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Member Since 27 Apr 2012
Offline Last Active Feb 16 2014 04:03 AM

#2292693 The Elder Scrolls: Online

Posted Mjölner on 09 February 2014 - 10:36 AM

Without breaking anything, I think, so far, ESO's main attraction is its story. Compared to other games like WoW, SW:tOR and GW2 (especially GW2), ESO does an amazing job with story, unique characters and the flavour of who you are.
Sadly combat doesn't require even half the reaction time that GW2 does, the character design feels rushed when it comes to Men, and dungeons/pve content is basically "spam one class skill, then hit mouse 1 until dead".

#2295912 Most difficult build/profession?

Posted ben911993 on 14 February 2014 - 10:45 PM

I'd say ele, since it requires a lot more efficient use of skills to survive, especially when you're playing solo. That or mesmer.

#2289849 Most PUG friendly professions

Posted Nikephoros on 02 February 2014 - 08:09 PM


Warriors do not maintain 15 vuln on bosses, and all but 3 of their Might only affects themselves.  Engineers stack 15+ stacks on bosses permanently, and can maintain 9-12 Might stacks on the entire party.  

Then again, what do I know about warriors?

#2289621 Most PUG friendly professions

Posted Epixors on 02 February 2014 - 07:52 AM

View PostElrathan, on 02 February 2014 - 07:24 AM, said:

Why exactly do you find that mesmers work better then zerker guardians? I'd prefer to keep mine with a sword/GS build for thematic reasons.

Also, I'm surprised that everyone seems to regard necro so badly. They seem to work fairly well, although I've never run anything very difficult on mine.

Easy access to vigor (Critical Infusion), more HP, Blurred Frenzy Blurred Frenzy Blurred Frenzy. Also you have your shatters in "oh shit" cases.

#2212664 The Perfect DPS Guardian Build

Posted BrazilTheHue on 20 June 2013 - 11:31 PM

View PostHells Fury, on 20 June 2013 - 08:36 PM, said:

I foresee A LOT more GRD's dying in PuGs over the next couple weeks.....

I'm glad that my reach and ability to contaminate the community is so profound.

#2211257 The Perfect DPS Guardian Build

Posted BrazilTheHue on 13 June 2013 - 08:36 PM


Before we get started


Virtue of Justice

Armor and Trinkets


Skills to Have


#2219076 Ingenuity: A guide for a Versatile Thief

Posted Dahk on 12 July 2013 - 10:32 PM

Guide looks great so far.  0/30/0/15/25 also will be a great build for a guide focusing on versatility since it's such a good sword build and is also a pretty optimal pistol build if you swap out a couple traits.

One small thing though: You mentioned pistol whip as not being a dps increase, but since the last patch where the aftercast was decreased, I've noticed it increasing dps slightly.  Now, I can't remember if I was using a trickery build when I tested and it may not be a dps increase, considering the ini cost's effect on lead attacks, but in a non-trickery build, I'm pretty sure it would give higher dps than auto attack alone (although you would still want to cast only before or after an AA chain since the 3rd attack of the chain deals such high damage).

#2218882 Ingenuity: A guide for a Versatile Thief

Posted Guattari on 12 July 2013 - 06:10 AM

Thanks for this - I'm sure it'll be useful to a lot of people.

One of the really fun things about thieving is that there is a lot of potential to hot-swap your weaponsets to suit particular encounters (or just to give yourself a change in gameplay) without totalling gimping your damage or utility. A lot of other classes you have very specific builds which are great for one/two sets but really don't function very well with other weapons.

That said, there are trait-lines which don't suit particular weaponsets very well, and others which have great synery - shadow arts and sword pistol springs to mind as one which doesn't work so well (as s/p doesn't give you access to stealth outside of utilities), but in general most power/crit builds work with pretty well with X/30/X/X/X and any weaponset outside of p/d (which is more of a condition damage/stealth WvW harassment set)

#2218688 I'd like some advice regarding builds/gear

Posted DstroyaX on 11 July 2013 - 01:50 PM

View PostDerruba, on 11 July 2013 - 05:07 AM, said:

Neat, done, thanks!

Okey so I decided to try Sword with this build and it feels great. Infitrator's Strike is just awesome. But my doubt remains: should I be saving initiative to maximize my dps? I feel that Pistol Whip is great when I'm AoEing but I'm not sure about single target. I feel PW is only worth using (on single target) when otherwise I would have to dodge. Same question for dagger. I feel most of my damage comes from my auto attack and I barely even use Hearthseeker(mostly to get back to mobs, finish off low health mobs).

Any thoughts? Thanks in advance!

Auto attack will be your bread and butter when it comes to DPS. The more initiitive you have, the better your dps. If you can keep it over 10, then you have a damage boost like no other. At 10 you are equal to many other builds and below 10, you're sacrificing dps. I use infiltrator's strike to get in, auto attack and then get out when I have to. I only PW when i'm fighting 3 mobs. As far as dagger, it sounds like you are doing it "right," using it chase fleeing mobs and nailing low health ones.

#2218190 Well Played, Anet

Posted Ship Soo on 09 July 2013 - 07:40 PM

What ??!!

A positive game post ?

Where's my infraction button....

