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Member Since 27 Apr 2012
Offline Last Active Dec 30 2015 09:02 AM

#2362313 Returning player needing profession advice: Reaper or Herald?

Posted Loperdos on 10 December 2015 - 05:08 AM

Welcome back, Elrathan! Its been awhile since we've seen you grace these forums, good to see you back!

Obviously, your best pick would be the thief/Daredevil. Hands down, since the Daredevil elite has made the thief completely deadly in the right hands...wait...thief wasn't one that you were wanting to look at? :angel:  I have to try at least...

Anywho. I'm going to have echo what Phenn said above.  I'm not the expert on the Necro that he is, but I've just recently been playing a Reaper with the group of friends that we generally run content with, and oh my word...its ridiculous what the Reaper can do.  My first major adventure into the HoT content and running with the new elite specs was, obviously, the Daredevil, which I like quite a bit (given my long history with the thief class, most people would expect no less).  A good amount of damage, lots of active mitigation and mobility...basically everything I was looking for in the thief.  Why do I bring this up, you ask? For comparison's sake.  

I swapped to the Reaper as my second HoT elite spec, and to be completely honest? Its almost not fair just how easy the Reaper is to run top tier damage, lots of offensive support (being able to solo stack 25 stacks of vuln in a group that is far from meta makes the entire experience go better) and just overall ease of use compared to the Daredevil.  

My play with the Revenant also very much echoes what Phenn said as well.  Its a good profession, lots of consistent damage, good access to boons with phenomenal up-time, plus a good amount of mobility and survivability.  That said, especially coming from the dynamic play of a Daredevil and to some extent the Reaper, it got boring very quickly for me.  This is definitely a playstyle preference, rather than any real efficiency difference between the two.  I will say though that the Rev did/does seem a decent amount less survivable than the Reaper, but that could definitely be chocked up to my lack of experience with the profession.

Overall, from my experience, the Reaper does seem to do very well in solo situations, and with only a few swaps of specialization lines (usually swapping out Soul Reaping for Blood Magic) your group utility goes up by quite a bit, particularly with the Life Siphon aura that you can pick up from Blood Magic as well as the Protection that you can give allies on Well cast.  It doesn't give a HUGE amount of offensive support beyond the Vuln stacks, as far as I know (again, not an expert on the Necro by any means).

#2362298 Returning player needing profession advice: Reaper or Herald?

Posted Phenn on 09 December 2015 - 02:28 PM

Hey man! Long time, no see! Glad to hear you're back in-game and enjoying the new content.

I'm not, if you remember, a huge proponent of meta-comps and speed running for the simple sake of efficiency, but I'll offer what little input I may have.

The Reaper is ridiculous now. The damage is unreal, and GD spam is one the hardest-hitting skills in the game. The fact that you can solo-stack 25 might and 25 vulnerability (in AoE) without any runes/sigils is equally helpful—particularly in solo content. With the right trait selection, you can stay in Shroud indefinitely. It's nuts. The Reaper is currently one of the "tank" options for certain raids, simply because the Reaper sacrifices almost no damage while tanking.

It'll depend on group, for sure, but the Reaper is definitely a strong class that brings a lot to the table now in the way of passive vuln-stacking and damage that it previously lacked. In perfect meta-comps, the Reaper still isn't a top pick, but, unless you're wanting to run with DnT or some hard-core uber-efficient groups, you'll be just fine.

The Revenant/Herald, on the other hand, instantly earned a spot in meta groups due to its unparalleled DPS on is Sword AA, and its crazy uptime on boons. Herald survivability is good in the new content (not as inherently tanky as the Reaper, but still good). The big complaint I've heard, however, is that Herald gameplay gets super repetitive really fast (AA, spam boon-share sigs, swap stance, burst, swap stance, boons share, rinse repeat.) But that's a YMMV situation.

Glad to see you back, man!

#2292693 The Elder Scrolls: Online

Posted Mjölner on 09 February 2014 - 10:36 AM

Without breaking anything, I think, so far, ESO's main attraction is its story. Compared to other games like WoW, SW:tOR and GW2 (especially GW2), ESO does an amazing job with story, unique characters and the flavour of who you are.
Sadly combat doesn't require even half the reaction time that GW2 does, the character design feels rushed when it comes to Men, and dungeons/pve content is basically "spam one class skill, then hit mouse 1 until dead".

#2295912 Most difficult build/profession?

Posted ben911993 on 14 February 2014 - 10:45 PM

I'd say ele, since it requires a lot more efficient use of skills to survive, especially when you're playing solo. That or mesmer.

#2289849 Most PUG friendly professions

Posted Nikephoros on 02 February 2014 - 08:09 PM


Warriors do not maintain 15 vuln on bosses, and all but 3 of their Might only affects themselves.  Engineers stack 15+ stacks on bosses permanently, and can maintain 9-12 Might stacks on the entire party.  

Then again, what do I know about warriors?

#2289621 Most PUG friendly professions

Posted Epixors on 02 February 2014 - 07:52 AM

View PostElrathan, on 02 February 2014 - 07:24 AM, said:

Why exactly do you find that mesmers work better then zerker guardians? I'd prefer to keep mine with a sword/GS build for thematic reasons.

Also, I'm surprised that everyone seems to regard necro so badly. They seem to work fairly well, although I've never run anything very difficult on mine.

Easy access to vigor (Critical Infusion), more HP, Blurred Frenzy Blurred Frenzy Blurred Frenzy. Also you have your shatters in "oh shit" cases.

#2212664 The Perfect DPS Guardian Build

Posted BrazilTheHue on 20 June 2013 - 11:31 PM

View PostHells Fury, on 20 June 2013 - 08:36 PM, said:

I foresee A LOT more GRD's dying in PuGs over the next couple weeks.....

