draxynnic, on 14 May 2013 - 02:43 AM, said:
Thunderhead Keep was actually patched to reduce its difficulty, not simply trivialised by better builds and power creep.
The second certainly did happen, of course, but you can't compare what we have now to what confronted the first people to get there.
Agreed, though, control in GW1 could be very important, while interrupts in particular have been made very weak in GW2 between bosses having defiant and interrupting only imposing a 5 second recharge on a skill rather than its full recharge. They've made some encounters where they've twisted the mechanics to make interrupts important (the ice elemental's heals in the dredge fractal, for instance - they've made it so it can be interrupted through defiant and cops its full recharge when interrupted) but it needs to be specifically designed for to be useful.
The second certainly did happen, of course, but you can't compare what we have now to what confronted the first people to get there.
Agreed, though, control in GW1 could be very important, while interrupts in particular have been made very weak in GW2 between bosses having defiant and interrupting only imposing a 5 second recharge on a skill rather than its full recharge. They've made some encounters where they've twisted the mechanics to make interrupts important (the ice elemental's heals in the dredge fractal, for instance - they've made it so it can be interrupted through defiant and cops its full recharge when interrupted) but it needs to be specifically designed for to be useful.
yup that's true. was there from beta as well.
hehe, its ironic that when our guild first got there 3-4 days after launch
we were wiped out during our first outings / or ironhammer kept dying.
we then switched to include more control / support skills to finish it.
( along with staying above the stairs, having runners on the balistas )
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a lot of interesting and great ideas being contributed here. hope anet could read it.
if properly implemented, this would be more than just a 'game of 'zerks' and dodge the red circles.
.

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