#2217773 I'd like some advice regarding builds/gear

Posted Dahk on 08 July 2013 - 09:30 PM

View PostGuattari, on 08 July 2013 - 04:50 AM, said:

Also I'd recommend Zerker/Valkyrie gear for WvW as a thief ahead of PVT as well (unless you want to run with zergs in big fights a lot of the time i guess - but roaming and taking points/camps and 1v1 and 1v2 fights is way more fun as a thief). Basically the same logic applies - we avoid damage rather than soak it. A thief's mobility and stealth means that if a fight isn't going well you should almost always be able to reset things (one of the main reasons why thieves are hated in WvW). If you want more survival then going deep into acro or shadow arts (I tend to run 0/30/30/10/0 in WvW) trumps PVT armor imo.
Agreed with this.  Personally, I have a full zerker set and a full valk set of armor.  In PvE, I use a mix of valk and zerker when learning dungeons and in dungeons I know well, I go full zerker.  In WvW, I wear the valk set.  No matter what I do, I use zerker weapons and trinkets.  This gear combo makes it easy to be prepared with pretty optimal gear, regardless of what I do.

#2217010 Is MH sword viable now? (PvE)

Posted graverobber2 on 05 July 2013 - 07:57 PM

View Postthefairman, on 05 July 2013 - 04:09 AM, said:

you also said it yourself. 150 power adds 8% damage. what does that mean about 700 power?

unless I'm applying something wrong here, if 150 power = 8% damage, then (700/150) * 8 = 37.

someone with more familiarity can correct me, if I am wrong.

You have to take scaling into account as well.
Damage increase with strength is not a linear curve.
The more strength you have, the smaller the bonus will be.

Formula for Damage: Damage = Weapon strength * Power * Skill coefficient / Armor

Since weaponstrength, Skill coefficient and armor are the same, we can exclude these,
so we just have to calculate the percentual difference between Power without EA, and power with EA.

Assuming base power of 1000: (1150-1000)/1150 = 13.04%
Assuming base power of 2000: (2150-2000)/2150 =  6.98%
Assuming base power of 2500: (2650-2500)/2650 =  5.66%
Assuming base power of 3000: (3150-3000)/3150 =  4.76%

Ofcourse, Empower allies also affects allies, so the total damage increase will always be higher in group

#2216981 Viability of venom builds

Posted Rod Adams on 05 July 2013 - 06:18 PM

View PostLoperdos, on 05 July 2013 - 03:18 PM, said:

Both Elrathan and NerfHerder covered it pretty well, so I'll only add one extra thing.

I like how Loperdos' "one extra thing" is longer than all previous posts combined. :D

#2215815 Is MH sword viable now? (PvE)

Posted BrazilTheHue on 02 July 2013 - 02:34 AM

View PostElrathan, on 02 July 2013 - 02:14 AM, said:

Hi all. I'm thinking of starting a new alt. I already have an 80 mesmer, thief, necro, guardian and ele so I'm thinking of giving warrior a shot next. I've always been a fan of swords thematically but from what I read they aren't great in PvE (what I play mostly). Looking at the patch however, the seem to have received a decent buff. Are they viable now?

Condition damage in PvE is.... not too good. You'll still be doing less DPS when compared to what you could be doing with Axe / Mace, Greatsword, or both.

#2213720 Discussing Trickery for Direct Damage

Posted Dahk on 24 June 2013 - 08:16 PM

I had some spare time today, so I decided to go to the mists and check the difference in dps between a 25/30/0/15/0 spec, a 0/30/0/25/15 spec and a 0/30/0/15/25 spec to see what difference the trickery investment made.  Here's what I found:
Spec Dodging Time (seconds) 25/30/0/15/0 N 23 25/30/0/15/0 Y 23 0/30/0/15/25 N 27 0/30/0/15/25 Y 27 0/30/0/25/15 * Y 24 0/30/0/25/15 Y 27

Some notes on how I did these tests:
- Berserker PvP jewel was equipped
- Signet of Agility was equipped
- On tests were dodges were used, I dodged twice, used sig of agility, dodged twice more, then started the timer and attacked
- Dodges were only performed after the 3rd auto attack in the chain so as to interrupt the damage as little as possible
- Steal was cast once on every trial after the timer started
- DA traits were III/VI
- CS traits were III/X/XI
- Acro traits were II/III
- Trickery traits were IV/V
- On the 0/30/0/25/15 trial marked with a *, I used II/III/XI with Signet of Malice and cast it once during the tests.  Signet was cast after the 3rd auto attack so as to interrupt the damage as little as possible

As you might expect, the 25/30/0/15/0 spec did the highest dps.  However, dodging did not increase the Power of Inertia dps.  While it didn't decrease dps either, it is likely to be a dps decrease in a real fight since you can't always spend all your dodges at the start to stack might, you can't always dodge exactly after the 3rd auto attack, and you can't always use all your dodges in perfect order for might stacking.

The acro build had the second highest potential dps, but was the hardest to pull off since you have to time dodges perfectly and make sure to not dodge out of range or to the front of your target.  Signet of Malice along with Signets of Power seem to be a strong combination for this build.  The acro build may be the least reliable build for solid dps since there are so many factors that can take away from optimal dps, but the higher vitality and vigor from heal do give a good boost to survival.