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obsie
Member Since 30 Apr 2012Offline Last Active Dec 10 2012 03:41 AM
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#2103580 Bots are back :(
Posted
Venereus
on 01 December 2012 - 03:26 PM
#1961228 Cursed Shore and how to farm effectively
Posted
Shakkara
on 23 September 2012 - 05:33 PM
#1914286 Future sPvP maps.
Posted
Atlus
on 10 September 2012 - 10:57 PM
#1769182 Mainhand Pistol Thread: The Straight-to-VHS Version!
Posted
Midnight_Tea
on 20 August 2012 - 05:39 AM
Thing is, though, I don't honestly think I was sharing those with an audience that was experienced enough with the PvP and PvE to tell me that I was an idiot who doesn't understand balance.
So, GW2 Guru it is! Until the official forums are open again and I can make noise there. Perfect place for me to get myself told I'm an idiot who doesn't understand balance. (Can you tell yet that I don't know my ass from my elbows when it comes to min/maxing?)
More seriously, I really really think the mesmer could use the ability to mainhand a pistol. The obvious reason is there -- don't give a player a gun and then tell them they can't use it! It's just frustrating knowing my gun is sitting right there! That I need to summon a phantasm to shoot stuff for me. That there's a trait called "Duelists Discipline" that increases my pistol range for me and my phantasm, but my phantasm is the one who gets to actually take advantage of it! Why does that ungrateful shell of myself get to have all the fun?
I know probably the best "fix" is to just play a thief instead, but I kind of refuse to believe the mesmer is a finished class. Two mainhand weapons versus four offhand? Really? It feels like the mesmer is starved for weapon options here. You pretty much have to justify any weapon equip combo that isn't sword/pistol + staff because of it.
Okay, for all my preamble about how I really really do not understand a metagame for most games... it still seems to me somehow that the mesmer is hurting for mid to long range combat options. That despite being a scholar class, they have to get up real close to all of their enemies to be effective. That's okay to some degree, because it seems to me a good mesmer is constantly mobile (aside from those odd moments in PvP where you pretend to be a normal clone). But is it wrong to suggest they really could use some extra range damage that doesn't force them to equip a greatsword? That they have to put themselves in harms way, compared to the other clothies? I don't think the answer lies in the scepter, which more specifically has a place in shatter-oriented builds.
So... yeah. Do want a mainhand pistol. And I'm pretty much unwilling to stop barking in ArenaNet's ear about it.
#1707855 Any UK players a bit miffed about today's stress test?
Posted
Eldaran
on 10 August 2012 - 07:09 PM
These threads suck. People made them the last two because people were working. They clearly aimed the first two at EU and now we have the American time slot.
#1697141 Wondering if I should Do Stress Test
Posted
Flavvor
on 08 August 2012 - 09:42 PM
#1665373 How do think this computer will hold up...
Posted
Netherscourge
on 02 August 2012 - 02:04 AM
I suggest buying an Alienware PC.
#1585940 Kind of dissapointed in Scholar's armors
Posted
Freelancer604
on 09 July 2012 - 07:28 PM
#1562097 Black Lion Trading Post items (rough) prices in £/$/Euros
Posted
Ritualist
on 30 June 2012 - 01:09 PM
#1560621 Please address FoV and Scroll-out issues for release, Stress test still left...
Posted
Crunchygremlin
on 29 June 2012 - 09:34 PM
Ravers, on 29 June 2012 - 08:27 PM, said:
Decided to make the same comparison, but in third-person for people to see the difference there.

You can easily see here how this effects PvP.
you can see almost under the whole dock without even trying.
you can see "behind" the rocks on the left without even trying.
Stuff on top of the bridge and in front of the store.
Basically you can see through walls and such in the area around you.
It destroys the ability to use the map features for stealth.
#1499588 Confirmed: Tiered Traits AND Utility Skills
Posted
blakdoxa
on 07 June 2012 - 03:04 AM
BaconSoda, on 07 June 2012 - 02:05 AM, said:
Lets use a Guild Wars 2 example now. If I am a Ranger and I want to deal Bleeding, I am going to use this Trait setup with an Axe/Dagger and a Snow Lynx, maybe with 30 in Precision or 20 in Power instead of 10 in Nature Magic. This is objectively the best bleeding setup for a Ranger. There is no better bleeding trait setup. This build will not only defeat the Warrior who takes Slashing Power, Weapon Specialization, Sweeping Strikes, Gun Mastery, and Deep Cuts, obviously a bad build, but it's going to defeat a Ranger with a similar build (note the change in pet trait as well) which is pretty okay. It's just objectively the best build by which a Ranger can apply bleeds. What's a Ranger to do if he wants to apply Bleeds, then? He's going to use that build. What choice does he really have? A secondary weapon, a secondary pet, ten extra trait points, and utility skills. Oh boy.
His choice is between choosing a build that can get a 30 second 2-stack bleed on a 7 second cooldown, a 20 second 4-stack bleed on a 10 second cooldown, and then his own 6 second 5-stack bleed, his 8 second 3-stack bleed, and the bleeds from sigils, criticals, and utility skills, and a build which can apply far fewer bleeds than that. That's a build where if it can't get to 25 stacks on its own with increased damage on those stacks, it gets pretty close, or a build which really has no hope in doing so. There's no choice there: obviously you're going to take the build that gets close to 25 stacks.
