graverobber2 on 05 July 2013 - 07:57 PM
unless I'm applying something wrong here, if 150 power = 8% damage, then (700/150) * 8 = 37.
someone with more familiarity can correct me, if I am wrong.
You have to take scaling into account as well.
Damage increase with strength is not a linear curve.
The more strength you have, the smaller the bonus will be.
Formula for Damage: Damage = Weapon strength * Power * Skill coefficient / Armor
Since weaponstrength, Skill coefficient and armor are the same, we can exclude these,
so we just have to calculate the percentual difference between Power without EA, and power with EA.
Assuming base power of 1000: (1150-1000)/1150 = 13.04%
Assuming base power of 2000: (2150-2000)/2150 = 6.98%
Assuming base power of 2500: (2650-2500)/2650 = 5.66%
Assuming base power of 3000: (3150-3000)/3150 = 4.76%
Ofcourse, Empower allies also affects allies, so the total damage increase will always be higher in group
Posted BrazilTheHue on 02 July 2013 - 02:34 AM
Condition damage in PvE is.... not too good. You'll still be doing less DPS when compared to what you could be doing with Axe / Mace, Greatsword, or both.
Posted Dahk on 24 June 2013 - 08:16 PM
Spec Dodging Time (seconds) 25/30/0/15/0 N 23 25/30/0/15/0 Y 23 0/30/0/15/25 N 27 0/30/0/15/25 Y 27 0/30/0/25/15 * Y 24 0/30/0/25/15 Y 27
Some notes on how I did these tests:
- Berserker PvP jewel was equipped
- Signet of Agility was equipped
- On tests were dodges were used, I dodged twice, used sig of agility, dodged twice more, then started the timer and attacked
- Dodges were only performed after the 3rd auto attack in the chain so as to interrupt the damage as little as possible
- Steal was cast once on every trial after the timer started
- DA traits were III/VI
- CS traits were III/X/XI
- Acro traits were II/III
- Trickery traits were IV/V
- On the 0/30/0/25/15 trial marked with a *, I used II/III/XI with Signet of Malice and cast it once during the tests. Signet was cast after the 3rd auto attack so as to interrupt the damage as little as possible
As you might expect, the 25/30/0/15/0 spec did the highest dps. However, dodging did not increase the Power of Inertia dps. While it didn't decrease dps either, it is likely to be a dps decrease in a real fight since you can't always spend all your dodges at the start to stack might, you can't always dodge exactly after the 3rd auto attack, and you can't always use all your dodges in perfect order for might stacking.
The acro build had the second highest potential dps, but was the hardest to pull off since you have to time dodges perfectly and make sure to not dodge out of range or to the front of your target. Signet of Malice along with Signets of Power seem to be a strong combination for this build. The acro build may be the least reliable build for solid dps since there are so many factors that can take away from optimal dps, but the higher vitality and vigor from heal do give a good boost to survival.
Posted Phenn on 24 June 2013 - 10:03 PM
Posted draxynnic on 25 June 2013 - 01:39 AM
Posted Desild on 12 June 2013 - 08:11 PM
Would someone get Anette-chan out of here?! We don't need her tomfoolery now. Shoo you damn charr, go back to Ascalon!
Gems are bad 'kay? That's what I always say. And thanks to Cube's assistance and her (his?) Survey, I'm going to get to the bottom of this silly business. Her (his?) data will prove most invaluable. After
The survey itself is a better attempt at trying to understand our habits with the Gem Store and try to figure out the data that ArenaNet herself (Anette-Chan) is withholding from us. And maybe take a good wack at trying to figure out what exactly is going on in their heads. Some insight could do wonders in the midst of all this insanity...
Without further ado, I give you... The Gem Store Survey! In Five Seconds... *pling*
A good sample is important, and without a doubt this survey managed to capture a decent picture of the overall state of the Gem Store.
Precisely 359 gamers and 1 dummy* answered this survey. Gender wise, the sample included 309 male gamers and 51 female gamers (85.8% and 14.2% respectively). Age wise, a majority of the sample was included in the “16-24” and the “25-34” age groups (160 and 135 subjects respectively, 44,4% and 37,5%) with the remaining subjects distributed between the 35-44 and the “45-54” age groups (36 and 22 subjects respectively, 10,0% and 6,1%). The outliers were considered for statistical accuracy, distributed between the “under 16” and the “55 and above” age groups (2 and 5 respectively, 0.6% and 1,4%). “16-24” was the Mode and “25-34” the Median.
For statistical accuracy, the sample was split in two: those who have bought and still buy gems, and those who have never bought gems. Using the Gold-Gem exchange is not considered as a Gem purchase for the sake of this survey, as I only considered the cases where real money was actually spent. As a result, 124 cases (34,4%) were discarded in regards to where they spend their Gems, in virtue of the white knights saying that it counts as “using resources within the game”. It also worth pointing out that 57 of these cases (43,5% out of the 34,4%) didn’t report where they were spending their Gems, since they never acquired any. This change will allow a better clarity determining how the sample spends their Gems bought using real currency.
