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chrono06

Member Since 27 Apr 2012
Offline Last Active Dec 21 2012 02:02 PM

Posts I've Made

In Topic: Death of small guilds

17 December 2012 - 05:14 PM

View Postomar316, on 17 December 2012 - 04:39 PM, said:


The problem is there is no niche for a small goal driven guild. All content is and can be done without a guild. Guilds are practically just interfaces to gain bonuses. It is completely optional. Also there is no type of content, except maybe Fractals(to a very small extent), to actually say we need to accomplish/try to accomplish these goals so that our guild gets some epeen rights.

These so called encouraging perks are not viable enough to drive a small guild. You even said it.

This pretty much sums it up.

Also let's try to keep this thread on subject and not on wvw or flaming each other. Really hope some high ups read this and one day do something to help.

In Topic: Death of small guilds

17 December 2012 - 11:12 AM

View PostB3aT, on 17 December 2012 - 09:51 AM, said:

Regarding the upgrades/buffs - big or small, over one point (after you reach all lvl upgrades 4-5, is posible with 15members online in 1month+ or so) the only limitation is the number of current upgrades (2-3 simultaneous), so no matter you join big or small the buffs will be the same. The buffs duration is smaller the the upgrade construction anyway.

The main issue is that the system force members to not-represent its main guild for temporarily specific tasks (dungeons,fractals wvw etc)
partially solved with alliances. This problem will be mainly solved by a LFG ingame system.

This maybe true once you reach that level, but trying to get it just starting out is near impossible. The first 1k isn't to terrible, rep can be bought with gold or personal story items, but the 5k ones appear quite out of reach. Trying to find 15 active members is very frustrating, why would they be active for you to get buffs for short durations, when they can be active for a larger guild and get better buffs. You add in the fact that everything is very casual friendly and can be soloed or pugged (I see even lv20+ fotm being pugged all the time in LA) there is little or even no need for a small guild.

In Topic: Death of small guilds

17 December 2012 - 08:14 AM

View Postlmaonade, on 17 December 2012 - 02:15 AM, said:


I think it all boils down to guild loyalty, something this game doesn't encourage, there are no visible differences from guild to guild for a player who plays solo, there needs to be something more personal about guilds...
HMM SOMETHING LIKE A GUILD HALL PERHAPS, <---- there lies the root of guild problems

Hmm, how did I forget that one! Would love to see gvg and guild halls back in gw2.
*** adding this suggestion to the op

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Back on topic: I much preferred the WoW model of guild buffs - I'll admit the system is still flawed as no one wants to join a new level 1 guild with no buffs compared to a level 25 guild with max buffs, but it did offer smaller (say 10-man) guilds the chance to eventually, albeit slowly, reach the same point as the larger guilds. For those who didn't play WoW, it basically had 25 guild levels, which the members earned exp towards; once you reached each level it granted you a permanent buff. It had none of this silly 24 hour/3 day buffs that you constantly have to karma farm to renew and are likely unable to keep rolling with a small amount of players - it would just be 'level 10 guild = 5% more karma from events' or 'level 20 guild = 10% more karma from events', etc.

This. Overall I think gw2 does many things better than wow but I definitely liked wow's guild reward system much better. Smaller guilds would get there eventually, the guild rep/rank encouraged loyalty, as did some of the rewards like the mini pets and mounts.

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Encouraging pick up groups doesn't automatically make them good, most of the PuGs you can find for dungeons are TERRIBLE, throwing 5 solo players into a 5 man team dungeon instance is a good way to rack up broken armors.

Going to have to disagree with you there. Maybe when dungeons first came out but now it seems most people are getting used to them and know what they are doing. For example you see groups advertising cof paths 1 and 2 or ac all 3 paths, or even ta all paths. People are clearing them much faster than before. Maybe you just got unlucky with a bad pug or 2.

In Topic: Death of small guilds

17 December 2012 - 12:03 AM

View PostSheepski, on 16 December 2012 - 11:44 PM, said:

I agree with the overall argument really, my guild died because of pretty much the same reasons.

However right now I'm in a small guild which is thriving, in it's way.

And that's because it has the right kind of atmosphere, very welcoming and friendly, very inclusive with the dungeons or content we do etc.

The main reason I joined was that I couldn't stand pug groups for dungeons and prefer to play with people I know/like on a regular basis. Where we're good enough players to do the content, will teach/train others if they're new, and won't care if I'm not running the current copy/pasted build. We can be on vent and have a laugh etc too.

So that part of your post I'd disagree with, but maybe for others pugging and guild groups are all the same means to an end.

Lucky, glad to hear there is still some hope. The things you listed are exactely how I feel, but can't really seem to find others out there like that. Even when I do the logical things like recruit in LA or even better the dungeon zones, or after running a few runs with some pugs. I think your last post about people viewing it as a means to an end might have hit the nail on the head.

I think part of the reason guilds are struggling is fotm... It split the player base. Didn't arenanet pretty much promise not to do this in their manifesto? Weren't dungeons supposed to be accessible to all? By requiring ranks no one has anyone else to play with anymore. Lv 20s don't want to play with lv 15's who don't want to play with lv 10s, and definitely don't want to carry a lv 2 to level their rank up just to play together.

In Topic: Death of small guilds

16 December 2012 - 11:37 PM

View Postsevalaricgirl, on 16 December 2012 - 11:32 PM, said:

Small guilds should form alliances with other small guilds.  That's what my guild did.  When small guilds ally together, they have the benefit of keeping their independence and at the same time have others to play with and befriend.

Agreed. Hence one of my solutions was to bring back alliances in gw2. We can form our own, but it would be a lot easier and more practical if that feature was in-game and had some sort of chat.