But how do you fix that? Those traits are definitely reasonable on their own. Without Speed Training and Malice Training together, Maul only reaches the cooldown on its bleed. Commanding Voice and Malice Training is a similar situation. Sharpened Blades is really only stellar when you have the big pet bleeds to back it up. Expertise Training is really just icing on the cake. You have to find a way to limit that combination from happening. So you take Sharpened Blades, which gains effectiveness as you invest in Skirmishing, and make it Grandmaster, take Commanding Voice and make it Grandmaster, and take Malice Training and make it Master. Now you have to invest 80 trait points to get that same build, which is impossible, and have a choice: do I want to have more bleeding myself or more bleeding from my pet? This is actually a meaningful choice. No matter what you do, you'll have a drawback. If you lean heavily on your pet, which has less health and armor than you, then you have a high chance of losing that effectiveness, but if you lean too heavily on yourself, then you lose a substantial amount of bleeding potential. What is more important to you: sustainability or damage? Then after making that choice, you have the choice of what to pick from the Master trait in Beastmastery if you leaned on the pet. What would best suit your build? Would it help to just bring Instinctual Bond and keep two cats or would you try to invest in a different type of pet? Or you have the choice in Skirmishing. Would it help you to bring Traps or is granting your pet might on crits more important to make up for lost bleeds? What about the Marksmanship Trait in Adept? Is Sharpening Stone at 75% health that effective? Maybe you want might when you activate a signet. You actually have to make meaningful choices now.
It's paradoxically limiting choice to create choice. We had complete freedom in Guild Wars Classic to do this kind of thing. How many people actually made their own builds? How many people just went to PvX Wiki? Does anyone remember the story Colin Johanson had about the lady who called Eye of the North impossible because she didn't want to sit in town for hours working through her heroes and she didn't want to look at an outside resource to simply play the game? It's the same situation. We can't pick the absolute best things anymore. Instead we choose between a couple of best things, like ice cream, saltwater taffy, and fudge. None of these is the absolute best thing. That's a good thing. It's called choices and, yeah, they're scary, but the game will be much better for it.
TL;DR: This new system is absolutely so much better.
Cause I can do the same thing without relying on pets so much.
And no I don't want to use your bleeding ranger build. YOU think your build is the best bleeding ranger build, but it is not.
It's just YOUR way of playing a bleeding ranger.
This is what people aren't getting. What kind of egotistical nonsense that has people so far gone as to believe that one and only one build is the most efficient way to play.
Do you not see what people, trying to maximize only one specific type of damage, have done?
You have stifled your own creativity by believing that YOUR bleeding ranger build is the best and only viable bleeding ranger build out there and NO ONE should even attempt to make another, cause within YOUR beliefs it will always be subpar to YOUR build.
This is utterly ridiculous that this kind of fostered here. Players shouting at the top of their lungs they have the best, are the best and that nothing can best them.
Casuals don't give a single damn about min/maxing and trying to impose min/max ideals and conclusions on them isn't doing anyone any good in the long run.
Can't you see beyond your narrow, short-sighted and conceited views to see how this is going to crush the creative processes that go into making an unique, imaginative build for the many individual who do not care one bit for mix/maxing???
How did you EVER scrounge up such a ridiculous idea that people will not make not make their own unique and interesting ideas? Just because it happened in Guild Wars? Is that what you are going to make your case with?
Like has been said many times, tiers don't help at all and it's amazing this whole min/max charade brought all this crashing down on our heads.
#1488149 Confirmed: Tiered Traits AND Utility Skills
Posted
RoyalBucketMeal
on 02 June 2012 - 08:15 PM
Option 1: I think this is a good change!
Option 2: I think this is a bad change!
Option 3: I am not sure whether this will be a good or bad choice.
#1487906 Confirmed: Tiered Traits AND Utility Skills
Posted
blindude
on 02 June 2012 - 06:24 PM
and the result is absurd..
edit:i cant even find that post you guys keep posting like maaaaaaddddd
#1487813 Confirmed: Tiered Traits AND Utility Skills
Posted
white_migraine
on 02 June 2012 - 05:53 PM
Apocalyptic, on 02 June 2012 - 05:50 PM, said:
it is evident you really have a lack of understanding as to why they went with tiered traits. Before you call people's posts garbage, you should honestly try to understand the positives of this system as opposed to strictly the negatives that you're focusing on.
Edit: maybe you should reread my posts
#1486510 Confirmed: Tiered Traits AND Utility Skills
Posted
Lethality
on 02 June 2012 - 02:18 AM
HawkofStorms, on 02 June 2012 - 01:56 AM, said:
It will always matter because it will invalidate 10/10/10/20/20 type builds, or similar things, because players will be compelled - and rightly so - to go all the way down a line because that's where the "best" will be.
Same with utility skills, now needing to purchase X number of skills to get to the next tier... grinding out skill points. I think this is a more serious problem even than traits.
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