For better clarity, and thanks to the feedback I obtained, I condensed the amount of Gems purchased into intervals. The original survey had fixed Gem values obtained on a monthly basis, and it turns out most subjects answered it on a rounded down approximate figure. The data was interpreted based on that estimative.
The intervals were: Bellow 800/Stopped Buying; 800-1599; 1600-2799; 2800-3999; 4000-5999, 5000-7999 and Above 8000.
Also worth pointing out that survey asked for average numbers of purchased Gems on a monthly basis. If over the course of four months a subject purchased 1600 gems, the average would be included in the “Bellow 800 Gems/Stopped Buying”. This estimate was also obtained from feedback.
*- The dummy being a friend of mine, who answered the survey while it was being processed
Does anyone even buy Gems?
Surprisingly enough, a valid chunk of the sample purchased Gems in the past or actively buys Gems. What is not surprising is number of Gems bought. Of the 235 subjects who bought Gems, about 51,1% have bought “Bellow 800” Gems on a monthly basis or stopped buying them altogether. 20,4% and 11,1% bought a number of gems between “800-1599” and “1600-2799” respectively. The remaining 17,5% were somewhat evenly spread in terms of the number of Gems bought above 2800 Gems.
What about the ones that don’t buy Gems?
Of the reasons given as to why the subjects didn’t buy gems, of the 125 sample 59,2% stated that the were content in exchanging their gold for Gems. 15,2% stated that they think Gems are too expensive, 12,8% is morally against Gems, 5,6% said that there’s nothing of interest in the Gem Store and 7,2% gave other reasons.
Most of the other reasons that were provided were in the lines of dissatisfaction with the state of the game, dissatisfaction with the Gem Store, or the belief that they already had given enough money towards the game in their initial purchase. These valiant soldiers are voting with their wallet.
Is the age group a determinant for those who buy Gems?
This was one of my first questions when I ran over this survey’s data. Is ArenaNet scamming innocent kids out of their lunch money or their parent’s credit card?
Sadly that is not the case. With the average Guild Wars 2 player being slightly above the age of 16 with a modest share of older gamers around and above the age of 24 (Mean of 1,81 between the sample for age groups), I can safely assume ArenaNet preys on college students and graduates’ wallets. Those bastards…
The data also shows a slight tendency of older gamers to spend money on gems but this might be a skewed correlation, due to the uneven sample, but it seems older gamers are more willing on spending money on gems. Even if the significance is small (0.119 Pearson) it is still there.
For those who buy gems, the correlation with the age group when compared with the amount of gems purchased is even lower. Age at first glance seems to have little influence on the amount of gems purchased (0.083 Pearson), and this backed up as the case by case shows:
- Every subject “Under 16” has never bought Gems.
- 48,9% of the subjects between ages “16-24” bought a number “Bellow 800” Gems. A cumulative of 34,7% bought between “800-1599” and “1600-2799” Gems (21,7% and 13,0% respectively). Number of subjects is 92.
- 51,5% of the subjects between ages “25-34” bought a number “Bellow 800” Gems. A cumulative of 34,6% bought between “800-1599” and “1600-2799” Gems (25,7% and 8,9% respectively). Number of subjects is 101.
- 54,5% of the subjects between ages “35-44” bought a number “Bellow 800” Gems. A cumulative of 13,6% bought between “800-1599” and “1600-2799” Gems (4,5% and 9,1% respectively). 18,2% bought “4000-5999 Gems and 9,1% bought “Above 8000” Gems. Number of subjects is 22.
- 58,8% of the subjects between ages “45-54” bought a number “Bellow 800” Gems. A cumulative of 35,2% bought between “1600-2799” and “4000-5999” Gems (4,5% and 9,1% respectively). Number of subjects is 17.
- Each subject of age “55 And Above” bought a number of Gems between “Bellow 800”, “2800-3999” and “Above 8000”. Number of subjects is 3.
Where do they spend their Gems?
I can tell you this much, it was a nightmare to crush multiple choice data… My fingers hurt.
Of the sample of 235 subjects, only 32,8% actively buys Gems to exchange them into gold. 63,7% of these subjects buy a number of Gems above 800, with the remaining 36,4% buying only “Bellow 800”. For their actual spending habits we would need another survey but this shows the reason as to why the Gem exchange rate is soaring as high as it is.
Of the sample of 235 subjects, only a measly 3,4% actually spends their Gems on Boosters. Their actual use is a testament of their overall failure as this was one of the biggest points of dissatisfaction from the anti-Gem Store advocates. This could mean that the subjects don’t find Boosters worth spending in. More surveys are required.
