Jump to content

  • Curse Sites


Member Since 30 Apr 2012
Offline Last Active Jul 18 2013 08:29 PM

Posts I've Made

In Topic: Rift General Thread

21 June 2013 - 01:26 PM

The greatest thing about rift is the trait system, which reminds me of how much fun I had making builds in Gw1.  The worst thing about rift is everything else.

In Topic: So it seems a lot of naughty boys and girls got one last gift from Santa this...

05 January 2013 - 09:20 PM

Since Anet seems to love preaching personal responsibility it must be safe to assume the fired whoever was responsible for creating that recipe.  I mean he/she knew what they were doing would hurt the economy and still added it to the game.

In Topic: Who Thought Radiance From Lotro Was A Good Idea

13 November 2012 - 06:11 PM

View PostValkaire, on 13 November 2012 - 05:49 PM, said:

At the root of it all, I don't see how you can compare it to Radiance/Dread. From what you guys have said dread makes you unable to move and radiance makes you able to move, and that it locked you out of content. Agony (or Spectral agony) deals damage, infusions reduce that damage. One makes you lose control of your character, the other doesn't. Agony/Infusion does not lock you out of this content as it's only needed for the deeper levels (and you need to do the dungeon a lot to get to those levels).

We have been sparing the exact details of dread/radiance but it did work like that.  For the first 4 points of dread you lost 5% max hp, -1% healing received, 1% increased damage received and -5% damage dealt per point.  It was only at 5 points of dread that you started to 'cower in fear'.  Dread was something that built up and eventually overpowered you unless you had the right gear.  Even with max radiance the hardest bosses still generally took you to 4 dread.  So while the delivery system is different it is doing almost exactly the same thing in general.

In Topic: Who Thought Radiance From Lotro Was A Good Idea

13 November 2012 - 04:16 PM

View PostGSSB Lunaspike, on 13 November 2012 - 03:36 PM, said:

I don't get how you can play GW1 since release and not know how infusing armor originally worked? Originally (when I did it) we had to get EACH INDIVIDUAL PIECE  of armor infused. That was 5 different runs to get our armor infused. Sure they changed it later to make it easier, but again when some of us did it it required 5 runs.

I think it was a good change to make it so that all of your armor was infused. Not saying it wasn't, but originally they did put it in so that you had to run it multiple times. You also had to go back and do it again to get new armor infused even after they made it so that it infused all armor at once.


Which makes it similar to what they are doing here. Apparently just having the infusion will reduce the agony penalty. Looks interesting, maybe it's going back a little to what made GW1 so great.

Yes, you had to do it 5 times but it was easy, could be done solo and once it was done it was done for good.  I am not arguing that this was a fun system, in fact it was pretty silly when you had to do it 5 times.  They are taking a bad concept and merging it with the structure of an even worse system.  I have played GW1 infusion and have played LOTRO radiance and reading about agony just makes me cringe.

In Topic: Who Thought Radiance From Lotro Was A Good Idea

13 November 2012 - 01:57 PM

I played GW1 since the day it was released and I am aware that they had infusion also.  However the mechanics between GW1 infusion and the proposed agony are completely different.  GW1 was something you did once, during your story, and then completely forgot about.  It was not something that constantly scaled up requiring you to get stronger infusions.  It was not used as a driver of item progression.

It may have the same name as infusions form GW1 but the new system is modeled on radiance.