How useful is this at higher levels?
im runnign it now as a distraction and it works ok just as d/d im still in range for most aoe attacks and the elemental dies rather quickly.
will it get better, worse or should i just replace it?
- Viewing Profile: Topics: animaillusionaria
animaillusionaria
Member Since 28 Apr 2012Offline Last Active Apr 22 2013 02:15 AM
Community Stats
- Group Members
- Active Posts 21
- Profile Views 440
- Member Title Fahrar Cub
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Contact Information
0
Neutral
User Tools
Friends
animaillusionaria hasn't added any friends yet.
Latest Visitors
Topics I've Started
Glyph of lesser elemental
04 November 2012 - 10:11 PM
New Mesmer asking for help
30 October 2012 - 06:58 PM
Started my mesmer a earlier and tested a few things out, im just torn between the weapons so i cant lay out a trait set up either.
i looked up some of the builds and threads here already i just cant seem to find the answer im looking for.
i tried out combinations of GS/Staff/Sword&Pistol as i plan to go for a power build, most likely a phantasm build as i didn't like the shatter set up that much.
GS/S&P gave me very good dmg just if i had 3 duelists out i couldn't use mirror blade anymore unless i dint mind one of the duelist getting destroyed.
If i switched set in combat against harder mobs , after using duelist and blurred frenzy i sat there waiting for weaponswap as i couldn't stay in melee.
I think this could be problematic if up against harder mobs/bosses( would like some input on this from somebody with more experience as it was a major reason why i didn't settle on it
Staff/S&P had similar issues also made it harder to take on larger groups with lack of spammable Aoe the GS provided
GS/ Staff didn't have any range issue but still had the phantasm override issue but felt weak once chaos storm was on CD
like i said i don't know how it will be later on so if anybody can clarify and give some input on each set combo for the higher leveled zones it would be nice.
i looked up some of the builds and threads here already i just cant seem to find the answer im looking for.
i tried out combinations of GS/Staff/Sword&Pistol as i plan to go for a power build, most likely a phantasm build as i didn't like the shatter set up that much.
GS/S&P gave me very good dmg just if i had 3 duelists out i couldn't use mirror blade anymore unless i dint mind one of the duelist getting destroyed.
If i switched set in combat against harder mobs , after using duelist and blurred frenzy i sat there waiting for weaponswap as i couldn't stay in melee.
I think this could be problematic if up against harder mobs/bosses( would like some input on this from somebody with more experience as it was a major reason why i didn't settle on it
Staff/S&P had similar issues also made it harder to take on larger groups with lack of spammable Aoe the GS provided
GS/ Staff didn't have any range issue but still had the phantasm override issue but felt weak once chaos storm was on CD
like i said i don't know how it will be later on so if anybody can clarify and give some input on each set combo for the higher leveled zones it would be nice.
Elixir Build
26 September 2012 - 11:30 PM
Heres my Build
http://gw2skills.net...qxUjoGbNuak1MIA
as for Traits
Explosions
Free bomb on dodge & Minefield at 25% are both free dmg passives
You stack Vulnerability like a champ for a nice dmg increase
Incendiary powder for extra Dps ( depending on Gear might need to swap out due to low natural Crit Chance)
Enhanced performance for permanent 4 stacks of Might ( better than 10% explosive dmg and also increases Condition dmg)
Grenadier for extra Range&Grenade to maximize your dmg output
Alchemy
Free Elixir B at 75% health & Extra dmg for Each boon on you are once more free dmg passives
low chance to convert conditions into boons
20% Faster Elixir Cooldown & Duration
Might on Elixir use
Tools
Endurace rechagre on Toolbeltskill use
Major Trait is personal preference, Speedy kits for exploring or static discharge for extra dps
Comments
You can keep and maintain between 6-7 stacks of might on yourself all the time and up to 12-14 for a few sec ( nice with Elixir U for huge burst )
12 seconds downtime on Elixir B buffs ( with the exception of might ) wich offsets your lack of precision slightly by having Fury up "most" of the time
Even without Traits your rifle stil does nice dmg thanks to all the buffs and pistols also work thanks to might increasing condition dmg as well.
For Dungeons & Party activities swap potent Elixirs for Cleasing Formula to remove conditons, replace Elxir U with Elixir R or both
You can give Teamates Might often.
i went with Power/Prec/Toughness with a special focus on precision to offset the low crit chance during the 12 seconds where i dont have Fury from Elixir B overall this makes me really tanky and thanks to Elixir Buffs my dmg remains still very high and i keep a lot of utility while partying.
as you can see its not necessary to respec for dungeons just swap some traits around you will then act as a party buffer/ condition cleanser/ Vulnerability stacker.
Swapping out elixir H for the turret is a viable option to incrase youre party survival in that case.
http://gw2skills.net...qxUjoGbNuak1MIA
as for Traits
Explosions
Free bomb on dodge & Minefield at 25% are both free dmg passives
You stack Vulnerability like a champ for a nice dmg increase
Incendiary powder for extra Dps ( depending on Gear might need to swap out due to low natural Crit Chance)
Enhanced performance for permanent 4 stacks of Might ( better than 10% explosive dmg and also increases Condition dmg)
Grenadier for extra Range&Grenade to maximize your dmg output
Alchemy
Free Elixir B at 75% health & Extra dmg for Each boon on you are once more free dmg passives
low chance to convert conditions into boons
20% Faster Elixir Cooldown & Duration
Might on Elixir use
Tools
Endurace rechagre on Toolbeltskill use
Major Trait is personal preference, Speedy kits for exploring or static discharge for extra dps
Comments
You can keep and maintain between 6-7 stacks of might on yourself all the time and up to 12-14 for a few sec ( nice with Elixir U for huge burst )
12 seconds downtime on Elixir B buffs ( with the exception of might ) wich offsets your lack of precision slightly by having Fury up "most" of the time
Even without Traits your rifle stil does nice dmg thanks to all the buffs and pistols also work thanks to might increasing condition dmg as well.
For Dungeons & Party activities swap potent Elixirs for Cleasing Formula to remove conditons, replace Elxir U with Elixir R or both
You can give Teamates Might often.
i went with Power/Prec/Toughness with a special focus on precision to offset the low crit chance during the 12 seconds where i dont have Fury from Elixir B overall this makes me really tanky and thanks to Elixir Buffs my dmg remains still very high and i keep a lot of utility while partying.
as you can see its not necessary to respec for dungeons just swap some traits around you will then act as a party buffer/ condition cleanser/ Vulnerability stacker.
Swapping out elixir H for the turret is a viable option to incrase youre party survival in that case.
- Viewing Profile: Topics: animaillusionaria
- Privacy Policy
- Forum Rules & Guidelines ·

Find content