Of the sample of 235 subjects, only 22,6% actively buys Town Clothes and 29,8 buys Armor Skins and cosmetics. What is worth mentioning is that, most of the discarded data of subjects who didn’t buy Gems also mentioned that they spent the gold converted Gems so they could buy Town Clothes and Armor Skins. This could mean that people are circumventing from actually spending real money on these sorts of goods.
Of the sample of 235 subjects, only 14,0% actually invests in things like Dye Packs, Finishers and other assorted goods. With a good deal of finishers (and quite good ones) being obtained from PvP and Dyes being a common commodity, this is a no brainer. Regarding less cosmetic things, like Cox Boxes and Black Lion Chest Keys, only 22,6% invest in these sort of things. If you were wondering why ArenaNet is trashing us so hard with low drop rates while keep adding more and more rare and exciting items in these boxes, it is safe to assume it is because they aren’t happy with these numbers… I say we burn the Cox witch!
Of the sample of 235 subjects, a grand total of 40,9% invests in Services (Name change, cosmetic change, Black Lion Salvage Kits, etc.). As for Upgrades, a whopping 76,6% invests in things like Bank tabs, Bag tabs and Character slots. T
his reveals two things: one, the subjects are more willing on spending Gems on quality of life goods rather than cosmetics, exactly as we all thought and two, this means that a great deal of development is thrown at cosmetics that the subjects aren’t actively buying.
I can almost see people lining up to twistedly defend ArenaNet and tell me that this data isn’t valid or something. Well, I crunched these numbers myself with a calculator and it made a smiley face, but if anyone wants to check it out themselves, I’ll be more than glad to share with you the database. I used IBM SPSS in case you are wondering, and went to a great deal to avoid posting Descriptive Statistic Tables than nobody could understand.
But what can I say about this data? Well, for one, people are cheap as they are avoiding at all costs spending much on the Gem Store. But what is more disturbing, is that people are spending the equivalent in Gems as if the game was subscription based.
If this data is correct… Then ArenaNet is receiving in sheer Gem Store revenue at least half as much income as if they were pushing a subscription based model! And worst of all, we are NOT receiving content that justifies this revenue! If we don’t consider the sheer amount of time put into making Gem Store cosmetics that is. What’s worse is that most of them aren’t even spending their Gems in cosmetics but in quality of life goods!
ArenaNet must know this, as they have this sort of data more reliably available than I do, and yet they continue to invest time and effort on a Gem Store that is not reliably attracting Gem buyers. What’s worse, they are actively dissuading Gem buyers with ludicrous Cox Boxes that have a great deal of chance of giving out nothing of value!
You can’t ignore this data anymore, or what I’ve been saying all along. ArenaNet has to wake up!
.... Gmr Leon is silly.
Posted Loperdos on 17 June 2013 - 02:47 PM
Allow me to introduce you to our dual skill on a D/D build. Death Blossom drops a decent amount of long lasting bleeds. Used properly on a build, you can easily stack and sustain 16-18 stacks by yourself, bursting up to 25 every (24)30s. Its one of the highest bleed stacking skills in the game. Oh and the OP asked about condition builds, not how to run a D/D build.
That being said. So far as I can tell, everything Elrathan says is correct about being a condition dmg thief in a dungeon. If you've got any other condition dmg classes, you aren't going to be nearly as effective. This doesn't mean that you CAN'T run conditions if you don't want to. Just understand that there will be situations where you aren't able to perform the best that your particular build can because of interference from other professions.
For a different perspective than Elrathan, a D/D condition build can be very effective, and if you are smart, you don't have to worry about being out of initiative with a build like this: http://en.gw2skills....GMNKRUtHpIa1A-e <~~~ the final utility slot is left open for flavor and versatility. Don't be immediately put off by the very low crit chance. You CAN run a condition dmg build with a low crit rating and not be effected all-together too much.
Another alternative, and the build that I'm currently running: http://gw2skills.net...R1ekioVLEg01A-e <~~ its not the highest condition dmg out there, and not the most dmg out there, but it is the most active thief build I've played, which has been quite a few, and let me tell you. Anyone who says that playing a DB bleeder build is just 3,3,3 > wash, rinse, repeat has not used the build against tougher content. This build you have to be smarter about your init usage compared to the one I posted above. The focus of this one is to take advantage of SoM procs, Assassin's Reward procs and regen + cond removal on stealth. I've been running with it for the past couple days and its....remarkably viable, even in dungeon and fractal settings. It works particularly well in pugs because you don't die.
In the end, condition dmg builds (with the current state of the game) will do less dmg than direct dmg builds, but if you want to play a condition dmg build thief, go for it. Make the best build you can, and have your thief be THE best bleeder thief out there. And have fun.
PS: Guild Wars 2 Codex is a crap site for builds. I'd suggest either http://en.gw2skills.net/ or http://gw2buildcraft.com/calculator/ (though I don't know if GW2Buildcraft has updated recently). Also, Elrathan is correct again that the build is just kinda meh. Its trying to split the line between a survivable bleeder build and a full out bleeder build. And doesn't do very well.