I'm glad that my reach and ability to contaminate the community is so profound.

#2211257 The Perfect DPS Guardian Build

Posted BrazilTheHue on 13 June 2013 - 08:36 PM


Before we get started


Virtue of Justice

Armor and Trinkets


Skills to Have


#2219076 Ingenuity: A guide for a Versatile Thief

Posted Dahk on 12 July 2013 - 10:32 PM

Guide looks great so far.  0/30/0/15/25 also will be a great build for a guide focusing on versatility since it's such a good sword build and is also a pretty optimal pistol build if you swap out a couple traits.

One small thing though: You mentioned pistol whip as not being a dps increase, but since the last patch where the aftercast was decreased, I've noticed it increasing dps slightly.  Now, I can't remember if I was using a trickery build when I tested and it may not be a dps increase, considering the ini cost's effect on lead attacks, but in a non-trickery build, I'm pretty sure it would give higher dps than auto attack alone (although you would still want to cast only before or after an AA chain since the 3rd attack of the chain deals such high damage).

#2218882 Ingenuity: A guide for a Versatile Thief

Posted Guattari on 12 July 2013 - 06:10 AM

Thanks for this - I'm sure it'll be useful to a lot of people.

One of the really fun things about thieving is that there is a lot of potential to hot-swap your weaponsets to suit particular encounters (or just to give yourself a change in gameplay) without totalling gimping your damage or utility. A lot of other classes you have very specific builds which are great for one/two sets but really don't function very well with other weapons.

That said, there are trait-lines which don't suit particular weaponsets very well, and others which have great synery - shadow arts and sword pistol springs to mind as one which doesn't work so well (as s/p doesn't give you access to stealth outside of utilities), but in general most power/crit builds work with pretty well with X/30/X/X/X and any weaponset outside of p/d (which is more of a condition damage/stealth WvW harassment set)

#2218688 I'd like some advice regarding builds/gear

Posted DstroyaX on 11 July 2013 - 01:50 PM

View PostDerruba, on 11 July 2013 - 05:07 AM, said:

Neat, done, thanks!

Okey so I decided to try Sword with this build and it feels great. Infitrator's Strike is just awesome. But my doubt remains: should I be saving initiative to maximize my dps? I feel that Pistol Whip is great when I'm AoEing but I'm not sure about single target. I feel PW is only worth using (on single target) when otherwise I would have to dodge. Same question for dagger. I feel most of my damage comes from my auto attack and I barely even use Hearthseeker(mostly to get back to mobs, finish off low health mobs).

Any thoughts? Thanks in advance!

Auto attack will be your bread and butter when it comes to DPS. The more initiitive you have, the better your dps. If you can keep it over 10, then you have a damage boost like no other. At 10 you are equal to many other builds and below 10, you're sacrificing dps. I use infiltrator's strike to get in, auto attack and then get out when I have to. I only PW when i'm fighting 3 mobs. As far as dagger, it sounds like you are doing it "right," using it chase fleeing mobs and nailing low health ones.

#2218190 Well Played, Anet

Posted Ship Soo on 09 July 2013 - 07:40 PM

What ??!!

A positive game post ?

Where's my infraction button....

#2217773 I'd like some advice regarding builds/gear

Posted Dahk on 08 July 2013 - 09:30 PM

View PostGuattari, on 08 July 2013 - 04:50 AM, said:

Also I'd recommend Zerker/Valkyrie gear for WvW as a thief ahead of PVT as well (unless you want to run with zergs in big fights a lot of the time i guess - but roaming and taking points/camps and 1v1 and 1v2 fights is way more fun as a thief). Basically the same logic applies - we avoid damage rather than soak it. A thief's mobility and stealth means that if a fight isn't going well you should almost always be able to reset things (one of the main reasons why thieves are hated in WvW). If you want more survival then going deep into acro or shadow arts (I tend to run 0/30/30/10/0 in WvW) trumps PVT armor imo.
Agreed with this.  Personally, I have a full zerker set and a full valk set of armor.  In PvE, I use a mix of valk and zerker when learning dungeons and in dungeons I know well, I go full zerker.  In WvW, I wear the valk set.  No matter what I do, I use zerker weapons and trinkets.  This gear combo makes it easy to be prepared with pretty optimal gear, regardless of what I do.

#2217010 Is MH sword viable now? (PvE)

Posted graverobber2 on 05 July 2013 - 07:57 PM

View Postthefairman, on 05 July 2013 - 04:09 AM, said:

you also said it yourself. 150 power adds 8% damage. what does that mean about 700 power?

unless I'm applying something wrong here, if 150 power = 8% damage, then (700/150) * 8 = 37.

someone with more familiarity can correct me, if I am wrong.

You have to take scaling into account as well.
Damage increase with strength is not a linear curve.
The more strength you have, the smaller the bonus will be.

Formula for Damage: Damage = Weapon strength * Power * Skill coefficient / Armor

Since weaponstrength, Skill coefficient and armor are the same, we can exclude these,
so we just have to calculate the percentual difference between Power without EA, and power with EA.

Assuming base power of 1000: (1150-1000)/1150 = 13.04%
Assuming base power of 2000: (2150-2000)/2150 =  6.98%
Assuming base power of 2500: (2650-2500)/2650 =  5.66%
Assuming base power of 3000: (3150-3000)/3150 =  4.76%

Ofcourse, Empower allies also affects allies, so the total damage increase will always be higher in group

#2216981 Viability of venom builds

Posted Rod Adams on 05 July 2013 - 06:18 PM

View PostLoperdos, on 05 July 2013 - 03:18 PM, said:

Both Elrathan and NerfHerder covered it pretty well, so I'll only add one extra thing.

I like how Loperdos' "one extra thing" is longer than all previous posts combined. :D