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Hanzo
Member Since 28 Apr 2012Offline Last Active May 24 2013 04:19 AM
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- Active Posts 236
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- Member Title Vanguard Scout
- Age 23 years old
- Birthday February 2, 1990
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#2143394 Should a wipe kick your party from a Dungeon?
Posted
Bloggi
on 16 January 2013 - 02:10 AM
That's assuming the aneurysm doesn't occur while waiting forever to get a group together to run the path.
#2104600 Do MMO players demand too much?
Posted
Draehl
on 02 December 2012 - 02:31 PM
#2122339 Thief vs Thief vs Thief
Posted
ShabbyDude
on 18 December 2012 - 09:54 PM
CalmLittleBuddy, on 18 December 2012 - 09:48 PM, said:
Sounds more like stealth. They have stealth. Play a thief. Then you'll get it.
Culling is different for each player.
This is the facts. If a player is culled from your screen, YOU are culled from theirs. F A C T. Look it up. Oh and pistol thieves don't do 14k hits. If a thief is using pistols, laugh.
When a thief breaks from Stealth, it takes time before he loads onto the screen. Sounds like culling to me. His pet Thief NPCs load BEFORE he does. Understand?
#2121371 Thief vs Thief vs Thief
Posted
The Shadow
on 18 December 2012 - 12:47 AM
Putting it bluntly; if you get killed in 2 seconds by a Thief... you suck.
#2099832 Most/least wanted FotM profession
Posted
AMIX_GW2
on 28 November 2012 - 04:06 PM
#2119596 Is the personal story too optional?
Posted
Arquenya
on 16 December 2012 - 02:36 AM
There's a few things that make it a bit sub-par:
- You do it all alone;
- You need to travel around a lot, which can be quite a chore (and expensive);
- It consists out of many dozens of very short "mini-quests";
- It's not neccessary for anything at all (perhaps Order armour);
- It hasn't got any implications (you can do all storyline dungeons without it);
- Thahearne.
I did the storyline up to Arah with 1 character but have no intention of doing anything with my other characters. There's no meaningful reward, reason or incentive to do them beyond the Order part.
#2119004 Is the personal story too optional?
Posted
Elcee
on 15 December 2012 - 01:35 PM
I agree with the sentiment of the OP about feeling no connection to the world. The voice acting, the writing, the "cutscenes", everything about it was abysmal. guild Wars 1 's story wasn't great, but it was a significant step above this. Maybe other devlopers will take note and realize you can't mask that kind of thing with a bunch of bells and whistles and shiny things. Botching the story was a huge turnoff for a lot of people, including me.
#2098150 the mistakes Anet admitted
Posted
Sinful01
on 27 November 2012 - 02:11 PM
"Oh noes, gear grinders are leaving! Quick, throw in really grindy super-needing-high-demand-materials recipes/items to stop them!"
This keeps those people semi-happy for a while. They get to push and grind and score new, better gear and flex epeen.
"Oh noes, non-gear grinders are leaving! Quick, lower requirements for the stuff we just put in!"
Now they'll tinker with the recipes and made Ascended available elsewhere and easier to get. That will quell some of the anger from the people that hate grind. Sure, you have to grind ... but less! Hurray!
"Oh noes, those original gear grinders, who have the gear, are done ... and others are 'catching up' to them! Their epeens are shrinking! Quick, throw in more gear with insane requirements for them!"
I did this dance back in the Everquest days. I hated it. New content too grindy for anyone but a fraction of people that like it (or just have the hours to throw at it), that gets a welfare-nerf to make it easier to get for everyone else ... rinse, repeat.
Sure, there is a slim chance this is a case of one design or coding team not talking to another. Maybe team A added the gear and team B added the recipes ... and team B is just ignorant and hasn't played the actual game enough to know 50 ectos and 250 t6 mats not only is out of reach of most players but it'll spiral the prices of pretty much all the higher level goods upwards.
Still, I find it hard to believe ANet just stumbled onto the standard grindfest MMO playbook by accident.
#2098096 the mistakes Anet admitted
Posted
BrettM
on 27 November 2012 - 01:39 PM
jirayasan, on 27 November 2012 - 01:22 PM, said:
#2086153 Worth coming back, or is the game still bad?
Posted
Endlessly
on 18 November 2012 - 06:33 PM
#2086426 Lost shore event, 2 hours of uberlag
Posted
Encre
on 18 November 2012 - 10:24 PM
#2058403 The new endgame dungeon on 15th Nov.
Posted
Asudementio
on 02 November 2012 - 06:33 PM
#2045300 Mad King's Clock Tower
Posted
Leger
on 26 October 2012 - 09:34 PM
#2014691 You know botting is a serious problem when...
Posted
Khlaw
on 12 October 2012 - 11:12 PM
...before realizing it's a single mesmer. With clones.
I swear, I have two 80's and am working on another (currently 60), and it seems like I am seriously outnumbered by bots this time around in zones I've rarely seen them.
I make allowances for this being a young game, but wow... It's getting crowded.
#2014660 Halloween! "Shadow of the Mad King!"
Posted
Flaming
on 12 October 2012 - 11:01 PM
AlShamari, on 12 October 2012 - 10:38 PM, said:
Never one to miss out on an opportunity, Evon Gnashblade has stocked all new items at the Black Lion Trading Company, including Halloween costumes and new transforms that will allow you to play Costume Brawl with fellow costumed players.
Does this mean we're going to see more "pay to play" features that get in the way of fun events such as costume brawl?
I think some clarification is needed on the costume brawl. I think that it will work in a similer way to how GW1 does it where you are taken to the mists and made to look like a NPC from the game with no costume needed.
I also can't see any good reason why ArenaNet would want to exclude non paying customers from a small part of the game.
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